• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
[QUOTE=cdr248;49349539]What I never did get this how everyone makes their own stuff like AK models n shit like that why not just pull something from the gigantihuge pool of AK models that already exist in other mods and just see if the author allows you to use those assets.[/QUOTE] I'd say this is the most likely method of working together across different mod teams. A compiled set of models and animations for weapons that can be integrated into people's mods would be great. Given enough variety it would probably appease most modders, however there will always be people that are dissatisfied with the state of weapons in the game and still choose to make their own. I personally see it as a waste of time to remake the same exact weapons over and over again, but on the other side I feel that it's a great thing that we have so many different weapon models to choose from. I'd rather have too many weapon meshes than too little.
[QUOTE=Melnek;49349710]because i'm not a modder and even if i was i would set forth goals for mods that i have the time and resources to make instead of biting off more than i could chew and then start abandoning projects half way because i haven't thought things through i don't understand why would projects of this scale exist in the first place if from the start you know that the team you're going to work with isn't in full (or even partial) agreement as to what the final product should be. making compromises for the sake of everyone else and the continuation of the project is a given, it's rudimentary, but when you compromise to abandon the project altogether you need to ask yourself why it happened in the first place, and what led to that decision so that you won't end up with the same end result again. if your project is too big for you to manage in your free time, and you have shortages of manpower at your disposal to begin with, then just don't start it in the first place. make something small and work your way up. i understand you want to create your vision of the game and bring that dream to life, but you can't do it on your own or with two or even three people. you need to cover all the bases so that you don't end up with a portfolio of abandoned projects and a current project that's coming along slower than a Lada full of elephants going uphill.[/QUOTE] The thing is: If you haven't experienced what it feels like being a modder, you won't get to understand the "goal" one is trying to achieve. You don't get [I]why[/I] they are still working on it, even if it looks impossible. There's really no further need to discuss or explain it, because like you mentioned yourself, you've got no experience.
[QUOTE=Beacon;49349991]we got a modding professional over here boys a modding professional with no modding experience everyone listen to what he says though[/QUOTE] lets make shitty condescending posts at the guy trying to help you better understand how to manage your time and resources but sure, keep begging people to upvote your mod for the moty award and then throw it into the garbage after half a year because one of your team members gave up and you have no real way to continue work continue doing this year after year in the hopes that one day a proper game dev company notices you (except who wants somebody who cant even maintain a set time frame) and you'll have your big break dunno why you're so obnoxiously defensive but alright whatever
lol and implying that they are too incompetent to manage their own project isn't condescending?
Seriously though I'll suck all of the Wormwood devs dicks if they merge with Gunslinger somehow I swear
[QUOTE=arthuro12;49351216]Seriously though I'll suck all of the Wormwood devs dicks if they merge with Gunslinger somehow I swear[/QUOTE] Coming in 2034 - WORMSLINGER (alt. title: GUNWOOD)
[QUOTE=Furioso;49351713]Coming in 2034 - WORMSLINGER (alt. title: GUNWOOD)[/QUOTE] Sounds like titles to gay porn :v:
[QUOTE=Beacon;49349991]we got a modding professional over here boys a modding professional with no modding experience everyone listen to what he says though[/QUOTE] That's a little hostile. I agree with the general gist of what he's saying. Projects would definitely come out faster if more were able to merge together somehow. I think we all agree that we basically want a bigger, more detailed Zone, at the very least. Lost Alpha kind of did this, and in the long haul I think it would make more sense for a huge mapping project to happen first (hell, maybe even something like OpenMW), then everyone's able to split up to work on their particular flavor of realism, story, weapons, etc. It's a pipe dream that'll never happen, but it would be nice.
[QUOTE=arthuro12;49351216]Seriously though I'll suck all of the Wormwood devs dicks if they merge with Gunslinger somehow I swear[/QUOTE] So is this one of those toxic "get banned if you dont do it" things? Or whatever it's called
TOXX CLAUSE
[QUOTE=lintz;49351989]TOXX CLAUSE[/QUOTE] :toxx:
[QUOTE=Melnek;49350569]lets make shitty condescending posts at the guy trying to help you better understand how to manage your time and resources[/QUOTE] lol and how are you not being condescending [editline]d[/editline] nvm someone already beat me to it
What do? Call of Chernobyl with AO3 has weapons do seemingly too little damage with enemies being a tad bit too bullet-spongey at times and it also crashes due to a problem with something from a scientist-mercenary suit missing. OWR3 on the other has the opposite problem where every gun is pin-point accurate and so powerful that armor is almost negligible. So there is really no weapon progression. [editline]20th December 2015[/editline] Nevermind. There was a hotfix. But I already deleted my save-file. Which sucked anyway because my factions dickhead of a trader decided to give me wet-work on the other side of the mapp in an area blocked off by the psy-field (that being Pripyat Outskirts).
So, Gunslinger updated the [B]Gauss Rifle[/B] with a model which is debatable in how futuristic it might have been for the game... [IMG]http://media.moddb.com/images/mods/1/27/26832/bg-1rd-p-edit.jpg[/IMG] [IMG]http://media.moddb.com/images/mods/1/27/26832/bg-3rd-p-edit.jpg[/IMG]
Wayyy OTT. Looks like a gun from the new COD games.
I really dislike the fact they got rid of the spools. I mean, it looks like a finalized design for a handheld railcannon, not like a makeshift railcannon the original Gauss is with it's spools. This one's a downer for me. Luckily the weapon gets little recognition in the game anyway, so there's that.
TBH the model looks pretty amazing but doesn't fit the game worth shit. If that model was in any other game I'd probably get hyped but not for Stalker.
It looks fine and comparable to the original design if memory serves me right. Really don't care either way because its a one-off throwaway fictional weapon that would never happen in the Year 2009 or so. So I don't give a shit quite honestly.
The quality is amazing but the gun itself looks more fitting for Borderlands than Stalker.
it probably only looks so futuristic because it's using the chrome not-texture, if the real textures are nice and grimy it'll probably be fine
Well, we still have to see how it looks with textures applied. As a high-res chrome render, of course it doesn't fit. But wasn't it supposed to be something designed and created in an underground lab? I figure it looks a bit better not seemingly built in a garage.
i dont like that heartbeat sensor on the side, i guess thats what its supposed to be.
The vanilla gauss rifle is a gutted Sig. This one feels a bit too futuristic. Sight and stuff is all right, stock feels a bit weird though. Will most likely fit much better together when textured.
[QUOTE=Beacon;49349991]we got a modding professional over here boys a modding professional with no modding experience everyone listen to what he says though[/QUOTE] Making a jab at his experience modding doesn't really refute his point though. You don't need to be a professional before you're allowed to say, "So many mods yet unreleased promise the world and we've never actually seen a mod released that delivered all that". You kind of have to expect these sort of posts if you ask for people to vote for you every year without releasing anything to play.
what's funnier is that proper mods like gunslinger for example set forth their own goals and accomplish them and then update their community about it all within a reasonable time frame because they actually know how to make their own version of stalker instead of just talking about it and posting bland screenshots of nothing even SGM 3.0 was announced to be in the works some time ago, a mod which has seen several reincarnations in the span of almost 4 years having loads of content with every release and having a ragtag team of russian modders who also by the way have about 2 hours on average of free time to put in work each day which is basically nothing [editline]21st December 2015[/editline] [QUOTE=Rofl_copter;49352806]lol and how are you not being condescending [editline]d[/editline] nvm someone already beat me to it[/QUOTE] i wasn't condescending at all in my first post but when you get replies like "why dont u make it then" you cant help but reply accordingly
I really don't get you, Melnek. "Proper mods like gunslinger set forth their own goals and accomplish them and then update their community about it all within a reasonable time frame" Wormfood, MISERY, OGSE, my own Vanilla+ and even SHOKER / STCoP have been doing [B]the exact same thing[/B]. Sure, one prefers screenshots + explanation, but you're not always able to create a video of a feature. What is there different in the way any of the above mentioned mods update their pages / content, in comparison to your selection of "proper mods who do everything right"? I'm interested in your reaction, so please do elaborate as much as you can. I'm really wondering what thought processes you're practising when writing these posts.
my main gripe is with mods like redux, way of the wolf, and now this wormfood thing 5 years since he abandoned redux or renamed it or whatever and the guy still wants people to vote for his unfinished work bundled with empty promises, just thought somebody should call him out for what he is, a glorified "ideas guy", nothing more
I don't understand how you think Beac is an 'ideas' guy when he clearly shows progress of redone maps and interiors that weren't there before. Considering how finicky xRay engine is and how little spare time he's had of late, this is quite noticeable. They're also redoing a lot of flavor texts as far as I know and adding new items, so from what I gather a video is proof of progress and screenshots are unfinished work. ???
5 entire years of redoing flavor texts and dark screenshots that show a guy standing around doesnt show anyone progress, it doesnt matter whether its a screenshot or a video if it doesnt show anything of real substance
I disagree. Even with the low lighting, I've played enough CoP to realize that many locations in released Wormwood pictures are not in the base game. I recognize them to be brand new. I do give you that one -- five years is a long time. On the other hand, folks do this in their free time, for fun, so if they decide to go at it at their own pace, that's their business. I'm not going to act entitled to something someone's doing without any obligation to do so. I'd recommend you don't, either. While we're on the topic of showing substance, refurbishing existing areas is also progress, no matter how small. Just because they're not finishing models, animations and adding 20 lbs of pussy and ass every month doesn't disqualify it as being a step forward. Being slow doesn't necessarily mean bad. There could also be a lot that they're not showing publicly. From this point of view, you might have a point in criticizing Wormwood's PR, but unless you're on the dev team yourself you don't necessarily have the appropriate information to criticize their progress.
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