[QUOTE=Cuel;48644508]good stuff[/QUOTE]
Also it might be an idea to either allow people to set expected mission times and not allowing people to schedule missions whilst that event is going on or adding a mission queue so we can see what people want to make for next week or two week's time so we don't tread on each other's toes
Bravo AR
[QUOTE=Mallow234;48644919]Also it might be an idea to either allow people to set expected mission times and not allowing people to schedule missions whilst that event is going on or adding a mission queue so we can see what people want to make for next week or two week's time so we don't tread on each other's toes[/QUOTE]
well this is the list where you can see events
[t]http://i.imgur.com/u7mZA2Z.png[/t]
[QUOTE=Dwarden;48644454]important explanation for disableRemoteSensors true;
mission/scripts/addons must have code/actions/triggers etc. written in way,
where is executed/handled/operated with everything in locality where AI is local (runs)
this covers script-commands: knowsAbout, nearTargets, targetKnowledge
Example:
1. you setup HC group with AI (guard_grp)
2. guard_grp notice player trying sneak to base
situation on HC (AI is local there) knowsAbout will be tested to raise alarm > Success !
situation on dedicated server (AI not local there) knowsAbout will be tested to raise alarm > Fail !
group explanation:
Squad leader is player #42, all group AI are local to client #42
member of group is player #67 (beacuse he is player, he is remote, non-local)
this case is covered so player #67 share what he sees with player #42,
there is condition on whole group and not just unit
note: High Command (complex groups) is WIP and should be adddressed in future
it's not per AI command, it's for whole "simulation" locality
so you run it once (e.g. mission init) on each client, server, each HC ...
unless you have code which awaits something from remote locality for those 3 commands which could break
e.g. in init event scripts [url]https://community.bistudio.com/wiki/Event_Scripts[/url]
so just add into mission init.sqf :
if (!getRemoteSensorsDisabled) then {disableRemoteSensors true;};
additional details: [url]http://dev.arma3.com/post/sitrep-00122[/url][/QUOTE]
So what it does is disable synchronizing AI data related to more special operations? So that the only info sent from AI is basic things like location and necessary things like that, but knowsAbout values are only where the ai is local?
[QUOTE=Mallow234;48640586]CO40 Pearl of the Orient
[/QUOTE]
Alpha ftl: helari
And Cuel has effectively brought signup flood posts, in arma threads, down by 95 percent.
Awesome.
yeah, now the only time people will post in the thread anymore is to argue with dwarden
[QUOTE=Holt!;48645918]yeah, now the only time people will post in the thread anymore is to argue with dwarden[/QUOTE]
;)
[QUOTE=Holt!;48645918]yeah, now the only time people will post in the thread anymore is to argue with dwarden[/QUOTE]
Or to bitch about bad missions
And that's what FP arma is about.
If you're not the one making the missions.
[QUOTE=Tinter;48646377]And that's what FP arma is about.
If you're not the one making the missions.[/QUOTE]
If you're the one making the missions then FPArma is about having it either work badly on you or still giving you the niggling feeling that it's kind of terrible
[t]http://vgy.me/WaGn3A.png[/t]
tonks
[QUOTE=Tinter;48647091][t]http://vgy.me/WaGn3A.png[/t]
tonks[/QUOTE]
Any chance of seeing a desert skin too?
I wish somebody would port the Lost Brothers' Gulf War mod over to ARMA 3.
[QUOTE=Taepodong-2;48647178]Any chance of seeing a desert skin too?[/QUOTE]
Should be simple, but I'm gonna switch to working on missions for now.
[QUOTE=Aurelian;48647965]すみませんが日本語分かないなら🌸できませんな[/QUOTE]
But we have howa type 89s and jeitei camo
[QUOTE=Michael haxz;48647541]Sakura Squad Leader
[video=youtube;yh6HDCm5h6k]https://www.youtube.com/watch?v=yh6HDCm5h6k[/video][/QUOTE]
You are without a doubt the last person I'd expect to see leading a bunch of gooks anywhere.
I fully expect Michael to lead the squad much like this.
[video=youtube;mhRPwVwTeGw]https://www.youtube.com/watch?v=mhRPwVwTeGw&index=557[/video]
HONORABU SQUAD MEMBERS
[QUOTE=Michael haxz;48647541]Sakura Squad Leader
[video=youtube;yh6HDCm5h6k]https://www.youtube.com/watch?v=yh6HDCm5h6k[/video][/QUOTE]
Flamethrowering Tojo in his little bunker has never been so much fun.
[QUOTE=Dr.Fragg;48648256]You are without a doubt the last person I'd expect to see leading a bunch of gooks anywhere.[/QUOTE]
*Rolls up 12 Zippo Flame Thrower IFVs in Wargame* "I hope you boys like some Fried Chinks"
Also I'm pretty sure we can put our diferences aside, I mean after all everyone hates China / North Korea
[QUOTE=THATCAKEISASPY;48648315]I fully expect Michael to lead the squad much like this.
[video=youtube;mhRPwVwTeGw]https://www.youtube.com/watch?v=mhRPwVwTeGw&index=557[/video]
HONORABU SQUAD MEMBERS[/QUOTE]
Shit like this never happens when I'm playing in a game.
[QUOTE=Tinter;48645148]So what it does is disable synchronizing AI data related to more special operations? So that the only info sent from AI is basic things like location and necessary things like that, but knowsAbout values are only where the ai is local?[/QUOTE]
in short if you write scripts etc in way it uses info where the AI is local, then this command will work and increase your performance a LOT (client,server,HC)
Sakura MAT Gunner Please.
Fuk'n weebs
[IMG]https://pbs.twimg.com/media/COIc04jWEAAh3NR.png:large[/IMG]
Tony is the one true god.
WITNESS ME
I STOP, I DIE, I STOP AGAIN!
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