• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
Invisible fires in CoC are only supposed to happen in DX11 right? I'm on DX10 and they're still invisible.
[QUOTE=Teh Zip File;48989385]Invisible fires in CoC are only supposed to happen in DX11 right? I'm on DX10 and they're still invisible.[/QUOTE] I'm on DX9 and sometimes campfires are still invisible. Most of them are fine, but the sporadic glitched ones still exist.
Some don't fire up for me and others do. I think it has to do with relighting them maybe? I dunno. It would be cool if that was the case tho. You can hear the unlit ones crackle though, but they don't hurt you if you stand on them.
I have CoC and i want some cool weapon mods. Recommendations?
I should really edit the op to avoid this becoming the next /sg/ [editline]27th October 2015[/editline] Go with either OWR or AO3. I do have to saw OWR seema the most stable, both stat as gameplay wise
I like AO3, but will that work properly with CoC? Will merchants like the barman or sidorovich have AO3 stuff or will it only apply to merchants from Zaton/Jupiter?
[QUOTE=LoNer1;48984740]Thats absolutely awesome. I've been having a bit of trouble with the artefacts, mainly because inspiration on writin something fitting in the lore is hard to find. Ive done a few already, but those are imho not worth it to be part of the final product. How would you like to go at this? Do you need just the XML desc files or would you like the whole package? I havent yet sorted out their icons, but other than that, all of the 78 artefacts work. Also, I miscounted, I've got 84 artefacts. ZRP has a few, too![/QUOTE] I'll take the whole package. Care to PM me more details?
[QUOTE=ossumsauce;48990026]I like AO3, but will that work properly with CoC? Will merchants like the barman or sidorovich have AO3 stuff or will it only apply to merchants from Zaton/Jupiter?[/QUOTE] No. That AO3 in the CoC repository is for the CoC leak. I'd say use OWR [editline]26th October 2015[/editline] [t]http://i.imgur.com/aAJMINa.jpg[/t] [t]http://i.imgur.com/R37DJ2g.jpg[/t] [t]http://i.imgur.com/wmscio7.jpg[/t] [t]http://i.imgur.com/Eo1qF9c.jpg[/t] [url]https://mega.nz/#!idom2QaA!lg4bykVFUA5ME-u51OLZ7Sdgg9BaI2MV94Ws362TSZk[/url] Here's my edit to OWR3's AKS74 furniture. Enjoy guys.
I dunno whats more brutal. Seeing this texture with the intro to a porn on the TV screens in stalker in almost EVERY MOD I've played now including Call of Chernobyl; [url]http://www.gamefront.com/files/7413763/Girl_on_TV[/url] Or that I know what porn it is.
[QUOTE=LoNer1;48982401]Anyone in here who's as nuts as I am when it comes to backstories / plot? I've dug up something that made me go Freedom, while I previously fancied Duty more. Old Freedom is badass, damn. Their intentions of stopping the military presence in the zone is admirable. Too bad most people tend to assosiate the old Freedom with the new, bandit infected pot-smoking mess it is now. Anyway, who's up for writing or discussing ideas with me, let me know. I want to fill up some holes the games left behind in Vanilla+ as additional "spice", hence I want someone who also knows what fits and what doesnt. This goes hand in hand with the new Anomaly / Artefacts in the "extended" version. I also would like someone to make the weapon descriptions foolproof. I read wikipedia pages on ammo and I know of personal experience that I always need to double or triple check wikipedia. Puris, sorry I didnt get back at ya. I quit my job yesterday so it was a ruckus(?), if thats the right word for saying "my boss didnt even wish me well or say goodbye". Ill upload the package for you first thing. [B]Im also uploading my -almost- final V+ package.[/B] All thats left is blowouts as they were meant to be there in the first place, Koma's additional / refurbished sounds and some cool other features [B]Burgious[/B] is willing to let me use. So for those with spare time, let me know by [B]rating[/B] this post with anything if you'd like to get a link.[/QUOTE] I'm not a lore master on STALKER or anything, but I love discussing stuff about fluff or whatever in the games or stuff that's been cut.
[QUOTE=purvisdavid1;48994363]I dunno whats more brutal. Seeing this texture with the intro to a porn on the TV screens in stalker in almost EVERY MOD I've played now including Call of Chernobyl; [URL]http://www.gamefront.com/files/7413763/Girl_on_TV[/URL] Or that I know what porn it is.[/QUOTE] I've personally always found that kinda immature and silly. I know men in the Zone must be horny but come the fuck on :v: I remember seeing a mod a while back that replaced it with faux news stuff which while poorly made fit better than every TV screen having some big-bootied chick.
So I'm trying to find the bits of text that makes Owl and the clear sky trader take PDA's so I can make every other trader do it. Namingly the Barman and the faction traders for specific incentives. I can't find them and it's making me feel dumb.
[QUOTE=purvisdavid1;48994913]So I'm trying to find the bits of text that makes Owl and the clear sky trader take PDA's so I can make every other trader do it. Namingly the Barman and the faction traders for specific incentives. I can't find them and it's making me feel dumb.[/QUOTE] <actor_dialog>dm_broker_dialog</actor_dialog> In the appropriate section for the NPC in the gameplay_desc file for them. Taken from Line 33 of character_desc_zaton. [editline]27th October 2015[/editline] I like how my CoC ironman saves keep getting fucked by me bumping into a roaming military squad and then wrecking my shit :suicide: [editline]27th October 2015[/editline] I wonder how much work it'd really be to re-enable the travel manager in CoC. I assume you'd have to populate the ltx for it to add all the valid smarts for every level..yeesh.
[QUOTE=Lyokanthrope;48994791]but come the fuck on :v:[/QUOTE] If there's porn on every TV, who knows how many times that has already happened? :suicide: I'm looking to replay Call of Pripyat, and I want to play around with more anomalies and weapons. What mods would you suggest for this?
You're just getting weapons unfortunately. I don't know of new anomolies in mods for CoP, but there's also the two mega repositories found on the first page for Call of Pripyat. For ease, here they are. mega:///#F!ZEwSWLrY!Q2of8E5UwS4iY7suAIdr7w mega:///#F!CBERxLrb!a7hDfSxns-sgNZmh_UsJAA
[t]http://i.imgur.com/ocJCqfr.jpg[/t] Halp
Limansk has some crazy anomalies. Twitching hands and heads that vibrate out of the concrete itself!
Quikcrete. [editline]28th October 2015[/editline] Actually that could be a fucked up anomaly if done right. "A formation anywhere from 3 feet to 20 feet in radius that is deceptive in nature, where the ground looks untouched and normal, it has actually liquefied and becomes a permanent trap to stalkers and mutants alike. It's an unstable anomaly and will eventually return the ground to it's solid state, included with aforementioned victims. The only way to live from the anomaly is to have a few gravitational artifacts to act as ballast. Thankfully though, it only seems to affect concrete and cement surfaces on the ground. No cases of concrete or cement structures displaying the same features as Quikcrete have been reported, but because of it's elusive nature it's not unfeasible."
When I streamed Stalker a few months ago, we came to call ragdolls getting stuck in walls and floors an anomaly as a joke. We dubbed it the concrete wall anomaly.
I could imagine an interesting anomaly that would actually be like that. Basically things like soil, concrete, and other things suddenly become fluid like quicksand and things get trapped in it.
Puris, join team Vanilla+. I know you strive to give new people a shot at a 'modernized' STALKER experience. (I'm bad with motivational speeches) Anyway, RoH update looks splendid. x64 support results in EVEN bigger maps than what they have showed us. I'm hyped
[QUOTE=purvisdavid1;49005539]Quikcrete. [editline]28th October 2015[/editline] Actually that could be a fucked up anomaly if done right. "A formation anywhere from 3 feet to 20 feet in radius that is deceptive in nature, where the ground looks untouched and normal, it has actually liquefied and becomes a permanent trap to stalkers and mutants alike. It's an unstable anomaly and will eventually return the ground to it's solid state, included with aforementioned victims. The only way to live from the anomaly is to have a few gravitational artifacts to act as ballast. Thankfully though, it only seems to affect concrete and cement surfaces on the ground. No cases of concrete or cement structures displaying the same features as Quikcrete have been reported, but because of it's elusive nature it's not unfeasible."[/QUOTE] this would be rad
[QUOTE=LoNer1;49007049]Puris, join team Vanilla+. I know you strive to give new people a shot at a 'modernized' STALKER experience. (I'm bad with motivational speeches) [/QUOTE] Well, in what way? I'm not the best texture worker, nor do I have much scripting knowledge.
[QUOTE=purvisdavid1;49012104]Well, in what way? I'm not the best texture worker, nor do I have much scripting knowledge.[/QUOTE] Having a way with words usually helps out a lot, too. If you've got a creative mind you'd be able to help filling up the zone with stories such as your concrete anomaly one. V+ is about the whole lore.
Hi guys, is there a way to improve the graphic of Narodnaya solyanka cumulative pack 2? For example with Autumn aurora 2?
Fucking dogs never fail to be retardedly buggy in this game [vid]https://my.mixtape.moe/uijpzz.webm[/vid] [editline]a[/editline] [vid]https://my.mixtape.moe/zkyspj.webm[/vid] WHY ARE THEY SO DUMB
[QUOTE=Araknid;49013946]Fucking dogs never fail to be retardedly buggy in this game [vid]https://my.mixtape.moe/uijpzz.webm[/vid][/QUOTE] That's cute, it thinks it's a chimera! [editline]30th October 2015[/editline] Speaking of chimeras, when I crossed the threshold of the mine tunnel in Red Forest, a chimera silently pounced from the pitch darkness of the tunnel, flying directly through my flashlight beam and its double face filled the screen. Scared the absolute fuck out of me.
[t]http://i.imgur.com/a9iIwND.jpg[/t] [t]http://i.imgur.com/Ua4G7qS.jpg[/t] Random pictures
So is there any mod building upon CoC by now?
[QUOTE=proch;49020084]So is there any mod building upon CoC by now?[/QUOTE] The following mods for are sourced from the [URL="mega:///#F!UpIFQAaS!azP78S8xIqsmRoZV3BOHkg!Yg41SZIL"]repo on 4chan's /sg/[/URL] : OWR - mostly reskins of weapons and armors STCSWP - Armory mod, basically everything plus the kitchen sink. Anon's CoCMod - Adds some minor changes like mask hud, basic faction war, and a crowded, more hectic Zone (more squads and larger squads). Works with STCSWP. Arsenal Overhaul 3 - This is actually the CoP's AO3, recently ported to CoC by /sg/ (The official AO3 port is probably late December 2015). Very brutal (and slightly bullshit) in gameplay since you can die in 1-2 hits and the all-seeing AI can either snipe you with an MP5 from 200m away or nade you to dead from 100m away. Also works with CoCMod, but you don't want 7 military dudes lobbing nades at you. Still dreadfully waiting for Shoker and Gunslinger (and 3D scopes) though.
Sorry, you need to Log In to post a reply to this thread.