• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
[t]http://images.akamai.steamusercontent.com/ugc/430447961044921601/C178717CA58B123DC2A61C2ED1CFCE9B44E102AE/[/t] seriously [editline]19th September 2015[/editline] jesus fucking christ, there's a teleportation anomaly in one of the houses in izumrodnoye that places you right in the electra anomaly field in the iron forest
[QUOTE=K1ngo64;48717244]It might not be audio related then. But for reference to fixing sound: [URL]http://forums.steampowered.com/forums/showthread.php?t=1737840[/URL] or add -dsound to launch parameters to use DirectSound instead of OpenAL[/QUOTE] Trying the solution posted in that thread but I have an issue. How can I edit the .dll without functionally breaking it? I had to restore the file after editing it because of a startup dialogue that listed it as a nonfunctional/non-Windows program.
How do you make it so helicopters in Call of Chernobyl won't fire on you?
by shooting them down
[QUOTE=Bloodshot12;48721394]How do you make it so helicopters in Call of Chernobyl won't fire on you?[/QUOTE] If you check the CoC repo over at /sg/ there's a couple different tweaks for the choppers. One makes it so NPCs actually run from and fight them, another makes it less accurate, and I think one just disables them entirely. Same for BTRs.
I meant through config files, with how sporadically they decide to attack it seems like they aren't good for ironman mode Also I want to try playing Clear Sky but how do you get back into the CS base once you leave? The entry point doesn't take you back like it does in CS.
I'm probably late on this news, but in case I'm not, apparently there's a Russian TV series that's slated to release in 2015 called Zona, based off Roadside Picnic. The concept art looks fucking incredible: [t]http://orig03.deviantart.net/4bdb/f/2014/178/4/0/zona__01__by_alexandreev-d7o5gi7.jpg[/t] [t]http://orig06.deviantart.net/2727/f/2014/181/7/a/zona__02__by_alexandreev-d7olnde.jpg[/t] [t]http://orig15.deviantart.net/8366/f/2014/182/9/f/zona__03__by_alexandreev-d7oszq2.jpg[/t] [t]http://orig06.deviantart.net/fae1/f/2014/185/f/3/zona__04__by_alexandreev-d7p703p.jpg[/t] [t]http://orig13.deviantart.net/eaba/f/2014/189/c/b/zona__05__by_alexandreev-d7ps066.jpg[/t] [t]http://orig13.deviantart.net/69f3/f/2014/191/c/b/zona__06__by_alexandreev-d7q28v8.jpg[/t] [t]http://orig11.deviantart.net/9cf8/f/2014/195/f/5/zona__07__by_alexandreev-d7qqnlj.jpg[/t] [t]http://orig06.deviantart.net/68ed/f/2014/198/b/b/zona__08__by_alexandreev-d7r1iy5.jpg[/t] [t]http://img04.deviantart.net/5d83/i/2014/243/0/5/concept_art_to_zona_tv_series_by_alexandreev-d7xfcms.jpg[/t] [t]http://img14.deviantart.net/2697/i/2014/243/e/b/concept_art_to_zona_tv_series_by_alexandreev-d7xfcqo.jpg[/t] [t]http://orig05.deviantart.net/9d96/f/2014/321/6/2/concept_art_to_zona_tv_series_by_alexandreev-d86q4kd.jpg[/t]
i love how much of the imagery is just sheer nightmare nonsense, that's always the coolest part of stalker (both the film and the games) for me
[QUOTE=The Vman;48721614][t]http://orig06.deviantart.net/fae1/f/2014/185/f/3/zona__04__by_alexandreev-d7p703p.jpg[/t][/QUOTE] I want this in Pripyat map.
[QUOTE=The Vman;48721614]I'm probably late on this news, but in case I'm not, apparently there's a Russian TV series that's slated to release in 2015 called Zona, based off Roadside Picnic. The concept art looks fucking incredible: [t]http://orig03.deviantart.net/4bdb/f/2014/178/4/0/zona__01__by_alexandreev-d7o5gi7.jpg[/t] [t]http://orig06.deviantart.net/2727/f/2014/181/7/a/zona__02__by_alexandreev-d7olnde.jpg[/t] [t]http://orig15.deviantart.net/8366/f/2014/182/9/f/zona__03__by_alexandreev-d7oszq2.jpg[/t] [t]http://orig06.deviantart.net/fae1/f/2014/185/f/3/zona__04__by_alexandreev-d7p703p.jpg[/t] [t]http://orig13.deviantart.net/eaba/f/2014/189/c/b/zona__05__by_alexandreev-d7ps066.jpg[/t] [t]http://orig13.deviantart.net/69f3/f/2014/191/c/b/zona__06__by_alexandreev-d7q28v8.jpg[/t] [t]http://orig11.deviantart.net/9cf8/f/2014/195/f/5/zona__07__by_alexandreev-d7qqnlj.jpg[/t] [t]http://orig06.deviantart.net/68ed/f/2014/198/b/b/zona__08__by_alexandreev-d7r1iy5.jpg[/t] [t]http://img04.deviantart.net/5d83/i/2014/243/0/5/concept_art_to_zona_tv_series_by_alexandreev-d7xfcms.jpg[/t] [t]http://img14.deviantart.net/2697/i/2014/243/e/b/concept_art_to_zona_tv_series_by_alexandreev-d7xfcqo.jpg[/t] [t]http://orig05.deviantart.net/9d96/f/2014/321/6/2/concept_art_to_zona_tv_series_by_alexandreev-d86q4kd.jpg[/t][/QUOTE] never have i ever had an interest in russian tv until now
Oh man, thats the shit im talking about when I say that STALKER needs more freaky anomalous things.
I actually saw a trailer for that a while ago, but i don't have russian tv here (parents do, but i been sick at my student apartments until now). I tried to find the clip on youtube but couldn't (it exists and i'm totally hyped for it).
time to see shitty russian tv cgi
I think i found it: [vid]http://img01.tnt-online.ru/video/chernobyl/Trailer.mp4[/vid] Src: [url]http://chernobyl.tnt-online.ru/[/url] [editline]20th September 2015[/editline] You can see the shitty cgi already in the trailer. Чернобыль: Зона отчуждения Just in case you need russian name for something.
Aaand suddenly interest is gone
[QUOTE=Bloodshot12;48721450]I meant through config files, with how sporadically they decide to attack it seems like they aren't good for ironman mode Also I want to try playing Clear Sky but how do you get back into the CS base once you leave? The entry point doesn't take you back like it does in CS.[/QUOTE] Do you mean back to the swamps? Go through the tunnel in Cordon, not the fence. As for the CS base, there's a break in the fence SW of the village, should be able to find it without too much trouble.
Oh shit. I just found it, i was using the other CS exit by accident to the swamps, and that teleports you to the training area like in CS. I had no idea CoC guys made an actual path into the base, that's cool. Also turns out foliage actually works - I just evaded the military chopper that would murder me all the way across the swamps because every time it swooped by I'd have my squad hide and I would duck into the brush.
way to quote every single image
[QUOTE=creec;48721942]I think i found it: [vid]http://img01.tnt-online.ru/video/chernobyl/Trailer.mp4[/vid] Src: [url]http://chernobyl.tnt-online.ru/[/url] [editline]20th September 2015[/editline] You can see the shitty cgi already in the trailer. Чернобыль: Зона отчуждения Just in case you need russian name for something.[/QUOTE] That doesn't seem like it's the same thing, since that show aired in 2014 and Zona was slated to air 2015.
I know, i also thought it feels bit off, but i could not find anything else.
Great, I did a scientist escort mission but it refuses to finish when i bring them back to the CS camp. I can't tell them to stop following me either, just to wait, so now I have a permanent squad of 2 ecologists with shitty pistols, and they don't even listen to me when i give them markers to move to my crosshair.
[QUOTE=Bloodshot12;48722188]Great, I did a scientist escort mission but it refuses to finish when i bring them back to the CS camp. I can't tell them to stop following me either, just to wait, so now I have a permanent squad of 2 ecologists with shitty pistols, and they don't even listen to me when i give them markers to move to my crosshair.[/QUOTE] Yeah many of the missions in the leak are bugged in one way or another. Honestly it gets boring pretty quick since there's not a right lot to do beyond shooting guys and selling their shit to make money. I'd be really impressed if they gave each faction a "storyline" to progress through, eg as Duty you start off guarding Bar from mutants and the odd few bandits, then you get to go on a few mutant hunting raids as well as attacking bandit outposts, then get involved in skirmishing with Freedom eventually taking over the Army warehouses. Then you go through disabling the miracle machine, brain scorcher etc and fighting Monolith forever, basically. A return of the arena would be really cool too, which has a lot of room for expansion its self.
What would be cool is if it were possible to make NPC's AI complex enough to have a big picture event's and quests occur dynamically. Sort of improving on the dynamic life of the zone making it truly a living universe that you can affect and relive. I don't think it would even be so difficult to do. By combining simple mechanisms for npc behaviour you can get some artificial life going. I'm not talking about Dwarf fortress level of depth, but that would be a good direction. Maybe i should give a go at stalker modding, since it seems like lots of stuff is in lua.
It seems like some of that stuff already is dynamic, at the very least certain quests seem to be given to you based on what is actually going on, especially judging from how many times I get the "I don't have any work for you" in the same areas as a new character when previously I had a ton of quests for dudes pop up from the same people. Honestly even as it is, the leak is perfect for STALKER freeplay. If you want to ignore the storylines and just progress through the zone and treat it like roleplay it works pretty well (which is probably why i like ironman mode so much even though i keep getting rekt) That being said, idk how "vanilla" CoC is but even with AO3 it seems kinda easy to get powerful guns early, I'd like to see somebody go in and tweak the progression of that to extend the hobo phase a bit for better emphasis on scavenging.
[QUOTE=creec;48722605]What would be cool is if it were possible to make NPC's AI complex enough to have a big picture event's and quests occur dynamically. Sort of improving on the dynamic life of the zone making it truly a living universe that you can affect and relive. I don't think it would even be so difficult to do. By combining simple mechanisms for npc behaviour you can get some artificial life going. I'm not talking about Dwarf fortress level of depth, but that would be a good direction. Maybe i should give a go at stalker modding, since it seems like lots of stuff is in lua.[/QUOTE] That was basically what GSC devs said in one of the press conferences before release. You know: AI that can beat the player to some quests, AI that can finish the game, AI that can ambush the player "dynamically" (To some extent, this was left in the final game. When the pricks crouch and creep up to you just to unload a burst in your face) and so on. I once mentioned that here, and I think alundaio, or beacon, it was, who explained what was happening with the AI in fact. They never managed to get something better past the release AI, everything they mentioned was just experimental stuff which wouldn't work if you didn't set some parameters to be fixed. Hey Talking about AI The OGSE dudes managed to do something interesting. I remember their 30ish minutes video about their new scripting....and mother of God...they pulled off some amazing features. The fight at Agroprom was extremely fun to see. [video=youtube;ampgT8GMXhI]http://www.youtube.com/watch?v=ampgT8GMXhI[/video] EDIT: Ok, 30ish minutes when it's actually one hour long....that's right. So fun to watch, time passes flying. Check out 22:00
I think Call of Chernobyl would actually benefit greatly from restoring the whole "STALKER ranking system" thing on the PDA from ShoC.
[QUOTE=Bloodshot12;48722830]I think Call of Chernobyl would actually benefit greatly from restoring the whole "STALKER ranking system" thing on the PDA from ShoC.[/QUOTE] Was it useful for anything actually?
idk, I just like it because you could find the dudes actually in the game. I've heard people used it in ShoC for like, a list of the most profitable people to assassinate. Apparently it updates as different stalkers move up the ranks too, as does the advancing stalker's equipment.
[QUOTE=Cutthecrap;48722810]That was basically what GSC devs said in one of the press conferences before release. You know: AI that can beat the player to some quests, AI that can finish the game, AI that can ambush the player "dynamically" (To some extent, this was left in the final game. When the pricks crouch and creep up to you just to unload a burst in your face) and so on. I once mentioned that here, and I think alundaio, or beacon, it was, who explained what was happening with the AI in fact. They never managed to get something better past the release AI, everything they mentioned was just experimental stuff which wouldn't work if you didn't set some parameters to be fixed. Hey Talking about AI The OGSE dudes managed to do something interesting. I remember their 30ish minutes video about their new scripting....and mother of God...they pulled off some amazing features. The fight at Agroprom was extremely fun to see. [video=youtube;ampgT8GMXhI]http://www.youtube.com/watch?v=ampgT8GMXhI[/video] EDIT: Ok, 30ish minutes when it's actually one hour long....that's right. So fun to watch, time passes flying. Check out 22:00[/QUOTE] There are few things I love more than AI who use suppressive fire. It's extremely effective in a game like STALKER when it's usually just you versus several enemies.
Speaking of being suppressed, STALKER is one of the few games i can recall where if I'm leaning or just stepping out of cover as soon as a bullet hits the wall next to me I jump right back into cover usually with the word "shit" thrown in there somewhere
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