• ARMA Series (I, II, III) - v. Update Your Repo
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How would you rate FPARMA's operational efficiency out of 100%
[QUOTE=Thomo_UK;48896788]How would you rate FPARMA's operational efficiency out of 100%[/QUOTE] Results would probably be similar, perhaps even better with Nigerian Child Soldiers
43%
[QUOTE=Thomo_UK;48896788]How would you rate FPARMA's operational efficiency out of 100%[/QUOTE] I think as a whole we do pretty good, I mean it's not great but if we wanted to we could fine tune some issues. I give us a solid 70-75.
Our efficiency is shit but we do have an okay success rate.
We can get shit done but we do it at a Snail's pace. If I didn't know any better, Ratcliff's avatar and tactics... Calling it now, Ratcliff is a time traveling WW1 general.
Well look at the good side, if a World War I mod ever comes out for ARMA 3 you guys will fit right in.
I need to learn how to spot and fire at medium-to-long range. I hate forcing myself to go CQC on AI given they fire rounds off the millisecond they spot you. [editline]13th October 2015[/editline] That and panicking on where we're receiving fire.
[QUOTE=CSLeader;48898617]I need to learn how to spot and fire at medium-to-long range. I hate forcing myself to go CQC on AI given they fire rounds off the millisecond they spot you. [editline]13th October 2015[/editline] That and panicking on where we're receiving fire.[/QUOTE] Rebind Hold Zoom to something really easy to do. I did mine as spacebar. After that's done just constantly zoom and look in places you'd expect to find infantry. Looking for muzzle flashes and tracers also helps.
[QUOTE=Destroyox;48898487]We can get shit done but we do it at a Snail's pace. If I didn't know any better, Ratcliff's avatar and tactics... Calling it now, Ratcliff is a time traveling WW1 general.[/QUOTE] Back to the trenches with you
Right lads, over the top! *blows whistle*
[QUOTE=Bbarnes005;48898530]Well look at the good side, if a World War I mod ever comes out for ARMA 3 you guys will fit right in.[/QUOTE] tbh, Trench warfare OP would be cool. Lots of trenches, emplacements mortars and dead bodies everywhere.
And no radios even for leadership All orders are communicated through message runners
[QUOTE=partfarty;48900228]And no radios even for leadership All orders are communicated through message runners[/QUOTE] Would be interesting, but could very well turn into chaos.
[QUOTE=partfarty;48900228]And no radios even for leadership All orders are communicated through message runners[/QUOTE] where can I sign up?
Is there even a map with proper trenches?
[QUOTE=IrishBandit;48900312]Is there even a map with proper trenches?[/QUOTE] Eh, it's so so. You can kinda make your own through earthen ramparts, but those won't be going into the ground unfortunately. The only map I know with real trenches like that is Helvantis, but it's just a V shape and a bit odd.
Earthen ramparts are fine imo. They serve it's purpose rather well.
Iran-Iraq War mission when?
[url]http://arma3.com/news/arma-3-roadmap-2015-16[/url]
[QUOTE=Cuel;48900641][URL]http://arma3.com/news/arma-3-roadmap-2015-16[/URL][/QUOTE] [quote] With Tanoa, a co-op campaign, and new vehicles, weapons, and characters at the heart of our official content, we're aiming to dig into the theme of near-future combat, expand our line-up of more familiar / modern-day armaments, and introduce new vehicle classes, such as VTOL aircraft and Light Strike Vehicles. [/quote] Coop Campaign? YES! New Content? Fucking YES! more familiar / modern-day armaments? Holy Fucking YES! Guessing some Osprey Variant and some DPV Variant will be included. Oh yes
The units thing is pretty based. Infact it all is and a coop campaign for Tanoa? Ooo I am very interested.
Well, My wallet is indeed ready.
[QUOTE=kaukassus;48900343]Earthen ramparts are fine imo. They serve it's purpose rather well.[/QUOTE] They do. [t]http://i.imgur.com/hUn8Wcq.jpg[/t] Working on a Vietnam firebase for a campaign for my group. Using a pair of earthen ramparts for the trench walls, then pallets for the trench flooring.
[QUOTE=CMB Unit 01;48900698]They do. [t]http://i.imgur.com/hUn8Wcq.jpg[/t] Working on a Vietnam firebase for a campaign for my group. Using a pair of earthen ramparts for the trench walls, then pallets for the trench flooring.[/QUOTE] Are those outer trenches part of the map or what do you use to make those?
let's hope for some physx updates
[QUOTE=Hosenfuhrer;48900727]Are those outer trenches part of the map or what do you use to make those?[/QUOTE] earthen ramp, and sandbags inside.
[QUOTE=Hosenfuhrer;48900727]Are those outer trenches part of the map or what do you use to make those?[/QUOTE] They're part of the map. The ground is depressed there (which you can see on the countour lines on the map), then they've got a custom trench object put into the depression.
[t]http://i.imgur.com/1iq4caF.png[/t] [url]https://fparma.herokuapp.com/events/event/co-co31-vremya-ostanovitsya-2[/url] It'll work this time
[QUOTE=Mallow234;48901121][t]http://i.imgur.com/1iq4caF.png[/t] [url]https://fparma.herokuapp.com/events/event/co-co31-vremya-ostanovitsya-2[/url] It'll work this time[/QUOTE] How many explosion should I expect?
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