IIRC, ACE Doubles the amount of Stamina you have compared to Vanilla.
In Vanilla, you run out of stamina after ~500m of jogging as a regular rifleman with neither any launcher, nor backack. (Annoyed the shit out of me back when I tried KOTH, could not even exit the spawn (800m zone) before being exhausted)
[QUOTE=Thomo_UK;48907189]Running tires you out? Who'd have guessed.[/QUOTE]
I'm sure that all trained soldiers stop every 5 minutes to rest when they're on missions.
[t]http://vgy.me/lQ94O7.png[/t]
Here's a pic of the stamina bar.
[editline]15th October 2015[/editline]
The striped area is your weight.
Here it is when you're in rest.
[IMG]http://vgy.me/SFnvlr.png[/IMG]
Here it is when you're low on stamina.
[IMG]http://vgy.me/tfccp3.png[/IMG]
Looks fancy as fuck. I like that.
A bit more transparent and then it's great.
And when you're walking uphill, this appears.
[IMG]http://vgy.me/9kMSXk.png[/IMG]
Do you tumble when sprinting downhill/downstairs?
[QUOTE=kaukassus;48906275][url]https://github.com/fparma/fparma-coop-template/blob/master/FP_Template.VR/base/scripts/tfar_settings.sqf[/url][/QUOTE]
Where do I put this?
[QUOTE=Thomo_UK;48904543]ARMA 3 DOWNHILL STAGE
*eurobeat*[/QUOTE]
So what you're saying is I should also do an AE86 Trueno to go with the Honda Today-G, got it. Probably a Skyline for the sake of completion too? Noted.
[QUOTE=toadie2k4;48907522]So what you're saying is I should also do an AE86 Trueno to go with the Honda Today-G, got it. Probably a Skyline for the sake of completion too? Noted.[/QUOTE]
You should cancel everything but the Trueno, add a Levin, and hardcode into each of them an action menu command that will play either Space Boy (Trueno) or Running in the 90s (Levin)
[QUOTE=IrishBandit;48907515]Where do I put this?[/QUOTE]
[code]
// TFAR settings. Sets the default channels etc
if (isClass(configFile >> "CfgPatches" >> "task_force_radio")) then {
[] call compile preprocessFileLineNumbers "tfar_settings.sqf";
};
[/code]
Call it from somewhere, where it gets executed on every client. Example: init.sqf
[QUOTE=toadie2k4;48907522]So what you're saying is I should also do an AE86 Trueno to go with the Honda Today-G, got it. Probably a Skyline for the sake of completion too? Noted.[/QUOTE]
Yes that is what i'm saying.
Someone should post the link to the oprep.
[url]http://dev.arma3.com/post/oprep-core-mechanics-refinement[/url]
Those hit reactions look a lot nicer too.
Finally figured out the build process of ACE, so here I am trying out the new ACE Rearm pull request that has yet to be merged in.
[video=youtube;lkItmuw67W8]https://www.youtube.com/watch?v=lkItmuw67W8[/video]
THERE IS NO SUCH THING AS ENOUGH LOGISTICS
[QUOTE=Clavus;48908869]Those hit reactions look a lot nicer too.[/QUOTE]
I failed to see any media of it, link ?
edit : Oh you mean the blood ? Yeah it's better than the awful flinching, but i still expected something else.
All in all these updates are making me happy nonetheless.
So has anyone actually used Eden editor for anything other than singleplayer?
I'm convinced it is completely nonfunctional for anything other than singleplayer.
So I wondered why we do not have rolled up versions of uniforms and started to look into things.
[IMG]http://img.diwako.net/snaps/2015-10-15_23-56-56.jpg[/IMG]
I am asking you if you want different styled versions of uniforms. Existing missions will not break. Additional disk space required per variant 459 bytes, probably even less once it is compiled.
It's a bit excessive, with lots of cluttering of arsenal. It probably won't be used a lot.
Honestly if you really want short sleeved versions you can just apply the same long-sleeved texture to the short ones, it works perfectly fine
Personally I'd love AAF redskins with full camo instead of that uncamo'd chest and back
[t]http://img.diwako.net/snaps/2015-10-16_00-47-33.jpg[/t]
Like so?
Anyone got a link to where the old missions are kept that were removed due to modpack changes?
I made a very old Tank TVT that I want to fix up.
In homage to Tinter's Tank Trouble.
[QUOTE=Thomo_UK;48911745]Anyone got a link to where the old missions are kept that were removed due to modpack changes?
I made a very old Tank TVT that I want to fix up.
In homage to Tinter's Tank Trouble.[/QUOTE]
[url]http://odin.prfn.se/fparma/[/url]
I'd start here I guess.
I guess we could include rolled versions for the desert uniforms and solid colours
Seems so far mission makers do not like my suggestion, guess I won't be adding those then.
[QUOTE=Tinter;48911097]It's a bit excessive, with lots of cluttering of arsenal. It probably won't be used a lot.[/QUOTE]
The case is, only missionmakers really look at the Arsenal. We had niko's pack for the longest time, and people used the rolled versions a lot, and we didn't get any complaints from anyone for having the rolled versions in there. Additionally, when people really want rolled uniforms in their missions (for some reason) they have to resort to applying the textures to the independent uniforms, and when those people inevitably respawn, they use the AAF skin.
[editline]16th October 2015[/editline]
[QUOTE=partfarty;48911262]Honestly if you really want short sleeved versions you can just apply the same long-sleeved texture to the short ones, it works perfectly fine[/QUOTE]
But it doesn't
Your mission had AAF skins show up because you applied the textures to the AAF uniforms and didn't set them to do that upon respawn, and having AAF textures in an IDF mission doesn't look too good
[editline]16th October 2015[/editline]
Adding rolled versions is like, 10 lines in a config, literally peanuts on memory space
There's no reason we couldn't do this
[editline]16th October 2015[/editline]
There's no reason we shouldn't do this
You could easily set it to reapply the texture on respawn and save the space in arsenal. Having to scroll past the short sleeved versions is annoying and was still annoying when we had Niko's pack.
IMO, make Rolled up versions show up in arsenal, and for non-rolled versions change the scope property in Arsenal so they won't show up (or vice versa).
Then again, it won't make any difference performance-wise, and Arsenal is not really that much of a concern for regular OP's. If we ever use Arsenal in some way in a serious mission, I'm convinced that it will be restricted to a few whitelisted items only.
Items in Arsenal get only processed/cached on the first loading of the virtual arsenal, and then the size doesen't really matter unless you have a metric shitton (tens of thousands) of items.
Well it's not so much the performance I'm concerned about, it's more the fact that there will be a big list of uniforms I'd have to scroll past. It's not like it's a big deal, but I'd find it inconvenient.
Then simply change the scope. Still usable in our FP gear script, but won't show up in Arsenal.
TBH, Arsenal needs a folder system for items. Or atleast a search function.
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