S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
[QUOTE=Daemon White;48919450]Moonlight's too blue imo. Can't say much for ambient lighting levels because of the flashlight. Looks like it's okay though.[/QUOTE]
Oh that's because of r2_sun_lumiscale (3). I play with stupid cfg settings at times. In normal circumstances (anyone else' playthrough) it's 3 times less 'blue'. SWTC hemi textures just amplified the lumiscale effect
[QUOTE=LoNer1;48919404][t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2015-09-28_23-21-59-98.png[/t]
Just for you[/QUOTE]
Haha thanks mate. Looks too blue now though! :P
[QUOTE=ManRod;48919638]Haha thanks mate. Looks too blue now though! :P[/QUOTE]
[t]http://media.moddb.com/images/mods/1/26/25752/ss_kph_10-17-15_02-26-39_l01_escape.jpg[/t]
Just before a rainy storm. It's that I can't control the weather, or I'd set the clear variable to true and get some nice 'sunset' screens for you. The current batch (DSR shots) are with a normal user.cfg as my dad is playing the mod and doesnt want my extreme lighting preferences, lol.
And I've done an upgrade to the Mainmenu
[t]http://media.moddb.com/images/mods/1/26/25752/ss_kph_10-17-15_02-27-04_l01_escape.jpg[/t]
Simple, yet efficient. I loved the CoC menu so I adapted it in my own way
[editline]17th October 2015[/editline]
I also posted a blog update
[url]http://www.moddb.com/mods/vanilla/news/blog-update1[/url]
Not super STALKER related but:
has anyone played Codename: Outbreak, the predecessor to STALKER?
[IMG]http://media.moddb.com/cache/images/games/1/17/16112/thumb_620x2000/sb_venom_02.jpg[/IMG]
It seems p neat but I'm just making sure I don't buy a shit game.
[QUOTE=cdr248;48919934]Not super STALKER related but:
has anyone played Codename: Outbreak, the predecessor to STALKER?
[IMG]http://media.moddb.com/cache/images/games/1/17/16112/thumb_620x2000/sb_venom_02.jpg[/IMG]
It seems p neat but I'm just making sure I don't buy a shit game.[/QUOTE]
its alright
i remember playing the demo for it when i was like 5
good times
[QUOTE=cdr248;48919934]Not super STALKER related but:
has anyone played Codename: Outbreak, the predecessor to STALKER?
[IMG]http://media.moddb.com/cache/images/games/1/17/16112/thumb_620x2000/sb_venom_02.jpg[/IMG]
It seems p neat but I'm just making sure I don't buy a shit game.[/QUOTE]
I spy
Bulat armor.
[QUOTE=purvisdavid1;48920478]I spy
Bulat armor.[/QUOTE]
it's amazing how many models that are in stalker were reused from GSC's older shenanigans
Fuck. I installed AO3 in the order specified and now I get an error relating to "stalker_immune_anomaly"
[quote]FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : <no expression>
[error]Arguments : Can't open section 'stalker_immune_anomaly'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:0029717F xrCore.dll, xrDebug::fatal()
0023:002997F1 xrCore.dll, CInifile::Load()
0023:002997F1 xrCore.dll, CInifile::Load()
0023:0029A398 xrCore.dll, CInifile::CInifile()
0023:00428DE5 xrEngine.exe, CObjectList::o_crow()
0023:0046A13A xrEngine.exe, InitSettings()
0023:00469B9D xrEngine.exe, CApplication::CApplication()
0023:004698E6 xrEngine.exe, CApplication::CApplication()
0023:00432FF3 xrEngine.exe, CObjectList::o_crow()
0023:7500336A kernel32.dll, BaseThreadInitThunk()
0023:77239F72 ntdll.dll, RtlInitializeExceptionChain()
0023:77239F45 ntdll.dll, RtlInitializeExceptionChain()[/quote]
Halp.
[QUOTE=Lyokanthrope;48920559]it's amazing how many models that are in stalker were reused from GSC's older shenanigans[/QUOTE]
iirc the Groza model is straight up lifted from Firestarter
Ok it's gotta be something in the cumulative fix.rar because after installing this is when I get the stalker_immune_anomaly error.
[editline]17th October 2015[/editline]
[quote]FATAL ERROR
[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : <no expression>
[error]Arguments : Can't open section 'spawn_by_story_id'. Please attach [*.ini_log] file to your bug report
stack trace:
0023:005D717F xrCore.dll, xrDebug::fatal()
0023:056EB797 xrGame.dll, CDialogHolder::operator=()[/quote]
What the fuuuuuuck
[QUOTE=cdr248;48919934]It seems p neat but I'm just making sure I don't buy a shit game.[/QUOTE]
It seems to function pretty badly with modern systems and is crashy as heck.
Yeah AO3 isn't working and it's royally pissing me off.
How the fuck is this supposed to be installed?
Haven't touched CoC yet. What things should I get from the mega? Also, is this the mega? [url]https://mega.nz/#F!UpIFQAaS!azP78S8xIqsmRoZV3BOHkg[/url]
I got dynamic news. I drag and drop it into just the install folder? Not into gamedata?
You make it overwrite the gamedata folder, like every mod for Stalker ever.
Thanks, I haven't touched Stalker in a while.
It would be nice if you could just drop DBs into a mods folder and it'll automagically handle everything wouldn't it?
It would be nice if I could get AO3 to work :v:
Whhhhyyyyy
Maybe because it's for the leaked build and not the release version?
[QUOTE=Bloodshot12;48923916]Maybe because it's for the leaked build and not the release version?[/QUOTE]
Oh bloody fuck I thought it meant that it itself was leaked, not for the CoC Leak.
Fuck.
Well to be honest it's not clear, it says AO3 Leak Build and nothing in the readme's say "Hey, this is for the CoC LEAK".
It would have been really nice if the developers of COC added in a mod system where you can load and unload compatible/incompatible mods in the main menu.
Why is the monolith suit worth anything to a trader? I'm editing the prices of different suits and I started to wonder; who would buy a fanatic suit for 10000 ru? Who in the zone would want to wear a monolith suit? Isn't it weird a trader would want to buy it from you?
Discuss
[QUOTE=LoNer1;48924487]Why is the monolith suit worth anything to a trader? I'm editing the prices of different suits and I started to wonder; who would buy a fanatic suit for 10000 ru? Who in the zone would want to wear a monolith suit? Isn't it weird a trader would want to buy it from you?
Discuss[/QUOTE]
Well they were supposed to be treated like Freedom suits but in a different way to increase anomaly resistance, right? At least that's what I think I remember reading from the suit's information once.
[QUOTE=purvisdavid1;48924543]Well they were supposed to be treated like Freedom suits but in a different way to increase anomaly resistance, right? At least that's what I think I remember reading from the suit's information once.[/QUOTE]
No, I get that. What I mean is; With the appearance of a member of the monolith, who would lay down 10K ru to be target practise for almost 90% of the factions in the zone?
[QUOTE=Shirky;48924224]It would have been really nice if the developers of COC added in a mod system where you can load and unload compatible/incompatible mods in the main menu.[/QUOTE]
in theory that wouldn't be [I]too[/I] hard, the engine already loads dbs automatically, so all you'd have to add is a few engine hooks to control db loading
it'd rely on mod makers jumping on board to make shit compatible though (packing into dbs and probably restructuring some ltxes to reduce conflicts)
[QUOTE=LoNer1;48924487]Why is the monolith suit worth anything to a trader? I'm editing the prices of different suits and I started to wonder; who would buy a fanatic suit for 10000 ru? Who in the zone would want to wear a monolith suit? Isn't it weird a trader would want to buy it from you?
Discuss[/QUOTE]
i guess the merchants would tear off the patches and repaint/dye it first. cultists are too stupid to try and pass themselves off as anyone else so you probably wouldn't get shot for wearing it
[editline]17th October[/editline]
might even be a sales tactic, "here's a really good suit and if you buy now i'll dye it for free"
There's also the monolith deserters, they could have sold the suits for the cash out of the zone or whatever :v:
Wow, I had like a sudden idea for a quest series.
In CoC, you could start off a Military, and then receive a quest that changes your faction to Loner but maintains a neutral relation with the military, so you become an undercover agent (Yeah, totally ripping off CoP, but still, hold on) and you must investigate how special weapons such as RPGs, RPKs, PMKs, AS-VALs and so on get to the zone and end up in the hands of Monolith.
I would also say Duty, but it is strongly implied in CoP that they are actually are handled by the military (Funded by a military guy, and financed by the gov if I'm not mistaken).
It would something along the lines of Priboi's Story with document finding and encounters at certain times under certain circumstances after getting some tips or figuring it out from documents.
And you could investigate who handles the Mercenaries and try to cut it off. Linking with Freedom, the Ecologists, etc etc.
There's space for a lot of stuff. Hope somebody creates awesome quests with CoC.
Does it bother anyone else that Ecologists can wear military and merc suits? There's been many times where I almost shoot them walking around at night. At least Ecogs don't often show up in maps where there are mercs.
I kind of wish you could change the loadouts in the start new game screen without hitting Randomize..
[editline]17th October 2015[/editline]
Kind of working like a roleplayer's start where you can choose poor, well-off, wealthy etc to determine your loadout. So a poor loner would be a pmm or a sawn-off with a leather jacket, some vodka, maybe some bread.
Well-off would be a TOZ or an MP5 with a handful of ammo, a medkit or two, some energy drinks, an anti-rad, some sausages, a sunrise suit or something along those lines, and an Echo detector.
Wealthy would be an upgraded Sunrise, an AK, bear detector 2-3 medkits, a good supply of food, a few antirads, maybe some assorted drugs like psiblock..
[QUOTE=Sewer guy;48925492]Does it bother anyone else that Ecologists can wear military and merc suits? There's been many times where I almost shoot them walking around at night. At least Ecogs don't often show up in maps where there are mercs.[/QUOTE]
I think those guys are "hired guards" but are in the ecologist faction due to the fact that both mercs and military would just shoot almost anyone on sight
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