• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
[QUOTE=CSLeader;48540841]Guys, one question sorta relating to enemy weapons. How da hell do you even figure out where someone is shooting at you and find their position? I've been blind-firing through every co-op mission I've joined in because of that.[/QUOTE] Look for tracers, listen to the rough direction of the supersonic cracks, look at the cover in that direction, look for gunsmoke/flash and tracers. The AI is sometimes out in the open lying prone so look there too.
[QUOTE=CSLeader;48540841]Guys, one question sorta relating to enemy weapons. How da hell do you even figure out where someone is shooting at you and find their position? I've been blind-firing through every co-op mission I've joined in because of that.[/QUOTE] 6th Sense Usually my headphones give it away easily though.
Sweet jesus 36 people, can't wait to see Toad shipped to a mental ward after this.
[QUOTE=Dr.Fragg;48540794]I don't know why you derive pleasure from such things.[/QUOTE] It's deriving pleasure from seeing others in pain. Digital pain.
Are there any slots open for endgame? If so, sign me up.
[QUOTE=Orwell0314;48542246]Are there any slots open for endgame? If so, sign me up.[/QUOTE] There might be one, it depends on the one guy and if he's free on saturday or not.
[QUOTE=SFArial;48538024]I often see Uncouth taking all the watches off of corpses, without regard to faction or side. What am I supposed to? I'm quite worried.[/QUOTE] give him your watch
[QUOTE=Taggart;48542461]There might be one, it depends on the one guy and if he's free on saturday or not.[/QUOTE] If you mean me, I probably can't play on saturday, feel free to fill the slot
Is there any good FN FNC mod for Arma 3?
[QUOTE=mastermaul;48543907]Is there any good FN FNC mod for Arma 3?[/QUOTE] Well, there's an AK5 in the swedish forces pack but I think that's about it
[QUOTE=H4b4sch;48542949]If you mean me, I probably can't play on saturday, feel free to fill the slot[/QUOTE] I didn't, but noted. Orwell - preferred team? Still waiting on wheel_user's choice as well.
I have no preference
is there a JLTV mod for arma already? [IMG]http://i.imgur.com/cnxLwHh.jpg[/IMG] also what's the deal with doors not opening on vehicles, I have seen in some videos the strider and BMPs etc have the hatches and doors open when someone gets in, but in my game you just warp into them
The HUNTER from blu for is an oshkosh design already and has been used in real life.
[QUOTE=Turing;48544573]is there a JLTV mod for arma already? [IMG]http://i.imgur.com/cnxLwHh.jpg[/IMG] also what's the deal with doors not opening on vehicles, I have seen in some videos the strider and BMPs etc have the hatches and doors open when someone gets in, but in my game you just warp into them[/QUOTE] There's animations for it, but the physics model doesn't change. So they left it out as it would give a false impression of where you can shoot.
[QUOTE=Tinter;48544620]There's animations for it, but the physics model doesn't change. So they left it out as it would give a false impression of where you can shoot.[/QUOTE] :/ can the animations somehow be enabled?
i'm pretty sure the scripting commands are still there, you could figure out how to use them if you want but like tinter said, you can't shoot into the car or through the open doors since they're not really open
Which is a real damn shame, I'd love to be able to pop the doors open on some of the civilian vehicles and use them for cover, cop style
1.50 hit. [url]http://dev.arma3.com/post/spotrep-00047[/url]
Tools changelog: [url]http://dev.arma3.com/post/techrep-00024[/url] Sitrep with more details: [url]http://dev.arma3.com/post/sitrep-00120[/url] [url]http://dev.arma3.com/post/sitrep-00119[/url]
[QUOTE=Dwarden;48545156]Tools changelog: [url]http://dev.arma3.com/post/techrep-00024[/url][/QUOTE] Thank you for the FSM updates!
[QUOTE=mastermaul;48543907]Is there any good FN FNC mod for Arma 3?[/QUOTE] I believe Swedish Forces Pack is your best bet. But it's pretty meh in quality for most stuff. The AK5 (based on FN FNC) and a regular FN FNC is in the SFP pack.
[QUOTE=Dwarden;48545156]Tools changelog: [url]http://dev.arma3.com/post/techrep-00024[/url] Sitrep with more details: [url]http://dev.arma3.com/post/sitrep-00120[/url] [url]http://dev.arma3.com/post/sitrep-00119[/url][/QUOTE] I wish I could buy that Altis/Stratis map on it's own, I'm not really interested in any of the other special edition stuff.
The CSAT Backpacks all match now which is nice, thanks 1.50! [t]http://i.imgur.com/W5JeAz1.jpg[/t] [t]http://i.imgur.com/DukRPMK.jpg[/t] I still want to see the urban camo that the backpacks use on either the dudes or vehicles though. [editline]26th August 2015[/editline] Oh and the FUCKING RECON UNIFORMS the config for the black csat recon uniform has existed since beta yet it and the hex version still don't exist at all (the hex version is literally just the normal uniform), which is really fucking annoying
[QUOTE=Starship;48545415]I believe Swedish Forces Pack is your best bet. But it's pretty meh in quality for most stuff. The AK5 (based on FN FNC) and a regular FN FNC is in the SFP pack.[/QUOTE] Swedish Army Mod is better quality but I think it just has the AK5C and not the older model AK5 or a regular FNC. It does have what's currently the best MG3 in Arma 3 though, but that's totally unrelated to FNCs.
Meanwhile on Everon [IMG]http://i.imgur.com/2IXVFtM.jpg?1[/IMG]
[QUOTE=Dwarden;48545156]Tools changelog: [url]http://dev.arma3.com/post/techrep-00024[/url] Sitrep with more details: [url]http://dev.arma3.com/post/sitrep-00120[/url] [url]http://dev.arma3.com/post/sitrep-00119[/url][/QUOTE] Dwarden, will Bohemia ever start on optimizing the engine for fucks sake?
[QUOTE=croguy;48547603]Meanwhile on Everon [IMG]http://i.imgur.com/2IXVFtM.jpg?1[/IMG][/QUOTE] What mission is that? is a Broma custom one or is it something from the workshop
[QUOTE=Dark RaveN;48547878]Dwarden, will Bohemia ever start on optimizing the engine for fucks sake?[/QUOTE] Implying it's as easy as just starting to do it. Like BIS is just being lazy and not optimizing their stuff because they don't feel like it and would rather make kart DLC. BIS is always working on the engine and I wouldn't even say it runs that bad generally, but high player counts and AI is just what slows it down. Not so sure why player count in itself is a factor and I'm sure everyone would like reworked AI, but it's of course not as easy as just wanting it. It's a lot of resources and a major change.
[QUOTE=Dark RaveN;48547878]Dwarden, will Bohemia ever start on optimizing the engine for fucks sake?[/QUOTE] I'd honestly much rather less features, DLC, and guns, and instead we would trade off getting a game that doesn't drop to fucking 20 frames when you're in shrubbery. I find it outrageous that my specs (i7 4790k 4.0Ghz base, 8GB DDR3 @ 669Mhz dual channel, GTX 760 @ 2GB VRAM) can barely run the game at a stable 30. EDIT: What Tinter said is pretty spot on however, it's still stupid that the game can barely run well even on high end PCs (err...mid-high end PCs, my PC could be much better.) and ArmA 3 was a HUGE step in the right direction with optimization (especially compared to DayZ and ArmA 2.) but it still needs work to get there, however, I also understand it's much easier to fix small problems or add in small scripting things that people would love, because that usually can be fixed or added in rather quickly, whilst optimizing an entire engine would take a very long time, especially if you don't know what's causing most of the performance problems and more importantly, why.
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