Astroneer. A game of aerospace industry and interplanetary exploration.
82 replies, posted
[QUOTE=JohnnyMo1;51580860]
It's in pre-alpha and they've already updated several times since it came out on early access barely a week ago. Expect more content in the future, obviously.
But as far as "not relying on the player to give it purpose," I like games where I can dick around without a purpose. Adding bosses and shit to Minecraft, for instance, kinda killed the magic of it to me.[/QUOTE]
That's why I said "base idea and execution" because that's what it is right now, the basics. I was talking with the implied context that it is in pre-alpha and worth criticism, should've stated that clearer since I also implied I wasn't too informed about the game, but I mainly meant there might be some small gameplay details I missed and wasn't mentioning
In sandbox games, most of the purpose is derived from the player, as... it really should be, but I personally think there should be a healthy balance.
I have to agree with you there, after they introduced The End, I stopped playing Minecraft. Despite not forcing you to deal with the boss, it kinda telescoped the game from an open-ended sandbox into a game that actually had an end, and while that doesn't seem that dramatic of a change, I think it took away the purpose to what I was building. If I'm just gonna complete the game, what motivation do I have to spend hours fucking around with a base and putting the effort into remembering all those cool little details about each individual world? See, that thought process was not fleshed out like that, at that point, I just lost interest in Minecraft. Just figured that's probably why. But anyway, that's a problem that can be avoided by just adding purpose within the game in the forms of small optional goals to work towards that compliment the gameplay. Not only have required elements be looked after. This is usually accomplished through mods pretty well. Of course this would all be happening after the required elements and the basics are done, but I think that would really help beat the staleness I can see the gameplay having after you get into whatever late-game the finished product has. Shit, I can already think of a few ideas. If they add better building tools, that would improve so much right there. Honestly, I'm really excited for what this game is gonna become, I just hope it doesn't die or release incomplete.
[editline]25th December 2016[/editline]
Oh damn. This roadmap has just made me even more excited:
[url]https://trello.com/b/UoZgKrd3/astroneer-road-map-planning[/url]
Pretty much every bit of criticism I said and more is mentioned in this roadmap... except character development and improved building tools but mods is a go sooooo. Yeah.
I think for me there's enough screwing around and exploring potential to have been worth buying at this stage but if you're not easily amused by carving slides into a mountain and want something with more depth you definitely want to wait a while longer
Picked this up a couple of days ago, had a pretty sparse planet and had to travel quite far to get research items. I then discovered that whilst picking them up you can't run or jump over obstacles so transporting them to my research bench took a very laborious juggle.
I made a short video to explain what I mean
[media]http://youtu.be/EEHqEtCC_9A[/media]
Holy fuck I just picked this up blind after seeing just the steam page and oh my god. I just dropped four hours easy on this. It's almost 5 AM. I'm still on my first planet. I got nodes sent out to a couple caves, research smelter and vehicles ready and about to begin gathering A SHIT TON of resources and artifacts.
This is the only game so far in my life that the term exploration really hit hard. Like going over a mountain and the terrain is suddenly FUCKING PURPLE and there's different plants. And I can go there. And touch them. And find more things.
I love this. And this is just pre-alpha. The potential for this to be a large, Co-op/online game with massive building and exploration elements is amazing. best 20 bucks in a long time.
Been really enjoying this game, though I have to say the lack of any documentation anywhere is annoying as hell. For example: almost found out the hard way that the tier 2 nodes can't be used to expand further. Also unknown objects for research only seem to give you new plans if you've never researched them before. If you have, you get some items instead.
But wow this game actually feels like a chill exploration and base building game. I am definitely ok with this.
[QUOTE=FlakAttack;51598144]Been really enjoying this game, though I have to say the lack of any documentation anywhere is annoying as hell. For example: almost found out the hard way that the tier 2 nodes can't be used to expand further. Also unknown objects for research only seem to give you new plans if you've never researched them before. If you have, you get some items instead.
But wow this game actually feels like a chill exploration and base building game. I am definitely ok with this.[/QUOTE]
That's what it seems like but you're wrong! Objects are just more likely to give new research if you haven't researched them. I researched the same two artifacts back to back and they both gave me research.
For anyone interested you can dig all the way from one side of a planet to another. At around [URL="http://youtu.be/yo1vOIeWGYY?t=442"]7:22[/URL] in this video you can see the gravity start to reverse.
[video=youtube;yo1vOIeWGYY]http://www.youtube.com/watch?v=yo1vOIeWGYY[/video]
[editline]29th December 2016[/editline]
Also a new patch is out
[quote]
[B]Patch 0.2.115.0 - December 29th 2016, STEAM[/B]
[B]Undocumented from 0.2.111.0 (already in Steam build):[/B]
Fix issue where resources hover out of backpack on loading save
Fix Popper hazards spawning new research items on save load
Likely fix for client being unable to click launch buttons with mouse
[B]New in 0.2.115.0:[/B]
Ensure that players joining a Steam MP session are friends with someone currently in session.
Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
Fix for research item exploit where player could save game after getting item, and reload.
Fix for clients not seeing correct light and oxygen state on tethers.
Fix for clients being unable to hear anything in SFX category of sounds.
Don't allow player to enter vehicles while interacting/holding anything else
Updated the bones discoveries so they have random orientation to terrain.
Updated the Disovery version of Geysers to not include snapping points.
NOTES: We'll continue to address performance and stability as we move through pre-alpha and early access with the games development. Look for those updates in up-coming patches to Astroneer.
[/quote]
Yay light fixes for clients. That's the best news to me :D
Tundra planets best planets
Anyone else lose performance after a few hours of gameplay? As if the RAM ran out or something?
the more you explore, the worse it gets, but I'm not sure if it's exactly a problem with ram
anyways, if any of you want to get better performance, you can steal my config file which is an amalgamate of all the suggested settings from all over the net
%appdata%/local/Astro/saved/config/windowsnoeditor/[b]engine.ini[/b]
[code][Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
[/script/engine.renderersettings]
r.DefaultFeature.MotionBlur=False
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=1
r.Shadow.MaxResolution=256
r.Shadow.RadiusThreshold=0.1
r.Shadow.DistanceScale=0.6
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=4
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.LightShaftQuality=0
r.TranslucencyLightingVolumeDim=24
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.75
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.7
r.postprocessAAQuality=0
bSmoothFrameRate=False
r.MotionBlurQuality=0
[/code]
removes blur which is a nice thing, also allowed my 755m to go from 20 fps/ sub-10 late game to 60 fps all the way on 1080p
omg thank you i fucking hate motion blur in any game and i hate it when i cant turn it off
This game got to be great with the Steam Controller
I got myself a fantastic base built up on my first planet. Explored in East, West, South and North about 3-4 days in each direction.
I think I'm ready to produce everything I need to get offworld and conquer the moon. A quick pic of my "convoy" for exploration. Has all life support essentials followed by power generation and storage, then research storage, and finally minerals storage. Works like a charm!
[URL=http://s536.photobucket.com/user/thedude9555/media/Untitled.png.html][IMG]http://i536.photobucket.com/albums/ff326/thedude9555/Untitled.png[/IMG][/URL]
In the long run I hope to see more variety of salvagable items, more mineral selection, a tougher survival aspect to exploration (needing to eat/drink/shit), etc. but not to the point where it detracks too heavily from the fun game. I'm loving the colors and just..atmosphere of the sun rising, solar panels turn on, etc. It's very peaceful to play this.
I'm so stupid I had no idea you could attach vehicles into each other, I only used it to quickly recharge. I had to throw away a lot of good shit with only two storage capacity.
does someone know what causes trucks to go flying, in my multiplayer game we've had trucks flip the fuck out and go flying/clipping through the ground and be irretrievable for no discernible reason other than it happens when we're driving it, and its getting tiring having to get all the resources to build a new one. its happened like 8 times now (but its still funny every time)
[QUOTE=Furnost;51606124]does someone know what causes trucks to go flying, in my multiplayer game we've had trucks flip the fuck out and go flying/clipping through the ground and be irretrievable for no discernible reason other than it happens when we're driving it, and its getting tiring having to get all the resources to build a new one. its happened like 8 times now (but its still funny every time)[/QUOTE]
I've yet to have my cars glitch out. The worst it gets is when it gets stuck on a rock. Or in a crevice, but I never had it glitch out like in the videos.
[QUOTE=The bird Man;51605359]I'm so stupid I had no idea you could attach vehicles into each other, I only used it to quickly recharge. I had to throw away a lot of good shit with only two storage capacity.[/QUOTE]
It took me a few hours to realize I could place artifacts onto sockets lol.
This game is absolutely amazing for a PRE-alpha, let alone an alpha. It's super immersive and I love everything about it, can't wait to see how it develops. Definitely worth £15 even right now imo
Played with three friends. One friend jumped into the shuttle, and I removed the seat that he sat in. He couldn't get off the seat, so I threw him down into the planets' core. Then we forgot he was the host, so now we can't progress into the game. He sent me the save file in case it would help if we switched positions, but no, I ended up in the abyss crying for help. 9 hours of work.
i love the game and i wanna play more but friends dont wanna play it anymore since they dont wanna get burned out on it in such an early state, and single player is kinda boring :(
[thumb]http://images.akamai.steamusercontent.com/ugc/91595569763896580/455148176A93B36DB9CEE9D1DC30F98831681574/[/thumb]
Underground life is best life. We have a tunnel connecting the living/storage quarters to our underground garage. Nice and cozy. :3
everytime I play this I end up fucking it up beyond belief, I'm in the rover in the back here.
[t]http://images.akamai.steamusercontent.com/ugc/97224722684729917/116BCCF211CBE4D7E57B37EAE9BBB96F3C16E404/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:857&composite-to%3D*%2C*|2048%3A857&background-color=black[/t]
what the fuck?
Sorry, you need to Log In to post a reply to this thread.