• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
[QUOTE=Shirky;47145839]How do you disable that stupid invisible wall around NPCs? In Clear Sky its nearly unbearable because of how much they much you around and get you stuck in stuff.[/QUOTE] Drink Hercules
[QUOTE=Shirky;47145839]How do you disable that stupid invisible wall around NPCs? In Clear Sky its nearly unbearable because of how much they much you around and get you stuck in stuff.[/QUOTE] I think you can tweak it in actor.ltx, but I'm not entirely certain on how.
[video=youtube;AzB7aBKYfLc]http://www.youtube.com/watch?v=AzB7aBKYfLc[/video] Better physics than source
[B]Ray of Hope - Group Quests[/B] [media]http://www.youtube.com/watch?v=z5KFsDCyD7s[/media] The devs messaged me the other day about working together and combining WW and RoH, but we want to actually release the mod at some point ;)
It is truly amazing to see this being an actual thing. It seems the golden age of STALKER mods is yet to come.
[QUOTE=Etcetera;47146245]I think you can tweak it in actor.ltx, but I'm not entirely certain on how.[/QUOTE]Yep. [code]ph_box0_center = 0.0, 0.9, 0.0 ph_box0_size = 0.35, 0.9, 0.35 ph_box1_center = 0.0, 0.75, 0.0 ph_box1_size = 0.35, 0.75, 0.35 ph_box2_center = 0.0, 0.6, 0.0 ph_box2_size = 0.35, 0.6, 0.35 stalker_restrictor_radius = 0.1;0.75;0.55;0.75;0.9 stalker_small_restrictor_radius = .1;[/code] [editline]16th February 2015[/editline] Wait, those ones tweak the actor's bounding box, the ph_box... values in m_stalker.ltx configure the actual bounding box size of stalkers. Haven't messed about with the above last 2 settings either, not entirely sure what they do.
[QUOTE=Beacon;47150622][B]Ray of Hope - Group Quests[/B] [media]http://www.youtube.com/watch?v=z5KFsDCyD7s[/media] The devs messaged me the other day about working together and combining WW and RoH, but we want to actually release the mod at some point ;)[/QUOTE] Seems like the word 'impossible' doesn't exist for russian wizards. :v:
[QUOTE=Sunkite;47151036]Seems like the word 'impossible' doesn't exist for russian wizards. :v:[/QUOTE] I still remember someone telling me in the old thread, that coop probably will never work anyway. Someone lost faith to quickly :v
[B]Phantoms Zone: The Second Trailer[/B] [video=youtube;N0lJAElbEUU]http://www.youtube.com/watch?v=N0lJAElbEUU[/video]
[QUOTE=lafugix;47151378][B]Phantoms Zone: The Second Trailer[/B] [video=youtube;N0lJAElbEUU]http://www.youtube.com/watch?v=N0lJAElbEUU[/video][/QUOTE] wizards wizards everywhere
[QUOTE=lafugix;47151378][B]Phantoms Zone: The Second Trailer[/B] [video=youtube;N0lJAElbEUU]http://www.youtube.com/watch?v=N0lJAElbEUU[/video][/QUOTE] some scenes in that video could easily be mistaken for Metro 2033, that fucking STALKER is aging well damn
i just hope i can disable motion blur i hate motion blur
[QUOTE=Drk;47151470]some scenes in that video could easily be mistaken for Metro 2033, that fucking STALKER is aging well damn[/QUOTE] well that's certainly not a vanilla stalker engine with vanilla stalker assets :v:
[QUOTE=lafugix;47151378][B]Phantoms Zone: The Second Trailer[/B][/QUOTE] B-but muh precious Lost Alpha cutscenes...
the Phantom Zones ambient sounds trailer is pretty impressive too dat motion blur though :/
the thing with stalker looking aged isn't the environment or lighting it's mostly to do with the abysmal viewmodels and animations (and gun origins). once those get cleaned up (cough gunslinger), the rest of the game starts to get the slack picked up
[QUOTE=lafugix;47151378][B]Phantoms Zone: The Second Trailer[/B] [video=youtube;N0lJAElbEUU]http://www.youtube.com/watch?v=N0lJAElbEUU[/video][/QUOTE] WOW! That really looks amazing! Another awesome mod...and more painful waiting. lol
[QUOTE=lafugix;47151378][B]Phantoms Zone: The Second Trailer[/B] [video=youtube;N0lJAElbEUU]http://www.youtube.com/watch?v=N0lJAElbEUU[/video][/QUOTE] Is this done on ShoC? Because modDB says its an ShoC mod, but it seems to have the animation system of CS/CoP
I wonder if they're exploiting the source code leak in any way or not.
[QUOTE=Bloodshot12;47152377]Is this done on ShoC? Because modDB says its an ShoC mod, but it seems to have the animation system of CS/CoP[/QUOTE] That definetely is ShoC, a large part of it shows X-16, a lab housing a huge psy-emitter and a lot of zombies.
[QUOTE=Mezzokoko;47151146]I still remember someone telling me in the old thread, that coop probably will never work anyway. Someone lost faith to quickly :v[/QUOTE] Well this was only true while the source code was unavailable.
[QUOTE=lintz;47151883]the thing with stalker looking aged isn't the environment or lighting it's mostly to do with the abysmal viewmodels and animations (and gun origins). once those get cleaned up (cough gunslinger), the rest of the game starts to get the slack picked up[/QUOTE] Not to mention the horrendous character models and lack of variation. It's really immersion-breaking to enter a populated area where 20 stalkers are all wearing the same beige leather jacket and jeans... the sunrise suits are a little more forgivable since they're semi-mass-manufactured according to the lore, but one would expect stalkers to make their own small changes and adjustments to them, not forgetting battle damage, different gear, etc
[QUOTE=SFArial;47152773]Well this was only true while the source code was unavailable.[/QUOTE] 'twas said after the source leak.
Looks great, seems like at last we get underground locations that are as amazing looking as in Metro, which means possible future mods with underground only storylines?
[B]This page is so full of win.[/B] [editline]16th February 2015[/editline] Also, In Spite of Death will most likely let you custom create your own artefacts!? [t]http://media.moddb.com/images/mods/1/26/25727/af_ice_heart_barocamera_1.jpeg[/t]
[QUOTE=Mezzokoko;47153184]'twas said after the source leak.[/QUOTE] Oh. What a fool. I'm really hyped for this Ray of Hope project, I want it.
[QUOTE=Mezzokoko;47152497]That definetely is ShoC, a large part of it shows X-16, a lab housing a huge psy-emitter and a lot of zombies.[/QUOTE] that doesn't mean anything at all, that's easily possible in CoP
I like it when mods add new anomalies.
[QUOTE=mecaguy03;47154460]I like it when mods add new anomalies.[/QUOTE] Ahem... [video=youtube;hC5cLmobcyM]http://www.youtube.com/watch?v=hC5cLmobcyM[/video] This one scared the shit out of me a good bunch of times.
god damn Icthyosaurs
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