S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
Honestly I think they're some valid points. With regard to respawning enemies he's pretty much right. Technically they're not the same guys but they always end up in the same spot eventually. If you play the game long enough you notice the A-life comes crashing down eventually and mods only mitigate that.
Artifacts are scattered everywhere and don't respawn. On your first run you figure maybe you should be hunting anomalies for them but really they're pretty much everywhere, but only once. This one's better in CS and CoP.
I also agree with anomalies, and CoP's a good example of this one working well when hunting for the oasis. I don't think every anomaly has to be a killing zone, shit that just doesn't make sense is always cool.
[QUOTE=Dom Pyroshark;47253241]
Humans main enemies despite the fact we were located in super dangerous zone where fucked up shit happens. Humans were fucking everywhere. And to add cherry on top of this shit cake, NPC respawned after loading the game or entering the level, completely fucking over the whole "NPCs have their own life". Sure they do. Actually, their lives are so interesting that the will respawn them and make them walk by their own corpses. Really immersive. Oh, you cleared this heavily guarded camp and stored your shit there so you could go and sell the loot? Tough luck, chump.[/QUOTE]
you should probably try paying attention to the story and exploring more dialogue options than only what's required to move forward. humans are everywhere because the zone is filled with anomalies which produce highly valuable artifacts, and the closer you get to ground zero, the better and more artifacts you'll find. it makes perfect sense. it would be trivial to make npcs die forever but that wouldn't be fun. you'd end up walking through a completely empty game. they aren't the exact same npcs, either, unless you're talking about the limited amount of meshes in the game.
[QUOTE=Dom Pyroshark;47253241]The thing about being and only being dude which no one cares for. That's right, I am only some dude. That fucking dude who got from old jacket and shitty Makarov to G36 and Desert Eagle-wielding, exoskeleton-wearing motherfucker who murdered half of the oh so dangerous Zone on his own so you might as well start giving a shit and stop treating me like I don't which way to hold a gun.[/QUOTE]
once you are to the point of actually having decent equipment, people do in fact stop treating you like you're a rookie. it's also, you know, a video game. your expectations are really weird.
[QUOTE=Dom Pyroshark;47253241]
Exploration? Oh, you found this well hidden loot crate but you didn't know it was here? Well then fuck off, mate, nothing for you here. So you give me sandbox game and then you ultimately discourages me from exploring on my own? Fucking A+.
[/QUOTE]
one of the few actual flaws you've pointed out, which is remedied in call of pripyat (and mods.)
[QUOTE=Dom Pyroshark;47253241]
Despite the large weaponry and quite thoroughly worked up gun customisation, the guns are dumbed, both damage and accuracy wise, down for cheap game progression feel, rendering majority of firearms useless.
[/QUOTE]
not really. the only guns that are useless are the pm and sawed off. every other gun is perfectly viable even if it's the player's first time playing the game.
[QUOTE=Dom Pyroshark;47253241]
Anomalies are nothing more but death traps. Several types, all do the same, decrease health. Wow, how original is that. Most of the time their placement feels random like devs were throwing darts at the game map where to put them. [/QUOTE]
"i need to find as many things to complain about as possible." there are anomalies that aren't death traps in clear sky and call of pripyat.
[QUOTE=Dom Pyroshark;47253241]
Artifacts are apparently hot shit here that everyone wants. Then why are they practically lying on the road. Why are bandits attacking someone and then don't even bother taking the artifacts? And why are they even fighting? They could just go, collect artifacts, sell them and swim in dosh.[/QUOTE]
they aren't? artifacts are almost always near anomalies. gee i wonder why they are fighting over what are essentially anomalous pots of gold in an area without law.
[QUOTE=Dom Pyroshark;47253241]
Two god damn traders in whole game. Wanna sell shit? Time backtrack around the whole fucking world and fight all the shit you already fought.
[/QUOTE]
it's like when the game is realistic you condemn it, but when it's video gamey for the sake of gameplay you also condemn it. make up your mind. there also aren't two traders in the entire game.
[QUOTE=Dom Pyroshark;47253241]
I'm fine with low inventory limit that encourages careful inventory management. What's that? Weapon and armor degradation without abbility to repair it? Oh well, guess you gotta throw these expensive pieces and all the ammo for it away and replace them with shitty, inaccurate, half-damaged weapons. Brilliant.
[/QUOTE]
the game isn't perfect and is notorious for its removed content and bugs. you can actually go talk to someone who was supposed to repair items behind the freedom headquarters. regardless, by the time you get weapons that are expensive you should be swimming in money and be able to afford whatever you want. in all my playthroughs of the game i have never, not a single time, had to use a weapon that was <90% quality. you can also repair your armor by using battery artifacts and standing in electro anomalies. also this is fixed in every mod for the game.
[QUOTE=Dom Pyroshark;47253241]
And finally, the complete killer of this game for me: the story.
-Bring this from here
-Bring that from there
-Go here and bring that guy more shit from all around the map
-Go there and flip some switch, Iunno
-Go in there and the end.
[/QUOTE]
every single game ever made is like this. i don't even understand what you're complaining about.
[QUOTE=Dom Pyroshark;47253241]
No one tells you properly why, no one explains you anything and you can't even read the documents you deliver. You're barely more than a hired delivery guy, how fucking immersive that is. You wouldn't even know YOU are Strelok of it wasn't for that one random mission to receive location of the decoder. Oh, so I'm Strelok? Fucking anticlimatic really.
[/QUOTE]
yes they do, you just decided not to pay attention.
[QUOTE=Dom Pyroshark;47253241]
And the ending...
Anyone of you ever heard of [I]Deus Ex Machina[/I]? Let me explain.
Basically in ancient Greece, when play in theatre would start getting really complicated, seemingly almost unsolvable by a mere mortal, an actor representing a god (deus) would be lowered into the scene using crane (machina, explaining everything, why, when, who and where.
Sounds familiar? I'm sure it does because that's literally ending of SoC. 15 minutes of some superbeing talking his jaw off, hitting the final nail on the coffin this game put itself into for me.
[/QUOTE]
no comment, lol.
[QUOTE=Dom Pyroshark;47253241]
And the most used contrary argument I've heard is "mods", followed by "settings". Sure, setting is good and feels like it has lot of interesting things to tell and explain except no one tells you anything at all. And saying the game isn't that bad modded is like saying drinking HF is not that bad if you replace it with water.
[/QUOTE]
most of the shit you complained about are very small things that are fixed by mods and were fixed in the sequels. yes, they do tell you everything you need to know. no one says 'it isn't that bad' because it's actually very good, you just don't like it because you had some pretty fucking stupid expectations for the game that make no sense whatsoever. honestly most of your post sounds like you're just trolling. it's an eight year old game developed by a relatively small studio that had tons of issues all throughout development, it's a miracle the game even got released, yet you talk like you expect it to be perfect inside and out. if you actually knew anything about the game prior to playing it, and the context of its release, i'm sure you wouldn't even be making this post right now and would instead be playing the game, because it has a lot in common with games you supposedly love.
tldr you're really dumb
Dude a lot of your arguments, like "you can repair gear just battery up and jump in anomaly" or, "this is fixed in CoP/mods" is barely relevant. Nothing wrong with him not loving the game or posting criticisms.
[QUOTE=Odellus;47253769]
tl;dr you're really dumb[/QUOTE]
You're acting like he shit in your cheerios dude. You don't need to be so adversarial because he didn't enjoy the game like you expect. Relax.
fukin 'ell lads, w0t's gone off ere?
Someone did not like someone not enjoying stalker.
[editline]4th March 2015[/editline]
But tbh shadow of chernobyl sucks. Call of pripyat on the other hand is great gameplay-wise and graphically. But it has somewhat boring world. (Fuck swamp)
[QUOTE=MuTAnT;47253859]Dude a lot of your arguments, like "you can repair gear just battery up and jump in anomaly" or, "this is fixed in CoP/mods" is barely relevant. Nothing wrong with him not loving the game or posting criticisms.
You're acting like he shit in your cheerios dude. You don't need to be so adversarial because he didn't enjoy the game like you expect. Relax.[/QUOTE]
it's odellus
if anyone ever disagrees with him he'll shit all over them :v:
[QUOTE=Lyokanthrope;47254433]it's odellus
if anyone ever disagrees with him he'll shit all over them :v:[/QUOTE]
I agreed with Odellus until he started bad mouthing the other poster. His rebuttals were valid and acknowledged where flaws existed and offered solutions/explanations (basically mods fix all problems)
[QUOTE=creec;47254285]But tbh shadow of chernobyl sucks. Call of pripyat on the other hand is great gameplay-wise and graphically. But it has somewhat boring world. (Fuck swamp)[/QUOTE]
I like SoC the most out of all the games for various reasons. Call of Pripyat had less interesting maps, shitty view distance, ugly yellow bullet tracers, much less atmosphere, no random anomalies, less sense of progression.
As we all know, SoC, CS, and CoP all have strengths and weaknesses that beat each other in different fields.
I don't think I'll hold grudge against this game forever. I just need to let this unsatisfied stiffy to die off first :v:
One day I'll go back to it and play it the proper way: modded as fuck.
[QUOTE=Archonos 2;47251613]Downloaded Sky Reclamation and it's the only time I've experienced bugs galore when I haven't before with Clear Sky. Now, the Makarov icons appear as nothing more than a small box in my inventory.[/QUOTE]
You probably installed the 'Restored Pistol Ironsights' optional on top of 'Alternative Ballistics'. The readme warns against doing this in the 'installation' section. I've made the installation process pretty much impossible to screw up in the upcoming version, but in v1.0.3a and earlier versions, people just need to be careful and read the readme to prevent incompatibilities among the optional features.
[QUOTE=Archonos 2;47251613]Also, I used that pump-action American shotgun (whatever it's called). It's supposed to take 12x70 ammo (shot)... instead it took the 12x76 slugs.[/QUOTE]
It's supposed to take both. Darts, too. But if you picked one up from an NPC who was using slugs, and the shotgun still had slugs loaded in, then so long as you have slugs in your inventory, reloading it will load it with more slugs.
[QUOTE=Archonos 2;47251613]Whenever I fired at people it did absolutely no damage.[/QUOTE]
I myself have often found the slugs and darts weak in the alt. ballistics feature, so I'll take a look at the damage modifiers on those for the next version.
[QUOTE=Archonos 2;47251613]I also couldn't switch to the shot ammo.[/QUOTE]
You need to switch ammo types when the gun is not fully loaded with the non-desired ammo type; that way, the rest of its capacity will be filled with a different ammo type, assuming you have that ammo type in your inventory. Obviously, if you want [I]only[/I] shot loaded in, you'll need to empty the shotgun fully of any loaded slugs/darts (e.g. via 'unload' through the inventory or by shooting it empty) and then switch ammo types to begin loading the next ammo type.
wait you made srp?
i would like to thank you for all the screams i've had since reinstalling clear sky and adding srp onto it. the instructions were pretty clear too.
[QUOTE=Dom Pyroshark;47255263]I don't think I'll hold grudge against this game forever. I just need to let this unsatisfied stiffy to die off first :v:[/QUOTE]
You should actually read some of the original plans for the game and the troubles they had in production, they basically had to cut something like one third of the game out to meet their deadlines. Btw, STALKER also isn't [I]really[/I] a sandbox game, despite many people adjusting to it like it's one, it's more like an open-ended but still fairly linear/directed experience. You can play it like a sandbox game to an extent, but the story is kind of a priority in the Vanilla games.
[QUOTE=Hammer7;47252248]Judging by your words, you expected Stalker to be a russian Half Life with lots of creepy stuff.
But it's not. Thankfully.[/QUOTE]
The Half-Life games were one of the major inspirators for S.T.A.L.K.E.R.,though.
[editline]derp[/editline]
[QUOTE=Pops;47253420]also, bullets don't shoot perfectly straight if you are shooting from a far distance, that's the power of gravity.[/QUOTE]
In SoC this is pretty much a non-factor, bullet drop pretty much doesn't happen in SoC unless you're using the VSS. The artificial cone of fire-effect affects hitting on longer ranges, though.
[QUOTE=Decane;47255659]reply.[/QUOTE]
You're right on the mod installing. My mistake thanks for pointing it out. Worst case, I'm not going to be using the Makarov so it's fine.
I picked up a different one of those shotguns and it works just fine. Slugs kill people now too.
[QUOTE=Archonos 2;47256417]You're right on the mod installing. My mistake thanks for pointing it out. Worst case, I'm not going to be using the Makarov so it's fine.[/QUOTE]
Your USP icon will be missing too, and all your pistol stats will be wrong. You can correct this by installing the 'Alternative Ballistics' feature again on top of your current installation, overwriting all files.
[B]Gunslinger update![/B] (This time without videos, but with [B][URL="http://www.moddb.com/mods/gunslinger-mod"]a legit Moddb page![/URL][/B])
[t]http://4put.ru/pictures/max/1098/3373565.jpg[/t]
[QUOTE]Заменены оригинальные модели мировых аптечек. Так же, заменен шприц-тюбик из [B]метро 2033[/B]. Модели и текстуры за авторством [B]Synap.[/B][/QUOTE]
[QUOTE]Replaced the original models of the medkids in the world. Just replaced with those of [B]Metro 2033[/B]. The models and textures are courtesy of [B]Synap.[/B][/QUOTE]
Ingame Screens:
[t]http://4put.ru/pictures/max/1098/3373567.jpg[/t][t]http://4put.ru/pictures/max/1098/3373568.jpg[/t][t]http://4put.ru/pictures/max/1098/3373569.jpg[/t]
[QUOTE=LoNer1;47258439](This time without videos, but with [B][URL="http://www.moddb.com/mods/gunslinger-mod"]a legit Moddb page![/URL][/B])[/QUOTE]
Wait, how long has been Gunslinger in Moddb? seems recently created, maybe after the antirad update
[QUOTE=AdrianTheShep;47258619]Wait, how long has been Gunslinger in Moddb? seems recently created, maybe after the antirad update[/QUOTE]
It's very recent. Yesterday. They added it the 1st, got authed the 2nd.
Apparently some people are saying there's now a ModDB page because they are getting close to a release
no idea how true it is, but it would be great if it was
[QUOTE=Bloodshot12;47265304]Apparently some people are saying there's now a ModDB page because they are getting close to a release
no idea how true it is, but it would be great if it was[/QUOTE]
It's not. Check their progress sheet on google docs.
[b]edit[/b]
Out of the 63 planned weapons for the mod (and that's weapons ONLY, not talking about all other additions), [B]28 are at 0%. [/B]I recon it'll take a while before that's finished. I am going to give Gunslinger 5-8 months.
When I spoke to WolfKOTTO I'm pretty sure he said 2016 for Gunslinger
[QUOTE=Beacon;47265519]When I spoke to WolfKOTTO I'm pretty sure he said 2016 for Gunslinger[/QUOTE]
I am guessing late 2015. But I'm indeed also shooting for 2016.
[B]OH MY GOD.[/B]
Worth the double post.
[QUOTE]Dubbing shot.
A small correction, which corrects the original defect / option of playing sound of a shot. By default sound of the shot is cut when there is a next shot, editing allows you to overlay the sound of each other, without cutting it, thus all sounds less precipitously smoothed.[/QUOTE]
[video=youtube;Qx5Q-5H_NsQ]http://www.youtube.com/watch?v=Qx5Q-5H_NsQ[/video]
One thing that'd be awesome to see would be Doom's Mod Merge on the proper version of Lost Alpha once it gets released.
A man can dream :v:
[QUOTE=LoNer1;47268706][B]OH MY GOD.[/B][/QUOTE]
Wow. It's fucking nothing
Alright, it's weekend and I have a week off ahead of me. So I am asking all you veteran stalkers:
Suggest the best mods that are out there. There seems to be a whole ocean of mods and I am really not sure which to choose so help me out here, will ya?
Oh yeah, the game is SoC
[QUOTE=Dom Pyroshark;47269336]Suggest the best mods that are out there. There seems to be a whole ocean of mods and I am really not sure which to choose so help me out here, will ya?[/QUOTE]
Complete and Misery. Best mods by ModDB.
If this is what you are looking for.
[QUOTE=Dom Pyroshark;47269336]Alright, it's weekend and I have a week off ahead of me. So I am asking all you veteran stalkers:
Suggest the best mods that are out there. There seems to be a whole ocean of mods and I am really not sure which to choose so help me out here, will ya?[/QUOTE]
Misery is your best bet if you want an overhauled GAMEPLAY experience.
IMO the best is yet to come, but the STALKER mod scene feels like perpetual waiting at this point.
(Wormwood, Phantoms Zone and Frozen Zone to name a few)
I've always loved the STALKER series for its charm and general moody atmosphere.
Also, I tried complete once.
The fact that it modifies damage and makes the game slightly easier meant that I had a Groza with 900+ rounds, a suit that could be repaired for literally no cost. It removed the challenge completely.
[QUOTE=Dom Pyroshark;47269336]Suggest the best mods that are out there.[/QUOTE]
Could've specified which game in particular, if it's for first/second time play but alright, I'll play :
[B]PLAY ALL OF THE VANILLA GAMES AT LEAST ONCE BEFORE PLAYING MODS[/B].
SoC:
AMK 1.41. - the granddaddy of small gameplay overhauls, AMK doesn't change the balance drastically, but it introduces back some features that were cut from the original game, such as NPCs looting, cut monsters, Blowouts, artifact cooking and sleeping.
LURK - gunporn-y mod that introduces a balance, graphics and weapons overhaul but the base features are more or less the same.
R.M.A. -Vanilla SoC mechanics and balance, but restores some story sequences and maps cut from the original game. Some parts of the "Vanilla" story have also been changed.
Secret Trails 2 - Total conversion mod with a new story that takes place chronologically between SoC and CS.
Xiani's Freeplay Start : a mod that removes the story and allows you to join any faction you wish right at the start.
CS:
The Faction War -Removes story, focuses solely in Freeplay and Faction wars.
CoP :
MSO - It's basically "just" an A.I/A-Life overhaul but it makes the game world feel much more alive. Breaks some Vanilla quests, however.
SGM - "New" maps added from CS along with a buttload of quests and new mechanics, such as spare parts, bankers and bodyguards. There's also ability to join factions and so on.
Valley of Whispers - Total conversion with a new story that takes place in a new map.
Misery 2.X - If you wanted scavenging element in STALKER taken to the extreme this is an interesting mod, but I hope that you're a masochist.
[QUOTE=Dom Pyroshark;47269587]Oh yeah, sorry. Looking for SoC mods.
Can I install those over each other or can I only play the game with one mod at a time?[/QUOTE]
Basically, only one mod at a time, plus some mods don't work on some game versions, for example AMK only really works on 1.004 patch. But you may substitute AMK with AA2 or OGSE, since they share some of the same features.
[QUOTE=Muukkis;47269550]Could've specified which game in particular, if it's for first/second time play but alright, I'll play :
SoC:
AMK 1.41. - the granddaddy of small gameplay overhauls, AMK doesn't change the balance drastically, but it introduces back some features that were cut from the original game, such as NPCs looting, cut monsters, Blowouts, artifact cooking and sleeping.
LURK - gunporn-y mod that introduces a balance, graphics and weapons overhaul but the base features are more or less the same.
R.M.A. -Vanilla SoC mechanics and balance, but restores some story sequences and maps cut from the original game. Some parts of the "Vanilla" story have also been changed.
Secret Trails 2 - Total conversion mod with a new story that takes place chronologically between SoC and CS.
[/QUOTE]
Oh yeah, sorry. Looking for SoC mods.
Can I install those over each other or can I only play the game with one mod at a time?
you can always refer to stalker /vg/ for mod stuff
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