[QUOTE=inebriaticxp;48791208]the backpacks are shitty, and i'd really prefer ACRE for the way it handles proximity chat, and the ability to hear live players when you're spectating
but then I remember back when we used ACRE in arma 2. teams listening in on eachother in tvt's, people constantly hotmicing over entire games, it's a double edged sword
[editline]29th September 2015[/editline]
also i really like that TFR separates your SR and LR into two different keystrokes, rather than having to switch between them
although based on Whitefox's last performance, that wont stop everyone from accidentally talking on the wrong radio[/QUOTE]
but listening in is possible in tfar as well. Or do you mean more like ghosting
and what do you mean with hotmicing, how is that different from tfar?
regarding two keystrokes that was already possible in a2, you'd talk on a different radio by pressing Ctrl+1-3 or something. It was a bit different that it didn't separate SR and LR but it allowed you do talk on e.g two 148s at the same time
Are there any pretty missions (No altis live or wasteland) out there that are played widely, with mods (soundmods for example) or without? I haven't played arma 3 in about a half year and I am just generally wondering if there is something new worth to check out. Thanks :smile:
[QUOTE=Cuel;48792555]but listening in is possible in tfar as well. Or do you mean more like ghosting
and what do you mean with hotmicing, how is that different from tfar?
regarding two keystrokes that was already possible in a2, you'd talk on a different radio by pressing Ctrl+1-3 or something. It was a bit different that it didn't separate SR and LR but it allowed you do talk on e.g two 148s at the same time[/QUOTE]
1) yes, but remember when we'd play cache hunt and immediately switch channels because both teams started on the same channel? Sure you can listen in with TFR, but afaik it involves actually grabbing an enemy radio
2) by hotmicing I mean people who aren't in game blabbing over the entire thing, re: croguy freaking out about his modset not working in my old hearts and mines video, or some random blasting ninja sex party in my first fparma 3 video. Again, that can still be done, but now it involves joining the TFR channel, which is password locked
3) wow that's cool I had no idea
regarding 2 I don't think that's possible anymore. You can only hear people with acre running
wasn't 1) becuase we had the same radio
ACRE does mute everyone else or at least, a version like 4 weeks ago does
"why aren't you responding?" "sorry, was toying with Arma editor and acre was turned on"
Well sick. In light of this new information, I change my opinion
Cuel add ACRE plz
[QUOTE=Solomon;48791857]I am now the proud owner of ARMA 3. :v:
When is FPArma[/QUOTE]
Check thread often we usually have one every one or two weeks
We're just that cool
Hit me up on steam if you need help installing our fuck huge modpack.
ACRE is bretty gud.
Also I'm thinking about switching my server to the same settings as our main server but with the addition of ALive.
Been making some sick ALive missions and its so easy making complex fully dynamic missions that you can play for hours.
Already got a few ones available
* NATO vs CSAT conflict over the entire Altis Map
* NATO vs AAF conflict over the entire Altis Map
* USMC vs Russian conflict over the entire Chernarus Map
* US Army vs Russians conflict over the entire Takistan Map
* NATO vs Insurgents Asymmetric Warfare in the "Mountains" of Altis
Been playing those for a few days now, and AOW / PatrolOps / DUWS / MCC Dynamic Missions don't even come close to this level of replayability and flexibility.
[QUOTE=kaukassus;48792957]-alive-[/QUOTE]
Does Alive allow for a player OPFOR commander?
[QUOTE=Mallow234;48793001]Does Alive allow for human commander of OPFOR?[/QUOTE]
IIRC not 100% but you can order and interact with various support assets.
[url]http://alivemod.com/wiki/index.php/Command_%26_Control[/url]
[url]http://alivemod.com/wiki/index.php/ALiVE_Player[/url]
[quote]
OPCOM does not currently recognise tasks created manually by players. This is due to be added later along with some more advanced task types for OPCOM to carry out in support of the Player, such as AI recce, surveillance and target acquisition.
[/quote]
You can create Attack / Defend ... Tasks, but AI does currently not interact with them. But they are going to be added in the future.
My teammates and I were being transported to a hot zone in a helicopter until an AA rocket hit us, causing this to happen. It wouldn't have been as bad but some of our guys tried to disembark but the game sent them out the back. You can guess what happened to them. We could also hear the pilot going: "out of fuel!" every once in a while. :v:
[IMG]http://images.akamai.steamusercontent.com/ugc/617347983783433551/672B38E306C1FA8F3F79B903EC8899D61E07FEC4/[/IMG]
When you need a proper exit out of a mission.
[vid]https://a.pomf.cat/hvjpxy.webm[/vid]
[QUOTE=kaukassus;48792957]ACRE is bretty gud.
Also I'm thinking about switching my server to the same settings as our main server but with the addition of ALive.
Been making some sick ALive missions and its so easy making complex fully dynamic missions that you can play for hours.
Already got a few ones available
* NATO vs CSAT conflict over the entire Altis Map
* NATO vs AAF conflict over the entire Altis Map
* USMC vs Russian conflict over the entire Chernarus Map
* US Army vs Russians conflict over the entire Takistan Map
* NATO vs Insurgents Asymmetric Warfare in the "Mountains" of Altis
Been playing those for a few days now, and AOW / PatrolOps / DUWS / MCC Dynamic Missions don't even come close to this level of replayability and flexibility.[/QUOTE]
I want to use alive but it runs like ass whenever I try to use it.
Well to be honest arma runs like ass in general as soon as I have more than 4 squads for me
Like I don't understand, I just tested with two squads fighting two squads using only RHS and my fps dropped from 60 to 25 as soon as combat started
[QUOTE=Araknid;48793358]I want to use alive but it runs like ass whenever I try to use it.
Well to be honest arma runs like ass in general as soon as I have more than 4 squads for me[/QUOTE]
Alive runs so much better compared to other caching scripts and other dynamic missions for me.
Granted, I only tried it on my Local PC and not on a dedicated Server, but I can play a Full Island Warfare operation on Altis with a shitload of assets for hours and generally get ~45FPS.
Considering the size of the mission, that's impressive as fuck.
Also Alive has "True" Caching, as in it Fully removes the AI from the Server if it's not needed and respawns it upon decaching, instead of using hideObject, enableSimulation and disableAI.
also related is that most caching scripts are poorly written
Alive pretty much has become my Go-to Mission/Addon for some casual sessions and trying out stuff outside of our regular OP's.
I can start the mission, Spawn a plane for example and just start doing stuff. Air recon, CAS, CAP, etc...
I can also let Alive generate certain Tasks for me. If I am in a Chinook and Request a Dynamic Task, for example I could get a task to pick up a squad and deliver them to a
certain spot on the map.
There's also an Instant Action script you can call that upon activation just throws you into an ongoing battle.
And the fact that I can literally make Missions within minutes with Certain factions, regions, play style (Attack / Defense, Occupation, Asymmetric Warfare, Conventional Warfare)
and tweaks (Unit Strength, Allowed Vehicle types, etc...) is amazing.
[editline]30th September 2015[/editline]
It's also amazing how a Complete Whole Island Asymmetric Warfare mission with the US Army, FIA Insurgents and Civillians occupying houses / getting recrouted by Insurgents only takes up ~40kb of size.
Not sure if it's been publicly released yet, but the ALiVE devs are working on transferring their modules over to headless client as well. So you'll have the performance benefit of the caching, plus the performance benefit of offloading the AI processing. One of the big hitters of the 6 month ALiVE mission I did with my group was the mass spawning of Coy strength of enemy killing server FPS. This'll alleviate that.
Also through my recommend VCOM if you're doing persistent Ops with ALiVE. Means you get a nice transition between the high level movement of troops as part of the bigger picture into the small unit tactics of the spawned-in units. So you can see this large flanking force in the debug mode on the map, then they start flanking you at the smaller level when VCOM kicks in. Makes for some interesting encounters.
Wizard magic, if I could get aaf va fia and civilians I'd love that.
AAF vs FIA and civs w/ NATO air pls
[QUOTE=CMB Unit 01;48793553]Not sure if it's been publicly released yet, but the ALiVE devs are working on transferring their modules over to headless client as well. So you'll have the performance benefit of the caching, plus the performance benefit of offloading the AI processing. One of the big hitters of the 6 month ALiVE mission I did with my group was the mass spawning of Coy strength of enemy killing server FPS. This'll alleviate that.
Also through my recommend VCOM if you're doing persistent Ops with ALiVE. Means you get a nice transition between the high level movement of troops as part of the bigger picture into the small unit tactics of the spawned-in units. So you can see this large flanking force in the debug mode on the map, then they start flanking you at the smaller level when VCOM kicks in. Makes for some interesting encounters.[/QUOTE]
I actually did try VcomAI, but it really fucked with the framerate for me. didn't really notice anything different apart from the fact that AI doesen't listen to OPCOM's waypoints anymore (Heli Insertions were fucked for example)
[editline]30th September 2015[/editline]
The framedrop was especially noticeable when Flying.
I assume this has to do with the fact that Everytime the AI gets ached / Uncached, VcomAI has to initialize everything for every unit that gets uncached again, which can really hurt performance.
[QUOTE=kaukassus;48793417]
It's also amazing how a Complete Whole Island Asymmetric Warfare mission with the US Army, FIA Insurgents and Civillians occupying houses / getting recrouted by Insurgents only takes up ~40kb of size.[/QUOTE]
[code]_mission call BIS_fnc_pleaseCompile[/code]
so hey 1.52 is out
[QUOTE=Cuel;48794229]so hey 1.52 is out[/QUOTE]
[code]
Fixed: Arsenal didn't support launcher attachments
Fixed: Vehicle icons in radar were not shown for vehicles remotely-controlled by Zeus
Fixed: When a remotely-controlled unit accessed Arsenal, it modified the original player, not the puppet
Fixed: Zeus lightning didn't always hit its target properly, often leading to characters surviving the blow
Added: disableNVGEquipment to disable night-vision functions on vehicles
Added: disableRemoteSensors and getRemoteSensorsDisabled commands
Tweaked: TBB4 updated to version 132112 on 4.4 (tbb44_20150728oss)
Fixed: A crash connected to simulating PhysX joints
Fixed: Paratroopers are now visible on the Zeus map
[/code]
Some good shit in there
[URL]http://dev.arma3.com/post/spotrep-00048[/URL]
Every time I try to play this game I just get hopelessly lost (with controls, with gameplay, everything really). Campaign completely kicks my ass cause I always end up getting killed cause enemies are really hard to spot for me.
Joined a Sandbox server today and there was a guy camping our forces held town and I spent 30 minutes trying to find him, dying multiple times in the process, before I ended up just quitting. Even if there hadn't been a camper shooting us (I couldn't even tell where the fuck he was shooting from, it was just *gun shot noise* then me running to cover and then dying, so I knew his general direction but that didn't help much), I wouldn't know what to even do in a sandbox server.
Any tips for a rookie? I really badly want to get into this game.
someone should check RHS vehicles and launchers, seems to be issues. Javelin won't kill a bmp2
[QUOTE=Cuel;48794623]someone should check RHS vehicles and launchers, seems to be issues. Javelin won't kill a bmp2[/QUOTE]
How ironic
Problem is, they'll just make their armour system work
[QUOTE=loopoo;48794569]Every time I try to play this game I just get hopelessly lost (with controls, with gameplay, everything really). Campaign completely kicks my ass cause I always end up getting killed cause enemies are really hard to spot for me.
Joined a Sandbox server today and there was a guy camping our forces held town and I spent 30 minutes trying to find him, dying multiple times in the process, before I ended up just quitting. Even if there hadn't been a camper shooting us (I couldn't even tell where the fuck he was shooting from, it was just *gun shot noise* then me running to cover and then dying, so I knew his general direction but that didn't help much), I wouldn't know what to even do in a sandbox server.
Any tips for a rookie? I really badly want to get into this game.[/QUOTE]
Just keep playing singleplayer, or find some friends to play with. You will get the controls down eventually. The infantry showcase is a fairly simple mission where you can hide behind your squad and let them tank the damage.
Or download our massive mod pack and join us some time.
[QUOTE=Cuel;48794623]someone should check RHS vehicles and launchers, seems to be issues. Javelin won't kill a bmp2[/QUOTE]
Tried. Javelin is literally useless now. Doesen't even prenetrate.
Titan does tho. Looks like RHS is incompatible with itself ;))
[video=youtube;YrmKkkFnbJA]https://www.youtube.com/watch?v=YrmKkkFnbJA[/video]
[video=youtube;Uo1jTC62Hl0]https://www.youtube.com/watch?v=Uo1jTC62Hl0[/video]
RHS BTFO
RHS hahaha.
Sorry about this lads, I haven't been on in months and don't think I'm coming back. Some people in the crew who I don't feel particularly like me, Sorry for being a bother.
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