• ARMA Series (I, II, III) - v. Update Your Repo
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[QUOTE=Faunze;48736867]Hey guys, Ive been out of the Pc loop for a while now and this rig is available to me for £250, I know its not mega high end, but as I dont have anything right now it feels like a total steal, am I right? SPECS: AMD FX-6100 3.8GHz Six Core CPU 16GB 1333Mhz DDR3 RAM 1TB Hard Drive Storage Space ATI Radeon HD 6670 2GB Graphics Card High Performance USB3.0 Motherboard How will it hold up to arma and modern games? And most importantly, is it feasable to upgrade it? Didnt know where to post this but the arma thread seemed like a good start[/QUOTE] Eh, I played on a way worse setup a year ago.
cuel pls
Stream is starting right now [url]http://www.twitch.tv/arma3official[/url]
[QUOTE=Mallow234;48739452]Stream is starting right now [url]http://www.twitch.tv/arma3official[/url][/QUOTE] [img]http://puu.sh/kkq9X/73f8fe8a8d.jpg[/img]
[QUOTE=Aurelian;48739479][img]http://puu.sh/kkq9X/73f8fe8a8d.jpg[/img][/QUOTE] nice lipstick
search bar _YES_
I wrote some questions to post in the Twitch chat when they finish demonstrating and start taking questions. If you don't mind, maybe you guys could help me get their attention to answer one or two of them or whatever via copypasta.. @Arma3official Are triggers, waypoint scripts, and object init scripts still going to be executed in the Global locality context? @Arma3official Does this new 3D editor allow us to control Local/Server/Global execution without isServer etc? @Arma3official I noticed that the SYNC is missing from the F1/F2/etc modes in the top right of the Eden GUI. How do you synchronize triggers and waypoints in the 3D editor? @Arma3official Do you plan to specify a Trigger area's height? Or do we need to continue using "({(getPosATL _x select 2) < 5} count thisList) > 0" or "{isTouchingGround _x} count thisList > 0"? @Arma3official Will you plan to combine the 3D Editor with Bulldozer in the future to make creating new Terrains more easy?
"It took us 15 years but now we have undo, and redo." Holy fuck this is way better than what I expected.
[QUOTE=Aurelian;48739670] @Arma3official Are triggers, waypoint scripts, and object init scripts still going to be executed in the Global locality context? @Arma3official Does this new 3D editor allow us to control Local/Server/Global execution without isServer etc? @Arma3official Do you plan to specify a Trigger area's height? Or do we need to continue using "({(getPosATL _x select 2) < 5} count thisList) > 0" or "{isTouchingGround _x} count thisList > 0"? [/QUOTE] all of these can easily be done since you can create plugins for the editor. the "enable damage" tickbox was a custom plugin, written in sqf i bet it's not in their scope to add anything that you mentioned the SYNC question is probably just holding shift or alt anyway 3den (trident editor lol) will render the 2d editor useless
Thanks to the EDEN editor I can now place an armoured personnel carrier in a porch
also they said they want to make 3d triggers ceiling and floor compatible, so that answers your question aurelian
[QUOTE=Cuel;48739748]also they said they want to make 3d triggers ceiling and floor compatible, so that answers your question aurelian[/QUOTE] Yup, I'm watching as well
Four months away ;_; [editline]22nd September 2015[/editline] OH WAIT NEVERMIND
:D
Aparently it's in some beta branch Eh, I'll wait a few days.
can't stop this erection wtf
I've always wanted people to release a game or beta like that.
[QUOTE=Aurelian;48739812]I've always wanted people to release a game or beta like that.[/QUOTE] its literally the same as with zeus
[QUOTE=SuicideZ;48739859]its literally the same as with zeus[/QUOTE] I completely missed that stream
Yeah. Could somebody provide stream highlights?
Browsing Code to see if I can include Editor into Kaukmod, and I discover ancient memes. Still no init function / display in sight ;_; [code] class AnotherItem { text = "O RLY"; default = 1; }; [/code]
Might just have to give up on that mission I was gonna make, looks like FATA crashes the server suddenly. [editline]22nd September 2015[/editline] You remember that IDF mission that was horribly broken? It fixed itself. So I guess we'll play that. Sign ups coming later.
Managed to open the Editor, but no camers is inizialized. So close, yet so far. Such a damn tease
[QUOTE=Tinter;48740109]Might just have to give up on that mission I was gonna make, looks like FATA crashes the server suddenly. [editline]22nd September 2015[/editline] You remember that IDF mission that was horribly broken? It fixed itself. So I guess we'll play that. Sign ups coming later.[/QUOTE] Lol how did it fix itself? Also how was it broken I forgot
[url]https://forums.bistudio.com/topic/140837-development-branch-changelog/?p=2916233[/url]
A shame the 3D editor isn't compatible with stable. Can't use it for this Sunday's OP.
So what's new coming up that you're all having a hard on?
[QUOTE=Dark RaveN;48740628]So what's new coming up that you're all having a hard on?[/QUOTE] EDEN got added to the dev build, which means that it's more or less right around the corner. It's also what everyone wanted and it kind of one-ups XCAM for everything except map making from what I've gathered.
[QUOTE=croguy;48740639]EDEN got added to the dev build, which means that it's more or less right around the corner. It's also what everyone wanted and it kind of one-ups XCAM for everything except map making from what I've gathered.[/QUOTE] Actually they said full release is early 2016, but the public beta is now.
[QUOTE=Tinter;48740648]Actually they said full release is early 2016, but the public beta is now.[/QUOTE] Hey, the editor release is still earlier than Arma 3 being completed. :v:
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