• ARMA Series (I, II, III) - v. Update Your Repo
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[QUOTE=kaukassus;48711742]Haven't taken a look on how it works tho.[/QUOTE] [url]https://community.bistudio.com/wiki/Arma_3_Damage_Description[/url] Still has the stuff the guy who worked on the armour in it I'll take a look at the RAM weapons later, might tell me how the weapons work
[QUOTE=Thomo_UK;48711662]Sunday :^) also the NLAW is damn good, it locks on to stuff.[/QUOTE] You got me on the NLAW, the rest are fake and gay though.
[QUOTE=Fippe;48711458]Maybe drop the the countries and just call it the NDA, Nordics' Defense Alliance Not part of NORDEFCO.[/QUOTE] [url]http://pastebin.com/iBeqFrfy[/url] These are the ideas I've thrown around with several other people, all of them just kinda miss that sort of snap and flare.
[QUOTE=Taepodong-2;48711498]What's the issue? When do we ever use vanilla AT?[/QUOTE] Cuel meant that it would be better if RHS Uses the Vanilla Damage Model by default, so it doesen't by default break everything else, and serve a Recommended but optional Config for their Real Armor Mod. Breaking things by default and offering an optional fix is not really a good decision. But I can still see the reason why they do this. Since Most people would go with the defaults, especially for public Servers, most servers would stick to the Vanilla Damage System or the Default one for that matter. As for the Vanilla AT Thing. As up until now, Vanilla AT's (And any non-RHS Launcher) were pretty much useless against anything heavier than a light APC. So Unless the OP is only using Vanilla Launchers and Vehicles, they are basically nerf launchers. But with this, It's actually possible to mix RHS and Vanilla vehicles without one or the other faction getting a very unfair advantage due to not receiving / doing gamage at all. So you could Have fights with Merkava's vs T72's and it would actually work. Or use RPG's against Namer's (I'm looking at you, Jewish OP from some time ago :) ) [editline]18th September 2015[/editline] [QUOTE=Taepodong-2;48711782]fake and gay[/QUOTE] Really?
[t]http://i.imgur.com/id6UD2V.jpg[/t] [editline]18th September 2015[/editline] Namer is invulnerable to regular old RPG-7 HEAT rounds, but that's to be expected, the thing is literally a tank, and the tandem heat warheads fucking wreck them [editline]18th September 2015[/editline] Everything smaller than a namer is cut through like a hot knife through butter with the regular old heat rounds [editline]18th September 2015[/editline] RHS tanks vs. vanilla tanks are kinda weird, vanilla tanks take quite a few hits from RHS weapons, but they still die, and you have to remember, all the MBTs in A3 are really high-end stuff [editline]18th September 2015[/editline] Also vanilla tanks are pretty much oneshotted when you hit them with any RHS ATGM
[QUOTE=Mallow234;48712270] RHS tanks vs. vanilla tanks are kinda weird, vanilla tanks take quite a few hits from RHS weapons, but they still die, and you have to remember, all the MBTs in A3 are really high-end stuff Also vanilla tanks are pretty much oneshotted when you hit them with any RHS ATGM[/QUOTE] A bit wonky, but atleast I can now use RHS Tanks and Launchers in the Arma 3 Campaign ;)
I can't believe fake and gay is a thing I'd have to see in this day and age.
Reminder there are plenty of slots left for the mission sunday, pop in if you wish. Doesn't look like there will be anymore sign ups so the rest of slots are free to take by anyone who feels like turning up.
[QUOTE=Thomo_UK;48684610][B]C-X Kavala '35[/B] [I]It's a COOP for an unknown number of players, which means it will scale depending on how many people express interest![/I] [t]https://my.mixtape.moe/fuwpve.png[/t] [B]Role Selection[/B] [I]These are not all of the positions available, more will be added if it happens to get full and more people want to apply.[/I] [U][B][I]7th Platoon[/I][/B][/U] Lt. Rosi - [U]Ratcliff.M[/U] Sgt. Vega - [U]Dark Raven[/U] [U][B][I]1st Squad[/I][/B][/U] Squad Leader - [U]Fippe[/U] Marksman - [U]Mallow [/U] Automatic Rifleman - [U]Habasch[/U] Grenadier - [U]Kaukassus[/U] Team Leader - Rifleman - [U]Zezibesh[/U] Automatic Rifleman - [U]Falchion[/U] Rifleman - [U]Tinter[/U] [U][B][I]2nd Squad[/I][/B][/U] Squad Leader - Marksman - [U]Taepodong[/U] Automatic Rifleman - [U]Destroyox [/U] Grenadier - [U]Mr.Demonic[/U] Team Leader - Rifleman - [U]Killdozer[/U] Automatic Rifleman - Rifleman - [U]Furious George[/U] [U][B][I] 3rd Squad[/I][/B][/U] Squad Leader - [U]SFAriel[/U] Marksman - Automatic Rifleman - Grenadier - [U]SFGeri[/U] Team Leader - [U]Redgord[/U] Rifleman - [U]Rocka[/U] Automatic Rifleman - [U]Petrussen[/U] Rifleman - [U]Svinnik[/U] [U][B][I]Medical Team[/I][/B][/U] Team Leader - [U]Holt[/U] Combat Life Saver - [U]ThatCakeIsASpy [/U] Combat Life Saver - [U]InebriaticXP [/U] Combat Life Saver - [U]IrishBandit[/U] [U][B][I]CH-49 Mohawk - 'Rho'[/I][/B][/U] Pilot - [U]CSLeader[/U] Pilot - [U]JonoPorter[/U] [B]20/09/2015, 7PM GMT![/B][/QUOTE] 2nd sqd [editline]18th September 2015[/editline] sql
1st teamleader I guess.
3rd Squad Marksman.
3rd squad AR
[QUOTE=Ilwrath;48711805][url]http://pastebin.com/iBeqFrfy[/url] These are the ideas I've thrown around with several other people, all of them just kinda miss that sort of snap and flare.[/QUOTE] GDI- I mean, NDI is the best.
[QUOTE=Ilwrath;48711805][url]http://pastebin.com/iBeqFrfy[/url] These are the ideas I've thrown around with several other people, all of them just kinda miss that sort of snap and flare.[/QUOTE] NDEF Nordic Defensive/Economic Federation
2nd Squad AR
I wish I didn't work Sunday :/
Don't wanna miss the game, but I'm having a housewarming party at my new place on Saturday, meaning I don't have to worry about drinking responsibly So plan for my absence
1.50.132446 profiling & performance v8 server and client, windows, linux + more crashfixes, fixed logEntities totals log output 1.50.132467 profiling & performance v9 server and client, windows, linux + more crashfixes and tweaks 1.50.132481 profiling & performance v10 server and client, windows, linux + more VON fixes and tweaks *fix and tweak to the direct channel VON (distance, propagation etc) and 0.5s delay was removed [URL]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/URL] ye, sorry for 3 new PERFORMANCE binaries in 36 hours, but rapid development FTW. also yesterday we released new 1.52.132487 RC (release candidate) which seems to fix the performance issue Exile mod discovered [quote] INTERNAL > PROFILING/PERFORMANCE > DEV > RC > STABLE that's how 'features' are passed thru various branches before they reach stable build STABLE and PROFILING (PERFORMANCE) branches are MP compatible DEV branch isn't MP compatible with STABLE nor RC branch RC branch isn't MP compatible with STABLE nor DEV branch PROFILING branch is experimental, optional and built when needed RC (release candidate branch) is available 1-3 weeks before new STABLE after STABLE is released, DEV branch major number increase accordingly STABLE builds use even number for major build DEV builds use odd number for major build [/quote] there is now BIKI (community wiki) page for the various branches on STEAM [URL]https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3[/URL]
[QUOTE=inebriaticxp;48716272]Don't wanna miss the game, but I'm having a housewarming party at my new place on Saturday, meaning I don't have to worry about drinking responsibly So plan for my absence[/QUOTE] How about you play ARMA hungover instead of being a little bitch? [sp]joking bbz I luv you[/sp]
Any chance we might be able to do a small skirmish or something today? I have the ARMA Itch.
[QUOTE=VOSK;48718559]Any chance we might be able to do a small skirmish or something today? I have the ARMA Itch.[/QUOTE] I guess you could play AOWarfare with people if they're up for it I'd join the TS and find out who wants to play
IF anyone wants to play vietnam mission coop11. In like half an hour or so, just download this and jump in the TS. Main file. [url]https://mega.nz/#!2sxhwKIL!kH9cD82PD3kgaKh6omACVwiDQNuVPjCnVOcPILIFcH0[/url] Map fix. [url]https://d.maxfile.ro/vapnyliyun.zip[/url]
[video=youtube;a9q9lF_Jeug]https://www.youtube.com/watch?v=a9q9lF_Jeug[/video]
Looks like testing has revealed that when on the server my mission has a case of CAD (Crippling Arma Disease) and the server will crash when more than one player loads, god knows why. Hopefully will be fixed by the time the game begins in earnest tomorrow!
Someone can have my slot, don't really feel like playing tomorrow.
Fixed it, was calling spawned objects on every client, which would kill the game, typical noob stuff. Gonna tweak the medical settings thanks to helpful testers and it should be ready to go! [t]https://my.mixtape.moe/jheqcz.png[/t] [editline]20th September 2015[/editline] Also ACE_Sitting chairs are avaliable in the briefing area! [t]https://my.mixtape.moe/iaytfa.png[/t]
[QUOTE=Taepodong-2;48721135]Someone can have my slot, don't really feel like playing tomorrow.[/QUOTE] I'll take it, Think I got work off for tomorrow.
By the way, that Vietnam coop was actually really fun. It was intense with the mines, onslaught of enemies and having to get the heck outta dodge. Though I think the respawn was a good call. Otherwise the mission would have ended quickly, it felt a bit arcadey which was a nice change. Just Rambo blasting a nonstop wave of gooks.
[QUOTE=Dominic0904;48723673]By the way, that Vietnam coop was actually really fun. It was intense with the mines, onslaught of enemies and having to get the heck outta dodge. Though I think the respawn was a good call. Otherwise the mission would have ended quickly, it felt a bit arcadey which was a nice change. Just Rambo blasting a nonstop wave of gooks.[/QUOTE] The only reason the respawn was the way it was, was because ACE prevent death doesn't work.
The new update of ACE does fix a lot of problems with the ACE Medical module. Especially the one where people just wake up after being unconcious for 5 seconds, unless they lost a lot of blood or are in heavy pain. Also ACE Added the CSE Medical Menu to Basic Medical, which makes fixing up people so much less frustrating.
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