S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
Going with ZRP and PRZ2. Messed with r2_sun and bloom settings for a look I prefer, and now I'm on my way.
How do I get the MP3s to play in SGM 2.2? I want my manowar to keep me company during these cold dark nights.
NVM found the fix
[QUOTE=WTF Nuke;47331583]How do I get the MP3s to play in SGM 2.2? I want my manowar to keep me company during these cold dark nights.
NVM found the fix[/QUOTE]
SGM already comes with some Manowar. Not gonna lie, that mod actually introduced me to the band and I am pretty happy about that
Yeah I looked through the list and was greatly pleased to find it and some other nice tracks there.
[QUOTE=WTF Nuke;47332618]Yeah I looked through the list and was greatly pleased to find it and some other nice tracks there.[/QUOTE]
Doesn't it come with about 1GB of music? Actually has really decent variety too across all genres.
Yeah, the problem was that the guy couldn't host it on moddb 'cause of copyrights, but he does host them off-site.
[QUOTE=Muukkis;47329006]There is nothing wrong with the map design itself, the missions in the maps and the maps themselves went through many redesigns. Army warehouses shrunk in size a bit, but the missions in the map work fine for the most part. The devs could've placed Skull inside the building and it would've been fine, but... The fireplaces are simply a result of badly managed smart_terrains. Not that they usually kill anyone important in the first place.
Play CS/ CoP first, but Lost Alpha is worth a playthrough, just keep your expectations low.[/QUOTE]
The fires are not because of smart terrains. It's because of the AI Node Graph/pathing.
The fireplace allows a single walkable node in the centre of the fire itself. When compiled this small square becomes a sittable/standable/walkable spot. Causing AI to get into the fire pit. It's actually quite hilarious to see it when in the SDK building AI pathing.
I keep finding health boost artifacts everywhere. I am become the true bullet sponge.
[QUOTE=Daemon White;47333539]I keep finding health boost artifacts everywhere. I am become the true bullet sponge.[/QUOTE]
at one point i literally ended up breaking my artifacts somehow and ended up with regenerating hp
and i wasn't even going for the tried and tested method of regenerating hp.
[QUOTE=Jamie1992GSC;47333494]The fires are not because of smart terrains. It's because of the AI Node Graph/pathing.
The fireplace allows a single walkable node in the centre of the fire itself. When compiled this small square becomes a sittable/standable/walkable spot. Causing AI to get into the fire pit. It's actually quite hilarious to see it when in the SDK building AI pathing.[/QUOTE]
Don't the fireplace incidents only ever happen when an NPC is offline anyway?
[QUOTE=Daemon White;47333539]I keep finding health boost artifacts everywhere. I am become the true bullet sponge.[/QUOTE]
I liked some of the early, unbalanced mods that allowed you to wear a ton of artifacts.
It was possible, with some scrounging, to get 100%+ resistance to gunfire. I forgot if it would break and heal you if you went above that.
So, I learned what happens when you accidentally replace some level geometry files.
[t]http://cloud-4.steamusercontent.com/ugc/536265614627051631/5CEF490F692CD2E85563302F407330069BA6194E/[/t]
[editline]16th March 2015[/editline]
Sidenote: I actually rather enjoy autumn aurora. It's a better mod than I thought it would be.
[QUOTE=Lyokanthrope;47334468]Don't the fireplace incidents only ever happen when an NPC is offline anyway?[/QUOTE]
It does also occur when Alife is online also they sometimes wonder into the fire. Just doesn't happen as much. I assume offline has a bias towards spawning stalkers into the node itself. As to the specifics of why I couldn't tell you.
I just know the reason as to HOW they end up in the fire. :v:
[QUOTE=Lyokanthrope;47334629]Sidenote: I actually rather enjoy autumn aurora. It's a better mod than I thought it would be.[/QUOTE]
The guns in the mod were put together really well. They feel good when using them.
Where do you find the main menu music in SGM? I'm sorry if the answer is obvious, I'm away from computer but wanted to find it later.
Also, is there any way to make Atmosfear save whatever the weather was like with the save? I hate having it super foggy and then reload the save to turn the night clear again.
Is Arsenal Overhaul compatible with any other mods for Call of Pripyat?
Or should I just wait until Gunslinger comes out? [sp]never[/sp]
Well apparently the theme is from the ending of Metro 2033. Hu
more gunslinger goodness
[media]http://www.youtube.com/watch?v=Bmfv1yAVOzk[/media]
Christ it feels like i've been waiting forever for any S.T.A.L.K.E.R. mods to come out.
[url=https://na.survarium.com/na-en/news/separation-servers-and-v027c-update]Survarium split servers into 3 regions now: NA, EU, and CIS.[/url]
i hope by CIS they mean
[t]http://img1.wikia.nocookie.net/__cb20090330010802/starwars/images/3/34/CIS_roundel.svg[/t]
commonwealth of independent states
basically the ex-ussr countries, like Ukraine
CIS is what USSR turned into.
They signed a paper that dissolved USSR and turned them into CIS. The Baltic states and some other tiny satellites did not join CIS
Ukraine will most likely be the second country that exit the agreement.
Noticed one of my favourite mods, Zone of Alienation, got an update. After fighting with stack trace: crashes and weird xrGame.dll problems I finally got it running and jesus fuck it's even more of a mess than last time.
The PB silenced shoots only once a second for some reason, the magazine loading mod constantly eats up rounds and magazines. Bandits don't die from SKS and Moist nugget shots to the head. Pistols can't shoot straight at 20 meters. Shotguns kill instantly from all ranges. Sidorovich's first lines of dialogue keep repeating every time you load a save in Cordon.
And then I read up that Lurk is dead, Lost Alpha still hasn't gotten any patches (it runs at like 10 fps for me way too much, that's bullshit) and now I am sad.
[editline]17th March 2015[/editline]
Also, hello fellow stalkers it has been a long time.
[QUOTE=Calkkuna;47342246]Noticed one of my favourite mods, Zone of Alienation, got an update. After fighting with stack trace: crashes and weird xrGame.dll problems I finally got it running and jesus fuck it's even more of a mess than last time.
The PB silenced shoots only once a second for some reason, the magazine loading mod constantly eats up rounds and magazines. Bandits don't die from SKS and Moist nugget shots to the head. Pistols can't shoot straight at 20 meters. Shotguns kill instantly from all ranges. Sidorovich's first lines of dialogue keep repeating every time you load a save in Cordon.
And then I read up that Lurk is dead, Lost Alpha still hasn't gotten any patches (it runs at like 10 fps for me way too much, that's bullshit) and now I am sad.
[editline]17th March 2015[/editline]
Also, hello fellow stalkers it has been a long time.[/QUOTE]
STALKER's in a lull right now.
There's amazing things on the horizon, though.
God, it's like the quality of animation from a far cry title, but with STALKER as the game
[QUOTE=Bloodshot12;47349913]God, it's like the quality of animation from a far cry title, but with STALKER as the game[/QUOTE]
Some people might [URL="http://boards.4chan.org/vg/thread/97280593/stalker-series-general-sg#p97583710"]disagree[/URL] with you there.
I for one agree. FC3 and FC4's animations are amazing. I love them. I think animations make the game, as you're going to look at the world from 1st person. I don't care if GS doesn't change a bit about the story. I just want to check out every single weapon and try it in game.
[QUOTE=LoNer1;47349945]Some people might [URL="http://boards.4chan.org/vg/thread/97280593/stalker-series-general-sg#p97583710"]disagree[/URL] with you there.
I for one agree. FC3 and FC4's animations are amazing. I love them. I think animations make the game, as you're going to look at the world from 1st person. I don't care if GS doesn't change a bit about the story. I just want to check out every single weapon and try it in game.[/QUOTE]
which animations are you talking about???? 1p or 3p? FC3 1p anims are pretty decent and fresh for being 2011 but, FC4 are just copy-paste from FC3, looks shitte, 3p (and even the models) are great quality tho....
1p anims on Gunslinger Mod are way too superior in quality than any FC from what ive seen
Im referring mostly to the weaps anims, bandages and stuff are still WIP and may agree with you
When i saw the link was from 4chan i thought it was gonna be a shitstorm about some little joke, i wasnt incorrect afterall
Mostly the bandages yea. The weapon animations are unmatched. I have yet to see an AAA studio come out with animations like the ones in GS. The overall attention to detail is insane.
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