Mallow, are we going to be stopping any boats on this mission?
Alpha rifleman pls
I'd like Alpha FTL but I'm doing something else that day and would have to leave about 45 minutes after it starts, it'd probably take that long right? If so then don't reserve me, I'll just hop in when I come back.
Sakura Medic
Alpha AT pls
Alpha AR
[QUOTE=Mallow234;48640586]The Chinese have begun a war of expansion in the Pacific, and with the USMC being busy elsewhere (presumably being drunk), Australian troops with Japanese support have been assigned to knock out Chinese air-defence radars and anti-ship ballistic missiles on the Chinese mainland.[/QUOTE]
china cannot handle the banter
Sakura Asst. MG please
Hey Dwarden, I think Arma has a memory leak.
I freshly reinstalled this game yesterday and every time I run it on this system (unmodded), I get 80~100fps in the menus but when I do any of the Challenges you guys at Bohemia made or any of the multiplayer game servers, I get game freezes for 20-seconds at a time and Windows 10 telling me that I have low memory. This never happened when I used to play this game more often a year ago.
When I do shit in the editor, it's fine and my framerate is great... but after an hour or so I get the same low memory problems.
[QUOTE=Aurelian;48643791]Hey Dwarden, I think Arma has a memory leak.
I freshly reinstalled this game yesterday and every time I run it on this system, I get 80~100fps in the menus but when I do any of the Challenges you guys at Bohemia made or any of the multiplayer game servers, I get game freezes for 20-seconds at a time and Windows 10 telling me that I have low memory. This never happened when I used to play this game more often a year ago.
When I do shit in the editor, it's fine and my framerate is great... but after an hour or so I get the same low memory problems.[/QUOTE]
How much Ram do you have?
How much Ram does Arma 3 use when this happens?
Do you have any custom memory allocators In use or defined -maxMem with a custom value?
Have you tried noting the actual ram that arma uses after you run it and at different times after you've started it up?
Bravo SQL - SFAriel
Bravo FTL - Redgord
Bravo Medic - Rocka
Bravo AR - SFGeri
The meme team ;))
[QUOTE=Destroyox;48641424]Mallow, are we going to be stopping any boats on this mission?[/QUOTE]
Well, you're deploying by boat so not really
I googled what went wrong and tried tripling my Page File size to 30,000 mb. I opened the game to try and (again) play, unmodded with a fresh install, on a multiplayer server. I tried connecting to an Invade&Annex server and the game froze for 3 minutes (I timed it on my phone) before I decided to alt tab and wait another 30 seconds for the computer to wake up from being frozen so that I could ctrl+shift+escape and end task.
So I turned down my settings even more and tried again. 1024x768, 75% sampling. Even higher frames in the menu, with Altis loaded in the background. This time, I tried a Wasteland server. Computer froze again when I loaded into the world. I waited and after a full minute of the computer frozen/hanging, I decided enough was enough, so I alt-tabbed again to end task (which took another 30 seconds or whatever for the computer to wake up).
Then I opened Altis in the Editor, placed a few BLUFOR squads, gave myself control over one of the blufor, placed a few OPFOR squads (so around 60 AI total), and ran Preview mission to fuck around and shoot the AI for a while. Everything was fine and I had 80~120 frames per second with only split-second hanging every now and then.
My computer meets the [I]recommended[/I] system requirements on Steam. SystemRequirementsLab confirms it and says that my processor is in the 62nd percentile.
This is bullshit.
[QUOTE=Aurelian;48644193]words[/QUOTE]
Does the RAM usage and CPU usage get stuck on ArmA when it's sitting there? Is the process "responding" or "not responding", has it simply hung and just nothing happens? Sounds like ArmA nonetheless.
Bravo AT plz.
Bravo AR. Gimme the F89 ya facken cunts.
important explanation for disableRemoteSensors true;
mission/scripts/addons must have code/actions/triggers etc. written in way,
where is executed/handled/operated with everything in locality where AI is local (runs)
this covers script-commands: knowsAbout, nearTargets, targetKnowledge
Example:
1. you setup HC group with AI (guard_grp)
2. guard_grp notice player trying sneak to base
situation on HC (AI is local there) knowsAbout will be tested to raise alarm > Success !
situation on dedicated server (AI not local there) knowsAbout will be tested to raise alarm > Fail !
group explanation:
Squad leader is player #42, all group AI are local to client #42
member of group is player #67 (beacuse he is player, he is remote, non-local)
this case is covered so player #67 share what he sees with player #42,
there is condition on whole group and not just unit
note: High Command (complex groups) is WIP and should be adddressed in future
it's not per AI command, it's for whole "simulation" locality
so you run it once (e.g. mission init) on each client, server, each HC ...
unless you have code which awaits something from remote locality for those 3 commands which could break
e.g. in init event scripts [url]https://community.bistudio.com/wiki/Event_Scripts[/url]
so just add into mission init.sqf :
if (!getRemoteSensorsDisabled) then {disableRemoteSensors true;};
additional details: [url]http://dev.arma3.com/post/sitrep-00122[/url]
Bravo Rifleman
soon(tm) ready for testing
[t]http://i.imgur.com/zwRFqQy.png[/t]
[t]http://i.imgur.com/OE7fzse.png[/t]