• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
becuase convoys
Ok let's drive behind another vehicle without crashing into it. Nice job Holt, just what was not supposed to happen.
[video=youtube;f0X2ytlx43Y]http://www.youtube.com/watch?v=f0X2ytlx43Y[/video]
Can't stop the Holt.
[QUOTE=Tinter;48077828]You're welcome, it also made me realize a thing or two about making missions. Mostly that lots of ai isn't necessarily challenging. We killed about 117 units, yet the mission took less than an hour, due to the AO being so small. Also this map was just released. [url]http://forums.bistudio.com/showthread.php?192994-WIP-VT5-Valtatie-5-release-v-0-1-Finnish-terrain-for-A3[/url] It actually looks kind of interesting, fairly small map, but with forests and occasional open fields. [editline]29th June 2015[/editline] Also due to it being made up of real data, it has lots of small natural dips and bumps.[/QUOTE] oh nice, VT5. I would've expected someone to make VT13 or E18 first, though. Anyway, looks pretty nifty. Also, it definitely isn't real data, because real geodata of Finland is fairly inaccurate outside the military's ground radar maps, which aren't available to public as far as I'm aware. MML's maps are pretty decent, but wouldn't have microterrain. [editline]30th June 2015[/editline] [QUOTE=Dr.Fragg;48087152][video=youtube;f0X2ytlx43Y]http://www.youtube.com/watch?v=f0X2ytlx43Y[/video][/QUOTE] reminder that holt killed an innocent finn with his reckless driving [thumb]http://home.tamk.fi/~e4jsalon/rip.PNG[/thumb]
wasn't the first and won't be the last he's not to be trusted
Well, thankfully he's on a boat right now so he can't harm anyone
Oh no not the fish!
Well, maybe
Also on the topic of maps. [url]http://www.armaholic.com/page.php?id=13982[/url] This one is pretty good, a nice desert that isn't just flat, but with mountains and hills masking the sight lines and interesting cities. Not too many trees but there is an area with more trees if wanted.
[url]https://www.reddit.com/r/arma/comments/3bne3l/stresstest_multiplayer_100_players_battleroyale/[/url] need players, no mods needed
[QUOTE=Cuel;48087009]becuase convoys[/QUOTE] i blame desyncs
Does anyone know where I can get some Sci-fi mods for Arma II? I recently started playing it and want to make some missions.
[t]http://images.akamai.steamusercontent.com/ugc/448455237893874435/DFEB66350EC78D7B6C56675A072382B28BF1FDE5/[/t] Osama Blyat Laden.
[t]http://i.imgur.com/2hvvs8l.jpg[/t] ...
[t]http://images.akamai.steamusercontent.com/ugc/448455237893831737/C45BC4DF242575441F19C98AA5BF4F2591277857/[/t] [I]It's on blyat.[/I] [t]http://images.akamai.steamusercontent.com/ugc/448455237893857865/54E9E378FDD1B0149DCBC1BCEDD792183697EBCE/[/t] [I]It's still on blyat.[/I]
blyatking
So the Covenant mod is really starting to make huge gains: [IMG]http://img15.hostingpics.net/pics/178956Fingers.png[/IMG] [QUOTE]I am now able to tell you exactly the contents of this first release : -Plasma Rifle -Plasma Pistol -Energy Sword -Fuel Rodd Cannon -Ghost -Elite with minor armor No CSAT Retexture so, but directly Elites. The First Release come probably in July, It's very likely but you never can tell what can arrive in the life of everything in daytime. The contents will not move for this first release, no addition at the last minute. I think of redoing Ghost later according to the ingame render of this one. However, even if it will not be magnificent quality you will have all the same the opportunity to play with and to accustom you to manipulate him. The next major addition will be the dropship Spirit. Now that you are informed, you just have to be patient. [/QUOTE] Source: [url]http://forums.bistudio.com/showthread.php?190585-WIP-Halo-Covenant/page27[/url] Also Imperial Assault will be releasing the Scout Trooper pack on July 4: [QUOTE]The video is up on youtube. It uploaded overnight. See here We had a slight hickup in the setup of the stream which meant we lost the original recording. Thankfully Kiory decided to do his own stream so we've used his video and ive spliced it together with the intro I did and date announcement outro. Thanks again to everyone who watched. Apologies if I wasnt very engaging in the Q & A. I couldn't really talk due to the time zone. It was round 1am by the time the Q & A started. Anyway, im sure we'll get better at it. In terms of whats next. We're working on ironing out a few issues this week in preparation for release next weekend. After that we'll take a short break before firing up on package 2. So again, package 1 is coming this saturday. The 4th July 2015. Cheers Pomi[/QUOTE] Source: [url]http://forums.bistudio.com/showthread.php?190840-Star-Wars-Imperial-Assault-Upcoming-Star-Wars-Mod&p=2959244&viewfull=1#post2959244[/url]
lets have a tvt with the star wars + halo + star trek mod [B][I]Plot Twist neither team realizes the island is infested with dinosaurs and they must work together to escape[/I][/B] [B][I]Coming to a server near you.....[/I][/B] [B][I]Universal Collision[/I][/B]
[QUOTE=Michael haxz;48092122]lets have a tvt with the star wars + halo + star trek mod [B][I]Plot Twist neither team realizes the island is infested with dinosaurs and they must work together to escape[/I][/B] [B][I]Coming to a server near you.....[/I][/B] [B][I]Universal Collision[/I][/B][/QUOTE] "b-b-but muh milsim"
[QUOTE=Michael haxz;48092122]lets have a tvt with the star wars + halo + star trek mod [B][I]Plot Twist neither team realizes the island is infested with dinosaurs and they must work together to escape[/I][/B] [B][I]Coming to a server near you.....[/I][/B] [B][I]Universal Collision[/I][/B][/QUOTE] This does sound interesting but it also sounds like a recipe for a mod conflict
[QUOTE=Mallow234;48092535]This does sound interesting but it also sounds like a recipe for a mod conflict[/QUOTE] Tomorrow in any one of those mod's bugtrackers- [QUOTE] Report #347244 Platform:Stable Category: Vehicle/Weapons Priority: High Status: Unassigned Bug details: Vehicle/weapon Damage/penetration not working correctly when fired at with RHS RPG7 with ACE3 Enabled Steps to recreate: Install *laundry list of mods* Put *weapon\vehicle* in editor Fire/Fire at. Comments: OP-It's been 4 weeks and still no fix? WHAT THE FUCK GUYS Rando1- Devs Suck cock. Slack fuckers cannot even into so far as to have been. Rando2- You do realise that laundry list of requirements is causing outlier behaviour that in no way could be predicted, right? OP-Here we go, the *insert dev* defense force, here to deepthroat the devs [/QUOTE] Somewhere in the world, one of the devs reads that, and cringes so hard that he becomes a space time anomaly in the shape of cringe.
CO38 - Operation Karavan-156 [t]https://d.maxfile.ro/hqzohzboct.png [/t] A platoon of Soviet soldiers search and destroy Mujahideen assets. [url]http://steamcommunity.com/groups/FPARMA#events/125322117052747268[/url] Ingame start time: 8:00 Map: PR FATA Respawn: Checkpoint [B]Platoon Commander[/B] Actual - Tomoe Actual Medic - [B]Anna[/B] Squad Leader - Nicolai Medic - Machinegunner - wheel_user Rifleman - Engineer - Team Leader - Rifleman - Machinegunner - Anti-tank (RPG-7) - Rifleman - [B]Boris[/B] Squad Leader - Moffe Medic - Machinegunner - Rifleman - Rifleman - Team Leader - Sniper - Machinegunner - Anti-tank (RPG-7) - Rifleman - [B]Vasily[/B] Squad Leader - SFAriel Medic - Kaukassus Machinegunner - H4b4sch Rifleman - H4ngman Engineer - Demonic Team Leader - Redgord Rifleman - SFGeri Machinegunner - Zezibesh Anti-tank (RPG-7) - Tinter Rifleman - Axon [B]156 (BMP-1)[/B] Commander - Mallow Gunner - Mike Driver - [B]172 (BTR-70)[/B] Commander - Cuel Gunner - Fartparty Driver - Toad
156 commander
vasily mg
Vasily Medic
Vasily Engineer. Let's blow some shit up!
BMP-1 Gunner
Vasily MG
156 Driver
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