• ARMA Series (I, II, III) - v. Update Your Repo
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[QUOTE=Whitefox08;48387986][B]ATTENTION ALL REAL AMERICANS, PROFAN IS SETTING UP A MIRROR FOR THE FTP IN NEW YORK. PLEASE SEND ALL YOUR HARD EARNED AMERICAN MONEY TO HIM INSTEAD OF GOING TO THE DRIVE THRU. [/B] DETAILS TO FOLLOW SOON. [editline]6th August 2015[/editline] Please clap your hands together and say " thanks based profan-kun".[/QUOTE] it seems to be working for whitefox now, so tis just a matter of time, then all 'muricans will have a less shit mirror to download from! noone needs to change anything, if american uses cdn.prfn.se, it resolves to american mirror, if anyone else does, it resolves to the german one, now hopefully it isn't shit :v: but yeah americans, do report back on if it's shit or not in due time, (and do we have any people in south america?)
oicani is brazilian but he hasn't played with us in a while [editline]6th August 2015[/editline] also, this modpack conversation is nice and all but just remember, every time the mod pack is changed, all of our missions are fucked and we start again from square one
[QUOTE=inebriaticxp;48391819]oicani is brazilian but he hasn't played with us in a while [editline]6th August 2015[/editline] also, this modpack conversation is nice and all but just remember, every time the mod pack is changed, all of our missions are fucked and we start again from square one[/QUOTE] Do we ever reuse missions, apart from small TVT ones?
no, but that's what i'm talking about we haven't even played a TVT since our last modpack change, because they're all gone and nobody's making any
[QUOTE=inebriaticxp;48391671]i don't think he needs to, i think the RPG in RHS is perfect [editline]6th August 2015[/editline] but if he did some other russian AT like the M47 Dragon or something, that'd be nifty[/QUOTE] russian AT like the M47 Dragon??? what [editline]6th August 2015[/editline] [QUOTE=inebriaticxp;48392150]no, but that's what i'm talking about we haven't even played a TVT since our last modpack change, because they're all gone and nobody's making any[/QUOTE] yeah we totes need to do a TvT
[QUOTE=Taggart;48391703]How to fix the modpack; -Remove everything -Add whatever radio bullshit we use now -Add CBA -Add Toadie's weapons -Add maps we ACTUALLY USE -Add extra shit we ACTUALLY USE bam fixed[/QUOTE] Personally I'd vote for * ACE * TFAR * Toadie's Guns * RHS * AiATP / CUPTP * Handpicked Uniforms and vests. 1-2 Variations per nationality, Avoiding Nationalities already covered by Vanilla and RHS (FP_Uniforms). * ASDG_JR * CBA_A3 * (Optional) ST Addons Also improving on that: * FP_Factions. An addon that adds pre-configured loadouts for various nationalities that were popular in previous OP's, to have standardized loadouts for the most common nationalities we use and are also Zeus compatible, which is really important. I did give Mallow an example config on how to do this.
[QUOTE=inebriaticxp;48391671]but if he did some other russian AT like the [B][I]M47 Dragon[/I][/B] or something, that'd be nifty[/QUOTE] The dragon is american. Also if peps do work on more Russian AT, a man portable Falanga, Malyutka, Fagot, or Konkur would be pretty kick ass.
The big thing that needs to go is the useless weapons such as CUP. 7 different versions of a M-16A4 aren't needed for example. The next big thing I think would be removing a large number of the uniform mods and running one universal one such as kilochs Multi-National Pack which more than does the job[URL="http://www.armaholic.com/page.php?id=26666"]http://www.armaholic.com/page.php?id=26666[/URL]
Prepare your Anii for a wall of text First of all, as people have said, most of the weight of the modpack comes from the terrain pack and RHS. RHS can't easily be optimised, because of the nature of the PBOs. AiA is outdated anyways, and as CUP terrains is coming out sometime in the next year, we'll probably be moving over to that. CUP terrains has an interesting (or should have, depending on the results of a poll) structure, consisting of an asset core pack (containing all the models for buildings and objects and such) which is meant to be considerably slimmed down from AiATP, and also has the maps as separate files, so we can get rid of AiA maps we never use, like Porto or Desert. This is entirely depending on CUP actually getting that modular structure though However, there is some dead weight added by our actual *content*. LOP's pack is essential as it actually gives us AI, so can't really be touched (more on AI packs later). Toadie's packs are excellent quality, and R3F's weapons have been customised to us. The ARs are kind of eh, I'd like to replace RH's pack as RHS and Toadie's ARs are good quality but don't cover nearly enough bases. TFAR and ACE are essential, so we can't touch those. FP_Uniforms and Niko's uniforms are also important, as they actually give us some variety as to who we're fighting as. RH pistols and attachments, we can keep. The civilian pack is useful as well. Aaaaaand now onto the bad stuff. The Static weapons pack we have is outdated and archaic, but it's our only source of decent static weapons. The Stryker pack was recently added, but we didn't adequately check it out, and it's badly configured, so it most likely needs to go. Aaaaaand now onto the BIG one. CUP has some assets that we use, like the SCARs & Mk.48s, but most of everything in there is duped and low quality. The M4s were only kept in because of the attachments pack, and the attachments pack has now been made defunct by RH attachments, so there is no reason to keep it around. Thankfully, CUP is quite modular, so we can remove the assets we don't use (like the XM-8s and dragunovs). This would require some research as to what would need to go, but it's possible to do it. However, there is one problem in the form of CUP attachments - it has some good assets, like Czech sights and other stuff, but most of it is duped. Thankfully, FPArma itself has a solution! As config editing is now a thing between myself, Tinter and Kaukassus, we can strip out all the content we don't need from CUP attachments and keep the stuff we do want. However, CUP is getting updated fairly soon, so it's going to be a pain in the ass to do it again. Plus, we also have lives, so it might take some time. Additionally, on the idea of FP_Factions, I'd like that to be a thing, but I need to get around to it. (it might come eventually maybe) Again additionally, whilst I may be a mod, Cuel is still the number uno cheese around here, and he has total control over the repo. So, if we want to make these changes, then he'll have to agree to it. Additionally, it might be maybe possible (?) to fix, strip down or improve the statics pack, but I wouldn't hold my breath for the stryker pack. [editline]6th August 2015[/editline] Also KMP is kinda bad, the reskins don't look all that good and they use the blufor uniforms which look awful [editline]6th August 2015[/editline] I also get the feeling that people could be way more creative with their player factions, myself included, nothing wrong with the Federal Republic of Albarn invading Belka or something
[QUOTE=inebriaticxp;48391671]i don't think he needs to, i think the RPG in RHS is perfect [editline]6th August 2015[/editline] but if he did some other russian AT like the M47 Dragon or something, that'd be nifty[/QUOTE] The RPG in RHS is absolutely horrid because of the nonsensical decision to slow the reload animation down to slow motion.
[QUOTE=Mallow234;48393605] Additionally, it might be maybe possible (?) to fix, strip down or improve the statics pack, but I wouldn't hold my breath for the stryker pack. [/QUOTE] I can certainly fix the Guns on the Static Pack (To the extend permitted by config editing). I can also make versions for both Vanilla damage model and the RHS Special snowflake Damage model. For example, the TOW is pretty much useless against RHS Vehicles (And in some cases, Vanilla aswell). I can't fix the falling over tho, as this is a modelling issue. Just throw some issues at me regarding the static pack, and I'll see what I can do.
actually CUP weapons is not modular, that was never the authors intention and will never be, stated by themselves. it's better than a single pbo but yeah. the pbos might have cross-dependencies and they might not, we've removed some and are sort of lucky that it worked. we can remove some more, see how it works and maybe even patch some of the dependencies. or remove it completely. keep in mind that the weapons are around 10-20mb each so we'd have to remove a lot to get any actual size difference we've discussed removing thirsk before but did not because 1) everyone already have it 2) it's 300mb 3) it's the only map with a winter version MSKE is 1gb, FATA is 0.5gb and then that other taki-map (projeta-3-10 which is not its actual name) is around 0.4gb We play on FATA quite often, MSKE -- not so much. removing MSKE and Thirsk along with some or all CUP weapons and the stryker pack would yield maybe 2gb difference the real size comes from AiATP (~8gb?) which i don't think anyone wants removed. and it's not modular and after that we have RHS which have clearly stated that they will never support ACE, is quite broken and also huge. but i don't think people want it gone anyway. rds static is 100mb so that's nothing, but some fixes would be nice.
TBH, I don't mind the Size of the modpack. I only need to DL it once and then I have everything. The size of the modpack also doesen't influence the performance of arma (I just tried Vanilla Arma vs FPModpack + another 20gb of mods, and framerate is the same), and the amount of weapons and such is only annoying in Arsenal which is something that is not used in OPs anyway.
Our modpack is 19,5GB right now, to break that down: 8,5GB of All in arma terrain pack (CUP terrains will be the same size, unless you remove maps like Desert, but that's just a few MBs in itself, with the assets making the most out of the size of the pack). 4,34GB misc mods (@FP_0). 4,11GB RHS. 2,33GB maps. 0,22GB everything else, you won't trim any fat from here. The first place I'd probably trim anything is the maps. Thirsk is never played anymore and it's not very versatile as far as maps go. That's 300mb, only a bit in the scale of the rest of our modpack. It seems that MSKE isn't as popular as it was expected to be at first, probably due to the lack of diverse terrain when we first got it, where as we now have a few more maps to fill our list. That's 1GB we could remove, MSKE isn't even that high quality being a mix of A1 maps, and a main feature, the fact that it's several maps joined together with sea in between them, isn't something we're likely to take advantage of, seeing as that'd be quite a big operation and we don't do ops that big. We have FATA which is popular and Capraia which is in my opinion quite small, but it has seen use so it's harder to argue it away. Then there is FSF Al-Rayak, the quality isn't that good, but it seems that the terrain is quite unique along with the scale of cities which makes it a fairly unique map and worth keeping. I'll be the first to admit it's quite ugly along with it's bumpy roads, but the actual use we're getting out of it is quite a lot, despite the flaws. So I'd only agree for the removal of Thirsk and MSKE. MSKE is an interesting map, but it just doesn't seem like the kind of map we need, and while Thirsk is unique in that it is a snow map, but it's not really getting any use. I believe there are other snow maps we could look to as well if we really want one. As far as vehicles go, there is not much overlap on that area and most of the vehicles are nice to have for the sake of variety. The only vehicles that I know of with flaws are the static weapons, particularly the SPG-9 which will kick you back to the mission select the first time you launch your mission, if you have it placed down. I guess the Stryker pack isn't well accepted, I haven't looked too much into it though, the cursory glance I did take at it made it seem nice despite the A2 quality. Then there's weapons. I personally dislike many RHS small arms. The sounds feel weak, the animations look odd in many cases and there's of course incompatibilities with magazines. I wouldn't weep if we could remove them or at least hide them from clogging up Arsenal. Although this is a very personal opinion of mine, and I gather not everyone agrees entirely. I should mention that LOP has their own few Arma 2 ports. They're for the most part useless due to magazine incompatibilities and just bad for player use. It'd be nice if we could remove them. Even if I do prefer the LOP SVD the most as far as firing sound goes. I'm for the most part okay with RH M4/M16s, although they could use toadie's reloads, different firing sounds and the camo variants look so out of place the won't ever really be worth using unless some major overhaul comes along. Toadie's guns are all great, although his earlier ones were of lower quality, making them unattractive. Now, we have CUP. At it's release it was pretty far behind what was even in the modpack back then and right now it's just mostly a broken mess. It needs an update, but until then, getting rid of it will mean just having to sort through it again, which I'm not sure Cuel is up to. Not to mention some of the guns are still usable and not broken. Those weapons are a good variety of weapons not commonly found in other packs. Until it gets an update it's gonna end up being kind of wasted effort once it does get updated, unless we just want to stay away from it altogether. The CUP attachments and M16s can go now though. They go a long way back to when we were still using R3F. After we got rid of R3F, we lost most of our attachment variety and CUP released so we got it along with the attachments. We still had M4s in the pack back then, but it turns out that CUP isn't made to be entirely modular, the .PBOs are only set up for the workflow. As in, the CUP attachments relied on textures found in the M4 .pbo and we needed those if we didn't want to break a fair few of those attachments. These attachments are mostly redundant now that we has RH accessories though. A few are unique and interesting, but it isn't worth keeping CUP attachments and M4s for, unless someone can and wants to sort it out. So just weighing in my opinion here and giving some info. I wouldn't really say that there's that much to be done in the way of reducing the size of the modpack without also removing a lot of useful content. Still, a GB is an offer worth taking up. While we could remove Thirsk, MSKE and parts of cup, the actual size difference would add up to 1,38GB for the maps and 142MB for the .PBOs I mentioned, I guess a bit more if you removed more stuff. For the record, the entirety of CUP in our configuration is only 770MB. TL;DR: Removing the stuff I don't like would and keeping the stuff that I do like wouldn't free up much space in the overall sense of the modpack. [editline]7th August 2015[/editline] Also just comment on the size breakdown, basically 12,61GB of that is non-negotiable (AiA TP and RHS, barely hear anyone who wants this gone). Then we have the remaining misc mods and maps. People don't want to play on just Altis and most of the misc mods is nice variety that works nicely. I mean I guess I don't speak for everyone, but this is what I gather at least. And I have at least one quote from a specific person who agrees with me and I will use this as major evidence.
Just keep the damn thing as it is. It never hurts to have more shit to play with, especially for mission makers. Too big you think? Well too fucking bad, now stop complaining and Enjoy FPARMA and move on. Peace!
I'd like to add N'ziwasago to the mod pack for some Nam or Rhodesia type scenarios but muh framerate.
[QUOTE=Michael haxz;48392425]The dragon is american. Also if peps do work on more Russian AT, a man portable Falanga, Malyutka, Fagot, or Konkur would be pretty kick ass.[/QUOTE] Whoops, assumed it was Russian because I typically see it used in Russian missions
Also for winter maps, it might be worth replacing Thirsk with this. [url]http://www.armaholic.com/page.php?id=27617[/url] [editline]7th August 2015[/editline] [QUOTE=Taepodong-2;48394522]I'd like to add N'ziwasago to the mod pack for some Nam or Rhodesia type scenarios but muh framerate.[/QUOTE] I would love this, it's a very unique terrain, even if the pure quality of it is questionable, but like Al-rayak, it can get a lot of use.
[QUOTE=Bucketboy;48394267]It never hurts to have more shit to play with, especially for mission makers.[/QUOTE] we can start using that justification when mission makers actually use any of a lot of this shit I'm guilty of this as much as every other mission maker though so yeah
[QUOTE=Taggart;48394804]we can start using that justification when mission makers actually use any of a lot of this shit I'm guilty of this as much as every other mission maker though so yeah[/QUOTE] Missions take time to make so it's not like you can always just go "Hey guys we should really keep the SCARs" and throw a mission together to prove your point. You might not be inspired or have time to work on it, but other times you might a mission where you would like something that isn't an AR-15 or an AK, or it might be very fitting to have SCARs in there. A lot of assets do get used. You can use some assets sometimes, but you can't use all the assets all the time. That's the point of variety.
[QUOTE=Tinter;48394646]Also for winter maps, it might be worth replacing Thirsk with this. [URL]http://www.armaholic.com/page.php?id=27617[/URL] [editline]7th August 2015[/editline] .[/QUOTE] Wow tinter that :ok: map is a good and :ok: replacement for Thirsk I wholly endorse this replacing Thirsk in our modpack. -This post is brought to you by Tinter Corp.- [editline]7th August 2015[/editline] I do think it actually is, I like the ruined city part as well as the snowy setting.
We use Helvantis a ton at FPAIR and it's an extremely well made map. A lot of variety and unique areas.
We could trade it out for Thirsk at not much difference in file size. Probably more versatile than Thirsk too.
Hey guys, I play DUWS a lot and I was thinking of switching to a map, Helvantis actually, but I'd like to change the gear for both BLUFOR and OPFOR in it so they have location accurate gear, I.E winter/snow gear and camo and so on. Is it possible to change each factions default gear to make them more fitting?
Helvantis is good. The wrecked city is great for Chechnya missions. [editline]6th August 2015[/editline] Also if we want to get rid of CUP but still want SCARs I recommend the SMA weapons pack. [url]http://www.armaholic.com/page.php?id=26428[/url]
[QUOTE=Tinter;48394874]Missions take time to make so it's not like you can always just go "Hey guys we should really keep the SCARs" and throw a mission together to prove your point. You might not be inspired or have time to work on it, but other times you might a mission where you would like something that isn't an AR-15 or an AK, or it might be very fitting to have SCARs in there. A lot of assets do get used. You can use some assets sometimes, but you can't use all the assets all the time. That's the point of variety.[/QUOTE] *guilty of making a mission with scars cuz they're cool guns* :x [editline]7th August 2015[/editline] Tbh, Tinter is pretty much right on everything, but hopefully cup terrains will be able to shave some of the fat off modpack weight
[QUOTE=Tinter;48394646]Also for winter maps, it might be worth replacing Thirsk with this. [url]http://www.armaholic.com/page.php?id=27617[/url] [editline]7th August 2015[/editline] I would love this, it's a very unique terrain, even if the pure quality of it is questionable, but like Al-rayak, it can get a lot of use.[/QUOTE] Helvantis is one of the best maps made Allows for some hella real chechnya feels [media]http://www.youtube.com/watch?v=972AtdPHHrE[/media] [media]http://www.youtube.com/watch?v=O2ggKte0tXQ[/media] No other map is as chechnya as helvantis
[QUOTE=Mallow234;48397749]*guilty of making a mission with scars cuz they're cool guns* :x [editline]7th August 2015[/editline] Tbh, Tinter is pretty much right on everything, but hopefully cup terrains will be able to shave some of the fat off modpack weight[/QUOTE] It won't, they've already given their size estimates and it's the same as AiATP.
[QUOTE=Tinter;48398191]It won't, they've already given their size estimates and it's the same as AiATP.[/QUOTE] Welp :c
Part 2: [video]https://youtu.be/MNNpu87o4d0[/video]
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