• ARMA Series (I, II, III) - v. Update Your Repo
    5,000 replies, posted
We'll never get 78 players, and if it has vehicles, it's almost a guarantee that the helicopters will be overpowered.
[QUOTE=inebriaticxp;48631178]Give the other forces some aa capability [editline]7th September 2015[/editline] or air assets of their own[/QUOTE] Oh I already had that covered. I'm not gonna leave the rest of the factions without a even edge as they all have air assets and AA equipment: [T]http://images.akamai.steamusercontent.com/ugc/693907274614378333/B5AAA659FFC5ABA622E77C0885E4434A1A7B1535/[/T][T]http://images.akamai.steamusercontent.com/ugc/693907274614589257/8EF7B941D12953D1BA7FEA463FA881532C217E18/[/T] The idea I thought up was that given both BLUFOR, OPFOR, and INDFOR have air assets, the pilots will have difficulty flying as they'll have to worry about getting shot down by the opposing teams' Helicopter, IFVs, or AA. [QUOTE=Tinter;48631207]We'll never get 78 players, and if it has vehicles, it's almost a guarantee that the helicopters will be overpowered.[/QUOTE] I'd suppose so, though we get like over 50 users on TS at times, so it maybe possible. Though I'll either have restrictions on the attack helis or scrap them all together..
[B]WIP PICTURE OF MY MISSON[/B] [T]http://i.imgur.com/CzyuO2U.png[/T] [sp]Not Joking[/sp]
[QUOTE=Destroyox;48631317][B]WIP PICTURE OF MY MISSON[/B] [sp]Not Joking[/sp][/QUOTE] Anyone else think a bank robbery mission? I know I did.
Robbery is involed in those guy's backstory. Maybe this one will help you figure it out. [T]http://i.imgur.com/wKglALq.png[/T] Overall this is turning out to be a pretty easy mission to make. Its very simple and its on a small map. Only thing I'm looking into is how to give both sides multiple respawns. (IE: Attackers getting more than the Defenders)
[QUOTE=Reyjr43;48631346]Anyone else think a bank robbery mission? I know I did.[/QUOTE] arma2 flashbacks
[QUOTE=Destroyox;48631317][B]WIP PICTURE OF MY MISSON[/B] [T]http://i.imgur.com/CzyuO2U.png[/T] [sp]Not Joking[/sp][/QUOTE] Make some custom animation so the crouching animation turn into [URL="http://i.imgur.com/kziVqFs.jpg"]squating[/URL].
In the Gear Template, adding "_COMMON_GOGGLES" would let me force everyone to have a balaclava or bandanna if I specify it, right?
[QUOTE=ExtReMLapin;48631539]Make some custom animation so the crouching animation turn into [URL="http://i.imgur.com/kziVqFs.jpg"]squating[/URL].[/QUOTE] [url=http://i.imgur.com/XKBlXyq.png][IMG]http://i.imgur.com/XKBlXyqh.png[/IMG][/url] I call this stance Gopnik-prone.
[QUOTE=toadie2k4;48631699][URL="http://i.imgur.com/XKBlXyq.png"][IMG]http://i.imgur.com/XKBlXyqh.png[/IMG][/URL] I call this stance Gopnik-prone.[/QUOTE] I call that a man with a very serious medical problem Jesus fucking christ that face
[QUOTE=Michael haxz;48631703]I call that a man with a very serious medical problem Jesus fucking christ that face[/QUOTE] [video=youtube;3tyvvUas6G0]http://www.youtube.com/watch?v=3tyvvUas6G0[/video] Don't discriminate
[QUOTE=Michael haxz;48631703]I call that a man with a very serious medical problem Jesus fucking christ that face[/QUOTE] mis-placed texture face. most of the time I'm fine with it.
[QUOTE=Destroyox;48631685]In the Gear Template, adding "_COMMON_GOGGLES" would let me force everyone to have a balaclava or bandanna if I specify it, right?[/QUOTE] don't think so, changing goggles is not standard so it wasn't added as a local variable you can do _unit addGooggles "balaclava_className" at the end of the file
It's a good time to check if someone is making a mission for the weekend Is someone making a mission for the weekend? Someone should make a mission for the weekend
New build is all BSOD happy so not got the motivation to pump something out, but I'm building a toad template from scratch so not for another month. (and to be fair I didn't have time to full complete the last 2 so they ended up with crock like attributes)
[QUOTE=Destroyox;48631361]Only thing I'm looking into is how to give both sides multiple respawns. (IE: Attackers getting more than the Defenders)[/QUOTE] tried just using this? [url]https://community.bistudio.com/wiki/BIS_fnc_respawnTickets[/url]
Uhh, that looks kind of complicated and I'm really knew to all of this... I'll be on the Teamspeak if any of you want to help my dumb ass.
-snip- read it kind of wrong.
mallow stole my time, nevermind
All praise Thomo our lord and saviour.
[url]http://dev.arma3.com/post/sitrep-00122[/url] because of popular demand 1.52 RC first [url]https://forums.bistudio.com/topic/183855-release-candidate-branch-announcements/#entry2910797[/url]
So, since FPArma is dead, again, let's have another mission, and it might work and get more than 10 fps this time [B]CO40 Pearl of the Orient[/B] [t]http://i.imgur.com/EdP0Kno.jpg[/t] [B]What?[/B] Pearl of the Orient is a coop mission for 40 players. The Chinese have begun a war of expansion in the Pacific, and with the USMC being busy elsewhere (presumably being drunk), Australian troops with Japanese support have been assigned to knock out Chinese air-defence radars and anti-ship ballistic missiles on the Chinese mainland. [B]Who?[/B] The mission is for 40 players. You can jump in on the day and take a slot, but there is a slot reservation system in place. If you have reserved a slot and don't turn up, then your slot is void. Slots in bold and marked with an * are locked until the rest of the slots are filled. [B][I]Platoon Lead[/I][/B] Platoon Leader: Whitefox Platoon Sergeant: CSLeader [B][I]Alpha[/I][/B] Alpha SQL: Croguy Alpha AR: Destroyox Alpha Medic: Diwako Alpha Rifleman: Taepodong Alpha FTL: Helari Alpha AR: IrishBandit Alpha AT: Killdozer Alpha Rifleman: Svinnik [B][I]Bravo[/I][/B] Bravo SQL: Ariel Bravo AR: SFGeri Bravo Medic: Rocka Bravo Rifleman: Petrussen Bravo FTL: Redgord Bravo AR: Toadie Bravo AT: MrDemonic Bravo Rifleman: [B][I]Sakura (Japanese Heavy Infantry)[/I][/B] Sakura SQL: Mike Sakura MMG Gunner: THATCAKEISN'TASPY Sakura Medic: Reyjr Sakura Asst. MMG Gunner: Orwell Sakura FTL: H4b4sch Sakura MMG Gunner: Caucassus Sakura MAT Gunner: Krazykidd Sakura Asst. MAT Gunner: [B][I]Kaga (Japanese Recon Team)[/I][/B] Kaga Team Leader: Fartparty Kaga Marksman: Fippe Kaga Medic/Nurse: Tooter Kaga Automatic Rifleman: Zez [B][I]Possum (Australian Demolitions Team)[/I][/B] Possum Team Leader: Fragg Possum Demolitions Specialist: Hlot [B][I]Wombat (Australian MANPADs Team)[/I][/B] [B]Wombat Team Leader:*[/B] [B]Wombat Demolitions Specialist:*[/B] [B][I]Mikami (Japanese Grenadier Team)[/I][/B] [B]Mikami Grenadier:*[/B] [B]Mikami Asst. Grenadier:*[/B] [B][I]Nakano (Japanese Grenadier Team)[/I][/B] [B]Nakano Grenadier:*[/B] [B]Nakano Asst. Grenadier:*[/B] [B][I]Emu (MH-6 Littlebird)[/I][/B] Pilot: jonoPorter [B][I]Morpho (CH-47)[/I][/B] Pilot: Tomoe Make sure you have your repo updated and task force radio working before joining!
Emu pilot
Sakura MMG gunner please.
Additionally, there's a leadership briefing at 5:25 GMT Also, Tomoe might be making a mission for next week, I'm not sure, just wanted to say that I kinda slot his mission slot
Second Sakura MMG Gunner pls Edit: Give H4b4sch Sakura FTL
nice job mallow Soroban's woeful pilot
possum demolition bitch
Possum Team Leader fucking weeb squad names wouldn't want to go in them anyway COMMONWEALTH STRONG
Kaga Nurse please.
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