• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
this mod, if anyone has it can they post a picture of the settings for .338 lapua 250g [url]https://forums.bistudio.com/topic/171882-atragmx-handheld-ballistics-calculator/[/url]
Why are you not using the ACE AtragMX?
i am i just posted that because you asked what atragmx was
Final part is up: [video=youtube;4hF6EjGqEec]https://www.youtube.com/watch?v=4hF6EjGqEec&feature=youtu.be[/video]
[QUOTE=waylander;48422728]i am i just posted that because you asked what atragmx was[/QUOTE] I know what the AtragMX is. I was asking about what you mean by profiles. When I used the AtragMX I never used anything that resembled any profiles.
Been Experimenting with the Slingload Camera a bit, and tried to make my own FLIR Camera for some vehicles: [video=youtube;OtBLDFED3k4]https://www.youtube.com/watch?v=OtBLDFED3k4[/video] [video=youtube;BjD1UzO5DJI]https://www.youtube.com/watch?v=BjD1UzO5DJI[/video]
With the Little Bird we have a police helicopter now.
I dunno how cool it'd be in practice but what if in ACRE and TFR loud shit like gunshots and explosions right next to you would be transmitted over the radio
I legitimately do not understand Arma3Sync. It's not detecting any mods I already have installed and for the update it's forcing me to redownload the entire thing.
[QUOTE=Taepodong-2;48424295]I legitimately do not understand Arma3Sync. It's not detecting any mods I already have installed and for the update it's forcing me to redownload the entire thing.[/QUOTE] Check the /steam/arma/something directory It [I]might[/I] be detecting the root directory and not your modfolders
[QUOTE=Mallow234;48424302]Check the /steam/arma/something directory It [I]might[/I] be detecting the root directory and not your modfolders[/QUOTE] That's what was wrong. I had it pointed to steamapps/common instead of steamapps/common/arma3 [editline]10th August 2015[/editline] i r dum
[QUOTE=Saturn V;48424170]I dunno how cool it'd be in practice but what if in ACRE and TFR loud shit like gunshots and explosions right next to you would be transmitted over the radio[/QUOTE] I tried to play my game sounds through my computer speakers and ACRE/TFAR through my headphones to get that effect Apparently sounded pretty cool when I was in helicopters and around gunfire over the radio, kind of broken when I'm talking over local though lol
How hard would it be to implement that kinda feature anyway
I think it has been suggested a few times, but it hasn't happened yet so maybe a bit hard.
- Every gun on the server is given a teamspeak client account, they will always be in our server. - Anytime the gun fires, they automatically transmit over local and radio with the same sound effect. - All guns given priority speaker and channel admin, if they kill an enemy player they're automatically banned from the teamspeak for an hour. [editline]10th August 2015[/editline] i'm the ideas guy
guns are people too huh
Just have arma on your computer speakers if you have any, Have teamspeak set to your headphones and adjust the microphone sensitivity and there you have it?
What's the point in that
don't listen to bucketboy.
totally doesnt sound ear rapey
it's a good way to get kicked
Also looks like ACE is going to get some logistics in the next version (ACE 3.3) Spare Wheel / Track replacement is going to come back. Repairing Vehicles when you got a toolkit is coming back. Also aparently they are going to introduce a spectator script in ACE aswell. So we can ditch the current spectator script for the new ACE one when it hits.
fast roping please
they'll also include st map gestures so we have to delete that heh
CUP weapons got updated and also CUP uniforms got released
Cuel Pls
[QUOTE=Cuel;48425391]don't listen to bucketboy.[/QUOTE] Wow rude
oh god CUP uniforms are trash. TRYKs got its shit together tho. [t]http://images.akamai.steamusercontent.com/ugc/434948255556290678/352E86BF3D6B050654ECE2AB63E4430A2460028C/[/t] SXC
Carry all the shopping on that Rig.
Also CUP Flares for the GL Actually light up the terrain like it did back in Arma2. I really missed this. And the Sounds and Handling for most of the guns is so much better now.
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