• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
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What are some good CoP mods? Haven't played in a long while (played SGM or something last time). Preferably one with news guns and stuff. New areas or monsters not really needed.
Alright, anyone know how to edit the accuracy and reaction time of NPCs? I'm sick of this shit in ZoA, bandits aren't the fucking Terminator [editline]14th September 2015[/editline] [QUOTE=Starship;48681657]What are some good CoP mods? Haven't played in a long while (played SGM or something last time). Preferably one with news guns and stuff. New areas or monsters not really needed.[/QUOTE] Try Arsenal Overhaul 3, or get Call of Chernobyl if you want a free-roam of all the games' maps with AO3.
[QUOTE=Morbo!!!;48682111]Alright, anyone know how to edit the accuracy and reaction time of NPCs? I'm sick of this shit in ZoA, bandits aren't the fucking Terminator [editline]14th September 2015[/editline] Try Arsenal Overhaul 3, or get Call of Chernobyl if you want a free-roam of all the games' maps with AO3.[/QUOTE] Yeah, is it me or do most mods not really take into account the differences in factions/skill levels much with stalkers? You'd think even an experienced bandit would probably be a lousy shot, since their MO is ambushes and dick stabbing rather than straight up combat. The best fighters in the Zone would probably be the high ranking Duty or Military/Merc guys, everyone else would be a mixed bag.
[QUOTE=Ghost101;48682141]Yeah, is it me or do most mods not really take into account the differences in factions/skill levels much with stalkers? You'd think even an experienced bandit would probably be a lousy shot, since their MO is ambushes and dick stabbing rather than straight up combat. The best fighters in the Zone would probably be the high ranking Duty or Military/Merc guys, everyone else would be a mixed bag.[/QUOTE] I might be wrong, but it seems the different config files for each faction (m_bandit, m_military*) have their own fire dispersion settings as a factor of those defined in m_stalker.ltx, so if a given mod has all the m_stalker dispersion values set to 1 (Lower number = higher accuracy) instead of something normal, the differences between each faction are going to be minimal. And from what I can tell, ZoA has fucking atrociously low values set in m_stalker.ltx while those in each faction file are the same as vanilla. I'm gonna play about with these files and see if I can make it not absolutely-fucking-ridiculous. Might even be able to accentuate the differences between factions, for example military are better at taking aimed shots than anything else while aiming might not make as much of a difference to bandits. Though changing the AI behaviour to support this is something way out of my league, if even possible at all. * Though it seems these, monolith and zombie are the only ones, nothing for freedom/duty/merc/eco etc. Presumably they all draw from m_stalker.ltx
[QUOTE=Ghost101;48682141]Yeah, is it me or do most mods not really take into account the differences in factions/skill levels much with stalkers? You'd think even an experienced bandit would probably be a lousy shot, since their MO is ambushes and dick stabbing rather than straight up combat. The best fighters in the Zone would probably be the high ranking Duty or Military/Merc guys, everyone else would be a mixed bag.[/QUOTE] Bandits pretty much are the weakest combative faction. They usually have smgs and poor immunities. Not even master rank bandits have immunities close to other factions like Merc and Monolith. Unless the mods you are playing give Bandits rifles and exos, lol.
[QUOTE=alundaio;48682502]Bandits pretty much are the weakest combative faction. They usually have smgs and poor immunities. Not even master rank bandits have immunities close to other factions like Merc and Monolith. Unless the mods you are playing give Bandits rifles and exos, lol.[/QUOTE] Their immunities and equipment don't factor in to what we're discussing here, it's about their accuracy and reactions. A bandit that will one-shot you the second he sees you is going to be more challenge than the most extreme bullet sponge that can't shoot for shit.
[QUOTE=Morbo!!!;48679589]Yeah the whole magazine system is done kinda poorly, I understand it's probably working around limitations, but what'd be wrong with a context action "Fill this magazine with ammunition A/B"? Getting the specific ammo you want into a given mag is impossible far as I know Also the recoil on the AK is fucking [I]ridiculous[/I] while on the MP5 it's non-existent.[/QUOTE] I've played ZoA but dropped it due to the magazine system. It was getting annoying to watch the animation. Far better would have been to create a drop-in/reload system. Like in Jagged Alliance 2. Plus, I dont know what the fuck the creator of the mod touched, but for some reason, Bandits at the car park started using the sprint animation and running up to my face around corners to empty their sawed off shotguns in one clean shot.
[QUOTE=Cutthecrap;48682633]I've played ZoA but dropped it due to the magazine system. It was getting annoying to watch the animation. Far better would have been to create a drop-in/reload system. Like in Jagged Alliance 2. Plus, I dont know what the fuck the creator of the mod touched, but for some reason, Bandits at the car park started using the sprint animation and running up to my face around corners to empty their sawed off shotguns in one clean shot.[/QUOTE] Yeah, the entire process loading/unloading a mag is needlessly convoluted and like you said, having to sit through the animations, loading 300 rounds into 10 mags just added to the tedium. I'd much prefer it if it was all handled in a context menu or something similar: "Load 9x19 JHP into magazine Load 9x19 AP into magazine Unload magazine" and having it take like 5 seconds to do each of them rather than 30. Even a more advanced menu, "You have 300 rounds AP and 150 HP. You have 10 empty magazines Load X magazines with AP Load X magazines with HP Unload X magazines" ZoA also has the problem of not enough info. I'm all for minimalistic HUDs, but when you're being deprived of information you'd reasonably have (IE which firemode your gun's on [ZoA does give you this, but poorly], whether the mag you're loading is full or not, which mag you're loading and so on) it becomes a problem [editline]14th September 2015[/editline] So in summary, ZoA has a lot of cool stuff and shits on it all with artificial difficulty (in the name of "realism" no less) and needless tedium. It's so close to being awesome but in its current state, it's not worth putting up with the frequent crashes along side all the issues I just spent 5 posts ranting about
Couldn't they keep the animation, but make it load the same amount of bullets every time?
[QUOTE=Bloodshot12;48683167]Couldn't they keep the animation, but make it load the same amount of bullets every time?[/QUOTE] But then it's a case of "UGH he only loaded 10 rounds into a 15 round magazine! Muh immersion is SHATTERED". Wormwood/Redux' mag system looks a lot cleaner, but I'm not sure if it's still a planned feature. Beacon? [URL]http://www.moddb.com/mods/stalker-wormwood/videos/magazine-system-introduction[/URL]
idk, i wouldn't mind it. Sort of like how gunslinger has a bandage animation that always does the arm (though i guess it would be better if it just went offscreen so you couldn't see it)
I think there just comes a point where you have to deal with it, the engine's only so flexible, right? I'm amazed people can do as much as they can with it given how duct-taped together it seems.
Im having a issue with Call of Chernobyl where I can't trade with a single person not even the barkeep. Anyone have a fix?
Any good mods for CoP that aren't sadistic as fuck I tried SGM but everything about it just felt off. Nothing felt like it belonged.
Yeah, I know I keep saying the same thing over and over again about CoC but it's mostly why I'm really waiting the full release of it. I feel like the two big mods right now are SGM and Misery but you have SGM where the new maps are terribly implemented and where the difficulty curve goes from decent difficulty early game to you become an one-man army god mid-game and then you have Misery that's bloated to fuck with bunch of items and some really awful artificial difficulty.
Kind of disappointed in SGM. Since I'm waiting on Gunslinger I don't feel like playing the shit out of other mods that also use the vanilla maps so I went for SGM and it's really just not my cuppaT. Perhaps I expect too much polish from a STALKER mod of all things but everything just looks... awkward. [editline]14th September 2015[/editline] I probably shouldn't complain but like fuck man these guys are talented but half the modders make some of the stupidest design decisions I've ever seen. This applies to all communities but I've noticed this with STALKER the most.
Call me masochistic but I like MISERYs difficulty, if I could change it though I would make armor matter more so a bandit with an overcoat would take 1 maybe two .556 AP shots to kill instead of 3 or 4, unless you are shooting them in the hands and feet or something. I would be OK with a less difficult mod as long as it had real good immersion, and where I cant get a real good suit and a real good gun without trying too hard.
[QUOTE=cdr248;48684808]Any good mods for CoP that aren't sadistic as fuck I tried SGM but everything about it just felt off. Nothing felt like it belonged.[/QUOTE] Try Redux - It's basically vanilla CoP with a lot of rebalancing - everyone dies quicker including you, supplies are a lot more scarce in general, but it doesn't have bullshit AI accuracy or any of that artificial difficulty heaped on top of it. Unfortunately weapon modding is disabled (You can still use attachments and Nimble still sells unique guns) but honestly, they're all effective enough that it's not necessary. Wormwood is the successor to Redux and will have many more features. [QUOTE=mecaguy03;48685116]Call me masochistic but I like MISERYs difficulty, if I could change it though I would make armor matter more so a bandit with an overcoat would take 1 maybe two .556 AP shots to kill instead of 3 or 4, unless you are shooting them in the hands and feet or something. I would be OK with a less difficult mod as long as it had real good immersion, and where I cant get a real good suit and a real good gun without trying too hard.[/QUOTE] I'm not certain if over-penetration is simulated in any way, but if it is that's why you're having trouble killing bandits with AP rounds.
Tried CoC+AO3 merge but it just CTD's when finishing loading the game so I decided to just use AO3 for now. How to improve stuttering? Having a lot of microstutters on a pretty good PC. i5 2500k 4.3GHz 16GB RAM 500GB SSD which game is running on GTX 980 Classified
Your CPU though. Why not go for an i7? It almost looks like a bottleneck to the GPU (it isnt, but still) And you can try going into gamedata\configs\alife.ltx Change the switch_distance to something lower, 200 or so.
[QUOTE=LoNer1;48687066]Your CPU though. Why not go for an i7? It almost looks like a bottleneck to the GPU (it isnt, but still) And you can try going into gamedata\configs\alife.ltx Change the switch_distance to something lower, 200 or so.[/QUOTE] i7's are rarely giving a difference in FPS in games. i7s are basically i5s with hyperthreading. Plus, i don't have money to buy an i7 (the 2600k/3770k still cost a lot of money for their age) And the i5 is still doing great, maxing everything out still. (GTA 5, Witcher 3, MGS5, Mad Max) I'll try the alife thing. Thanks.
[QUOTE=LoNer1;48687066]Your CPU though. Why not go for an i7? It almost looks like a bottleneck to the GPU (it isnt, but still) And you can try going into gamedata\configs\alife.ltx Change the switch_distance to something lower, 200 or so.[/QUOTE] I have an E8550, 2-core 3.2ghz, a GTX 550 and 4gb RAM, it runs fine for me except the occasional freeze. His hardware isn't the issue Also, when you installed CoC, did you install OWR then AO3? I made that mistake because the readme file makes no mention of AO - also, make sure you're not installing over CoP its self, rather in to a separate folder. Basically 1: Extract CoC (And [I]just[/I] CoC) to its own folder 2: Try to play 3: Install any desired tweaks (Some of them will be invalidated by AO3) 4: Play 5: Install AO3 - make sure to overwrite anything it prompts you on 6: Install AO3 patch 03/09 If you can start the game at this point, it should work fine from there The other AO3 patch is a hotfix for a certain sound being global
[QUOTE=Starship;48687015]Tried CoC+AO3 merge but it just CTD's when finishing loading the game so I decided to just use AO3 for now. How to improve stuttering? Having a lot of microstutters on a pretty good PC. i5 2500k 4.3GHz 16GB RAM 500GB SSD which game is running on GTX 980 Classified[/QUOTE] The first suspect is prefetching for microstuttering. Did you disable prefetching? Does AO3 add all the new gun meshes to prefetch_single.ltx and whomever did the merging add them to CoC prefetch.ltx?
[QUOTE=LoNer1;48687066]Your CPU though. Why not go for an i7? It almost looks like a bottleneck to the GPU (it isnt, but still) And you can try going into gamedata\configs\alife.ltx Change the switch_distance to something lower, 200 or so.[/QUOTE] i7 is usually not worth it for gaming ever, it gives you literally nothing more than what an i5 would give you unless you do quantum calculations on your computer or some shit.
[QUOTE=Heigou;48688492]i7 is usually not worth it for gaming ever, it gives you literally nothing more than what an i5 would give you unless you do quantum calculations on your computer or some shit.[/QUOTE] I've always seen i7s as being focused on professional work, like 3D Rendering. An i5 is absolutely top for gaming
[QUOTE=SebiWarrior;48689103]I've always seen i7s as being focused on professional work, like 3D Rendering. An i5 is absolutely top for gaming[/QUOTE] This. My videos / 3D and 2D work benefit from my i7. I have a 4790k @4.4 and it does whatever I want it to do or throw at it. Perfection, I'd say. But, pricey indeed
I think I can deal with a mod that has easy combat, the one thing though that always bugs me is when they give you stuff for free. Like fine, a bandit squad was really easy to take out, whatever, but I dont want to be given weapons and suits when I dont feel like I have earned them.
I kinda wish there was a "rougelike" version of misery. I love the tons of partially useful junk but it's too easy to take out a squad and roll the rest of the game. Then again I'm the kind of sick fuck who thinks the shotgun/pistol/mp5 swamps in CS were the highlight of the entire series. Goddamn I love low end combat
[QUOTE=TheHypnotoad;48689810]I kinda wish there was a "rougelike" version of misery. I love the tons of partially useful junk but it's too easy to take out a squad and roll the rest of the game. Then again I'm the kind of sick fuck who thinks the shotgun/pistol/mp5 swamps in CS were the highlight of the entire series. Goddamn I love low end combat[/QUOTE] Shitty guns are the best part about STALKER even though they're the fuucking wooooorst
Anyone know why there doesn't seem to be any moon or sunlight in CoC? Using DX10 enhanced dynamic lighting, all lighting/sun options at highest. I thought it was because of the nature of porting SoC/CS' stuff to CoP, but CoP's maps are affected as well. In other words, does anyone else playing CoC have proper sun and moonlight? EDIT: Fixed it using DX11. Kinda funny how anything else = no sun.
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