S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
[QUOTE=Vexua;49794185]Done! Forgot to download those earlier. Anything else?[/QUOTE]
For my playthrough I decided to go with:
AO 3.31 (It's a good weapon mod): [url]http://www.moddb.com/mods/call-of-chernobyl/addons/ao-31-for-coc-1226[/url]
Some graphical extras such as:
[url]http://www.moddb.com/mods/call-of-chernobyl/addons/absolute-nature-for-coc[/url]
[url]http://www.moddb.com/mods/call-of-chernobyl/addons/absolute-structures-coc[/url]
Also: [url=http://www.moddb.com/mods/call-of-chernobyl/addons/particle-paradise-3-for-call-of-chernobyl]Particle Paradise 3[/url] but I'm not sure if anyone else likes using it. So far I haven't run in to any issues, some of the effects look fantastic though.
That should be it as far as what I use at least. Have fun :)
Also is that Warfare addon any good guys? Would it run just fine with a setup like above? I'm looking for something Faction Warish so let me know.
I need to start learning russian ASAP
yesterday I got into AP forums, and MAN
The amount of stuff going in there. I could distinguish some words like modification and flora and fauna so I guess I need more vocabulary.
that reminds me
is there a mod that does russian audio with english subtitles? i like being able to do that in metro.
[QUOTE=Amez;49794296]For my playthrough I decided to go with:
AO 3.31 (It's a good weapon mod): [url]http://www.moddb.com/mods/call-of-chernobyl/addons/ao-31-for-coc-1226[/url]
Some graphical extras such as:
[url]http://www.moddb.com/mods/call-of-chernobyl/addons/absolute-nature-for-coc[/url]
[url]http://www.moddb.com/mods/call-of-chernobyl/addons/absolute-structures-coc[/url]
Also: [url=http://www.moddb.com/mods/call-of-chernobyl/addons/particle-paradise-3-for-call-of-chernobyl]Particle Paradise 3[/url] but I'm not sure if anyone else likes using it. So far I haven't run in to any issues, some of the effects look fantastic though.
That should be it as far as what I use at least. Have fun :)
Also is that Warfare addon any good guys? Would it run just fine with a setup like above? I'm looking for something Faction Warish so let me know.[/QUOTE]
Thanks now I have something to do tomorrow.
Dunno if its been posted yet but [URL="http://www.moddb.com/mods/ray-of-hope-co-op-online/news/news-update74"]the Duga-3 is gonna be a level on RoH[/URL]. Would be kinda cool if we could climb on it, would be a nice view.
[QUOTE=Bloodshot12;49666229]Man, i really love the SoC cutscenes.
I wish CoP used the same company instead of doing them in-engine.[/QUOTE]
I believe that GSC got to use them because they were with THQ at the time.
[QUOTE=Amez;49794296]For my playthrough I decided to go with:
AO 3.31 (It's a good weapon mod): [url]http://www.moddb.com/mods/call-of-chernobyl/addons/ao-31-for-coc-1226[/url]
Some graphical extras such as:
[url]http://www.moddb.com/mods/call-of-chernobyl/addons/absolute-nature-for-coc[/url]
[url]http://www.moddb.com/mods/call-of-chernobyl/addons/absolute-structures-coc[/url]
Also: [url=http://www.moddb.com/mods/call-of-chernobyl/addons/particle-paradise-3-for-call-of-chernobyl]Particle Paradise 3[/url] but I'm not sure if anyone else likes using it. So far I haven't run in to any issues, some of the effects look fantastic though.
That should be it as far as what I use at least. Have fun :)
Also is that Warfare addon any good guys? Would it run just fine with a setup like above? I'm looking for something Faction Warish so let me know.[/QUOTE]
I can also recommend [URL="http://www.moddb.com/mods/call-of-chernobyl/addons/coc-call-of-changes"]Call of Changes[/URL] which tightens up the difficulty a bit by lengthening the time for healing/rad reduction and also lowering the weapon on item use (though it's for far shorter than in AA2 where you have to scramble for cover to heal safely) and similar changes. I wish he'd based the dynamic hud on Smurth's mod since that includes breath effects, but the rebalance is done really well and improves the gameplay imo.
The only bit about it I don't like is hit effects which are just as annoying as hit effects in every mod ever. If you want to turn it off, edit gamedata/scripts/dinamic_hud.script and set hit_enable = 0 near the top of the file.
The installer checks which weapon pack you're using to adjust trader files and such correctly, so be sure to install it after the weapon packs (AO/STCoP/OWR).
Oh! I'm not even using Particle Paradise myself.
I should really make a stand-alone / updated version for CoC
[QUOTE=LoNer1;49797316]Oh! I'm not even using Particle Paradise myself.
I should really make a stand-alone / updated version for CoC[/QUOTE]
That'd be neat!
Screenshot time!
After a night's rest I told my fellow squad members to remain in the main building so that I could take a look at what was going on outside. Sirens were going off and the whole base began to mobilize, leaving only a small garrison in place. I thought waves of enemies were on their way but as soon as I stepped foot outside I received a message from a small group of bandits asking for assistance.
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/LOL/ss_david_02-22-16_17-35-24_%28l03_agroprom%29.jpg[/img_thumb]
Literally the whole base swarmed upon the helpless bandits as if they were wasps that just had their hive shook up.
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/LOL/ss_david_02-22-16_17-08-51_%28l03_agroprom%29.jpg[/img_thumb]
The leader of the group begging for mercy. None was given.
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/LOL/ss_david_02-22-16_17-08-42_%28l03_agroprom%29.jpg[/img_thumb]
Then I took a trip to Yantar to visit my old buddy Sakharov! The Zone has taken his innocence.
[IMG_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/LOL/ss_david_02-21-16_09-14-48_%28l08_yantar%29.jpg[/IMG_thumb]
After a cold sausage and some bread I took it upon myself to be the hero and actually get a psi protection device so that I can open the Zone up for everyone. The undead assaulted me but they met their match when my M60 began to drop them like flies. Valar Morgulis.
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/LOL/ss_david_02-21-16_08-58-51_%28l08_yantar%29.jpg[/img_thumb]
They can also apparently walk up walls...
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/LOL/ss_david_02-21-16_09-03-04_%28l08_yantar%29.jpg[/img_thumb]
That's it for now folks! :)
[QUOTE=LoNer1;49797316]Oh! I'm not even using Particle Paradise myself.
I should really make a stand-alone / updated version for CoC[/QUOTE]
I remember seeing Particle Paradise, but I don't think I saw a direct comparison of before/after installation.
[QUOTE=Daemon White;49801174]I remember seeing Particle Paradise, but I don't think I saw a direct comparison of before/after installation.[/QUOTE]
You mean you didn't see a change in the particle effects after installing it? Or from the page in screenshots?
[QUOTE=LoNer1;49803938]You mean you didn't see a change in the particle effects after installing it? Or from the page in screenshots?[/QUOTE]
It was a while ago...
Oh, somebody [URL="http://ap-pro.ru/forum/102-11210-1"]integrated STCoP into Misery 2.1.1[/URL]
I'll download it and give it a shot.
Any of you guys use the Warfare addon for CoC yet? It looks awesome and the creator is really going all out to make it as intense and interesting as possible. I think I'll wait a little longer because the dev has some cool stuff on the way but I just wanted to get some opinions on it before I break an install or something. Does it have a better follower system? One akin to the system in the older faction wars mod for Clear Sky where you can don them with equipment you buy and there's a status indicator on the bottom for each follower. I liked beefing them up with exo-suits and top of the line weaponry so that we can fight the whole Zone together.
[QUOTE=Amez;49813864]Any of you guys use the Warfare addon for CoC yet? It looks awesome and the creator is really going all out to make it as intense and interesting as possible. I think I'll wait a little longer because the dev has some cool stuff on the way but I just wanted to get some opinions on it before I break an install or something. Does it have a better follower system? One akin to the system in the older faction wars mod for Clear Sky where you can don them with equipment you buy and there's a status indicator on the bottom for each follower. I liked beefing them up with exo-suits and top of the line weaponry so that we can fight the whole Zone together.[/QUOTE]
I use Warfare and it's fun as hell but also extremely crashy. As far as I know it doesn't have much of follower improvements, and followers will only really use your guns if they feel the situation demands it. (AKA using a shotgun/pistol at long range, blasting enemies in the face at close range with assault rifles) You do have markers for your squads though. Something I really love is that certain bases you take over for your faction spawns traders and mechanics, so if you take Yanov station the trader will be replaced by someone from your faction (who still has Hawaiian's voice, which is funny as hell when playing as Monolith)
Unless there's a new version out I don't know about
[QUOTE=Sewer guy;49815218]I use Warfare and it's fun as hell but also extremely crashy. As far as I know it doesn't have much of follower improvements, and followers will only really use your guns if they feel the situation demands it. (AKA using a shotgun/pistol at long range, blasting enemies in the face at close range with assault rifles) You do have markers for your squads though. Something I really love is that certain bases you take over for your faction spawns traders and mechanics, so if you take Yanov station the trader will be replaced by someone from your faction (who still has Hawaiian's voice, which is funny as hell when playing as Monolith)
Unless there's a new version out I don't know about[/QUOTE]
Decided to jump both feet in and it's fun as hell! It's incredibly challenging to say the least. Yeah I wish it had the same followers as TFW but it's no big deal especially because I can now have an army follow me to battle. I also really like that trader feature, it makes more sense than having no traders or the default ones.
Also to bump the thread some more old:
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/IA6ks.jpg[/img_thumb]
Does anyone get this weird grainy texture overlay effect in CoC? It's been getting really annoying and it's very obvious when moving around.
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/ss_david_02-28-16_00-28-45_%28l07_military%29.jpg[/img_thumb]
I increased the brightness to try to make it a little more apparent.
[QUOTE=Amez;49828727]Decided to jump both feet in and it's fun as hell! It's incredibly challenging to say the least. Yeah I wish it had the same followers as TFW but it's no big deal especially because I can now have an army follow me to battle. I also really like that trader feature, it makes more sense than having no traders or the default ones.
Also to bump the thread some more old:
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/IA6ks.jpg[/img_thumb]
Does anyone get this weird grainy texture overlay effect in CoC? It's been getting really annoying and it's very obvious when moving around.
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/ss_david_02-28-16_00-28-45_%28l07_military%29.jpg[/img_thumb]
I increased the brightness to try to make it a little more apparent.[/QUOTE]
It [I]might[/I] be the dynamic wet effect. Check r3_dynamic_wet_surfaces_sm_res
I don't think its DWS. Don't see the reflection or puddles. Try opening the texture in PDN and save it with mipmaps enabled. Don't forget to use DTX5 and use "Fant" as mipmap sample.
Also, for those wondering where the hell V+ was all this time; It's back on track!
I've taken a while off from my other responsibilities with both IRL and Modding and tried to focus on finishing V+ for once. With some help from "Joe", who did splendid artefact descriptions for me, I managed to finish the icons and texts for artefacts for almost 90%, now all that's left is balancing the stats, increasing their rarity accordingly and refine the last details.
I've also added 3 new weapons to the arsenal, all of which were requested: the PP2000, Skorpion Vz. 61 and the OTs-02 "Kiparis". Replaced the AEK model with one that has proper animations, too.
All that's left for the gameplay part is including these additional weapons in the arsenal of the NPC and pricing them in the trader files + doing some fixes (UI misplacement) and maybe create a custom HUD myself, but that's debatable.
[t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2016-02-28_12-39-00-48.png[/t][t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2016-02-28_12-36-00-42.png[/t]
[t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2016-02-28_00-41-16-42.png[/t][t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2016-02-28_00-40-52-67.png[/t]
[t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2016-02-28_00-27-21-83.png[/t][t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2016-02-28_00-36-07-94.png[/t]
I like that tunnel screenshot. Very atmospheric, and I like those dome-shaped tunnels anyway.
[QUOTE='[Green];49829963']I like that tunnel screenshot. Very atmospheric, and I like those dome-shaped tunnels anyway.[/QUOTE]
Same here. I have been experimenting with adding ambient light to the electro anomalies + custom anims. So far, they seem to not be "over the top" and not cause any framehit / lighting glitches, so I'm happy with them.
I do have to admit, in all the screenshots I've made, r2_allow_r1_light is turned "on". So there's a double source of light present. The effect is way more subtle without this on, but I just like my fireplaces to be "well lit".
r2_allow_r1_light would be so much better if the light levels were only slightly fine tuned. It always feels like light without it is too dim, but when turned on there's no gradual reduction of light.
After years of inactivity, I return to the zone!
Giving SGM2.2 a try. I just had to kill a pack of boars using a completely broken Fort 12. It worked surprisingly well, only jammed every 3rd-4th shot. Ended up using almost all of my ammo for it though.
Where the fuck is the nearest repairman?
[QUOTE=LoNer1;49829700]I don't think its DWS. Don't see the reflection or puddles. Try opening the texture in PDN and save it with mipmaps enabled. Don't forget to use DTX5 and use "Fant" as mipmap sample.
[/QUOTE]
You must've never seen DWS when it bugs out :v:
It uses a shitty jitter filter to filter the edges of the 'rain shadow', and sometimes if the sm_res is too high or low it ends up making the whole image noisy.
However, the mipmap being bad might be a possibility.
[editline]28th February 2016[/editline]
[QUOTE=croguy;49830625]r2_allow_r1_light would be so much better if the light levels were only slightly fine tuned. It always feels like light without it is too dim, but when turned on there's no gradual reduction of light.[/QUOTE]
Well that's the thing, r2_allow_r1_lights makes the dx9/10/11 renderers render DX8 lights as 'normal' dynamic lights lights. DX8 lights are tuned for lightmaps so naturally they have to be a lot more intense.
[QUOTE=Lyokanthrope;49828984]It [I]might[/I] be the dynamic wet effect. Check r3_dynamic_wet_surfaces_sm_res[/QUOTE]
I disabled dynamic wet surfaces and the problem went away, thanks! I know I could've dug deeper in to the issue but I won't really miss the wet surfaces that much.
Started another playthrough as the Mercenaries because as Freedom we got royally boned from all sides as Duty, Mercenary, and Monolith forces squeezed us from all sides. The Mercenaries have a very strategic starting position being in the Dead City. We were pretty much untouchable from all directions save for a potential attack from the Army Warehouses which never happened.
My Mercs captured Limansk quickly and soon after the Deserted Hospital. After that we turned south to defeat the Ecologists in Yantar and the Wild Territory. They fought well but unfortunately those suits of theirs weren't that resistant to our overwhelming firepower.
Moving on, being so close to the Bar we had to take it. Duty put up stiff resistance but they met their match after I infiltrated their HQ while my Mercs destroyed their outer encampments. Soon after the Truck Cemetery was taken from the Bandits and to make sure there would be no counter-attack we laid siege upon the Dark Valley and took that from them too.
Now after establishing a strong line of defense preventing any faction from moving northwards from the lower territories we focused units back up north. Taking the Military Warehouses was easy aside from the raid on the Freedom base, they fought with such ferocity I thought we might not be able to take it from them. Later on Monolith began to seep in to the Warehouses from the north but my men dispatched them quickly. Finally we were able to fight our true enemy.
Moving in what I can probably describe as legions of men, we swept through the Red Forest and crushed whatever was left of the Freedom faction and pushed the Monolith fanatics further up north. All while this was happening unannounced to me, we had sent units from the Deserted Hospital to take out the NPP. They captured it without any assistance and even went as far as going to the Generators and capturing that too. Now we have the Monolith completely surrounded from all directions. All that is left up north is Pripyat, the Outskirts of Pripyat, and the Radar. Pucker yer butts Monolith forces, we're coming for you.
i think i wanna play stalker again
are there any super cozy comfy atmosphery mods
[QUOTE=Saturn V;49872553]i think i wanna play stalker again
are there any super cozy comfy atmosphery mods[/QUOTE]
MISERY / AA2 / ZoA (if it wants to work)
On a more serious note, grab yourself a compilation with at least SWTC in it. Sadly the mod got discontinued (i am seriously mad about this), but it still floats around the webs. Some basic tweaks and maybe slap OWR3 on top
new OGSE out 2morrow boys
in other news:
gunslinger - never ever
radium - never ever
ray of hope - never ever
wormwood - never ever
:(
The ever elusive English OGSE release?
Also current state of the Zone for my playthrough:
[img_thumb]https://dl.dropboxusercontent.com/u/19779215/Photos/STALKER/Map_of_the_Zonew.jpg[/img_thumb]
I haven't played much these past few days :v:
[QUOTE=dilzinyomouth;49873308]ray of hope - never ever
wormwood - never ever[/QUOTE]
Lies
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