• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
[url]https://www.dropbox.com/s/97nfan7rotewvg7/FP_Uniforms.pbo?dl=0[/url] New version including: New uniforms - OD, Black, Khaki, Ranger Green, Grey, KLMK, Berezka Altered textures - M05 and CADPAT TW New vests - Dark Coyote Tan, Khaki, Ranger Green, Black
How come your uniforms have dependencies on mine, Mallow? Just curious if you need something from me to make it standalone or something. Also Cuel I still need to send you the rest of the uniforms and shit, I've pretty much given up on making uniforms for A3 for now but I might come back to it.
[QUOTE=venom;48134864]How come your uniforms have dependencies on mine, Mallow? Just curious if you need something from me to make it standalone or something.[/QUOTE] I've just been inheriting from your stuff as it works, although I could probably just switch to the regular indep uniform (tldr I'm lazy)
[QUOTE=PrusseLusken;48133820]How can people not playing with the FP modpack get the uniforms? n___n rather not download 20 gigs only to pick out the uniforms[/QUOTE] a3s just downloads from an ftp [url]ftp://cdn.prfn.se/arma[/url] or direct link [url]ftp://cdn.prfn.se/arma/@FP_0/addons/fp_uniforms.pbo[/url] [QUOTE=venom;48134864] Also Cuel I still need to send you the rest of the uniforms and shit, I've pretty much given up on making uniforms for A3 for now but I might come back to it.[/QUOTE] if they're work sure why not
[QUOTE=Cuel;48134917]if they're work sure why not[/QUOTE] yeah they do, they just lack the inventory icons at the moment
[QUOTE=Mallow234;48134514][t]http://i.imgur.com/1PxYC8k.jpg[/t] IDF forces move into the Kavala Strip to convince Cuel to add IDF items to the FP uniforms pack[/QUOTE] oy fucking vey [IMG]https://practicingresurrection.files.wordpress.com/2011/11/palestinian-kid-throwing-rock-at-israeli-tank.jpg[/IMG]
[QUOTE=Mallow234;48129319][t]http://i.imgur.com/n8wBOyR.png[/t] Update coming to the FP Uniforms pack: - Added some solid colours: Olive Drab, Ranger Green, Grey, Black, and Khaki - Added M88 uniforms in Berezka and KLMK - Israeli Mitznefets (maybe, if I can convince cuel to add them) - Redid CADPAT TW and M05 camos to look not-awful - Will add green flagless plate carriers - Redid naming conventions so everything makes sense Anyone want me to add anything apart from demonic's colourful camo, [B]which is coming?[/B][/QUOTE] Me in the next OP if that camo is involved: [video=youtube;efgIm9YPZvE]https://www.youtube.com/watch?v=efgIm9YPZvE[/video]
[QUOTE=Thomo_UK;48129167][url]http://feedback.arma3.com/view.php?id=24687[/url] I know people don't use vanilla weapons but in a general sense I would like BIS to fix the hand clipping on a decent default weapon seriously bugs me now I noticed it.[/QUOTE] Woo it got assigned :D
[QUOTE=Thomo_UK;48139922]Woo it got assigned :D[/QUOTE] Don't get your hopes up. My issue has been assigned for more than 4 months now, and not a single status update has happened. [editline]7th July 2015[/editline] Adam pls
[url]http://dev.arma3.com/post/sitrep-00113[/url] [quote] We have tweaked the collision durability of most vehicles to make the gameplay smoother, yet still believable. Gone should be the infamous flat wheels after riding through a wobbly fence at low speeds, but hitting something hard should still cause some real damage to the car. Our precious Offroads may now even wander off the road without fears of being disabled when driven with some caution." [/quote] Holy shit
BASED BOHEMIA INTERACTIVE
I hope one day that they'll model how much it actually sucks to go offroad esp in a forest in any vehicle. Also forests thick enough to be completely impassable with nearly every vehicle with a minefield of rocks and stumps that may break the floor or bend the chassis of a lightly armored vehicle if it grinds on top of one.
[t]http://i.imgur.com/4RMuWCu.png[/t] It looks about as bad as I imagined
Ali G camo boyyy
[QUOTE=Mallow234;48142490][t]http://i.imgur.com/4RMuWCu.png[/t] It looks about as bad as I imagined[/QUOTE] Wicked bruv. I'd like this as my personal camo for every mission from now on.
[QUOTE=Dominic0904;48144286]Wicked bruv. I'd like this as my [B]personal camo[/B] for every mission from now on.[/QUOTE] Personal camo, eh? I think I gave one of you guys in the TS chatrooms the camo to try and recreate these dudes: [T]https://dl.dropboxusercontent.com/u/166582232/PGAC_test_pose2.jpg[/T] I wonder how that's going.
[QUOTE=Mallow234;48142490][t]http://i.imgur.com/4RMuWCu.png[/t] It looks about as bad as I imagined[/QUOTE] dude looks like he's lookin to catch some waves brah [video=youtube;o5sZEtDOaOY]https://www.youtube.com/watch?v=o5sZEtDOaOY[/video]
Vehicles on Dev can no longer be killed by small arms and need shells or explosives to actually explode now Much like it said in the sitrep, thank fuck I can use a car for cover now
[QUOTE=Thomo_UK;48147690]Vehicles on Dev can no longer be killed by small arms and need shells or explosives to actually explode now Much like it said in the sitrep, thank fuck I can use a car for cover now[/QUOTE] please tell me this is coming to stable soon. PLEEEASE
how can i switch from basic and advance medical system?
[QUOTE=toadie2k4;48147728]please tell me this is coming to stable soon. PLEEEASE[/QUOTE] Next update soon apparently
[QUOTE='KING]THT[WRATH;48147829']how can i switch from basic and advance medical system?[/QUOTE] You usually define it as a Mission Module. Info about the mission modules can be found here: [url]https://github.com/acemod/ACE3/blob/master/documentation/missionmaker/modules.md[/url] The alternative is for the Server to Force certain Settings trough the use of the ace_server.pbo and a custom userconfig. Info about the use of a custom userconfig can be found here: [url]https://github.com/acemod/ACE3/blob/master/documentation/framework/settings.md[/url] There is no official way for the client to globally configure things like ACE Medical Settings yet. But the ace_server.pbo can also be loaded from the client and with it you can set which ACE Settings you want, but keep in mind that this PBO file is not signed and will kick you out of Servers running ACE, as it's not really intended to be used on the client.
[media]https://www.youtube.com/watch?v=x9g8nw9RKSQ[/media] !!shit bitrate warning!!
[QUOTE=Zezibesh;48149216][media]https://www.youtube.com/watch?v=x9g8nw9RKSQ[/media] !!shit bitrate warning!![/QUOTE] [t]https://dl.dropboxusercontent.com/u/251301/ShareXmod/2015-07/08_200305.png[/t] you fool now you've revealed the secret of the watch collector club to everyone
nice photoshop
8/10. Needs more Cheeki breeki. I'm curious....when you guys play those 70's-80's scenarios, per squad, is everyone equipped with a radio or only one guy has a radio?
everyone is equipped usually, it would be a nightmare otherwise
unless i've made the mission, in which you can bet your ass only leadership gets radios
Here's my video, more highlights then full length OP video. [video]https://youtu.be/fSe0BxmxFUE[/video]
[t]https://d.maxfile.ro/dnxbefwcne.png[/t]
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