[QUOTE=inebriaticxp;48827751]new gear mallow and co. made[/QUOTE]
Tinter ported the stuff, not me
also, should i fix up Suka Blyat (aka chernarus walking simulator 2014)? or did people not enjoy that one
[QUOTE=inebriaticxp;48827777]also, should i fix up Suka Blyat (aka chernarus walking simulator 2014)? or did people not enjoy that one[/QUOTE]
That mission was great.
[QUOTE=inebriaticxp;48827751]fun arma today guise, here's my AAR
sorry for yelling at you a bunch ishwoo, my radios were blowing up and i couldn't hear people reporting that you were down
alpha was pro as fuck getting into that comm tower, but we apparently didn't have charges to blow it
we left and then went back in trying to get that tower blown but by then the tank had arrived and fucked us
for alpha, the rest of the op was regroup and wait, we got mad bored doing that so we tried to go help charlie, who was constantly in and out of radio contact
as for the tvt's we played after, Defector is fucked, i'll take it off the server and put it back up when i fix it
death valley 1958 went well though, but i still need to fix the fucked spectator and give blufor that neat new gear mallow and co. made
fun games today tho, i was not disappoint[/QUOTE]
also, i'm a fucking idiot
[img]http://i.imgur.com/3PVJu0B.png[/img]
:suicide:
Amazing Fartparty made someone believe that they were a sapper when they are just a rifleman.
the whole stealth thing didn't work too well with so many players.
the guerilla stuff can work but it should maybe be more like the recon missions from the campaign thing half a year ago where it was basically raiding action. assaulting and blowing up some place, being constantly on the move and weaving between patrols kept it interesting. (though those missions also had far fewer players)
there were basically way too few enemies. even the tank reinforcements wouldn't have done any damage if we hadn't had dumb problems and sticked around forever.
f12 is bound to some zeus key, so the screenshot is pretty bad
it was a nice try moral but the AI decided to do a last minute dodge
[t]http://i.imgur.com/l7EOoLe.png[/t]
but you also forgot to arm it
[QUOTE=inebriaticxp;48827822]also, i'm a fucking idiot
[img]http://i.imgur.com/3PVJu0B.png[/img]
:suicide:[/QUOTE]
I spent like 10 minutes trying to put the charge down before I realised I didnt actually have any, how play arma
miscommunication is key
[QUOTE=Michael haxz;48827468]Because the mission [B][I][U]if done correctly [/U][/I][/B] shouldn't of took an hour. Judging by Radio Coms you guys were getting ready to get the Governor out which was the final objective.[/QUOTE]
It's still an objective done though! :D
The real hero of this op was Jono who was the only sapper left to destroy objectives.
[QUOTE=Falchion;48827859]the whole stealth thing didn't work too well with so many players.
the guerilla stuff can work but it should maybe be more like the recon missions from the campaign thing half a year ago where it was basically raiding action. assaulting and blowing up some place, being constantly on the move and weaving between patrols kept it interesting. (though those missions also had far fewer players)
there were basically way too few enemies. even the tank reinforcements wouldn't have done any damage if we hadn't had dumb problems and sticked around forever.[/QUOTE]
the idea was to do quick attacks and leave. charlie did quite well but didn't sync the attack with alpha/bravo so the BTR responded quick, and they also decided to engage it which resulted in most of them dying
alpha/bravo tried to figure out who had a bomb and even though i circled the tanks around to give them some more time they never took out the tower. and as a result the BTRs and tanks went to patrol the city. then one group went to the villa, lost of a few guys and captured the major and went straight to the docks. which, as written in the briefing, didn't have much action. then charlie came up and went for the last objective and lost 4 guys to a 360-no-scoping rifleman, blew up the towers and only then did alpha/bravo decided to join, but the mission was pretty much over by then
it also seems like prevent insta death was on even though i had it set to off, so barely anyone died
[editline]4th October 2015[/editline]
never understood why alpha/bravo just sat at the docks for 30 minutes when there was a final objective
also i'm glad it took longer than ratcliff expected, i would've honestly been disappointed if it took less than an hour
[QUOTE=Cuel;48827976]
never understood why alpha/bravo just sat at the docks for 30 minutes when there was a final objective[/QUOTE]
Talking solely from the alpha/bravo perspective here but like i said i dont think the targets had enough guards (did the comms tower only have about 3-4??) and the lack of more roaming patrols made it a bit boring (esp the jogs between targets) even if we had struck every target. The biggest problem was with our own sapper confusion though, i think we bypassed the solar tower objective simply because we (supposedly) didnt have any charges :v:
Yea, that democharge confusion wasted a bunch of time and would've gotten our Squad Leader killed if Instadeath wasn't glitched off.
During the last op, I was talking to one of the guys in my squad about an historical thing. I forget who he was (Killdozer?) so I'm posting it here itt rather than via PM.
Here's the link to that symbol I was talking about:
[url]http://thehistoryofrome.typepad.com/the_history_of_rome/2011/04/132-in-this-sign.html[/url]
And here's the link to the battle I was talking about:
[url]http://thehistoryofrome.typepad.com/the_history_of_rome/2011/04/133-the-milvian-bridge.html[/url]
(wiki link to the battle: [url]https://en.wikipedia.org/wiki/Battle_of_the_Milvian_Bridge[/url] )
[URL]https://forums.bistudio.com/topic/185244-apex-drakon-jet-powered-uav/[/URL]
Aww yiss
Was looking forward to this.
[editline]5th October 2015[/editline]
@Cuel
Can you do a new repo for FP_Static_Weapons or something like that on the FPArma Github repo and add me as Collaborator [URL]https://github.com/MoistBaguette[/URL]
I'm going to rework and fix the RDS Static Weapons pack (And also merge in the changes already made).
I also got the MLODS so Maybe I can fix them falling over on slight angles aswell.
I can't wait till someone makes a minigame where the person to kill the most terrorists with the drone wins.
Is VTN dead ?
Damn between RHS being godawful and VTN dead, and mostly incompatible with a lot of ACE features anyway, finding good stuff starts to be hard.
Disappointed and somewhat amused by Whitefox's Stream when the APC rolled in.
*Command Recommends Break Contact*
Charlie was all like "hey guys theres a armored vehicle lets shoot it with our 5.56 rifles"
[QUOTE=Drk;48831919]Is VTN dead ?
Damn between RHS being godawful and VTN dead, and mostly incompatible with a lot of ACE features anyway, finding good stuff starts to be hard.[/QUOTE]
I'm betting my money on the following:
* CUP Vehicles for replacing RHS Vehicles (Takes 1-2 Updates after initial release to be usable. I'd be surprised if the first release works without any issues.) I'd rather have Working A2 Ports rather than problematic ones made from scratch, but look good.
* Toadie2k + RH Weapons for replacing RHS Weapons. For the most part this has already happened.
* TF47 for replacing Launchers, along with CUP Launchers. (Assuming TF47 issue gets fixed)
* FP_Uniorms + Niko's (If they get fixed and readded). I know FP_Uniorms depends on RHS for certain uniforms because of the M88.
We can create Custom Factions for Russians and Americans, which use the mix of those mods. There's already certain custom factions made by us and making an US and a Russian faction isn't hard (Just time consuming)
[QUOTE=kaukassus;48831961]We can create Custom Factions for Russians and Americans, which use the mix of those mods. There's already certain custom factions made by us and making an US and a Russian faction isn't hard (Just time consuming)[/QUOTE]
The Group of Soviet Forces in Germany circa 1970 already exist, and 1990s US Army in Europe is coming with the next version of the factions, I pretty much have a framework set up already so I just need to dump classnames into it
The KLMK, Berezka and KSOR M88 uniforms can be stripped out easy as piss, and somebody could probably do a reskin of the officer uniform to use flora and digiflora
Toadie might do some AK-74Ms for us as well as some dragunovs
Tinter is working on porting vehicles from arma 2
As for myself I'm being fucking lazy, I'll probably work on miscellaneous projects (RAM compatible M60 coming soon (only one I'm going to do though), also more grenades, more factions and the new public approved FP uniforms). I pretty much intend to get not shit at modelling and then start beautifying the lower quality content in our modpack and also start filling the gaps RHS generates
[editline]5th October 2015[/editline]
Too many projects for me tbh but fuck it
[editline]5th October 2015[/editline]
Also I should have gotten Cuel to give you fucks some antitank grenades
[QUOTE=kaukassus;48831712][URL]https://forums.bistudio.com/topic/185244-apex-drakon-jet-powered-uav/[/URL]
Aww yiss
Was looking forward to this.
[editline]5th October 2015[/editline]
@Cuel
Can you do a new repo for FP_Static_Weapons or something like that on the FPArma Github repo and add me as Collaborator [URL]https://github.com/MoistBaguette[/URL]
I'm going to rework and fix the RDS Static Weapons pack (And also merge in the changes already made).
I also got the MLODS so Maybe I can fix them falling over on slight angles aswell.[/QUOTE]
done
[QUOTE=kaukassus;48831961]I'm betting my money on the following:
* CUP Vehicles for replacing RHS Vehicles (Takes 1-2 Updates after initial release to be usable. I'd be surprised if the first release works without any issues.) I'd rather have Working A2 Ports rather than problematic ones made from scratch, but look good.
* Toadie2k + RH Weapons for replacing RHS Weapons. For the most part this has already happened.
* TF47 for replacing Launchers, along with CUP Launchers. (Assuming TF47 issue gets fixed)
* FP_Uniorms + Niko's (If they get fixed and readded). I know FP_Uniorms depends on RHS for certain uniforms because of the M88.
We can create Custom Factions for Russians and Americans, which use the mix of those mods. There's already certain custom factions made by us and making an US and a Russian faction isn't hard (Just time consuming)[/QUOTE]
I guess that's everyone's Goal too.
Which is good.
[editline]5th October 2015[/editline]
[QUOTE=Michael haxz;48831958]Disappointed and somewhat amused by Whitefox's Stream when the APC rolled in.
*Command Recommends Break Contact*
Charlie was all like "hey guys theres a armored vehicle lets shoot it with our 5.56 rifles"[/QUOTE]
They had fun though
[QUOTE=kaukassus;48831961]I'm betting my money on the following:
* CUP Vehicles for replacing RHS Vehicles (Takes 1-2 Updates after initial release to be usable. I'd be surprised if the first release works without any issues.) I'd rather have Working A2 Ports rather than problematic ones made from scratch, but look good.
* Toadie2k + RH Weapons for replacing RHS Weapons. For the most part this has already happened.
* TF47 for replacing Launchers, along with CUP Launchers. (Assuming TF47 issue gets fixed)
* FP_Uniorms + Niko's (If they get fixed and readded). I know FP_Uniorms depends on RHS for certain uniforms because of the M88.
We can create Custom Factions for Russians and Americans, which use the mix of those mods. There's already certain custom factions made by us and making an US and a Russian faction isn't hard (Just time consuming)[/QUOTE]
Yeah.
That being said one could do a VTN Lite and only take optics and weapons out of it (really i can't emphasis enough how good the russian optics are). But that's cheap, even if you don't release it publicly.
gutting and modifying rhs for what we want and taking certain vehicles and weapons from elsewhere is a p good idea if people have the time to pull it off. who really cares if it's cheap, it will probably mostly be used within fparma.
edit: probably pretty much anyone could do basic config work to put most of the pieces together.
[QUOTE=Falchion;48832552]who really cares if it's cheap, it will probably mostly be used within fparma[/QUOTE]
you obviously don't remember the hopecore drama, do you ?
yeah but that was published on steam without allowance
[editline]5th October 2015[/editline]
nor credits afaik
[QUOTE=Cuel;48832720]yeah but that was published on steam without allowance
[editline]5th October 2015[/editline]
nor credits afaik[/QUOTE]
i'm pretty sure he gave the drama queen credits back then but i might be mistaken
pew pew page 101 snipe :toot:
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