• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
[QUOTE=Destroyox;48853155]Some questions; Who are we playing as? It seems like a mix of Warsaw Pact callsigns but we're stopping the advance of Soviets? Also what's a Hammer, what's a Sickle?[/QUOTE] We're stopping them from collapsing, not from advancing.
[QUOTE=Destroyox;48853155]Some questions; Who are we playing as?[/QUOTE] We are playing as a semi serious siberians that use utilises 3 long range frequencies to communicate properly.
And we're also trying to take and hold a NATO airbase.
Oh, that's kind of an odd sentence considering the "Soviets are Pushing into West Germany" part but I get it now. Problem is I'm having a hard time deciding what slot to pick so I'm just going with what will probably be a PKP or something. [editline]7th October 2015[/editline] [QUOTE=Whitefox08;48853216]We are playing as a semi serious siberians that use utilises 3 long range frequencies to communicate properly.[/QUOTE] The enemy will never intercept our communications if even we can't understand what's happening.
[QUOTE=Destroyox;48853229]Oh, that's kind of an odd sentence considering the "Soviets are Pushing into West Germany" part but I get it now. Problem is I'm having a hard time deciding what slot to pick so I'm just going with what will probably be a PKP or something. [editline]7th October 2015[/editline] The enemy will never intercept our communications if even we can't understand what's happening.[/QUOTE] If we don't know what's happening, we will be erratic ourselves which will not let the enemy make a proper defense.
But guys, muh realism
Having a bunch of long-range channels works in real life because there's like 100 people and the ops are usually larger than our ~30 men ones.
[QUOTE=Destroyox;48853326]Having a bunch of long-range channels works in real life because there's like 100 people and the ops are usually larger than our ~30 men ones.[/QUOTE] Or you could just break down command, for example if I have 3 tanks I select one tank to command the other two and only that tank reports to me overall reducing the chatter on LR.
tfar alternate channel is really useful
Sometimes, magic really does happen. Four complete strangers, and we end up end a formation like this, attacking at the same time. [t]http://i.imgur.com/h24h0A9.jpg[/t]
It's odd, people bash on public but you can find some really lovely people and wonderful arma things that happen within it.
[QUOTE=Cuel;48853494]tfar alternate channel is really useful[/QUOTE] Yes it is Tune in to freq 420 for micsi's music mania
[QUOTE=diwako;48848538]Aight. Left -> old. Right -> new [t]http://i.imgur.com/5FZTyOp.jpg[/t] Left -> new. Right -> old [t]http://i.imgur.com/dNcX8ni.jpg[/t] I am kind of going through things randomly. Tho the helmet texture are mostly fine.[/QUOTE] The classnames won't change right? I'm making a Bundeswehr mission and don't want to go through and redo the loadouts.
oh boy i'm the logistics officer [sp]BOOLFROG TRANSPORT OPEN FOR BUISNESS[/sp]
I wouldn't assume so, just a simple texture replace in the files and it's all fine.
Sickle One Dream Team for battalion flagship tank 2015
[QUOTE=SniperComZero;48854058]oh boy i'm the logistics officer [sp]BOOLFROG TRANSPORT OPEN FOR BUISNESS[/sp][/QUOTE] Drive off and never return.
[QUOTE=Whitefox08;48853425]Or you could just break down command, for example if I have 3 tanks I select one tank to command the other two and only that tank reports to me overall reducing the chatter on LR.[/QUOTE] Here we have a Natural and Majestic Facepunch ArmA player in his natural habitat, discovering a rarely seen but known phenomena that is not common with such test groups A Semi Functioning Chain of Command
What's a Test group?
[QUOTE=Thomo_UK;48854923]What's a Test group?[/QUOTE] Grab the Camera Phillip, a subject has appeared to have spotted us and we must move quickly
[QUOTE=Michael haxz;48854939]Grab the Camera Phillip, a subject has appeared to have spotted us and we must move quickly[/QUOTE] Are you going to answer or just be a spanner?
On a serious note, I wonder what's the progress of Firewill's F-14 [IMG_thumb]http://i1179.photobucket.com/albums/x383/firewill0/2015-03-26_00001.jpg[/IMG_thumb]
[QUOTE=IrishBandit;48854021]The classnames won't change right? I'm making a Bundeswehr mission and don't want to go through and redo the loadouts.[/QUOTE] Yeah, they will be the same
[QUOTE=IrishBandit;48854021]The classnames won't change right? I'm making a Bundeswehr mission and don't want to go through and redo the loadouts.[/QUOTE] Textures I make are replacements/updates, so far there is only one variant that has been made by me that got a complete new cfg entry.
[QUOTE=Michael haxz;48854710]Sickle One Dream Team for battalion flagship tank 2015[/QUOTE] sickles aren't tanks though, they're bmps hammers are tanks
[QUOTE=Fippe;48857620]sickles aren't tanks though, they're bmps hammers are tanks[/QUOTE] hammer 2 confirmed for banter flagship
[QUOTE=H4b4sch;48857690]hammer 2 confirmed for banter flagship[/QUOTE] yeah, the designated BoB base of banter
[QUOTE=Fippe;48857620]sickles aren't tanks though, they're bmps hammers are tanks[/QUOTE] Yeah but it's the BMP-3 though
1.52.132842 profiling & performance v3 server and client, windows, linux + quite more crashfixes and some small tweaks (e.g. VON) [url]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/url]
So is Zeus control always transfered to the host on a Listen server? It was snyc'd to a singular unit (Squad Leader) but my friend who was hosting got control and I assume that is because he is the host/admin Is there any way to prevent this or am I fucked.
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