S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
[QUOTE=Starship;48817895]Minus is a pretty good host.[/QUOTE]
I use minus. It's pretty good. (old screenshot)
[img]http://i1.minus.com/i08xNShd1lngA.png[/img]
Another failed screen for me.
Anyway.
[video=youtube_share;rvcEoKDXreM]http://youtu.be/rvcEoKDXreM[/video]
Seems that with the STSWP (or however it's spelt) pack for CoC, pretty much every Nimble weapon option crashes me, as whoever made it completely left out the e.g. wpn_fn2000_nimble sections. Simple to fix, but still rather annoying. It also seems to have set the text for looting creatures as "field dress".
[editline]4th October 2015[/editline]
Oh, hadn't noticed there's a Nimble addon in the MEGA folder now.
[editline]4th October 2015[/editline]
'cept it doesn't fix his special ordering system, just makes him a trader. That's prolly a better way to about it, I really found it annoying in the past when trying to get the special Groza that i'd 2/3 of the time just get the rather disappointing G36 or FN2000 instead.
Anyone here who's well versed with HUD elements? Im trying to do something of wizadry level I believe, as im facing more and more obstacles
[QUOTE=LoNer1;48825030]Anyone here who's well versed with HUD elements?[/QUOTE]
[url=http://puu.sh/iYprX/d85afef96d.webm]Something like that.[/url] What's the issue?
Im facing multiple issues here.
COP:
XY coordinates of the minimap are calculated in % of total res, am I right? I've been repositioning elements to a sort of SHoC style and this worked. Ive got the minimap in the lower left corner (cut 50% off) and simplified other elements. Now im facing some problems;
The position of the PDA messages. I cant find them in the xml files. They're overlaying my mew health / stamina element and Id like to move them up more.
Secondly, I separated the HP / Stamina from the vanilla COP Hud to a separate elememt. I managed to position the red / blue bars where I want them to, just above the mini, but I cant seem to call the background element for them.
Lastly and probably my biggest issue; the round visibility / sound bars. Ive made them horizontal, 44px x 6px. The thing is, cop uses a weird formula i dont seem to get to calculate what % of the square should be shown. I want to get rid of the circular shape calc and use a simple min-max for the bars, just like with the health stamina. But, if i replace the circular code with the min-max ones, i get heavily graphical glitches. It merges the 2 bars and displays them all over the element.
Atm on my phone but ill post pics
[editline]4th October 2015[/editline]
Not even starting on my scripted anomaly detector, heartbeat sensor or artefact sensor
dat gunslinger video hahaha
[url]http://www.amk-team.ru/forum/index.php?showtopic=9669[/url]
Oh hey, somebody got not just arm textures, but suit arm meshes in SoC working
[video=youtube;qhOHs66lxYI]https://www.youtube.com/watch?v=qhOHs66lxYI[/video]
So I'm new to modding STALKER, can some one recommend me a graphics mod?
[QUOTE=SpotEnemyBoat;48827323]So I'm new to modding STALKER, can some one recommend me a graphics mod?[/QUOTE]
Which game?
SoC, I tried complete but it makes the game too easy.
fine
Hey, he's new to it and realized himself complete was shit, no need to be mean.
If ye look for a close to vanilla-ish experience (it modifies the economy a little) you could give [URL="http://www.moddb.com/mods/autumn-aurora-compilation-mod"]Autumn Aurora[/URL] a try, it's kinda stylized, but it's generally of good quality. It crashed too often on my end though, which is why I never managed to complete it, you might have more luck than me though. There is also [URL="http://www.moddb.com/mods/original-weapons-renewal-3-for-soc"]OWR[/URL] for just a general weapons overhaul.
AA2 is by no means just a "graphical overhaul" though.
ZRP + absolute textures / photorealistic zone + AAO 3, SWTC / SWO3.1 and OWR3 makes for a really nice combo.
I can know, my mod is based on this.
[QUOTE=LoNer1;48825628]XY coordinates of the minimap are calculated in % of total res, am I right?[/quote]
The level_frame XY are multiplied by 768, drawn relative to 1024x768, then stretched to current res. Have a gander at CUIZoneMap::Init in xrGame\UIZoneMap.cpp if you're in the mood for a nice relaxing headache.
[quote]The position of the PDA messages. I cant find them in the xml files.[/quote]
maingame_pda_msg[_16].xml
[quote]I managed to position the red / blue bars where I want them to, just above the mini, but I cant seem to call the background element for them.[/quote]
Call? Engine-level elements aren't script-accessible if that's what you mean. The background is just included in the minimap background texture.
Can't help you on the engine mod stuff.
Ah, the tip on the calculation of the Map XY coordinates is a nice one, got it where I want it to be.
PDA fixed, too.
I probably used the wrong term, but since I seperated the hp / stamina bars from the inGame2_hint_wnd ui element (in vanilla cop, the element containing almost all weapon related info) in 2, I've made a new texture_desc named inGame2_health_back. Much like the vanilla cop element, I'd like to have it displayed 'below' my HP / stam bars, as these are "floating" on screen atm.
Here is an image (yes photo of my screen, boohoo)
[url]http://i.imgur.com/x6SxOW1.jpg[/url]
[QUOTE=SpotEnemyBoat;48827925]SoC, I tried complete but it makes the game too easy.[/QUOTE]
Lets help this brother out. I would've suggested a mix of Absolute Textures and that Atmosfear 3 adaptation for SoC but I'm a bit out of the loop in regards to the newer stuff available for SoC. Is there anything he could use that already comes ready to install as opposed to trying to clobber together a bunch of separate graphics mods? Maybe the Starter Pack in the [url=https://mega.co.nz/#F!rQN2lY5Y!E0JvZQq9CCS_9wuaQvVaOg]MEGA[/url] repository?
[QUOTE=LoNer1;48828943]Much like the vanilla cop element, I'd like to have it displayed 'below' my HP / stam bars, as these are "floating" on screen atm.[/QUOTE]
Oh, sorry, I misread it as talking about the vis/sound meters. Either way, you can't add new elements without getting into script business, so you'll just have to tack the backing onto the minimap texture, or make the texture they're usually on real wide with a lot of nothing in the middle. Not really an elegant solution, but it works fine.
[QUOTE=TKGP;48829008]Oh, sorry, I misread it as talking about the vis/sound meters. Either way, you can't add new elements without getting into script business, so you'll just have to tack the backing onto the minimap texture, or make the texture they're usually on real wide with a lot of nothing in the middle. Not really an elegant solution, but it works fine.[/QUOTE]
Hmmm, that wont work, sadly. Ill just have to incorporate it into the minimap tex, then. Im afraid itll stretch / condense with the room in between. Kinda stupid I forgot you cant add new elements yeah. It does minimalise stuff if I merge it into the minimap.
And the vis \ stam bars are driving me nuts :v: Koma and I were planning to once just make all UI elements in COP 1440p, but I think ill pass
Meanwhile at ModDB
[IMG]http://i.imgur.com/IZb6KgK.png[/IMG]
C'mon, GUNSLINGER! You can do it!
[sp]Complete is #6. :P[/sp]
Is there a way to make CoC NPCs take non-100% durability guns? Its just such a waste to throw away all the guns i find cause the durabiltiy is piss low and repairing them costs like 12k+ for each gun.
This is especially infurating since CoC is a modders resource and thus doesnt have many quests which makes the only "real" way to make money to sell scopes you find on guns (2-5k each)
[QUOTE=Hammer7;48832368]Meanwhile at ModDB
[IMG]http://i.imgur.com/IZb6KgK.png[/IMG]
C'mon, GUNSLINGER! You can do it!
[sp]Complete is #6. :P[/sp][/QUOTE]
What's wrong with complete, anyway?
[QUOTE=Samiam22;48832588]What's wrong with complete, anyway?[/QUOTE]
its bad
Pretentious modder sells awkward balancing of each STALKER game as the perfect "vanilla" experience and journalists and casuals everywhere believe it.
[QUOTE=Da Big Man;48832645]Pretentious modder sells awkward balancing of each STALKER game as the perfect "vanilla" experience and journalists and casuals everywhere believe it.[/QUOTE]
Dont forget the fanbase still bloating it as 'the best experience', while Complete hasn't been touched in ages. There's loads of other mods who do it 10 times better
[QUOTE=LoNer1;48832658]Dont forget the fanbase still bloating it as 'the best experience', while Complete hasn't been touched in ages. There's loads of other mods who do it 10 times better[/QUOTE]
How's Vanilla+ coming along? Shouldn't that completely replace it?
[QUOTE=LoNer1;48824736]Another failed screen for me.
Anyway.
[video=youtube_share;rvcEoKDXreM]http://youtu.be/rvcEoKDXreM[/video][/QUOTE]
god damn he's good
[QUOTE=K1ngo64;48832672]How's Vanilla+ coming along? Shouldn't that completely replace it?[/QUOTE]
It's going really well, actually. Sadly, my GTX260 is nearing her ending days, so Ill have to upgrade my development PC, soon. I've got 2, one for strictly gaming and one for the development of my skills (3D, 2D, modding / scripting whatever, you name it)
The STALKER reddit in particular seems to have a love boner for complete and it's pretty annoying
Hey guys, I've been playing Misery 2.1 for a while now and I've noticed I haven't been getting my ass pounded by blood suckers recently. I destroyed the lair, so does that mean there are much less bloodsuckers now? I was hoping I could go hunt some down, as I've discovered just how profitable bloodsucker goulash is.
Anyone know where I can hunt down some bloodsuckers in Yanov?
[editline]123[/editline]
I feel like I may be taking this too seriously...
[IMG]http://i.imgur.com/E4eEKIY.png[/IMG]
Sorry, you need to Log In to post a reply to this thread.