• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
[QUOTE=spekter;47019371]Anyone tried this? Thoughts? [url]http://www.moddb.com/mods/misery-the-armed-zone[/url][/QUOTE] [t]http://media.moddb.com/images/mods/1/26/25474/far15s.jpg[/t] Why every kitchen sink mod needs to have an ugly plastic toy weapons?
[QUOTE=Hammer7;47019413][t]http://media.moddb.com/images/mods/1/26/25474/far15s.jpg[/t] Why every kitchen sink mod needs to have an ugly plastic toy weapons?[/QUOTE] Gladly going to avoid all that shit. Nothing's as bad as those weird bandit skins in what I believe was the COP SMP mod or something similar.
[QUOTE=spekter;47019443]Gladly going to avoid all that shit. Nothing's as bad as those weird bandit skins in what I believe was the COP SMP mod or something similar.[/QUOTE] This is the main reason I strongly recommend to play vanilla SGM instead of Enot Edition.
[QUOTE=Drk;47019383]Nope. But i might take some to include them in my AO 2.4.1.[/QUOTE] Do this, please. First time playing Misery and there's so many bizarre design choices. A mass attempt to over-complicate does not "add to immersion" and artificial difficulty is the biggest plague of any game. Not even talking about combat difficulty it's just all the useless gadgets cluttering my inventory not to mention the god-awful visual re-design of everything. A green zone is a good zone. Think it'll be SGM until Wormwood comes out.
Doing a Pripyat run for artifacts when: [t]http://cloud-4.steamusercontent.com/ugc/537387449121901157/5E166983EDF4F909139A347B9687E15CAFF64675/[/t] [t]http://cloud-4.steamusercontent.com/ugc/537387449121901022/125FFF9E5D006E8B88DF6B6052E133F6DA6D3CD3/[/t] Fuck me, 400 hours into COP and still nearly pissed myself. SGM 2.1 btw, less glitchy/more refined than 2.2.
[QUOTE=mookie;47019676]Doing a Pripyat run for artifacts when: [t]http://cloud-4.steamusercontent.com/ugc/537387449121901157/5E166983EDF4F909139A347B9687E15CAFF64675/[/t] [t]http://cloud-4.steamusercontent.com/ugc/537387449121901022/125FFF9E5D006E8B88DF6B6052E133F6DA6D3CD3/[/t] [/QUOTE] Damn that looks cool, lightning and all. Say whatever you want about graphics, what makes game beautiful is the synergy between the graphical fidelity, bells and whistles, and the overall atmosphere. Without the atmosphere, carefully selected gamma and color fidelity, the games would've looked dated as fuck.
Am I playing Clear Sky wrong or is it just more of a chore to play through than the other two
[QUOTE=Konigstiger96;47019844]Am I playing Clear Sky wrong or is it just more of a chore to play through than the other two[/QUOTE] it's definitely more of a chore
[video=youtube;sBnPxyGd9Gk]http://www.youtube.com/watch?v=sBnPxyGd9Gk[/video] grorious
Oh my god the body heat fades out after dying I am 200% ready for the new Shoker
[url=http://www.moddb.com/mods/stalker-wormwood/images/wormwood-developer-livestream-january-28th][t]http://media.moddb.com/images/mods/1/15/14909/TwtchStreamImage2.png[/t][/url] I almost forgot, just like the good old days, I'll be livestreaming on Twitch tomorrow night as I work on Wormwood! We'll be overhauling the Zaton sawmill, and we've got some great plans for it! Starts 8PM GMT, be there or be wrrrrrrmmmmmfood!
[QUOTE=spekter;47019642]Do this, please. First time playing Misery and there's so many bizarre design choices. A mass attempt to over-complicate does not "add to immersion" and artificial difficulty is the biggest plague of any game. Not even talking about combat difficulty it's just all the useless gadgets cluttering my inventory not to mention the god-awful visual re-design of everything. A green zone is a good zone. Think it'll be SGM until Wormwood comes out.[/QUOTE] Get Les Miserables, it helps tone down a lot of the grindier and more BS stuff in Misery. The arsenal mod is pretty good too, most of the new weapons are good and they'll be adding armors soon as well.
[QUOTE=Beacon;47021117]Starts 8PM GMT[/QUOTE] So I'll have to stay up until 3AM to watch the stream :(
[QUOTE=rikimaru6811;47021569]So I'll have to stay up until 3AM to watch the stream :([/QUOTE] If you can't make it, it should be recorded on Twitch to watch later.
[QUOTE=mookie;47019676]-spook-[/QUOTE] Reminds me of my second ShoC playthrough with LURK Cautiously approached bloodsucker village, was oddly devoid at first. Then i see in a house in a dark these eyes staring at me and i stop moving and look at it at the corner of my screen. After a couple seconds of waiting i turn to shoot it and the bloodsucker cloaks and flanks the shit out of me.
[IMG]http://button.moddb.com/popularity/medium/mods/14909.png[/IMG] Come on beac! 1 more spot!
Looks like we might be at number 1, actually: [img]http://puu.sh/f7ael/42efcfa4a9.png[/img] Take a look at 2, too.
Now he truly is wormfood.
somebody should make a sound mod for STALKER using The Last of Us gun sounds
[QUOTE=Bloodshot12;47025784]somebody should make a sound mod for STALKER using The Last of Us gun sounds[/QUOTE] Well provide the TLOU sounds ( aka not ripped out of 360P Youtube video ) and sure, why not. I just need to find that ogg commenting tool again.
[QUOTE=Etcetera;47022574]Looks like we might be at number 1, actually: [img]http://puu.sh/f7ael/42efcfa4a9.png[/img] Take a look at 2, too.[/QUOTE] Number 1 while I was at the pub, typical!
[QUOTE=Drk;47025801]that ogg commenting tool again.[/QUOTE] SAVandT - [url]http://www.metacognix.com/files/stlkrsoc/SAVandT_1.1.7z[/url]
[QUOTE=Mata Nui;47026145]SAVandT - [url]http://www.metacognix.com/files/stlkrsoc/SAVandT_1.1.7z[/url][/QUOTE] Yeah that thing. It's awesome. Thanks.
Streaming starts in just over an hour folks! [url]www.twitch.tv/beacondev[/url] Would be great to see you guys there!
[QUOTE=Beacon;47028195]Streaming starts in just over an hour folks! [url]www.twitch.tv/beacondev[/url] Would be great to see you guys there![/QUOTE] I'm there brotha!
That was really fun! Thanks for watching guys :)
I watched it for about an hour and a half, really neat to see what happens "behind the scenes".
Was it recorded? I'd like to watch it later on!
[QUOTE=LoNer1;47032608]Was it recorded? I'd like to watch it later on![/QUOTE] I believe he said it would be.
You can find the recording [url=http://www.twitch.tv/beacondev/b/617307200]here![/url] Also, here's what it now looks like, after compilation! [url=http://www.moddb.com/mods/stalker-wormwood/images/developer-stream-the-sawmill] [t]http://media.moddb.com/images/mods/1/15/14909/xrEngine-2015-01-29-10-56-18-95.png[/t] [t]http://media.moddb.com/images/mods/1/15/14909/xrEngine-2015-01-29-10-56-04-62.png[/t] [t]http://media.moddb.com/images/mods/1/15/14909/xrEngine-2015-01-29-10-55-55-83.png[/t] [/url] [editline]29th January 2015[/editline] Obviously just the exterior - the interior needs some lighting which I'll work on today I think.
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