S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
I want Doneeh to be the only bartender on FP RoH server.
[t]http://cloud-4.steamusercontent.com/ugc/903255624387608089/659321C9D3FD04132F9EB7ACF0BD1158E1A91A14/[/t]
Beac, it already started...
[IMG]http://i.4cdn.org/vg/1424338553571.png[/IMG]
:v:
[QUOTE=LoNer1;47172645]Beac, it already started...
[IMG]http://i.4cdn.org/vg/1424338553571.png[/IMG]
:v:[/QUOTE]
I posted that a while back, apparently that's been around for ages and it's nothing to do with WW
So, I'm at the Brain Scorcher in SoC and I'm having a blast using Photo Realistic Zone and ZRP for my first real play through.
What are the recommended mods for a Call of Pripyat run after this?
[QUOTE=Original User;47173767]So, I'm at the Brain Scorcher in SoC and I'm having a blast using Photo Realistic Zone and ZRP for my first real play through.
What are the recommended mods for a Call of Pripyat run after this?[/QUOTE]
Vanilla
[QUOTE=Original User;47173767]So, I'm at the Brain Scorcher in SoC and I'm having a blast using Photo Realistic Zone and ZRP for my first real play through.
What are the recommended mods for a Call of Pripyat run after this?[/QUOTE]
I have the same exact setup. Love the way ZRP allows me to make the game as easy or difficult as I desire.
[QUOTE=ERForman;47174720]I have the same exact setup. Love the way ZRP allows me to make the game as easy or difficult as I desire.[/QUOTE]
Yeah, it's great. I really like how my game still has the same feel to it, but looks a lot better.
Running out of ammo is so fun
[QUOTE=Original User;47173767]What are the recommended mods for a Call of Pripyat run after this?[/QUOTE]
AF3+Absolute Nature 2(or 3lite).
Lost Alpha seems like a lot of fun. I just wish it didn't crash every five minutes.
[QUOTE=Oliolio;47178225]Lost Alpha seems like a lot of fun. I just wish it didn't crash every five minutes.[/QUOTE]
It shouldn't crash if you have the latest patch.
Also, in SoC, I'm near the wishgranter, but still pretty far. I need armor because my green chem suit or whatever is nearly broken and I'm a glass cannon.
[QUOTE=Mezzokoko;47062692]I have had some thoughts about how the story between ShoC and CS could have been more logical, consistant and believable. I'll explain in chronological order.
First of all Scar's motivation to hunt Strelok. Him surviving Emissions and his immune system gradually getting weaker is bullshit, as in game we basicly just die in them. Why not just make Clear Sky hire a mercenary to kill Strelok? It would have been simpler to explain, would have made more sense and wouldn't have conflicted with emissions.
Next is the endlevel chase, which I think is shit, because it is under time pressure and Strelok survives quite a few shots from the Gauss. Rather than that, make Strelok hide in the NPP and the player hunt him while killing Monolith in CQC. Your Gauss rifle only has one shot, and shooting it will have such a blast, that you will be knocked out by it. On missing the shot, Strelok kills you and proceeds to the center of the zone (bad ending). When you successfully knock out his psyblocker, he will still shoot and kill you, but this time he will wonder why he is not dead yet, even though he has been shot (He doesn't know it is an EMP). He decides to pick up and check Scar's PDA from his corpse, which contains the main task "Kill Strelok". This is where the emission strikes and wipes Streloks memory. He is being returned to the Cordon to begin his Quest to kill himself. ShoC pretty much stays the way it is, but with a difference: The doctor will not at any point tell you who you are. Instead you will make your way towards the wishgranter, and wish to complete the task which has been given to you since the beginning of the game: to kill Strelok. The marked one immedieately chokes and painfully dies in a very dramatically made cutscene. The reason for this to happen is not further explained, as it has to be revealed in CS. You could technically end the story here, but let me try to integrate CoP into all this. Your mission starts out with finding the helicopters and meeting the military in pripyat. Strelok can't tell us why the choppers went down, since he died in ShoC by now. Instead Degtyarev will find documents in X8, mentioning an anomalymap and the C-Consciousness, which is only very roughly described. The anomalymap will bring out the soldiers (or not if they all die), the documents about C-Consciousness will introduce the next (and maybe last) STALKER game, in which the Zone either gets destroyed, or consumes the whole world ([sp]the 5th game would be about aliens finding a fucked up earth thousands of years later, when evolution has spawned even more fucked up mutants and a big earth-jungle, while the monolith is still standing in Chernobyl NPP, right next to Streloks SEVA-Suit.[/sp]).
I also just realized that the story has a metamophosis-esque continuity. Scar's mission results in Streloks amnesia. In the path of the Marked One, the Brain Scorcher is disabled, which causes Operation Fairway to commmence and Degtyarev to investigate the crashlandings. Him finding documents about C-Consciousness would trigger events for a 4th game, in which the Zone would ultimately swallow the earth, for extraterrestrials to explore thousands or even millions of years later.[/QUOTE]
Few problems here:
- Scar's motivation to hunt Strelok was because Clear Sky's theory of how the Zone worked ended up with Strelok being the main target. It made perfect sense.
- For the meeting with Doctor to have any sort of impact, he has to tell you your name, because we already know a lot about Strelok's group by now. Him randomly being nice to us and giving us the co-ordinates to the decoder would make no sense, unless we specifically knew at this point that we are Strelok. Plus, even without him telling us, we could probably guess.
[QUOTE=GentlemanLexi;47178889]Few problems here:
- Scar's motivation to hunt Strelok was because Clear Sky's theory of how the Zone worked ended up with Strelok being the main target. It made perfect sense.
[/QUOTE]
It makes sense for Clear Sky wanting to stop Strelok, but Scar having a deeper connection with the zone out of nowhere doesn't. If Clear Sky had just said "Merc, here is the first half of your payment, you'll get the second half when you bring Strelok's head" it would have gotten around a weird excuse and Scar would have been more believable as a mercenary, since he does what a mercenary does.
[QUOTE=GentlemanLexi;47178889]- For the meeting with Doctor to have any sort of impact, he has to tell you your name, because we already know a lot about Strelok's group by now. Him randomly being nice to us and giving us the co-ordinates to the decoder would make no sense, unless we specifically knew at this point that we are Strelok. Plus, even without him telling us, we could probably guess.
[/QUOTE]
Why do we HAVE to get our name from him? I think it would have been perfect to make the doctor seem like an old confused man, without directly implying your true Identity. The player might think it is weird, but he will forget about it for a while, until the moment the final piece of the puzzle is revealed to him and it all starts to make sense. Confusion is not necessarily a bad thing if you time your revelation properly. If you even decided not to reveal Strelok by the end of Clear Sky, you'd have a very nice cliffhanger effect. Obviously you could not afford having too many hints directly pointing at the connection between Strelok and the Marked one, like with the dream sequences.
[QUOTE=Mezzokoko;47178985]It makes sense for Clear Sky wanting to stop Strelok, but Scar having a deeper connection with the zone out of nowhere doesn't. If Clear Sky had just said "Merc, here is the first half of your payment, you'll get the second half when you bring Strelok's head" it would have gotten around a weird excuse and Scar would have been more believable as a mercenary, since he does what a mercenary does.
Why do we HAVE to get our name from him? I think it would have been perfect to make the doctor seem like an old confused man, without directly implying your true Identity. The player might think it is weird, but he will forget about it for a while, until the moment the final piece of the puzzle is revealed to him and it all starts to make sense.[/QUOTE]
Clear Sky basically just used Scar as a mercenary. Without the payment.
But it's not some old confused man, it's the Doctor! He's a legendary stalker.
[QUOTE=GentlemanLexi;47179004]Clear Sky basically just used Scar as a mercenary. Without the payment.[/QUOTE]
Yeah, that is exactly the bullshitpart imo.
[QUOTE=GentlemanLexi;47179004]But it's not some old confused man, it's the Doctor! He's a legendary stalker.[/QUOTE]
Yes, but you are making the player believe otherwise! By the end of Clear Sky he would know, why the Doctor treated him the way he did. You are intentionally making him misunderstand the scene, without directly lying to him.
[QUOTE=Mezzokoko;47179022]Yeah, that is exactly the bullshitpart imo.
Yes, but you are making the player believe otherwise! By the end of Clear Sky he would know, why the Doctor treated him the way he did. You are intentionally making him misunderstand the scene, without directly lying to him.[/QUOTE]
But there's no reason to change Scar's motives, maybe he just agrees with the Clear Sky theory. I also think that SoC's story worked well for a game, forcing a bad ending would not be good and having to go through Clear Sky to understand it is a bit bad in my opinion. The doctor even knew of the door and the way to get through it, him not telling Strelok would've been strange.
[QUOTE=GentlemanLexi;47180132]But there's no reason to change Scar's motives, maybe he just agrees with the Clear Sky theory. I also think that SoC's story worked well for a game, forcing a bad ending would not be good and having to go through Clear Sky to understand it is a bit bad in my opinion. The doctor even knew of the door and the way to get through it, him not telling Strelok would've been strange.[/QUOTE]
It also wouldn't make sense to not have Doc explain how to open the door because he was really invested into getting to the bottom of that secret since before Clear Sky. Pretty much everyone in Strelok's Group smelled the bullshit a mile away and the only reason why it didn't go down nearly as fast as it could was because A) the first time they reached the Wish Granter they didn't find a way to open the secret blast door and B) Fang got his shit kicked in by Scar before he could reach Strelok, which leads to him getting sniped in Pripyat and his belongings stored near the Hotel.
This brings up the question of just how did Strelok actually even think he'd pull off infiltrating the MCC complex without the decoder, though; Perhaps nobody else from the group was able to inform him?
*snip*
[editline]20th February 2015[/editline]
[QUOTE=GamerKiwi;47162495]The instant this mod gets released, I'm forcing my friends to buy STALKER to play with me I swear to God.
If WormWood got merged, I would never leave my PC.[/QUOTE]
As far as I know, this mod has been out for quite a while.
o boyo Arsenal Overhaul 2.5 Beta is out
[url]http://www.moddb.com/mods/arsenal-overhaul/downloads/arsenal-overhaul-25-beta-with-pripyat-reborn[/url]
[QUOTE=GentlemanLexi;47180132]But there's no reason to change Scar's motives, maybe he just agrees with the Clear Sky theory. I also think that SoC's story worked well for a game, forcing a bad ending would not be good and having to go through Clear Sky to understand it is a bit bad in my opinion. The doctor even knew of the door and the way to get through it, him not telling Strelok would've been strange.[/QUOTE]
Scar's motivation does not really make sense though, it is none of his personal concern. If Clear Sky can make a single merc have faith in their theory, why not advertise other mercs or stalkers to join the cause? Money is a much more straight forward motivation, and it makes it more easy to identify with the protagonist, because you are just a guy who wants money.
I think you are still misunderstanding how I imagined the Doctor scene. The Doctor is telling you of the decoder and the secret door, but he does not imply you being Strelok. It could be more believable if you invented an accident on the first visit of the center in which the Doctor became blind. The player would believe, that he gets confused by him for a member of Strelok's group, because he is inside their secret hideout, without directly implying he actually is, it wouldn't be very hard to do.
SoC's multiple endings were quite disappointing, since if you've done all the quests properly, you could just play one ending after another, without a completely new playthrough (Not counting the varieties of the fake ending). You might aswell just dictate one ending, in which the protagonist, plagued by amnesia, ends his odyssey without ever finding his true identity. It is more interesting and keeps some of the mystery feel, unlike just plainly revealing all the secrets the Zone has in the very first game.
All in all, do not misunderstand my small brain storm as "GSC should remake all the STALKER games like I imagine them", but more like "Here are some ideas about how future games could have a better paced story with STALKER as example". That obviously also means that in this scenario all story elements are to some grade flexible and could be redone. A story-remake like this would probably not have the desired effect anyway for STALKER veterans, because we already know of all the circumstances in the zone, and would require a complete newcomer, to score the intended reactions.
[QUOTE=Araknid;47184135]o boyo Arsenal Overhaul 2.5 Beta is out
[url]http://www.moddb.com/mods/arsenal-overhaul/downloads/arsenal-overhaul-25-beta-with-pripyat-reborn[/url][/QUOTE]
[img_thumb]http://media.moddb.com/images/mods/1/24/23768/alloftheguns.jpg[/img_thumb]
Something about this screen gets me, must be this npc there just looking at the pile of guns, like he doesn't even know how to deal with it.
For those of you who disagreed with me, [URL="https://disk.yandex.com/public/?hash=iVkljnxwKb6DIwzDIu6SdJesUJJ3B5xRqS9%2BnS3MCSI%3D"]here is a download link to Sky Anomaly[/URL], taken directly from MoDB. Also, the video that was posted of the mod was from 2013, so like I said, it's been out for a while. Do some research before you disagree with me.
[QUOTE=MilSchwitz;47185489]For those of you who disagreed with me, [URL="https://disk.yandex.com/public/?hash=iVkljnxwKb6DIwzDIu6SdJesUJJ3B5xRqS9%2BnS3MCSI%3D"]here is a download link to Sky Anomaly[/URL], taken directly from MoDB. Also, the video that was posted of the mod was from 2013, so like I said, it's been out for a while. Do some research before you disagree with me.[/QUOTE]
I don't think the guy you quoted was talking about Sky Anomaly though, I think he was talking about Ray of Hope.
[QUOTE=Gatekeeper828;47185569]I don't think the guy you quoted was talking about Sky Anomaly though, I think he was talking about Ray of Hope.[/QUOTE]
:suicide:
[QUOTE=Oliolio;47178225]Lost Alpha seems like a lot of fun. I just wish it didn't crash every five minutes.[/QUOTE]
I tried to get into it but it just wasn't all that interesting with all of the weird bugs going on. The moment they decided to preemptively release it because of the leak I knew it was going to be riddled with issues. That and the fact that lots of maps seemingly have nothing to do and are generally empty because no NPC's roam around them. I'm waiting for the new director's cut to be released and then I'll give it a full playthrough. They shouldn't have caved in to that leak man, sure there would be lots of people playing the build from a year ago but in the end more people would have wanted to wait for something more complete. They done fucked that up.
Yeah they definitely ruined part of the lure to it by releasing it early because I jumped on and downloaded it straight away thinking it was finished to find some of the worst cutscenes, empty maps, and boring quests Ive seen.
[QUOTE=Shirky;47188335]Yeah the definitely ruined park of the lure to it by releasing it early because I jumped on and downloaded it straight away thinking it was finished to find some of the worst cutscenes, empty maps, and boring quests Ive seen.[/QUOTE]
Yeah and some of the placeholder voice-overs were also pretty bad....
There was a rumor that Directors Cut was getting a modified story too - but who knows.
[QUOTE=Amez;47187725]I tried to get into it but it just wasn't all that interesting with all of the weird bugs going on. The moment they decided to preemptively release it because of the leak I knew it was going to be riddled with issues. That and the fact that lots of maps seemingly have nothing to do and are generally empty because no NPC's roam around them. I'm waiting for the new director's cut to be released and then I'll give it a full playthrough. They shouldn't have caved in to that leak man, sure there would be lots of people playing the build from a year ago but in the end more people would have wanted to wait for something more complete. They done fucked that up.[/QUOTE]
Was the lack of much A-Life a design choice, or did something just get messed up on the modding end that left it stunted?