[QUOTE=kaukassus;48995321]New System also makes Rocket Launcher Carrying, Machine gun wielding ghillie suited and DLC Body armoured up infantry wearing carryall backpacks with Shitton of Ammo and Rockets players on ub servers completely unfeasible as opposed to annoying them.[/quote]
This is fine. I am perfectly okay with this.
[quote]I don't care if it's realistic to be out of breath as soon as you leave the Base, I don't want to take stop and gather my stamina every 30 seconds.
My time is limited, I wanna have walking / hiking segments as short as possible, and I really don't fancy the idea of being punished even more for being forced to walk in certain scenarios.[/QUOTE]
So don't spawn miles away from the objective that you're going to? Don't play missions that make you travel 10KM+?
[QUOTE=CMB Unit 01;48995297]Yeah, fair one. I still don't like the idea of infinite jogging. It's bizarre that you're carrying 30+ kg of gear, yet it has no effect upon you because you're not sprinting.[/QUOTE]
I think it still affects your sway and such, it just doesn't tire you out, it's being tweaked though
-snes-
[QUOTE=CMB Unit 01;48995297]Yeah, fair one. I still don't like the idea of infinite jogging. It's bizarre that you're carrying 30+ kg of gear, yet it has no effect upon you because you're not sprinting.[/QUOTE]
The distances you will travel while jogging or at combat pace in Arma 3 are very unlikely to come anywhere near the point of fatigue for a trained, fit soldier who regularly wears that level of equipment. It's a non-issue.
Introducing fatigue to non-sprinting simply leads to the current status quo of important but heavy-set roles (CLS, AR, HMG, Marksmen with any 7.62 or above rifle) endlessly holding up their entire squad because they have the apparent fitness level of a 60 year old, chain smoking, 180kg failure of a soldier, and thus have to stop for breaks every 45 seconds to regain their pitifully low and woefully unrealistic stamina.
So I tried using the TvT template for one of my missions, but every time someone respawns in-game they end up with only the standard gear and a pistol.
[I]Here's the init line from the template:[/I]
[code][this,"SQL"] call FP_fnc_getGear;[/code]
[I]However, this coding I've used before is able to reload the loadout upon respawning:[/I]
[code]null = [this] execVM "loadout.sqf"; this addeventhandler ["respawn","_this execVM "loadout.sqf"];[/code]
Any way to adapt this for the template?
tvt template is deprecated
[editline]28th October 2015[/editline]
i'll also have a proper release for coop template but i'm waiting for 1.54 since they've changed local to private
[QUOTE=kaukassus;48994906]Too bad, we're already using CUP ;)
(CUP Weapons that is. Mostly the launchers tho.)
Also what has Merging CUP with ACE3 to do with you liking RHS?[/QUOTE]
I dislike CUP because of quality issues. CUP merging with ACE is the only way you'll get me to use it over RHS, at least in its current state because I know they eventually do plan to bring the content to Arma 3 standards.
We need to work out how they did this.
[t]http://gfycat.com/DimwittedSlimyAssassinbug[/t]
[editline]28th October 2015[/editline]
HOW THE FUCK DO I TAG THIS
[url]http://gfycat.com/DimwittedSlimyAssassinbug[/url]
Its ShackTac magic. Its common knowledge their ranks are filled with Arma wizards.
Arma has been slowly disappointing me more and more.
[editline]27th October 2015[/editline]
The community is so stagnant.
[QUOTE=Binladen34;48998083]Arma has been slowly disappointing me more and more.
[editline]27th October 2015[/editline]
The community is so stagnant.[/QUOTE]
But CUP vehicles just came out?
[QUOTE=Destroyox;48998115]But CUP vehicles just came out?[/QUOTE]
Which is just Arma 2 ports. Most Arma 3 modding has been reskins and Arma 2 ports. So it's still pretty stagnant. By this point Arma 2 had mods that added lots of unique content and new models.
[QUOTE=Holt!;48997903]We need to work out how they did this.
[t]http://gfycat.com/DimwittedSlimyAssassinbug[/t]
[editline]28th October 2015[/editline]
HOW THE FUCK DO I TAG THIS
[url]http://gfycat.com/DimwittedSlimyAssassinbug[/url][/QUOTE]
save positions and death, drawIcon3D with a top-down camera
[QUOTE=Taepodong-2;48998176]Which is just Arma 2 ports. Most Arma 3 modding has been reskins and Arma 2 ports. So it's still pretty stagnant. By this point Arma 2 had mods that added lots of unique content and new models.[/QUOTE]
RHS is Arma 2 ports for a big part aswell.
And the models that aren't are sometimes unfinished and rough.
I guess I can never really like RHS, especially seeing all the shit they pull from a technical perspective.
each to his own I guess.
Also don't start to make up shit. A2 by that time had about the same amount of content. With PhysX and other new Stuff, it's also increasingly complex to create new content for Arma3.
Shit wasn't better back in Arma 2. Worse I'd say, since the community was smaller and kinda more obscure (I'm talking Pre-DayZ).
[QUOTE=Destroyox;48998115]But CUP vehicles just came out?[/QUOTE]
CUP vehicles is the lowest form of halfassary. Literally just ported Arma 2 shit that took them 2 years to move over. When most people had Arma 2 shit ported over already, it was just spread out among the community, and CUP has a few extra things.
Bonus points for CUP being totally incompatible with ACE and RHS.
As for communities to play with you have your choice of Milsim to the point where you're removed from the group if you swap out your Acog for anything else, or are just forced to use irons even. (most of the time its just irons). Or the Altis life DayZ elite paramilitary operators, where everyone is a sniper and a pilot.
My point is, almost every single mod is a copy of something that already exists, and is either a reskin, or a slightly tweaked model. Every community for the most part is exactly the same. To me, the entire community appears to be completely stagnant.
[QUOTE=Binladen34;49000176]Bonus points for CUP being totally incompatible with ACE and RHS.[/QUOTE]
More like RHS not being compatible with anything except content made for its systems.
CUP is much more compatible with ACE than RHS at this point, as CUP makes its own compatibility pbos for ACE.
[QUOTE=Binladen34;49000176]CUP vehicles is the lowest form of halfassary. Literally just ported Arma 2 shit that took them 2 years to move over. When most people had Arma 2 shit ported over already, it was just spread out among the community, and CUP has a few extra things.
Bonus points for CUP being totally incompatible with ACE and RHS.
As for communities to play with you have your choice of Milsim to the point where you're removed from the group if you swap out your Acog for anything else, or are just forced to use irons even. (most of the time its just irons). Or the Altis life DayZ elite paramilitary operators, where everyone is a sniper and a pilot.
My point is, almost every single mod is a copy of something that already exists, and is either a reskin, or a slightly tweaked model. Every community for the most part is exactly the same. To me, the entire community appears to be completely stagnant.[/QUOTE]
I'm not sure if you are actually serious or just trying to take the piss. I'm not even sure where to begin in that mess you wrote.
1. CUP has ACE Support out of the Box. ACE Support is built right into the product and is also easily to remove if you don't play with ACE, as it should be.
2. CUP Literally Can't be compatible with RHS, unless CUP Breaks compatibility with the Vanilla Damage System.
You can blame the all so holy RHS Developers for the brilliant idea to force Modders to abandon Vanilla compatibility if they fully want to support RHS compatibility. Sure, they could implement some hacky and weird messy bandaid fixes, that may or may not work to a certain degree, but will also fuck up damage handling against Vanilla Objects.
Now you may ask why is this so hard to do. Simple. Penetration values are Stored inside the P3d/rvmat file. In order for CUP to be fully RHS compatible, they'd have to edit every single model file to adhere to RHS's special snowflake system (That literally no other addon uses).
Could CUP theoretically maintain 2 copies of every model file, just for RHS Compat? Probably. Would it be worth it? Fuck no.
3. RHS Literally did the same thing, They took the A2 samples and edited over them for the most part. Did anybody care at that time? No because it was the first mod that game back the old Arma 2 content, and everybody was happy. Since RHS is proprietary, CUP Appeared to fill the gap of Current-Time content from Arma 2 that is properly ported and configured with respect to Design decisions of the Vanilla Game it bases itself on, and now people suddenly throw a hissyfit because "The lazy people just port old content" Literally what.
4. Who cares if some form of content already exists somewhere. Should we also bring Software development in general to a complete halt, just because Every kind of code has already been written atleast once by someone somewhere? That's not how it works.
Should we just go "Oh hey, Dude X did some T72. Why does CUP or RHS have a T72 if Dude X already did one?" Everytime someone creates a piece of content that someone somewhere already made for arma?
[QUOTE=Binladen34;49000176]CUP vehicles is the lowest form of halfassary. Literally just ported Arma 2 shit that took them 2 years to move over. When most people had Arma 2 shit ported over already, it was just spread out among the community, and CUP has a few extra things.
Bonus points for CUP being totally incompatible with ACE and RHS.
As for communities to play with you have your choice of Milsim to the point where you're removed from the group if you swap out your Acog for anything else, or are just forced to use irons even. (most of the time its just irons). Or the Altis life DayZ elite paramilitary operators, where everyone is a sniper and a pilot.
My point is, almost every single mod is a copy of something that already exists, and is either a reskin, or a slightly tweaked model. Every community for the most part is exactly the same. To me, the entire community appears to be completely stagnant.[/QUOTE]
What you said about CUP is absolute nonsense. But anyways, what are you looking for in Arma 3? If you don't like the current state then I can't imagine what it is that you want.
Can't we all just get along? Atleast we have content
[QUOTE=kaukassus;49000395]I'm not sure if you are actually serious or just trying to take the piss. I'm not even sure where to begin in that mess you wrote.
1. CUP has ACE Support out of the Box. ACE Support is built right into the product and is also easily to remove if you don't play with ACE, as it should be.
2. CUP Literally Can't be compatible with RHS, unless CUP Breaks compatibility with the Vanilla Damage System.
You can blame the all so holy RHS Developers for the brilliant idea to force Modders to abandon Vanilla compatibility if they fully want to support RHS compatibility. Sure, they could implement some hacky and weird messy bandaid fixes, that may or may not work to a certain degree, but will also fuck up damage handling against Vanilla Objects.
Now you may ask why is this so hard to do. Simple. Penetration values are Stored inside the P3d/rvmat file. In order for CUP to be fully RHS compatible, they'd have to edit every single model file to adhere to RHS's special snowflake system (That literally no other addon uses).
Could CUP theoretically maintain 2 copies of every model file, just for RHS Compat? Probably. Would it be worth it? Fuck no.
3. RHS Literally did the same thing, They took the A2 samples and edited over them for the most part. Did anybody care at that time? No because it was the first mod that game back the old Arma 2 content, and everybody was happy. Since RHS is proprietary, CUP Appeared to fill the gap of Current-Time content from Arma 2 that is properly ported and configured with respect to Design decisions of the Vanilla Game it bases itself on, and now people suddenly throw a hissyfit because "The lazy people just port old content" Literally what.
4. Who cares if some form of content already exists somewhere. Should we also bring Software development in general to a complete halt, just because Every kind of code has already been written atleast once by someone somewhere? That's not how it works.
Should we just go "Oh hey, Dude X did some T72. Why does CUP or RHS have a T72 if Dude X already did one?" Everytime someone creates a piece of content that someone somewhere already made for arma?[/QUOTE]
1, I threw the CUP/Ace compat files in ACE directory, and checked cup for optional files. Did not work, game refused to start on the grounds it needed CUP/ACE compatibility patch for the weapons, units, and vehicles. So, unless you have the compatibility patch that I was not provided by ace, or cup it does not exist, and you're wrong.
2, I'm aware of RHS' shitty special snowflake retardation.
3, I'm not saying they didn't I'm just saying they did a better job at polishing up the Arma 2 content. Especially since, RHS did a lot of what cup has done, but in a shorter span of time. I'm not aware of how many people CUP has on it's team, but it surely has to be more than 4 or 5 drunk Russians.
4, I'm fine with having multiples of similar things, like burne's stuff, and RHS having the same stuff, and cup doing similar things as well.
But if they're carbon fucking copies of each other, which majority of the content for this game is literal reskins of the same fucking objects, with the same goddamn functions, and same exact models, and same exact scripts isn't it the same exact thing?
I mean look at all the fucking reskins for vanilla content, what is the point?
[QUOTE=Binladen34;49002641]I mean look at all the fucking reskins for vanilla content, what is the point?[/QUOTE]
Good job, you might just have insulted every Fper who worked on FP_uniforms.
[editline]28th October 2015[/editline]
FP_Static is open for anybody who wants to pick those "Shitty ports" up btw. Won't work on it anymore.
[QUOTE=kaukassus;49002710]Good job, you might just have insulted every Fper who worked on FP_uniforms.
[editline]28th October 2015[/editline]
FP_Static is open for anybody who wants to pick those "Shitty ports" up btw. Won't work on it anymore.[/QUOTE]
Personal reskins are one thing, reskinning an entire vanilla faction (which isn't a whole lot lmao) then saying WOAH GUYS LOOK ITS THE CHIMERA ULTRA DELTA FACTION ITS SUPER NEW, AND 100% ORIGINAL CONTENT is retarded.
[editline]28th October 2015[/editline]
[url]http://www.armaholic.com/page.php?id=28820[/url]
[url]http://www.armaholic.com/page.php?id=28255[/url]
[url]http://www.armaholic.com/page.php?id=27652[/url] LITERAL CUP BEFORE CUP
I'm not cherry picking with these either. Just browse armaholic. I don't even need to mention the steam workshop, with it's horror show of retards throwing their shitty 5 minute scenarios in the addons section or whatever.
Are you seriously gonna act like every other developer for Arma mods and quit over non-issues while perpetuating drama? I thought you made fun of those people.
Another thing I need to make very clear, I don't hate Arma. Arma has to be one of my favorite games. I put up with so much shit from this game because it seemly breaks for no apparent reason, and instead of just saying fuck it, and calling it quits I fix it. I enjoy this series, and I want it to grow, but as it stands the game is hardly doing that. The player base statistics have grown, but that's literally just the inflation from DayZ, and Armalife. There have been people who've joined milsim groups coming from DayZ, and Armalife (and I'm aware that Arma life has been around since that period of OPFlashpoint becoming Arma).
[QUOTE=SuicideZ;49002905]Are you seriously gonna act like every other developer for Arma mods and quit over non-issues while perpetuating drama? I thought you made fun of those people.[/QUOTE]
Honestly, it's been really hard staying motivated to work on Arma stuff and reading posts about "Whats the fucking point" which directly is related to something I work on is not really helping. Not to mention that ceating content for Arma is more or less a frustrating and time consuming experience.
Maybe it's a mistake posting this while being extremely tired, and don't worry, the irony is not lost on me.
I do deserve the flack for constantly shitting on RHS. Hell, I hate the fact that I have to hate RHS. I really want it to be good. My issues aren't even with the mod itself, but rather the design decisions that go into it.
I don't plan on quitting, but I'll put the modding aside for unspecified time. Arma modding has been eating up a lot of my time, and I do have other things I want to pursue. I'm sorry for causing drama, wasn't my intention to do so.
I'll still be joining the OP's tho.
[QUOTE=kaukassus;49002710]Good job, you might just have insulted every Fper who worked on FP_uniforms.
[editline]28th October 2015[/editline]
FP_Static is open for anybody who wants to pick those "Shitty ports" up btw. Won't work on it anymore.[/QUOTE]
Grow up
[IMG]http://vgy.me/HJdY2t.png[/IMG]
[url]http://fparma.herokuapp.com/events/event/co-cowboy-dropdown[/url]
LINK TO MOD DOWNLOAD
[url]ftp://thor.prfn.se/other/@fp_viet.7z[/url]
just FYI, testing Discord for Arma community public chats : [url]https://discord.gg/0aWSevYPq5TDcIVl[/url]
already ~800 people helping 'test' ;)
and ofcourse there is new performance build
1.52.133114 profiling & performance v6 server and client, windows, linux
+ more crashfixes/freezefixes and minor tweaks
[url]https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm[/url]
You kids better knock that shit off back there or I swear to god I will turn this battlebus around and we will not go to Disneyland
Disneyland is for spics anyway.
Alton Towers is better.
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