Leave their medical supplies on them then. The only good looting is the medical supply looting.
[QUOTE=Holt!;48538556]Alternatively use common sense[/QUOTE]
Aparently we've been trying this, but it obviously doesent work.
As long as we can loot, people will bitch about looting.
It's like asking people to be reasonable with handling Virtual Arsenal.
remaining slots on mission:
[B]Rangers - Alpha[/B]
Medic -
ASS Automatic Rifleman -
AT Specialist -
Rifleman -
FTL -
[B]Rangers - Charlie[/B]
Grenadier -
Medic -
ASS Automatic Rifleman -
Rifleman -
[B]Delta - Echo[/B]
FTL -
[B]reminder: belta squad spawns with the most advanced weapons tech that man has to offer
everyone else spawns with wiffle bats and jam jars filled with sputum[/B]
[QUOTE=kaukassus;48538500]Which is exactly the time where you don't engage the target because you can't identify if it's friend or foe or even a civillian.
If it starts to engage you, then go ahead and return fire. If it does not then don't shoot at it.
If you see the unit in a place where friendlies are or previously went, then assume it is friendly.
If the unit is in a place where no one was before or is not supposed to wander off to, then you can assume it's an enemy.
Basically, only shoot at the target if you are damn sure it's an enemy. going just by the Backpack and maybe a launcher is not the most accurate assumption.
Especially since we often use the same backacks for both friendlies and enemies, and lauchers look very similiar at long range (ie. small line of pixels on the back of a small pixelized unit in the distance).[/QUOTE]
That's the issue though, even up close you can't IFF quickly enough because your team is dressed like the enemy and holding enemy weapons.
Alright End Game is now filled. H4b4sh and wheel_user, please choose which side you want to be on, and/or fight for the one spot on BLUFOR. Me, Ilwrath and Jekko will most likely all go OPFOR together so that solves that.
END GAME 8v8 - FPARMA EDITION
Players:
[B]BLUFOR[/B] (7/8)
Holt!
Tomoe
Mallow234
Falchion
TurtleeyFP
CSLeader
Bucketboy
[B]OPFOR[/B] (4/8)
kaukassus
jonoPorter
Dark raveN
Michael haxz
[B]UNSORTED[/B] (5/16)
Taggart
Ilwrath
Jekko?
wheel_user
H4b4sh
[B]EXTRA TWO SLOTS FOR VRDM*[/B]
[I]-This could be you!-[/I]
[I]-This could be you!-[/I]
[I]*Subject to confirmation of VRDM being played.[/I]
This will be the final repost of the player list until everything is finalized and I make a proper post about the missions, times, and mods you'll need to download for the VRDM.
[QUOTE=diwako;48538558]Leave their medical supplies on them then. The only good looting is the medical supply looting.[/QUOTE]
And ammo if we're running weapons that take the same mags.
Seriously though, when we're playing as regular forces vs militia, don't take off your helmet and replace it with a fedora or a turban or whatever the fuck because that makes you look like a militia.
[editline]25th August 2015[/editline]
Someone should make a script that gives you a court martial for putting on enemy uniforms, headgear and vests.
[QUOTE=Cloak Raider;48538701]remaining slots on mission:[/QUOTE]
So, is this mission this weekend or not?
gonna need testing at some point, so will talk to toad about doing some testing this week
charlie AR
Someone should edit the mod we have that lets us put the FAMAS rifle grenades on other guns so we can put them on the Japanese rifles we got in the latest repo update.
[editline]25th August 2015[/editline]
And replace the sounds for the Japanese rifles while we're at it with whatever sound we gave the RobertHammer ARs because they sound like vanilla Arma 2.
I kinda want to get in on the End Game thing, but dunno if I'll be able to.
[QUOTE=Taepodong-2;48538879]Someone should edit the mod we have that lets us put the FAMAS rifle grenades on other guns so we can put them on the Japanese rifles we got in the latest repo update.
[editline]25th August 2015[/editline]
And replace the sounds for the Japanese rifles while we're at it with whatever sound we gave the RobertHammer ARs because they sound like vanilla Arma 2.[/QUOTE]
Well, the sounds are from the PR FAMAS
And I haven't added the ASDG jointmuzzles thing yet, I need to strip off the surpressors and add the rifle grenades
[editline]25th August 2015[/editline]
[t]https://photos-3.dropbox.com/t/2/AADKw5gtNtjC25MmboS2Dvq7RVhsn3Ck7d45xDjnXnwP_w/12/47456818/jpeg/32x32/1/1440529200/0/2/1.jpg/CLLE0BYgASACIAMgBCAFIAYgBygCKAc/H4ld961uzUkfBDfGwt1EmzngAwn-H3YSI78U5hRQCNs?size_mode=5[/t]
[url]https://forums.bistudio.com/topic/184301-adukes-kiowa-pack/[/url]
Also excite
ranger grenadier
Also gibe TF47 launchers so we can remove more CUP bloat. It comes with an AT4, Carl Gustav and SMAW that are both vanilla and RHS compatible when you have the RHS compatibility config installed with them.
[url]http://www.armaholic.com/page.php?id=27620[/url]
RHS config:
[url]http://www.armaholic.com/page.php?id=28246[/url]
Yeah TF47 Launchers are worth it. For more reasons than one *hint hint*
You can also set some of the rockets for airburst detonations.
[QUOTE=Bbarnes005;48539443]You can also set some of the rockets for airburst detonations.[/QUOTE]
This is the best thing ever btw
[QUOTE=Bbarnes005;48539443]You can also set some of the rockets for airburst detonations.[/QUOTE]
Which makes for a great makeshift anti-aircraft weapon as me and Niko discovered.
Taep and I used to take down Hinds and shit at 400m+ with the airburst HE rockets, can confirm that they're awesome as hell
[editline]25th August 2015[/editline]
goddamnit taep
[QUOTE=Taepodong-2;48539181]Also gibe TF47 launchers so we can remove more CUP bloat. It comes with an AT4, Carl Gustav and SMAW that are both vanilla and RHS compatible when you have the RHS compatibility config installed with them.
[url]http://www.armaholic.com/page.php?id=27620[/url]
RHS config:
[url]http://www.armaholic.com/page.php?id=28246[/url][/QUOTE]
RHS compatibility is a moot point when it requires a config and we use both RHS and vanilla.
Alpha FTL for Cloak's mission.
Sign me up as Alpha AT and Rocka as Alpha Medic, thanks!
signed up
think that's 36 people so far fuckin 'ell
[QUOTE=Cloak Raider;48540379]signed up
think that's 36 people so far fuckin 'ell[/QUOTE]
Best fuckin make a mission then eh cloak?
I solved the picking up enemy weapons problem!
Only do it when you have no ammo left and [B]RADIO IT IN THAT YOU'RE USING ONE[/B]
[QUOTE=TheHypnotoad;48540463]Best fuckin make a mission then eh cloak?[/QUOTE]
keep your chirps outta this thread
if it was up to me, everyone would be picking their gear out of boxes
I don't know why you derive pleasure from such things.
Guys, one question sorta relating to enemy weapons.
How da hell do you even figure out where someone is shooting at you and find their position? I've been blind-firing through every co-op mission I've joined in because of that.
Keep in mind people who don't show up.
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