there'll be some setup time to see the radios etc
[editline]26th June 2015[/editline]
[QUOTE=Whitefox08;48053070][sp] please set for saturday cuel ;-;[/sp][/QUOTE]
i will if not all slots are taken in a few hours
[editline]26th June 2015[/editline]
[QUOTE=Dominic0904;48054941]
How big is the mission? Will it take long to play?[/QUOTE]
i'm thinking 1-1.5h after the setup
[editline]26th June 2015[/editline]
[QUOTE=wheel_user;48052907]Alpha RAT, whatever that is.[/QUOTE]
rifleman+at(4)
I'll take Bravo AR
Only have 2.5 to 3 hours time (from 19 gmt), but should be enough
Anyone else noticed that having the TFAR and the ACRE plugin enabled in TS produces errors? Your profile will show that ACRE is active and TFAR pops up then and when.
you should not have them both enabled
[editline]26th June 2015[/editline]
they're both hook into the same api so it's not weird that it produces errors
[editline]26th June 2015[/editline]
also we're doing the mission on saturday instead
[editline]26th June 2015[/editline]
[QUOTE=Cuel;48055989]also we're doing the mission on saturday instead[/QUOTE]
gotta unclaim my slot then ;_;
[QUOTE=Cuel;48051198]
CO18 - Sacred Papa [/B](Summer Chernarus)
[/QUOTE]
Bravo AR.
Bravo ASST AR
Bravo Medic
[QUOTE=Thomo_UK;48047889]Drop down your draw distance[/QUOTE]
Damn, I don;t know how I didn't do this before. I dropped it all the way down and got a huge improvement. Multiplayer is still total shit, but from what I understand thats just the way it is
Mission makers set the draw distance. If you get a mission by someone who can play on draw distance 5000 then you are fucked either way.
[QUOTE=diwako;48059861]Mission makers set the draw distance. If you get a mission by someone who can play on draw distance 5000 then you are fucked either way.[/QUOTE]
So many things about the way this game handles its graphics are fucking weird.
[editline]26th June 2015[/editline]
or lazy
[QUOTE=BusterBluth;48059962]So many things about the way this game handles its graphics are fucking weird.
[editline]26th June 2015[/editline]
or lazy[/QUOTE]
Nah it's just a way to standardise draw distance for PVP. It's set via scripting or on the server side so actually it makes sense unless people set it too high.
[video=youtube;DkdIi9VDWP8]https://www.youtube.com/watch?v=DkdIi9VDWP8[/video]
Been working on making certain Arma 2 and Arma 1 Objects from AiATP compatible with Zeus.
Oh how I missed those.
Ok, server is running @ACRE2 now so you guys can try and connect
There's a misson on virtual reality with radios
TFAR is not allowed.
[editline]27th June 2015[/editline]
[B]APPEARENTLY I LINKED THE OLD ACRE THREAD[/B]
USE THIS
[url]http://forums.bistudio.com/showthread.php?191848-ACRE2-Stable-Release[/url]
We martians now
[video=youtube;DMf4INvPBRo]https://www.youtube.com/watch?v=DMf4INvPBRo[/video]
[video=youtube;KTc3PsW5ghQ]https://www.youtube.com/watch?v=KTc3PsW5ghQ[/video]
FPArma_discoveres_Acre2.mp4
[QUOTE=Falchion;48062999]Nah it's just a way to standardise draw distance for PVP. It's set via scripting or on the server side so actually it makes sense unless people set it too high.[/QUOTE]
Ah guess that makes sense. Just wish I could run it better
Damn, all the slots are full.
THIS IS IMPORTANT V
[QUOTE=Cuel;48064035]Ok, server is running @ACRE2 now so you guys can try and connect
There's a misson on virtual reality with radios
TFAR is not allowed.
[editline]27th June 2015[/editline]
[B]APPEARENTLY I LINKED THE OLD ACRE THREAD[/B]
USE THIS
[url]http://forums.bistudio.com/showthread.php?191848-ACRE2-Stable-Release[/url][/QUOTE]
PAY ATTENTION TO THIS ^
I knew I was had so I jumped out of the truck.
Small CO10 going on atm, we have 7 players.
[t]https://d.maxfile.ro/cqbthlhkxk.png[/t]
CO18 - Banter
[editline]27th June 2015[/editline]
Also some shots from the game soviet patrol that tinter was testing.
[t]https://d.maxfile.ro/jtagbtsbno.png[/t]
[t]https://d.maxfile.ro/lesgibtllc.png[/t]
Turns out after ARMA 3 fucked up on my end during the OP, Shadowplay stopped recording and I didn't notice till now. So I only have half the OP recorded. I'll put what I did get together though I didn't get us taking the last two towns where we blew up the caches.
The issue was that ARMA decided to minimise itself to my desktop and wouldn't let me maximise it again. I could hear everyone on TS and the in-game sounds but couldn't get back in.
So I was working on a quality mission for tonight, but I was busy playing video games, so I threw something together in a day.
Would anyone be interested in a campaign where we're insurgents trying to topple a government?
CO32 - OP Swallow Dust
A platoon of Soviet soldiers preemptively assault a large force of Mujahideen.
It won't be amazing, but possibly fun.
[url]http://steamcommunity.com/groups/FPARMA#events/125321479856425373[/url]
Ingame start time: 5:45
Map: PR FATA
Respawn: No respawn
Actual - Mike
Actual Medic -
Anna Squad Leader - Toad
Anna Medic -
Anna Machinegunner -
Anna Rifleman -
Anna Rifleman -
Anna Team Leader - Cuel
Anna Sniper - Raven
Anna Machinegunner -
Anna Anti-tank RPG7 -
Anna Rifleman -
Boris Squad Leader -
Boris Medic -
Boris Machinegunner -
Boris Rifleman -
Boris Rifleman -
Boris Team Leader -
Boris Sniper - Jonathan
Boris Machinegunner -
Boris Anti-tank RPG7 -
Boris Rifleman -
Vasily Squad Leader - Tomoe
Vasily Medic - Kaukassus
Vasily Machinegunner - H4b4sch
Vasily Rifleman - Orwell
Vasily Rifleman -
Vasily Team Leader -
Vasily Sniper - Mallow
Vasily Machinegunner - Zezibesh
Vasily Anti-tank RPG7 -
Vasily Rifleman - Tinter
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