• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
[QUOTE=Destroyox;48743817]Involves armored convoy escaping.[/QUOTE] I don't like where this is going.
That sign-up site is amazing, literally just a click and it's done. Would be funky if there was a "request swap" option if you want to swap your slot with someone else. AKA Tinter gimme dat grenadier slot plz.
[QUOTE=H4b4sch;48743845]I don't like where this is going.[/QUOTE] Why do you think I put it up to a vote? :v:
[QUOTE=Dominic0904;48743922]That sign-up site is amazing, literally just a click and it's done. Would be funky if there was a "request swap" option if you want to swap your slot with someone else. AKA Tinter gimme dat grenadier slot plz.[/QUOTE] Would probably be better to just ask them on FP, especially since some people might just sign up and never check again. AKA MrDemonic get your grubby hands off my grenadier slot.
[QUOTE=Tinter;48743799][t]http://vgy.me/jb7anp.png[/t] Loving eden. Can even use setFog in the debug menu. Today is the last of my days with the 2d editor.[/QUOTE] You make it sound really somber
[QUOTE=Thomo_UK;48744293]You make it sound really somber[/QUOTE] Cue the last post
[QUOTE=Tinter;48743799][t]http://vgy.me/jb7anp.png[/t] Loving eden. Can even use setFog in the debug menu. Today is the last of my days with the 2d editor.[/QUOTE] but Eden doesn't work backwards ? [editline]23rd September 2015[/editline] or does it
Saving a mission to MP it says you can't, but maybe you can just try it anyway if anyone wants to today.
[QUOTE=Panimala;48742677]Those AI sure are snappy in close quarters. Warning for loudness. [vid]http://a.pomf.cat/tiowrh.webm[/vid][/QUOTE] nice graphics
[QUOTE=Michael haxz;48728175][B]TVT90 - Operation: Pissed Off Bear - 1630Z 26/09/15 [/B][B] [B]What? [/B][/B]Russia and the Nation of Takistan has had a bit of a rocky relationship lately. The straw that broke the camel's back however is Russia's Ambassador to Takistan being assassinated, Russian Army Intelligence has determined that The Takistani Military was behind it in an attempt to frame Iran. Comrade Putin does not forget, nor does he forgive and as such ordered the Invasion of the small Middle Eastern country with the objective of capturing Rasman. The Takistani Army must defend the Capital or suffer Defeat. One of the Following must be done to secure Victory for your Team: - Enemy Team Annihilated - Enemy Commander Assassinated (REDFOR - both General and CMD SGT MAJ must be Killed) - (REDFOR) Rasman Captured / (BLUFOR) Rasman Held for One Hour - Enemy Commander Surrenders[B][B] Who? [/B][/B] The mission is for 25 - 50 Players of which will be scaled accordingly depending on how many show, consisting of both nations Armor Corps and various support units. You can jump in on the day and take a slot, but there is a slot reservation system in place. If you have reserved a slot and don't turn up, then your slot is void. [U][I][B]WARNING: NO RESPAWNS, MAKE IT COUNT YA'LL[/B][/I][/U] [B]Russian Armed Forces[/B] General (Jakov 1) - Mallow Command Sergeant Major (Jakov 2) - [B]8th Guards Tank Regiment[/B] T-90A (Anna) Commander (Platoon Leader) - CSLeader Gunner - Falchion Driver - T-90A (Boris) Commander - Gunner - Driver - T-80UM (Vasilij) Commander - Gunner - Driver - T-80UM (Dmitri) Commander - Gunner - Driver - ZSU-23-4 (Jelena) Commander - Gunner - Kaukassus Driver - H4b4sch [B]Spetznaz Intelligence Detachment[/B] BRM-1K (Zuk) Commander - Gunner - Destroyox Navigator - Driver - THATCAKEISASPY [B]Takistani Army [/B] King of Takistan (Big Daddy) - Sixtyfour [B]1st Tank Regiment[/B] 1st Platoon T-72 1984 (Alpha) Commander (Platoon Leader) - Gunner - Driver - M60A3 (Bravo) Commander - Fartparty Gunner - Driver - M60A3 (Charlie) Commander - Gunner - Driver - 2nd Platoon M60A2 "Black Betty" (Ironside) Commander (Platoon Leader) - Gunner - Driver - M60A3 (Delta) Commander - Gunner - Driver - M60A3 (Echo) Commander - Gunner - Driver - [B]King's 2nd Artillery Regiment [/B]MH-9 Recon Helicopter (Eagle) Pilot - Irish Bandit Copilot - Soleedus M109 (Foxtrot) Commander (Battery Commander) - Gunner - jonoporter Driver - Orwell M109 Commander - Gunner - Driver - M109 Commander - Gunner - Driver - [B][B][B][B][B][B][B][B][B] [B][I][U]Make sure your shit is updated yo[/U][/I][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/QUOTE] Shameless bump, if we don't get more peps then I will have to cancel Saturday's Op
Okay boys i need some help. This is more directed at kaukassus, but any help is appreciated. Could someone help me make a zeus module that you can place on units to add something to the init? I want to be able to place a module on units that will add the fulton action, releasing a balloon that can be picked up later. From the .sqf [QUOTE]Any object wanting to have a skyhook add this to init : this setVariable ["SKM",["P",30,50,true,1,""],true]; Any vehicles wanting to catch add this to init: _catcher setVariable ["SKM_Catcher",1,true];[/QUOTE] Ideally there would be two modules, one to make an aircraft a catcher, and one to add a fulton action to a unit. Thanks in advance
[QUOTE=Cuel;48744321]but Eden doesn't work backwards ? [editline]23rd September 2015[/editline] or does it[/QUOTE] You can convert old missions to the new format, but it won't be directly compatible as such. [editline]23rd September 2015[/editline] And if you haven't jumped in the 2d editor on dev branch yet, this is what it says. [IMG]http://vgy.me/dP7tph.png[/IMG]
Not a mission making guy, is the removal of the 2d editor that bad? Or does the 3d editor do everything, but better?
It can do everything and more. Rye fact you can see stuff and use the debug and weather without having to preview is just the best.
DynaSound pls [video=youtube_share;1fHrH19cbbs]http://youtu.be/1fHrH19cbbs[/video]
[QUOTE=Thomo_UK;48744673]It can do everything and more. Rye fact you can see stuff and use the debug and weather without having to preview is just the best.[/QUOTE] You can open the map and it's basically the 2d editor.
here's a WIP of the next set of gear (on the left, just the uniform done so far) I'm working on for my minimod; [t]http://images.akamai.steamusercontent.com/ugc/427070899502616349/E54938A8865914785CA4112D0D19C40B71F0F12F/[/t]
[QUOTE=Holt!;48744621]Okay boys i need some help. This is more directed at kaukassus, but any help is appreciated. Could someone help me make a zeus module that you can place on units to add something to the init? I want to be able to place a module on units that will add the fulton action, releasing a balloon that can be picked up later. From the .sqf Ideally there would be two modules, one to make an aircraft a catcher, and one to add a fulton action to a unit. Thanks in advance[/QUOTE] Kaukmod can do this already ( Heh ;) ). There's a module called "Debug on Pos" (Still have to change name) in the development section in zeus, that allows you to execute a piece of code on a unit, or on a certain position. Place the module on the unit you want the code to execute for, and then type this into it in your case: [code] term_obj setVariable ["SKM_Catcher",1,true]; [/code] [code] term_obj setVariable ["SKM",["P",30,50,true,1,""],true]; [/code] Basically: term_obj = object you placed the module on term_pos = position where you placed the module. you basically want to replace this with term_obj
Kaukmod can do everything man
[B]Apparently AI can survive Ruger Mk2 rounds in the back of the head:[/B] [QUOTE][vid]https://dl.dropboxusercontent.com/u/166582232/HeadofSteel_converted.webm[/vid][/QUOTE] Ignore the chit-chat though. I didn't notice Fraps recorded the TS chatroom until the last minute.
I don't want to spend too much time in the 3D editor knowing that I won't be able to port it to stable build to play it. Hopefully (and presumably) stable will get an update to support missions made in the dev build.
[QUOTE=CSLeader;48745322][B]Apparently AI can survive Ruger Mk2 rounds in the back of the head:[/B] Ignore the chit-chat though. I didn't notice Fraps recorded the TS chatroom until the last minute.[/QUOTE] -nvm, didn't think you were magdumping-
[QUOTE=Mallow234;48745475]It's in .22 LR, it's not surprising[/QUOTE] [url=http://i206.photobucket.com/albums/bb177/Galenus01/Whatthefuck.jpg]Coming soon, in Arma Ballistics[/url]
[QUOTE=Panimala;48742677]Those AI sure are snappy in close quarters. Warning for loudness. [vid]http://a.pomf.cat/tiowrh.webm[/vid][/QUOTE] what weapon pack is that glock from? and is the chromatic aberration from ACE or whatever the fuck that pack is called? sorry for being dumb, I haven't kept up with mod things nice like a year ago
[QUOTE=Turing;48745881]what weapon pack is that glock from? and is the chromatic aberration from ACE or whatever the fuck that pack is called? sorry for being dumb, I haven't kept up with mod things nice like a year ago[/QUOTE] IIRC Glock is from the RH Pistol pack. Chromatic aberration is from ACE3 [url]http://www.armaholic.com/page.php?id=20881[/url] [url]https://github.com/acemod/ACE3[/url]
[t]http://i.imgur.com/F0MVbFo.jpg[/t] We cold war now
[QUOTE=CSLeader;48745322][B]Apparently AI can survive Ruger Mk2 rounds in the back of the head:[/B] Ignore the chit-chat though. I didn't notice Fraps recorded the TS chatroom until the last minute.[/QUOTE] What Chest rig is that?
[QUOTE=Holt!;48746258]What Chest rig is that?[/QUOTE] It's one of the new Soviet chest rigs that was put in the FP repo.
is it from RHS / does it inherit from it, because that could be the issue
[QUOTE=Cuel;48746810]is it from RHS / does it inherit from it, because that could be the issue[/QUOTE] It was the vanilla chestrig
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