what are you talking about
that's the fun parts
the rest is easy
[QUOTE=croguy;48686565]Making ops is fun until you have to actually place down things like enemies. And [I]scripted events[/I].[/QUOTE]
We got scripts where you can place down markers at certain places and then just call a function to spawn X amount of units there with different behavior (Garrison, Patrol, Defense, etc...).
Tying that script together with Triggers allows you to Dynamically spawn enemies once people cross a specific trigger.
Since the introduction of Zeus, we also have a convenient gamemaster system which can be used to adjust the mission flow on-the-fly. Back in Arma 2 this was a lot harder to do.
We also have a Template which gives you the basics for the mission.
Since the introduction of Virtual Arsenal, Making loadouts also got piss easy.
The biggest issue is when you want to script something new. SQF is a really unforgiving language, especially for a person that hasn't done a whole lot of programming before.
[QUOTE=kaukassus;48686595]We got scripts where you can place down markers at certain places and then just call a function to spawn [/QUOTE]
This is where I and everyone else fell asleep
[QUOTE=kaukassus;48686595]
The biggest issue is when you want to script something new. SQF is a really unforgiving language, especially for a person that hasn't done a whole lot of programming before.[/QUOTE]
It's probably harder for people who know what they're doing because they realize how uh, different SQF is.
[editline]15th September 2015[/editline]
[QUOTE=Aurelian;48686624]This is where I and everyone else fell asleep[/QUOTE]
As for this, you can also just place enemies in the editor and hide them when not in use. That's what I do.
[QUOTE=Aurelian;48686624]This is where I and everyone else fell asleep[/QUOTE]
Then you are probably better off staying away from anything code-related.
-See below-
1st squad rifleman
2nd squad marksman.
Also in regards to RHS, I l'm pretty sure when they say their units aren't compatible with vanilla they just mean the vehicles because it would have to be a colossal fuckup if infantry were incompatible.
[QUOTE=Taepodong-2;48686869]2nd squad marksman.
Also in regards to RHS, I l'm pretty sure when they say their units aren't compatible with vanilla they just mean the vehicles because it would have to be a colossal fuckup if infantry were incompatible.[/QUOTE]
Yeah, it's just armoured vehicles and antitank weapons that aren't compatible
And as mentioned, they might be rolling something out to fix that
Change me to 2nd squad Grenadier. So I can sing Happy Birthday to Holt and give him birthday beats using gestures.
Sgt. Vega.
If someone else took, then rifleman in 1st squad.
1st squad rifler.
[editline]15th September 2015[/editline]
[QUOTE=Mallow234;48686893]Yeah, it's just armoured vehicles and antitank weapons that aren't compatible
And as mentioned, they might be rolling something out to fix that[/QUOTE]
There's also all the models that clip because they're made for their own uniforms with no regards to vanilla.
[QUOTE=Tinter;48686971]1st squad rifler.
[editline]15th September 2015[/editline]
There's also all the models that clip because they're made for their own uniforms with no regards to vanilla.[/QUOTE]
Well, the Russian uniforms were originally from Arma 2, with all the Russian plate carriers being made for those meshes, and it would take ages to remake all the uniforms for A3 plate carriers
The USAF uniforms do clip slightly but they don't do a half-bad job of meshing well with the default plate carriers
[QUOTE=Mallow234;48686993]Well, the Russian uniforms were originally from Arma 2, with all the Russian plate carriers being made for those meshes, and it would take ages to remake all the uniforms for A3 plate carriers
The USAF uniforms do clip slightly but they don't do a half-bad job of meshing well with the default plate carriers[/QUOTE]
They could fix it by just moving the anchor point of their models a bit back.
[QUOTE=Thomo_UK;48677475]Eh, you can make the case for instant death all you want but in the end, when respawn isn't setup properly and you can't get back into the fight easily or quickly people taper off really quickly and leave.
FPARMA isn't mil-sim and it's not that people aren't careful, but shit happens, like laser kebab AI or, falling through a wall by turning in place or whatever.
Fun > Realism[/QUOTE]
Yeah, I might agree on that, but when it is too forgiving (you almost cannot die) , its starts being too easy because hey, medic will fix you up.
2nd squad rifleman - Furious George
[QUOTE=Fippe;48686386]it won't piss off anybody because we'll never use it and it's effectively undeaduble against anything but M1A2 and we'll never get tanks in our missions because tanks are too fun[/QUOTE]
Working on Tank Op atm, You'll have your chance
[QUOTE=Mallow234;48686893]Yeah, it's just armoured vehicles and antitank weapons that aren't compatible
And as mentioned, they might be rolling something out to fix that[/QUOTE]
[quote="commy2"]
vehicles and units have cost values, that determine what weapon to use again who and who to target first etc.
RHS is mostly Arma 2 in that regard. Probably because a lot of it is ported.
That obviously no longer works together
[/quote]
[editline]15th September 2015[/editline]
aaand they also fucked up xeh on the units (again)
[editline]15th September 2015[/editline]
[url]http://dev.arma3.com/post/sitrep-00123[/url]
Medical Team leader is free, anyone can snap it up
Medical team leader instead pls
2nd Squad SL - SFAriel
2nd Squad TL - Redgord
regarding CBA XEH (it's not an issue for us since we're using auto_xeh.pbo)
[img]http://i.imgur.com/SAV8SqI.png[/img]
[quote="ACE3 devs"]
They're breaking both RHS and AAF units
Only they can fix this.
[/quote]
:pcrepair:
It's amazing how 250'000 Euros can turn a modding group into a bag of selfish twats.
"Oh we broke every mod except for ours, including Vanilla? Well we only support our mod!"
"Oh look at our FAQ it's so witty, we point to our ~Not fixing incompatibilities caused by us~ every time people point out that our mod breaks addons and the base game"
[quote]
We are investigating it. And seems that we found what was wrong. Stay tuned.
[/quote]
Oh look they are reving up those backpedals now that they pretty much broke everything
[QUOTE=kaukassus;48688186]It's amazing how 250'000 Euros can turn a modding group into a bag of selfish twats.[/QUOTE]
This was always their original philosophy.
[QUOTE=Tinter;48688309]This was always their original philosophy.[/QUOTE]
yup, [I]see: hopecore[/I]
honestly, just don't use RHS then. just my opinion.
I'd rather everyone switched to CUP if CUP wasn't a piece of garbage.
I like RHS and the content it adds. I hate the people behind it though. We should just take the units and vehicles from VTN instead. IIRC they have Spetsnaz stuff along with GI stuff and you can use the units and weapons without their shitty attempt at being ACE if you delete the relevant pbos.
Second squad Automatic Rifleman.
So I made a casual, BF2-style push TvT (and Co-Op) a la Karkand, except for Arma 3. It's on the server. Anyone want to try it out for a bit? I'll be in Teamspeak for a little while, so if nobody shows up then w/e nvm maybe later.
edit-- oh well that's fine nvm
[QUOTE=Aurelian;48689353]So I made a casual, BF2-style push TvT (and Co-Op) a la Karkand, except for Arma 3. It's on the server. Anyone want to try it out for a bit? I'll be in Teamspeak for a little while, so if nobody shows up then w/e nvm maybe later.
edit-- oh well that's fine nvm[/QUOTE]
How long is it?
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