• ARMA Series (I, II, III) - v. Update Your Repo
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Tony Abbot, the hero Europe needs right now.
[QUOTE=Destroyox;48649251]Fuk'n weebs [IMG]https://pbs.twimg.com/media/COIc04jWEAAh3NR.png:large[/IMG] Tony is the one true god.[/QUOTE] i love you
[QUOTE=Dwarden;48648730]in short if you write scripts etc in way it uses info where the AI is local, then this command will work and increase your performance a LOT (client,server,HC)[/QUOTE] So since AI is local only to servers typically (excluding headless client situations), we should use this command only for initplayerlocal.sqf?
[QUOTE=Aurelian;48649940]So since AI is local only to servers typically (excluding headless client situations), we should use this command only for initplayerlocal.sqf?[/QUOTE] It runs globally. For the whole session it's either on or off for everybody.
[QUOTE=Destroyox;48649251]Fuk'n weebs [IMG]https://pbs.twimg.com/media/COIc04jWEAAh3NR.png:large[/IMG] Tony is the one true god.[/QUOTE] [video=youtube;2aegP8j5al0]https://www.youtube.com/watch?v=2aegP8j5al0[/video]
[QUOTE=Michael haxz;48651325][video=youtube;2aegP8j5al0]https://www.youtube.com/watch?v=2aegP8j5al0[/video][/QUOTE] Mad Max goes with everything. Also witness me. Also that attempt at memeing was [I]mediocre[/I]
1.50.132317 profiling & performance v6 server and client, windows (no linux sry) [url]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/url] + more crash fixes and tweaks and debug and now, i'm to going to crush Arma 3 maxplayers, to try squeeze as many as possible on 192.99.47.216:2102 target 150 players ;), plain Arma 3 on KOTH mission
Massi released a PLA forces mod: [url]https://forums.bistudio.com/topic/184674-pla-forces/[/url]
[QUOTE=Bbarnes005;48652994]Massi released a PLA forces mod: [url]https://forums.bistudio.com/topic/184674-pla-forces/[/url][/QUOTE] glorious glorious reskins
[QUOTE=Mallow234;48653084]glorious glorious reskins[/QUOTE] thats rich
In other news: [IMG]http://i91.photobucket.com/albums/k285/wa_roush/EC1_zpsmpozl1wb.jpg[/IMG] [url]https://forums.bistudio.com/topic/154629-31st-normandy-mod-world-war-ii-for-arma3/page-10[/url]
That's not news though, it's from August.
Defending Eurotunnel and Calais port from migrants when.
This would be a great map for Arma if not for the poor naval content and game mechanics.
[QUOTE=Thomo_UK;48653239]Defending Eurotunnel and Calais port from migrants when.[/QUOTE] please?
I can go to my house on the coast in Arma at last, my dreams have come true.
[QUOTE=Bbarnes005;48653135]In other news: [IMG]http://i91.photobucket.com/albums/k285/wa_roush/EC1_zpsmpozl1wb.jpg[/IMG] [url]https://forums.bistudio.com/topic/154629-31st-normandy-mod-world-war-ii-for-arma3/page-10[/url][/QUOTE] Something to look forward to in about 5 years I guess.
It'd literally be 3 hours of an endless stream of lorries coming off the ferries with 40 men all prone looking under them.
[QUOTE=Aurelian;48653413]This would be a great map for Arma if not for the poor naval content and game mechanics.[/QUOTE] Still a huge land area for proper large scale combined arms operations though.
Checkpoint Ops are more fun when you're doing periodic stuff in a really menial checkpoint and there's a very small chance CSAT spawns in and swarms the area while "This is War" plays in the background.
I'm pretty skeptical about someone saying they'll make 327^2 km of map without showing even a single screenshot. I'm not even sure arma can handle that.
I just compared the screenshot from the editor with Google Earth and it appears that both London and Paris are within that area of that terrain. Yeah, that's never getting finished. They're going to hit the object limit by the time it's 25% done.
[QUOTE=Taepodong-2;48653538]I just compared the screenshot from the editor with Google Earth and it appears that both London and Paris are within that area of that terrain. Yeah, that's never getting finished. They're going to hit the object limit by the time it's 25% done.[/QUOTE] It can be OFP's take on Paris: Five houses, a palace, and the Eiffel Tower.
[QUOTE=Aurelian;48649940]So since AI is local only to servers typically (excluding headless client situations), we should use this command only for initplayerlocal.sqf?[/QUOTE] failed to understand my answer ... it works even where AI is local, it's about your scripting to not rely on detections from non-local AI if you disable remoteSensors...
Mad max vehicle combat mission when [Sp]never [/sp]
[QUOTE=Dwarden;48654080]failed to understand my answer ... it works even where AI is local, it's about your scripting to not rely on detections from non-local AI if you disable remoteSensors...[/QUOTE] Is there a comprehensive list of what commands will stop working for non local ai then?
[QUOTE=Tinter;48654189]Is there a comprehensive list of what commands will stop working for non local ai then?[/QUOTE] yes those 3 commands ... maybe something else, hard to be 100% sure ;) trial & error to be
It'd be nice to get a comprehensive list, but since it's not like they're messing with the individual commands they don't really have an exact list either.
[url]https://www.reddit.com/r/armadev/comments/3k7u8a/disableremotesensors_true_explained/[/url] ... covers script-commands: knowsAbout, nearTargets, targetKnowledge
[QUOTE=Taepodong-2;48653538]I just compared the screenshot from the editor with Google Earth and it appears that both London and Paris are within that area of that terrain. Yeah, that's never getting finished. They're going to hit the object limit by the time it's 25% done.[/QUOTE] I guess each city could just be one giant object, at the expense of object destruction. Whats the size limit on static objects like that anyway?
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