S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
[QUOTE=Dom Pyroshark;47269587]Oh yeah, sorry. Looking for SoC mods.
Can I install those over each other or can I only play the game with one mod at a time?[/QUOTE]
One at a time usually, I think there might be some exceptions like graphics mods as long as that's the only thing it changes but I might be wrong on that
Damn, I'd love to have the Lurk and AMK together. Sounds like it would be my kind of thing. R.M.A. sounds cool as well.
[QUOTE=maepsk;47269019]Wow. It's fucking nothing[/QUOTE]
To you, it is. But for someone like me, this is one of the exciting additions the base game so desperately needed. I was always bothered by the fact you reloaded your gun, stopped the animation and it would still play. Hope they are going to fix this, too
[QUOTE=maepsk;47269019]Wow. It's fucking nothing[/QUOTE]
They've done it without the source code AND it's a problem that needed to be fixed since day 1. That absolutely warrants attention.
[QUOTE=Dom Pyroshark;47270493]Damn, I'd love to have the Lurk and AMK together.[/QUOTE]
AMK with L.U.R.K. guns is definitely possible, but the merge job might be difficult for someone new to mods and I don't know where the packets are hosted anymore(that you need to merge AMK with LURK guns). Autumn Aurora 2 is a decent substitute but not everyone is fond of AA2's aesthetic choices or balances.
CoP with Arsenal is filled with so many guns it's ridiculous, but in a good way.
has anyone had problems with the armed zone mod and les miserables together without any modifications?
i would like 2 kno b4 i try
[QUOTE=Moose;47276609]has anyone had problems with the armed zone mod and les miserables together without any modifications?
i would like 2 kno b4 i try[/QUOTE]
They work fine for me. I just put Les Mis on first, then Armed Zone.
these are the best stalker names i've seen so far in cs
[t]http://cloud-2.steamusercontent.com/ugc/541894212114020705/66953757E8B8BCE1A85A3988D6CA2393FFC79B8F/[/t]
[t]http://cloud-2.steamusercontent.com/ugc/903249917215987524/F0649C486E1159C67F073788E02658375DDE44F6/[/t]
it's great to me on a personal relation, because A) my dog's name is misha B) my grandparents used to play accordion
I just ate ravioli so it works for me too
Just started getting back into Stalker again
Doing another campaign with just ZRP and then going to get back into mods
Man I missed this
[url=http://www.moddb.com/mods/stalker-wormwood/images/preparing-for-the-dawn-raid/][t]http://media.moddb.com/images/mods/1/15/14909/xrEngine_2015-02-22_15-33-43-55.png[/t][/url]
[B]'Preparing for the Dawn Raid'[/B]
Apologies for the lack of updates recently, real life is unfortunately taking over for a while - I have a dissertation to write, coursework to complete and exams to revise for.
Things may be pretty quiet for a few weeks during this time, I hope you understand!
As part of our A-Life overhaul for Stalkers in Wormwood, they will be able to camp out overnight at certain smart terrains if they're far from a base. This should make night-time raids more interesting as you'll come across Stalkers by the fire while out and about.
Along with this, we're in the process of creating special night-time squads that stay in-camp for the day, venturing out only at night.
[QUOTE=Beacon;47280721][url=http://www.moddb.com/mods/stalker-wormwood/images/preparing-for-the-dawn-raid/][t]http://media.moddb.com/images/mods/1/15/14909/xrEngine_2015-02-22_15-33-43-55.png[/t][/url]
[B]'Preparing for the Dawn Raid'[/B]
Apologies for the lack of updates recently, real life is unfortunately taking over for a while - I have a dissertation to write, coursework to complete and exams to revise for.
Things may be pretty quiet for a few weeks during this time, I hope you understand!
As part of our A-Life overhaul for Stalkers in Wormwood, they will be able to camp out overnight at certain smart terrains if they're far from a base. This should make night-time raids more interesting as you'll come across Stalkers by the fire while out and about.
Along with this, we're in the process of creating special night-time squads that stay in-camp for the day, venturing out only at night.[/QUOTE]
hey beac, how are you guys handling AI? I mean, will these special night time squads have a better sight range at night? Will normal leather-pm-sawn off stalkers have NVGs during night time ( :P ) ?
Just finished SHOC with the proper ending for the first time. Kinda good. Shame that COP isn't just as exciting.
[video=youtube;8ntJIRSksCE]http://www.youtube.com/watch?v=8ntJIRSksCE[/video]
Lawd
First gun that sounds both deadly as awesome. Can't wait to shoot AK's again. Always disliked the peeshooter-like sound.
[QUOTE=LoNer1;47282841][video=youtube;8ntJIRSksCE]http://www.youtube.com/watch?v=8ntJIRSksCE[/video]
Lawd
First gun that sounds both deadly as awesome. Can't wait to shoot AK's again. Always disliked the peeshooter-like sound.[/QUOTE]
Cant somebody grab that mod for ARMA2 and put it into STALKER?
Gentlemen, is there a mod for the S.T.A.L.K.E.R. games that adds a 'blood mist' when getting a head shot say... with a sniper? Watching a guy on Twitch playing some Call of Pripyat and he's using a sniper, would be erally sick if you could shoot someone in the head and then see a faint blood mist spray.
Just started SOUP and was thinking about using Absolute Nature or Photo Realistic Zone, is one better than the other?
[QUOTE=LoNer1;47282841]
stuff[/QUOTE]
Also plastic mags. SUchkas with metal ones are utterly disgusting - don't know why there are so many models of them out there.
[QUOTE=Morbo!!!;47285784]wtf stalker???
[img]http://i.imgur.com/VUq02IU.jpg[/img][/QUOTE]
You see, Ivan... when you pretend to be snork you shall never have fear of the mutants. For they will believe you are family, and maybe not kill you.
[QUOTE=Daemon White;47286989]You see, Ivan... when you pretend to be snork you shall never have fear of the mutants. For they will believe you are family, and maybe not kill you.[/QUOTE]
You've already got the smell down pat :v:
[b]Fucking damn it[/b]
And again my Lost Alpha crashes, save corrupted, over 5 hours of gameplay lost.
This is the third time it's happening.
[QUOTE=MuffinZerg;47288187][b]Fucking damn it[/b]
And again my Lost Alpha crashes, save corrupted, over 5 hours of gameplay lost.
This is the third time it's happening.[/QUOTE]
Wait for the Director's Cut.
Speaking of which, any new news on it?
Oh welp. Forgot my sleeping bag in the car.
Hillarity ensued when I went to sleep mid-combat deep down in X18. Woke up, finished off the mutants and proceeded just fine.
[QUOTE=MuffinZerg;47288187][b]Fucking damn it[/b]
And again my Lost Alpha crashes, save corrupted, over 5 hours of gameplay lost.
This is the third time it's happening.[/QUOTE]
Latest patch?
Roids in Gunslinger
[t]http://media.moddb.com/images/mods/1/27/26832/33856591.jpg[/t]
Hercules!
[URL="http://www.moddb.com/mods/ray-of-hope-co-op-online"]Ray of Hope CO-OP & Online S.T.A.L.K.E.R. mod[/URL]
This looks quite interesting!
What CoP mod is good for making the game feel less zone-y? I don't mean like make it feel not like "the zone", I mean I don't like how I can only move around areas through a guide. I much rather liked the way SoC did it with actual transitions via walking.
SGM does, but it's a big mod that changes a load of things. Can't think of any that are just the transitions alone though. Maybe Misery, but again, big mod with loads of changes.
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