We'll never get 78 players, and if it has vehicles, it's almost a guarantee that the helicopters will be overpowered.
[QUOTE=inebriaticxp;48631178]Give the other forces some aa capability
[editline]7th September 2015[/editline]
or air assets of their own[/QUOTE]
Oh I already had that covered. I'm not gonna leave the rest of the factions without a even edge as they all have air assets and AA equipment:
[T]http://images.akamai.steamusercontent.com/ugc/693907274614378333/B5AAA659FFC5ABA622E77C0885E4434A1A7B1535/[/T][T]http://images.akamai.steamusercontent.com/ugc/693907274614589257/8EF7B941D12953D1BA7FEA463FA881532C217E18/[/T]
The idea I thought up was that given both BLUFOR, OPFOR, and INDFOR have air assets, the pilots will have difficulty flying as they'll have to worry about getting shot down by the opposing teams' Helicopter, IFVs, or AA.
[QUOTE=Tinter;48631207]We'll never get 78 players, and if it has vehicles, it's almost a guarantee that the helicopters will be overpowered.[/QUOTE]
I'd suppose so, though we get like over 50 users on TS at times, so it maybe possible. Though I'll either have restrictions on the attack helis or scrap them all together..
[B]WIP PICTURE OF MY MISSON[/B]
[T]http://i.imgur.com/CzyuO2U.png[/T]
[sp]Not Joking[/sp]
[QUOTE=Destroyox;48631317][B]WIP PICTURE OF MY MISSON[/B]
[sp]Not Joking[/sp][/QUOTE]
Anyone else think a bank robbery mission? I know I did.
Robbery is involed in those guy's backstory. Maybe this one will help you figure it out.
[T]http://i.imgur.com/wKglALq.png[/T]
Overall this is turning out to be a pretty easy mission to make. Its very simple and its on a small map. Only thing I'm looking into is how to give both sides multiple respawns. (IE: Attackers getting more than the Defenders)
[QUOTE=Reyjr43;48631346]Anyone else think a bank robbery mission? I know I did.[/QUOTE]
arma2 flashbacks
[QUOTE=Destroyox;48631317][B]WIP PICTURE OF MY MISSON[/B]
[T]http://i.imgur.com/CzyuO2U.png[/T]
[sp]Not Joking[/sp][/QUOTE]
Make some custom animation so the crouching animation turn into [URL="http://i.imgur.com/kziVqFs.jpg"]squating[/URL].
In the Gear Template, adding "_COMMON_GOGGLES" would let me force everyone to have a balaclava or bandanna if I specify it, right?
[QUOTE=ExtReMLapin;48631539]Make some custom animation so the crouching animation turn into [URL="http://i.imgur.com/kziVqFs.jpg"]squating[/URL].[/QUOTE]
[url=http://i.imgur.com/XKBlXyq.png][IMG]http://i.imgur.com/XKBlXyqh.png[/IMG][/url]
I call this stance Gopnik-prone.
[QUOTE=toadie2k4;48631699][URL="http://i.imgur.com/XKBlXyq.png"][IMG]http://i.imgur.com/XKBlXyqh.png[/IMG][/URL]
I call this stance Gopnik-prone.[/QUOTE]
I call that a man with a very serious medical problem
Jesus fucking christ that face
[QUOTE=Michael haxz;48631703]I call that a man with a very serious medical problem
Jesus fucking christ that face[/QUOTE]
[video=youtube;3tyvvUas6G0]http://www.youtube.com/watch?v=3tyvvUas6G0[/video]
Don't discriminate
[QUOTE=Michael haxz;48631703]I call that a man with a very serious medical problem
Jesus fucking christ that face[/QUOTE]
mis-placed texture face. most of the time I'm fine with it.
[QUOTE=Destroyox;48631685]In the Gear Template, adding "_COMMON_GOGGLES" would let me force everyone to have a balaclava or bandanna if I specify it, right?[/QUOTE]
don't think so, changing goggles is not standard so it wasn't added as a local variable
you can do
_unit addGooggles "balaclava_className"
at the end of the file
It's a good time to check if someone is making a mission for the weekend
Is someone making a mission for the weekend?
Someone should make a mission for the weekend
New build is all BSOD happy so not got the motivation to pump something out, but I'm building a toad template from scratch so not for another month.
(and to be fair I didn't have time to full complete the last 2 so they ended up with crock like attributes)
[QUOTE=Destroyox;48631361]Only thing I'm looking into is how to give both sides multiple respawns. (IE: Attackers getting more than the Defenders)[/QUOTE]
tried just using this?
[url]https://community.bistudio.com/wiki/BIS_fnc_respawnTickets[/url]
Uhh, that looks kind of complicated and I'm really knew to all of this...
I'll be on the Teamspeak if any of you want to help my dumb ass.
-snip- read it kind of wrong.
mallow stole my time, nevermind
All praise Thomo our lord and saviour.
[url]http://dev.arma3.com/post/sitrep-00122[/url]
because of popular demand 1.52 RC first [url]https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/#entry2910797[/url]
So, since FPArma is dead, again, let's have another mission, and it might work and get more than 10 fps this time
[B]CO40 Pearl of the Orient[/B]
[t]http://i.imgur.com/EdP0Kno.jpg[/t]
[B]What?[/B]
Pearl of the Orient is a coop mission for 40 players. The Chinese have begun a war of expansion in the Pacific, and with the USMC being busy elsewhere (presumably being drunk), Australian troops with Japanese support have been assigned to knock out Chinese air-defence radars and anti-ship ballistic missiles on the Chinese mainland.
[B]Who?[/B]
The mission is for 40 players. You can jump in on the day and take a slot, but there is a slot reservation system in place. If you have reserved a slot and don't turn up, then your slot is void.
Slots in bold and marked with an * are locked until the rest of the slots are filled.
[B][I]Platoon Lead[/I][/B]
Platoon Leader: Whitefox
Platoon Sergeant: CSLeader
[B][I]Alpha[/I][/B]
Alpha SQL: Croguy
Alpha AR: Destroyox
Alpha Medic: Diwako
Alpha Rifleman: Taepodong
Alpha FTL: Helari
Alpha AR: IrishBandit
Alpha AT: Killdozer
Alpha Rifleman: Svinnik
[B][I]Bravo[/I][/B]
Bravo SQL: Ariel
Bravo AR: SFGeri
Bravo Medic: Rocka
Bravo Rifleman: Petrussen
Bravo FTL: Redgord
Bravo AR: Toadie
Bravo AT: MrDemonic
Bravo Rifleman:
[B][I]Sakura (Japanese Heavy Infantry)[/I][/B]
Sakura SQL: Mike
Sakura MMG Gunner: THATCAKEISN'TASPY
Sakura Medic: Reyjr
Sakura Asst. MMG Gunner: Orwell
Sakura FTL: H4b4sch
Sakura MMG Gunner: Caucassus
Sakura MAT Gunner: Krazykidd
Sakura Asst. MAT Gunner:
[B][I]Kaga (Japanese Recon Team)[/I][/B]
Kaga Team Leader: Fartparty
Kaga Marksman: Fippe
Kaga Medic/Nurse: Tooter
Kaga Automatic Rifleman: Zez
[B][I]Possum (Australian Demolitions Team)[/I][/B]
Possum Team Leader: Fragg
Possum Demolitions Specialist: Hlot
[B][I]Wombat (Australian MANPADs Team)[/I][/B]
[B]Wombat Team Leader:*[/B]
[B]Wombat Demolitions Specialist:*[/B]
[B][I]Mikami (Japanese Grenadier Team)[/I][/B]
[B]Mikami Grenadier:*[/B]
[B]Mikami Asst. Grenadier:*[/B]
[B][I]Nakano (Japanese Grenadier Team)[/I][/B]
[B]Nakano Grenadier:*[/B]
[B]Nakano Asst. Grenadier:*[/B]
[B][I]Emu (MH-6 Littlebird)[/I][/B]
Pilot: jonoPorter
[B][I]Morpho (CH-47)[/I][/B]
Pilot: Tomoe
Make sure you have your repo updated and task force radio working before joining!
Emu pilot
Sakura MMG gunner please.
Additionally, there's a leadership briefing at 5:25 GMT
Also, Tomoe might be making a mission for next week, I'm not sure, just wanted to say that I kinda slot his mission slot
Second Sakura MMG Gunner pls
Edit:
Give H4b4sch Sakura FTL
nice job mallow
Soroban's woeful pilot
possum demolition bitch
Possum Team Leader
fucking weeb squad names wouldn't want to go in them anyway
COMMONWEALTH STRONG
Kaga Nurse please.
Sorry, you need to Log In to post a reply to this thread.