Looks like I work every sunday. Makes me sad. I work until an hour after the mission starts, hopefully I can join then.
[QUOTE=cyberwarrior;48367215]IIRC it was designed for a 3:1-ish ratio. But, it could vary all the way up to 2:1 depending on playercount, asset restrictions, and per match rules.[/QUOTE]
-snip, it's actually alive-
[QUOTE=Mallow234;48369382]Hey, what happened to the actionbutton mod? It was pretty neat but it appears to be dead[/QUOTE]
ACE 3.2 allows to open doors and such from the ACE interation menu
but you still need the scroll wheel to get in cars and such so yeah
action button plz
"Action Button, the greatest button of them all!"
[sp]Action Man reference for you scrubz[/sp]
Still using the action button mod, works just fine, except it's a little janky at lower fps.
I think I'll reserve a slot as a settler, I suppose
Guys, there may be a problem with the server.
It seems that anything not pre-loaded on a map doesn't render properly when you enter an air vehicle.
Here I'll use a Ghosthawk, as well as a small base, to demostrate the glitch:
[T]http://images.akamai.steamusercontent.com/ugc/702911793098408316/5BDE907CAE7DFF85E5BA76B7F231878BF36714AB/[/T][T]http://images.akamai.steamusercontent.com/ugc/702911793098408458/9B8E4F57F520541DC2431AF132CAB999C1C65A25/[/T]
Once I enter the vehicle... this happens:
[T]http://images.akamai.steamusercontent.com/ugc/702911793098408562/1A016661A53D58D59C01D5826306CB6B970C7C01/[/T]
However, the interior pops back up once I get off the ground, but the base does not pop up as a result:
[T]http://images.akamai.steamusercontent.com/ugc/702911793098408660/996B0B7BA0FDBA43764A2E7045525955866A7A3A/[/T]
Strangely this does not affect ground vehicles:
[T]http://images.akamai.steamusercontent.com/ugc/702911793098429792/C2BE6D1E37380C845F96E255D84169485A0D2792/[/T]
[QUOTE=CSLeader;48375556]
Once I enter the vehicle... this happens:
[T]http://images.akamai.steamusercontent.com/ugc/702911793098408562/1A016661A53D58D59C01D5826306CB6B970C7C01/[/T]
[/QUOTE]
Could be a bug with optimization so that pilots dont get frame issues due to object rendering. That would be my guess, but I'm not sure how educated of a guess that is.
:mystery:
Graphical settings maybe?
Does it happen on single player or only on multiplayer?
[B]ATTENTION ALL REAL AMERICANS, PROFAN IS SETTING UP A MIRROR FOR THE FTP IN NEW YORK. PLEASE SEND ALL YOUR HARD EARNED AMERICAN MONEY TO HIM INSTEAD OF GOING TO THE DRIVE THRU.
[/B]
DETAILS TO FOLLOW SOON.
[editline]6th August 2015[/editline]
Please clap your hands together and say " thanks based profan-kun".
profan is a real american
fights for the rights of every man
[editline]6th August 2015[/editline]
[QUOTE=Whitefox08;48387986][B]ATTENTION ALL REAL AMERICANS, PROFAN IS SETTING UP A MIRROR FOR THE FTP IN NEW YORK. PLEASE SEND ALL YOUR HARD EARNED AMERICAN MONEY TO HIM INSTEAD OF GOING TO THE DRIVE THRU.
[/B]
DETAILS TO FOLLOW SOON.
[editline]6th August 2015[/editline]
Please clap your hands together and say " thanks based profan-kun".[/QUOTE]
[QUOTE=Whitefox08;48387986][B]ATTENTION ALL REAL AMERICANS, PROFAN IS SETTING UP A MIRROR FOR THE FTP IN NEW YORK. PLEASE SEND ALL YOUR HARD EARNED AMERICAN MONEY TO HIM INSTEAD OF GOING TO THE DRIVE THRU.
[/B]
DETAILS TO FOLLOW SOON.
[editline]6th August 2015[/editline]
Please clap your hands together and say " thanks based profan-kun".[/QUOTE]
Thank you based profan kun
but will it still be full of addons we never fucking use?
[QUOTE=Taggart;48389041]but will it still be full of addons we never fucking use?[/QUOTE]
Vanilla for life to be honest.
[QUOTE=Taggart;48389041]but will it still be full of addons we never fucking use?[/QUOTE]
Full of addons that we use sometimes
And also it needs optimisation
First part up.
[video=youtube;3AoZRe1wocY]https://www.youtube.com/watch?v=3AoZRe1wocY&feature=youtu.be[/video]
[editline]6th August 2015[/editline]
Also thanks for raping the quality again YouTube. The fuck.
Also at 2:43 you can see the shadows on that building being messed up. Anyone else get this?
[QUOTE=Dominic0904;48389855]Also at 2:43 you can see the shadows on that building being messed up. Anyone else get this?[/QUOTE]
I didn't but I have before in another part of the same map.
TBH most of the repo's size comes from maps and unless we want all missions to be Altis 24/7 there's no way around that. RHS is the only other substantially large addon and we use that all the time.
[QUOTE=PrusseLusken;48389787]vanilla arma 3 is the fucking most boring thing ever[/QUOTE]
I'm really torn on the Vanilla Content and Setting.
The setting of Vanilla Arma 3 is interesting, but I can't really play it too much, or else it gets boring very quickly.
The Weapons and vehicles have a really great feel to them and work without a problem.
Sadly, the content of Vanilla is a bit lacking. The fact that most vehicles are just reskins for the different factions doesen't help.
[QUOTE=IrishBandit;48390070]TBH most of the repo's size comes from maps and unless we want all missions to be Altis 24/7 there's no way around that. RHS is the only other substantially large addon and we use that all the time.[/QUOTE]
It's mostly maps, but cleaning up in the Vehicle/Weapon section would also help.
My suggestion would be this:
* Remove Thirsk
* Remove Capraia
* Remove Every CUP Weapon, where a better replacement from other addons is available (AK's, M4's, RPG's)
* Remove Stryker Pack
* Remove CUP Attachments
Also AiATP will be replaced with CUPTP once that comes out, which should be coming out soon.
I don't know if CUPTP will be smaller or larger, but it will fix/improve a shitload of stuff that is broken with AiATP.
Yea the CUP content is of questionable quality and HLC and RHS have better versions. I like the Strykers but RHS probably already has an equivalent vehicle.
[QUOTE=IrishBandit;48390272]Yea the CUP content is of questionable quality and HLC and RHS have better versions. I like the Strykers but RHS probably already has an equivalent vehicle.[/QUOTE]
RHS doesn't have an equivalent, but the strykers are buggy and really ugly, so there's really no reason to keep them
IMO the Strykers look fine, but they are configured horribly wrong.
When you shoot at them, Sand and Dirt comes out of them.
The M1134 ATGM uses the Titan's instead of TOW's, which really doesen't feel right for me.
They seem to drive and shoot fine, the only ugly part is the low-res clutter ontop. They have major problems with hills but I was under the impression the real stryker has issues with hills.
CUP weapons are unnecessary because between Toadie, RHS and RobertHammer the basics and then some are covered.
[QUOTE=kaukassus;48390182]I'm really torn on the Vanilla Content and Setting.
The setting of Vanilla Arma 3 is interesting, but I can't really play it too much, or else it gets boring very quickly.
The Weapons and vehicles have a really great feel to them and work without a problem.
Sadly, the content of Vanilla is a bit lacking. The fact that most vehicles are just reskins for the different factions doesen't help.
It's mostly maps, but cleaning up in the Vehicle/Weapon section would also help.
My suggestion would be this:
* Remove Thirsk
* Remove Capraia
* Remove Every CUP Weapon, where a better replacement from other addons is available (AK's, M4's, RPG's)
* Remove Stryker Pack
* Remove CUP Attachments
Also AiATP will be replaced with CUPTP once that comes out, which should be coming out soon.
I don't know if CUPTP will be smaller or larger, but it will fix/improve a shitload of stuff that is broken with AiATP.[/QUOTE]
Quality over quantity always in my book, Toadie & CO really set the standard for weapons,
I wish toadie would make an RPG-7, we need a proper guerrilla at weapon.
i don't think he needs to, i think the RPG in RHS is perfect
[editline]6th August 2015[/editline]
but if he did some other russian AT like the M47 Dragon or something, that'd be nifty
How to fix the modpack;
-Remove everything
-Add whatever radio bullshit we use now
-Add CBA
-Add Toadie's weapons
-Add maps we ACTUALLY USE
-Add extra shit we ACTUALLY USE
bam fixed
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