• Gneral Ingame Media XVI
    5,012 replies, posted
[QUOTE=CommanderPT;47236104]Pace lap incidents are the best.[/QUOTE] That collision I had at the start as a result of it was the only incident I had for the entire race. Had a few close calls, but no other contact. Managed a 5th place finish, too, thanks to a wreck on the final lap. Never change, Rookie Street Stocks... Never change.
[t]http://i.imgur.com/V0U4B4P.jpg[/t] [t]http://i.imgur.com/zPCrroE.jpg[/t] [t]http://i.imgur.com/eq0UlJg.jpg[/t]
[QUOTE=milktree;47238685][t]http://i.imgur.com/V0U4B4P.jpg[/t][/QUOTE] This car being abandoned was a good thing. [t]http://puu.sh/gikbp/e910a66958.jpg[/t]
[QUOTE=GHOST!!!!;47238743]This car being abandoned was a good thing. [/QUOTE] i don't know of any ways to reduce the stretching when playing with 3 monitors unfortunately.
[QUOTE=milktree;47239051]i don't know of any ways to reduce the stretching when playing with 3 monitors unfortunately.[/QUOTE] I don't believe it's possible, It has to do with the way the game is projected. I was wanting to see if it was possible to experiment with other ways games are projected, like the ways some panoramas are constructed.
Rather than just widen the field of view and cause that ugly as fuck stretching, it should actually render the sides as if you had turned that way.
In the wake of the new Shadow of Mordor DLC "The Bright Lord", here are some screenshots from my PS4's "Share" feature. I think they came out quite nicely. Also, put this into the mix for good measure: [url]https://www.youtube.com/watch?v=3MWxAAQoNiw[/url] [IMG]http://i1315.photobucket.com/albums/t587/James_Cheamitru/Battle%20of%20the%20Ring_zps9nu2lcm0.png[/IMG] [IMG]http://i1315.photobucket.com/albums/t587/James_Cheamitru/Two%20Lords%20Clash_zpsvejpzngv.png[/IMG] [IMG]http://i1315.photobucket.com/albums/t587/James_Cheamitru/Sauron-Triumphent_zpsv4teavkj.png[/IMG] [IMG]http://i1315.photobucket.com/albums/t587/James_Cheamitru/Saurons%20Last%20Effort_zpshvjpduba.png[/IMG]
How is the Bright Lord DLC? Worth putting SoM back on for?
[QUOTE=Ghost101;47239577]How is the Bright Lord DLC? Worth putting SoM back on for?[/QUOTE] [B][I]YES![/I][/B] Also, put this into the mix for good measure: [url]https://www.youtube.com/watch?v=3MWxAAQoNiw[/url] By God, it's an awesome fight. Reminds me of the fight with the Burnt Ivory King from Dark Souls II's third DLC.
so that is sauron for a fact, not some like avatar sort of thing? lemme guess, this explains how he became the eye?
[QUOTE=maddogsamurai;47239614][B][I]YES![/I][/B] Also, put this into the mix for good measure: [url]https://www.youtube.com/watch?v=3MWxAAQoNiw[/url] By God, it's an awesome fight. Reminds me of the fight with the Burnt Ivory King from Dark Souls II's third DLC.[/QUOTE] I heard that they specifically wanted to make the Sauron fight incredible, to make up for the original game's lackluster last boss.
[QUOTE=Pops;47239692]so that is sauron for a fact, not some like avatar sort of thing? lemme guess, this explains how he became the eye?[/QUOTE] Nope. It's him, in all of his Dark Lord glory. It's a prequel that takes place right before Celebrimbor's "death" and becoming a wraith. He becomes the eye in between that and Shadow of Mordor, but the game is non-canon anyway so it's no big deal. [QUOTE=booster;47239899]I heard that they specifically wanted to make the Sauron fight incredible, to make up for the original game's lackluster last boss.[/QUOTE] Pretty much that. I think it's pretty good of them to admit to something bad by making extra content to make up for it. It's around 4-6 hours of play that's not including some of the side missions. The DLC's difficulty makes up those hours most of the time.
[QUOTE=GHOST!!!!;47239324]Rather than just widen the field of view and cause that ugly as fuck stretching, it should actually render the sides as if you had turned that way.[/QUOTE] Unfortunately that would essentially mean rendering the scene three times. You can't really prevent distortion above a certain degree of view from a single perspective. You can't go beyond 180 degrees, the sides become infinity. There's a really cool video that demonstrates breaking this limit this with Quake using alternative rendering methods, even at 360 degrees so you can see everything - I'll just link it since it's not otherwise relevant. [url]https://www.youtube.com/watch?v=jQOJ3yCK8pI[/url]
[QUOTE=Live2becool;47228597]Max Payne 3[/QUOTE] I'm still wondering how did you run it despite me not being able to log in to Social Club at all.
Playing some good'ol Blitzkrieg [IMG]http://s7.postimg.org/sycye7hln/game_2015_03_02_13_53_54_57.png[/IMG] [IMG]http://s12.postimg.org/7ak8c3jnx/game_2015_03_02_14_25_47_93.png[/IMG] It's still as great as back in the days
[QUOTE=Higurashi;47242560]Playing some good'ol Blitzkrieg It's still as great as back in the days[/QUOTE] I remember selecting the tanks and hearing something I always heard as "I'm about to eat a potato"
I like how easily the infantry just dies.
DBZ [t]http://cloud-4.steamusercontent.com/ugc/539642128433018962/70071B35A95FF8EF5F74780A8582BEC668C35896/[/t]
F.E.A.R. Even after 10 years combat is still awesome in this game. [vid]http://ebin.club/~rautapalli/fpshare/fear1.webm[/vid] [vid]http://ebin.club/~rautapalli/fpshare/fear2.webm[/vid]
great shooting mechanics an overall solid fps ruined by bullet sponge enemies (unless you hit them in the upper chest and above)
Considering that game is 9 years old, graphically it's aged pretty well.
[t]http://i.imgur.com/ikqj0VL.jpg[/t] [t]http://i.imgur.com/4vIKLf0.jpg[/t] [t]http://i.imgur.com/4vfpTj1.jpg[/t] [t]http://i.imgur.com/UPnvl0J.jpg[/t] [t]http://i.imgur.com/uQP7JRu.jpg[/t] [t]http://i.imgur.com/aqP4pTe.jpg[/t] [t]http://i.imgur.com/jh9pAQ9.jpg[/t] [t]http://i.imgur.com/qGx7yka.jpg[/t] [t]http://i.imgur.com/KWRDudh.jpg[/t] [t]http://i.imgur.com/nf3bkgw.jpg[/t] [t]http://i.imgur.com/ueezVGs.jpg[/t] [t]http://i.imgur.com/CSXkJkn.jpg[/t] [t]http://i.imgur.com/a9r4s22.jpg[/t] Man the newest build of UT4 looks so fucking good
I bought this game after an hour of watching a streamer play it. Within the next 48 hours I played 6. This is what greets you after the intro cinematic. The only difference between you and your enemies is the amount of health you start with. [img]http://cloud-4.steamusercontent.com/ugc/708527114459096164/752FA5AAD1D2A3CB2CE3BD5D18DDD1FA30A37658/1024x819.resizedimage[/img] Then there's this statistical improbability. Light levels are important in the game, and as it gets lower your adventuring party faces debuffs along better enemy stats. The fact that I somehow surprised the enemy with 0 light is probably some crazy small decimal. [img_thumb]http://cloud-4.steamusercontent.com/ugc/708527114457187401/712D38C3AF6A069BEEF4001C7347EEC15F3A517C/[/img_thumb]
I don't care if the gameplay is repetive. Dynasty Warriors 8 Empires is awesome. [img]http://abload.de/img/heftigjunges4pwo.gif[/img]
some day i hope there will be a star wars dynasty warriors also that darkest dungeon game looks cool as fuck, too bad i'm broke. i'll trade a copy of san andreas for it if anyone is down.
[img]http://cloud-4.steamusercontent.com/ugc/538516512372955253/C2609B204695D98BBD9F6B88B42E52E2D2CDB2EA/[/img] Bloody sheep-shaggers tryin' to take my capital. This is what happens when you fight true Britons
[QUOTE=GHOST!!!!;47239324]Rather than just widen the field of view and cause that ugly as fuck stretching, it should actually render the sides as if you had turned that way.[/QUOTE] I'm pretty sure fish-eye FOV does this. [url]http://strlen.com/gfxengine/fisheyequake/compare.html[/url]
[QUOTE=cashman123;47242617]I remember selecting the tanks and hearing something I always heard as "I'm about to eat a potato"[/QUOTE] In Command & Conquer Red Alert I always used to hear "Unit plop". I think it was probably saying unit lost.
Some UT gameplay, it's quite enjoyable and runs well for pre alpha. [video=youtube;0jEKw7EBf6Y]http://www.youtube.com/watch?v=0jEKw7EBf6Y[/video]
[QUOTE=Ray551;47246953]I don't care if the gameplay is repetive. Dynasty Warriors 8 Empires is awesome. [img]http://abload.de/img/heftigjunges4pwo.gif[/img][/QUOTE] If only the devs gave a single fuck about adapting it to the PC controls well.
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