• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
[video=youtube;8oOmpwJT3dw]http://www.youtube.com/watch?v=8oOmpwJT3dw[/video]
[QUOTE=Tasowy;46963187]Thanks, should try them asap.[/QUOTE] You shouldn't for now, he'll be doing updates for the standalone repo. [t]http://kittehcat.org/upl/20150119114703737.png[/t]
[QUOTE=gokiyono;46965330]You shouldn't for now, he'll be doing updates for the standalone repo. [t]http://kittehcat.org/upl/20150119114703737.png[/t][/QUOTE] koma seems so normal when he talks to you .-.
[QUOTE=LoNer1;46965339]koma seems so normal when he talks to you .-.[/QUOTE] Some of the time :v: Though he is pretty fun to talk to
[QUOTE]"Koma: Violate my tender shota body"[/QUOTE] Sometimes, yeah.
Anyone got gif of this video with S.T.A.L.K.E.R. faces added? [video=youtube;APnPH9u8-zs]http://www.youtube.com/watch?v=APnPH9u8-zs[/video]
[QUOTE=VintageCat;46966052]Anyone got gif of this video with S.T.A.L.K.E.R. faces added?[/QUOTE] [img]http://i.imgur.com/OnOLR0q.gif[/img].
[QUOTE=VintageCat;46966052]Anyone got gif of this video with S.T.A.L.K.E.R. faces added? [video=youtube;APnPH9u8-zs]http://www.youtube.com/watch?v=APnPH9u8-zs[/video][/QUOTE] [media]http://www.youtube.com/watch?v=WHA23M_z8Xc[/media]
[QUOTE=LoNer1;46965810]Sometimes, yeah.[/QUOTE] Is this the Koma/Fawkzy of /sg/ fame/infamy?
[QUOTE=Muukkis;46966099][img]http://i.imgur.com/OnOLR0q.gif[/img].[/QUOTE] Thanks, stalker!
[QUOTE=gokiyono;46965330]You shouldn't for now, he'll be doing updates for the standalone repo. [t]http://kittehcat.org/upl/20150119114703737.png[/t][/QUOTE] That'll be handy. [editline]19th January 2015[/editline] [t]http://i.imgur.com/O2snkw1.jpg[/t] Shame, the Puddles in OGSE aren't quite procedural. They're planes of water underneath pre-specified low lying areas in the maps and raised as rain_factor does, I imagine. Still neat.
[QUOTE=Araknid;46963805]so many shades of brown that the only brown i dont see is in the hud[/QUOTE] Well it is Autumn in Ukraine. :v: Saying that, daybreak was pretty cool. Lots of purples and oranges.
[QUOTE=Etcetera;46966193]Is this the Koma/Fawkzy of /sg/ fame/infamy?[/QUOTE] Yes
[QUOTE=LoNer1;46965339]koma seems so normal when he talks to you .-.[/QUOTE] He didn't know what not to post on facepunch in order not to get banned, and his views are pretty controversial :v: Generally though he's a pretty cool dude.
jesus christ wtf is wrong with clear sky. wouldn't launch with dx10 unless i changed some afterburner overlay setting, crashes a lot, framerate randomly gets stuck at 60, cursor flickers in menus... didn't have any of these problems with cop or soc, modded or unmodded. also runs like shit
[QUOTE=LoNer1;46967235]Yes[/QUOTE] Still no idea who this Koma dude you lot are on about is. :v:
Hey guys, I've finally started to properly learn programming thanks to Codeacademy. I've doing some stuff with Python this last 2 weeks (fiddling around with loops, functions, dictionaries, etc etc) and I was wondering how I could apply that to STALKER. Can someone give me, not a hand, but an arm in this? Thanks! EDIT: Mind you, I'm not OBVIOUSLY pretending to do some Alundaio-level stuff. But more like adds events that change prices or basic things like that.
[QUOTE=Cutthecrap;46971054]Hey guys, I've finally started to properly learn programming thanks to Codeacademy. I've doing some stuff with Python this last 2 weeks (fiddling around with loops, functions, dictionaries, etc etc) and I was wondering how I could apply that to STALKER. Can someone give me, not a hand, but an arm in this? Thanks! EDIT: Mind you, I'm not OBVIOUSLY pretending to do some Alundaio-level stuff. But more like adds events that change prices or basic things like that.[/QUOTE] Well, first learn Lua. It's easy: [url]http://tylerneylon.com/a/learn-lua/[/url] Check the lua_help.script, only with these functions and methods can you manipulate the game world through lua. The best examples of using these functions are from GSC themselves. Looking at other mods and how they do things is also a good learning tool. Get Notepad++, and learn how to use find in files on the unpacked scripts. To understand the lua_help.script, you must understand some C++, like what classes and namespaces are. The methods listed in this file are exported to lua from C++ using luabind: [QUOTE]Luabind is a library that helps you create bindings between C++ and lua. It has the ability to expose functions and classes, written in C++, to lua. It will also supply the functionality to define classes in lua and let them derive from other lua classes or C++ classes.[/QUOTE] [B]Install LuaForWindows[/B]: [url]https://code.google.com/p/luaforwindows/downloads/detail?name=LuaForWindows_v5.1.4-46.exe&can=2&q=[/url] It will let you run *.lua from command prompt or from batch files. It even comes with SciTE which will let you execute lua directly from the text editor. Here is a script syntax checker ([url]http://www.epicstalker.com/uploads/luaCheck.zip[/url]), I place them in gamedata\scripts. With Notepad++ you can goto Run > Open Shell at File Location > then you can type [B]luacheck[/B] or [b]luacheck *.script[/b].
[QUOTE=alundaio;46971753]Well, first learn Lua. It's easy: [url]http://tylerneylon.com/a/learn-lua/[/url] Check the lua_help.script, only with these functions and methods can you manipulate the game world through lua. The best examples of using these functions are from GSC themselves. Looking at other mods and how they do things is also a good learning tool. Get Notepad++, and learn how to use find in files on the unpacked scripts. To understand the lua_help.script, you must understand some C++, like what classes and namespaces are. The methods listed in this file are exported to lua from C++ using luabind: [B]Install LuaForWindows[/B]: [url]https://code.google.com/p/luaforwindows/downloads/detail?name=LuaForWindows_v5.1.4-46.exe&can=2&q=[/url] It will let you run *.lua from command prompt or from batch files. It even comes with SciTE which will let you execute lua directly from the text editor. Here is a script syntax checker ([url]http://www.epicstalker.com/uploads/luaCheck.zip[/url]), I place them in gamedata\scripts. With Notepad++ you can goto Run > Open Shell at File Location > then you can type [B]luacheck[/B] or [b]luacheck *.script[/b].[/QUOTE] I love how you're always trying to get more and more people into the scripting scene regarding stalker. At least, back at the time with MISERY, you did the same with a few other interested members, didn't you? Based alun
[QUOTE=Cutthecrap;46971054]Hey guys, I've finally started to properly learn programming thanks to Codeacademy. I've doing some stuff with Python this last 2 weeks (fiddling around with loops, functions, dictionaries, etc etc) and I was wondering how I could apply that to STALKER. Can someone give me, not a hand, but an arm in this? Thanks! EDIT: Mind you, I'm not OBVIOUSLY pretending to do some Alundaio-level stuff. But more like adds events that change prices or basic things like that.[/QUOTE] Good luck! Alun's hit you with some good info, take a look and see what you think. Lord knows the scene needs more scripters.
[B]Tacticool USP[/B] - A Vanilla+ Update post! [t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2015-01-15_21-42-00-57.png[/t] [URL="http://www.moddb.com/mods/vanilla/images/damn-dogs1#imagebox"]AK12[/URL] (Read Description) in the zone, [I]yes or no?[/I] [t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2015-01-20_00-20-19-40.png[/t] And some nice new [B]icons![/B]* [t]http://fc00.deviantart.net/fs71/f/2015/020/7/e/ui_icon_equipment2_by_mod_a_holic-d8eoz5s.png[/t] [I]*all icons present in this spreadsheet are implanted working ingame weapons. [B]Yes, those are shotguns with scopes![/B][/I] Credit for some icons go to: STCoP Weapon Pack, OWR, by Roman Populik, BF4, BF3 and BFP4F, Contract Wars. Let me know, because I'm soon going to upload the public BETA :zoid:
I'm not sure I get the whole adding new weapons thing in a mod called Vanilla+
Kinda OK as long they aren't cheap or easy to access. Shoker for example is pretty much vanilla except for the slowmo function. Airstrike that is OP is expensive and hard to get.
[url=https://www.indiegala.com/hostile]Chernobyl Commando and other games of varying quality for only $2![/url]
[QUOTE=kimr120;46974061]Kinda OK as long they aren't cheap or easy to access. Shoker for example is pretty much vanilla except for the slowmo function. Airstrike that is OP is expensive and hard to get.[/QUOTE] Yeah but new weapons are purposefully not vanilla, which is confusing if you're going for a near-vanilla experience.
[QUOTE=Beacon;46974279]Yeah but new weapons are purposefully not vanilla, which is confusing if you're going for a near-vanilla experience.[/QUOTE] I think I didn't explain this properly, so any missing information on your guy's side is my fault; Vanilla+ will [I][B]not [/B][/I]be a gameplay addon, meaning [B][I]yes[/I][/B] there will be new weapon models for [U]existing[/U] ones, but no [U]all-new[/U] weapons. [I]All extra weapons are part of one of the many addons included within Vanilla+[/I], much like you can configure ZRP to be modular and unique. Plus, from a gameplay perspective, this weapon wont surface until the very late game (from Pripyat and further). I decided to make it an unique end-game weapon. Same goes for the rest of the unique / new high-tier weapons (like the unique L96a1). I am going to think this out, before adding in those weapons to the main game and it's characters. Dont want any other bandit running around with a scoped TOZ, or a friggin ak12 :v:. If I think about it, many of the new guns are uniques, with the exception of the MP443.
I'm just glad that the mod has new hand models
[vid]http://a.pomf.se/gjgocu.mp4[/vid] uhh help [editline]a[/editline] replaced absolute nature's shaders.xr with ao's and the problem is fixed.
What mod?
[QUOTE=Bloodshot12;46974748]What mod?[/QUOTE] ao with absolute nature+structures. i wasn't paying attention but i'm pretty sure it wasn't like that when i first loaded the game and it happened after i quickloaded once. won't go back to normal after restarting the game, either.
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