• ARMA Series (I, II, III) - v. Update Your Repo
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[QUOTE=IrishBandit;48033924]Wait, so you can play on the map without needing to buy it?[/QUOTE] We don't know how they will do it. We know barely anything about the Expansion apart from the fact that it has a new map (Tanoa ofc), new factions, vehicles, weapons, and besides that some technical improvements that are released alongside of it. My guess is that they don't give them access to the Map itself for non-owners, but non-owners are probably able to use vehicles, weapons, etc... in the same way they can use Marksman DLC weapons.
If someone wants to test a small mission I made a little while back, be my guest. [send me a PM or something] It's nothing too great, though. First real proper one I've really made.
These russians have some cool videos. I can't understand anything [media]https://www.youtube.com/watch?v=_6dgUblqcsQ[/media]
I imagine they'll make the terrain free for everyone, but limit the weapons and vehicles, otherwise nobody will use the new terrain except for messing around in the editor.
[QUOTE][B]We can confirm that this expansion is premium, and will follow our DLC strategy (the terrain being a new aspect as you will need to own the expansion for access). Any vehicles, weapons and other content is treated similarly to the try-before-you-buy approach in Helicopters / Marksmen DLC. Features developed alongside are to be free for everyone who owns the game.[/B][/QUOTE]
I'll buy it anyway, I doubt it will be anymore expensive than what Marksman and Helicopters were and I don't like missing out on DLC for a game I really enjoy.
Definitly gonna buy it, cause you know, more good content.
^ scrubs dont even have supp0rter edition lulz
me neither. i wanted to buy it but it wasn't possible on release day
Here ya go mofos. Thanks Mallow. [video]https://youtu.be/riMp7XBXj_s[/video] Staring mainly me and battle bro Cuel, along with the CDF squad that are too OP for the OP.
Hope it has more than 2 vehicles, since this seems like a bigger expansion.
[QUOTE=DJrorok;48039515]Hope it has more than 2 vehicles, since this seems like a bigger expansion.[/QUOTE] Since it's an expansion and not just a DLC like the previous ones, I assume the amount if content is gonna be somewhere along the lines of Arma 2: Operation Arrowhead. I can imagine that we get about 3 new factions, 2 like CSAT and NATO, and a smaller third Indfor Type guerilla faction. And each of those factions would probably have a similiar level of content compared to NATO, CSAT and AAF. Even if they manage to deliver a lot of content, people will still bitch about it.
That sounds extremely optimistic to me.
It's gonna release in about 1 year from now, and they already made some nice progress on the island. Do you really think they are going to release 1 map and a small new faction with 2 vehicles and 1 new weapon in that big timespan?
Bohemia has to adhere to pretty high standards and an island is a lot of work, they're also including a lot of engine improvements. I can't imagine we'll get factions to the standard of CSAT and NATO. [editline]24th June 2015[/editline] Even though I want it.
Yeah I really doubt they're going to double up on the amount of content, factions & equipment in a year. They said that the island wasn't even ready and given the size it probably will be a large project, but if you think about how long it took them to add all of the content in from the start of the alpha until the final release it casts a lot of doubt on how much they can make in that timespan. I have no doubt we'll get more engine updates, gameplay mechanics and the like.
Thing is that the Modellers and Artists don't do engine fixes. And I don't think it takes 1 year to finish the map.
[QUOTE=kaukassus;48040076]Thing is that the Modellers and Artists don't do engine fixes.[/QUOTE] This. These guys aren't going to sit around doing nothing while the software engineers work away. There's only so many unique terrain objects they'll make before heading to move onto other things I.e new unit models and textures.
We're looking at probably a US led NATO force (Because god knows we've been getting enough hints throughout The East Wind that the big guns are playing in the Pacific), a Chinese CSAT detachment (Because "Fucking China, Man"), a local military (They ALWAYS include an IND Military) and some kind of Guerilla force - Probably drug traffickers or something, given that Tanoa is supposedly a haven for them.
or maybe just the forces we have now with new camos?
[QUOTE=krail9;48040355]or maybe just the forces we have now with new camos?[/QUOTE] Well, they're calling it an expansion, and they've never done that with an expansion to date. Sure, they could get away with it for NATO, but I imagine we will see new CSAT stuff (and IND).
Well we'll see closer to release o guess
I wonder if they're going to screw up the CSAT camouflage again and end up with Chinese Marines that blend into the environment.
[QUOTE=Thomo_UK;48034646]These russians have some cool videos. I can't understand anything [media]https://www.youtube.com/watch?v=_6dgUblqcsQ[/media][/QUOTE] Russian communities are always either really really shit or really really really good.
If we're getting some Chinese dudes to play with (It is the Canton Strategic Alliance Treaty after all) I hope they come with some fun weapons. I always wanted a QBZ-95 or a QBZ-03 officially in game. An official Chinese voice protocol would be pretty sweet too. Somehow I doubt we'll be getting many new armoured vehicles, though, considering Tanoa is almost entirely jungle we'd probably be lucky to see anything bigger than another MRAP. I also hope they do something like abandoned Japanese coastal forts and dug-in positions since there seems to be a WWII history to the island. The dream would be a huge tunnel system all through the island with hidden bunkers and shit, but I'm not going to get my hopes up.
Such a system of tunnels would need AI capable of navigating and fighting in them. What would really spice up arma would be AI that can fend for themselves in CQB. If we had SWAT but in arma then I'd never need another game.
I'd like a CSAT campaign, I quite enjoyed the arma 3 one
That is one thing that has always really irked me with ArmA. CQB and urban combat are like my two favourite things, since I have crap eyesight I prefer the shorter sightlines and faster action, but the AI are so incompetent that it's either not a challenge or I just get my head blown off as soon as I lean around a corner. Vehicles are such a bitch to deal with in urban environments, too, I've noticed that most things bigger than MRAPs don't seem to have collision detection on anything but houses, so they drive into something and get stuck with the throttle open, or if they hit a house they keep driving into it because they accelerate before turning. I could play online, but I like to use my own mods and make my own missions, and playing against actual people tends to result in death, frustration and massive amounts of FPS drop. Out of all the problems I have with ArmA, the AI is the biggest thing that stops me enjoying it as much as I would like. They could also do with looking at helicopter AI to make them not take 10 minutes to land, and not spin around so their tail hits the nearest tree when they do land. If the AI was more functional, I could forgive everything else just for the sheer fun factor of pitting two teams of AI against each other and watching the action. I'll never forget watching two AI machinegunners waste 500 rounds each at 2 meters from each other, never landing a single round.
Urban areas, and the AI's handling of them, are so primitive that I don't know why BIS insisted on having such large towns on Altis. Most groups average, what, 30-50 players for online missions? How is a platoon strength of players expected to clear towns the size of Kavala or Pyrgos? The smaller villages, if built with proper defences like strongpoints and fall-back positions should be crunchy enough for platoon to company level operations. I'd much rather see unique/randomised, interesting and well detailed buildings with complex interiors. Currently, we've got rectangular rooms, with no furniture, no obstacles, very few angles to consider and that can be easily cleared and dominated by 2 people. Clearing and dominating the room is made easier moreso with the AI's terrible system for using buildings. There's a number of changes I'd like to see regarding AI in urban environments and in general. • AI moving as stacks - this frustrates me to no end. Why the AI is allowed to move about as individuals, in an [i]urban[/i] environment where there's a stupid amount of angles to cover, is beyond me. Like, in reality, if you bimble off by yourself down a sidestreet or an alley, and you get shot at... too bad, you're fucked. • AI occupying and dominating buildings - the current behaviour of standing around in streets is irritating. There's ample opportunity for cover, controlling angles and mitigating the risk of death. A section of enemy AI occupying a building would make for a crunchy, challenging and interesting objective. Do I conduct a platoon attack on it with my infantry? Do I get an anti-structure munition and flatten the building? What angles are the enemy covering e.g. machine gunner watching down the alleyway at the rear, marksman in the upper right window, rifles dominating rooms inside, etc. • AI changed to be avoiding danger, rather than killing the enemy - it irks me that the AI fights into danger, and to the death. Regardless of whether their character model portrays them as rag-tag militia, regular infantry, or a hardened special-forces unit, the AI is always angry as fuck and wants to kill regardless of their own survival. I'd rather see the AI change to be more considerate of its own safety, rather than determined to kill the enemy. It should make decisions like: -Should I take cover in a building and fight from there, rather than shoot at the enemy in the street? -Should I withdraw and find a way to flank the enemy? -If my enemy takes up position on that hill, how do I mitigate the damage that will do to me? -Should I find cover and conceal myself to call for help from friendlies? -Should I just run away? As far as buildings are concerned, here's a bit of an exaggerated example I made showing the generalised layout we have of buildings now, and what I'd like to see in the future. [img]http://i.imgur.com/2pgMQM8.png[/img] I put int the little icons to demonstrate different places that could be occupied. On top of this, put in furniture, the AI smartly falling back through the building as their enemy breaks in, then you've got yourself some hectic CQB. Smaller, more focused and interesting towns would interest me more than generic, sprawling towns using repetitive assets.
just cross your fingers that it'll be in arma 4 [editline]24th June 2015[/editline] arma 4: now with 200% more anti-vehicle bushes
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