S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
yeah that's the scorcher fuckin' with yo brain
It's making marmalade with your membrane, man
Are there any mods like ZRP for CoP? I've heard of AtmosFear and Arsenal Overhaul but I want a vanilla experience
Unless CoP is so stable it doesn't need community fixes
I really do wonder how permanent the brain-scorchers effect is.
[QUOTE=SebiWarrior;48073932]Are there any mods like ZRP for CoP? I've heard of AtmosFear and Arsenal Overhaul but I want a vanilla experience
Unless CoP is so stable it doesn't need community fixes[/QUOTE]
There is one, Pripyat Reclamation Project I believe, but it isn't really necessary.
"The Zone is now Open"
I beat the game with the true ending and yet I can't leave chernobyl. I managed to bunny hop and run my way back to the CNPP gates but I can't go back anywhere.
Is there any way out of this place?
[QUOTE=Daemon White;48076165]"The Zone is now Open"
I beat the game with the true ending and yet I can't leave chernobyl. I managed to bunny hop and run my way back to the CNPP gates but I can't go back anywhere.
Is there any way out of this place?[/QUOTE]
IIRC in vanilla SHoC, the level changer taking you back to Pripyat is dead lol.
[QUOTE=LoNer1;48078078]IIRC in vanilla SHoC, the level changer taking you back to Pripyat is dead lol.[/QUOTE]
If he got the "The Zone is now Open" prompt he's playing with ZRP
There should be a teleport on top of the big-ass smoke-stack back to Cordon. Failing that, hit Esc-J to bring up ZRP's Jump menu and select Cordon or Pripyat.
[QUOTE=Lyokanthrope;48079111]If he got the "The Zone is now Open" prompt he's playing with ZRP
There should be a teleport on top of the big-ass smoke-stack back to Cordon. Failing that, hit Esc-J to bring up ZRP's Jump menu and select Cordon or Pripyat.[/QUOTE]
I was on the smoke stack but there weren't any other teleporters. Didn't know about the warp menu existing though. Gonna try that.
[editline]29th June 2015[/editline]
Smoke stack still empty, warp menu just brings me to the top of the tower.
See, I remember all those years ago, there was a guy who literally got through Brain Scorcher by eating all the Medkits. He posted on Steam Forums, asking if he can somehow turn off the Scorcher, since it didn't let him due that, without the prototype device.
[B]Breakaway Brain-buckets 0.90[/B]
[URL="http://www.mediafire.com/download/qg5s6jxepjz21kg/Breakaway+Brain-buckets+0.90.7z"]Download[/URL] | [URL="http://puu.sh/iIhIX/69985490df.webm"]Preview video[/URL]
The mod formerly known as Helmet Modâ„¢, now with an even dumber name. BBB implements CoP-style helmets in SoC and adds them to traders, quests, and stashes. Compatible with vanilla and ZRP.
nice to see you here TKGP, and good work!
So I've teamed up with Predator_828. Clear Skies kind of sputtered out so he is now working on Road to Limansk with me...I just made a general mod team because this crap is to goddamned much for one person.
Anyone want to join up? We really could use anyone who knows the game and is willing to help out with the red headed step child of the trilogy.
I wish there was a mod for one of the stalker games that has a world with a fuckton of cool anomalies. Not necessarily generic ones that just float, I mean ones that have special environments around them.
[QUOTE=mecaguy03;48093016]I wish there was a mod for one of the stalker games that has a world with a fuckton of cool anomalies. Not necessarily generic ones that just float, I mean ones that have special environments around them.[/QUOTE]
Yeah the whole "anomaly" thing could be taken so much further. In Survarium they recently added "3d" anomalies that do have much more depth and detail, but it still falls short of what could be possible.
Helmet mod update 0.91. Now supports ZRP Modifier.exe, unique suits work, and some balance stuff.
[URL="https://www.mediafire.com/?cc4tncdo7l2cx2z"]https://www.mediafire.com/?cc4tncdo7l2cx2z[/URL]
[QUOTE=gufu;48083818]See, I remember all those years ago, there was a guy who literally got through Brain Scorcher by eating all the Medkits. He posted on Steam Forums, asking if he can somehow turn off the Scorcher, since it didn't let him due that, without the prototype device.[/QUOTE]
I'm late but once you get past the brain scorcher you're all good but you can't go back. You have to time your medkit use exactly right though because damage gets stronger and the last 50feet to the level exit to pripyat will 1hit you.
You gotta eat your medkits, somehow kill the monolith on the level exit then dash for it when you get hit with the brain scorcher damage and reach the exit before the next bit of damage kills you.
I've only done this on rookie difficulty and I don't know if it's possible on higher without serious effort. With this and a few other gamy tricks you can get SoC wrapped up in under an hour, depending on which ending you go for.
[img]http://images.akamai.steamusercontent.com/ugc/620717765176674283/C6411A297894720C71DDE1199BB11AD87252CD10/[/img]
I died and was able to rotate the camera into a wall and saw this.
What is it?
It looks like an unfinished room.
Mapping related stuff. Normally you aren't supposed to see it but when you die the camera tends to go through walls and see that stuff:
[img_thumb]http://images.akamai.steamusercontent.com/ugc/546405512333319430/6D9035509CD19095E44B202E231F3AC23F947770/[/img_thumb]
Dev textures, basically. CTEHA means "wall", so that should give you a general idea of what that specific texture is for.
I had an idea that it was for development. Didn't know that CTEHA was wall, but it certainly looked like a wall to me :v:
Wonder why they left them there.
[QUOTE=Daemon White;48114231]I had an idea that it was for development. Didn't know that CTEHA was wall, but it certainly looked like a wall to me :v:
Wonder why they left them there.[/QUOTE]
Normally takes more effort to remove something entirely than to just block off unfinished assets from normal play.
That's why modders could restore a lot of cut content like mutants pretty easily since devs just leave incomplete stuff in the game's files.
[QUOTE=Daemon White;48114231]Wonder why they left them there.[/QUOTE]
Sunlight occlusion planes.
[QUOTE=mecaguy03;48093016]I wish there was a mod for one of the stalker games that has a world with a fuckton of cool anomalies. Not necessarily generic ones that just float, I mean ones that have special environments around them.[/QUOTE]
If there ever was a STALKER 2, I'd love to see them go back to Roadside Picnic's version of the zone, where valuing your life apparently means watching out for details as small as shadows casting slightly wrong on the ground. Less shooty shooty bang bang (though STALKER is one of the only interesting singleplayer shooters for me), more careful navigation through a deceptively peaceful environment.
[QUOTE=wat_am_i_doin;48117103]If there ever was a STALKER 2, I'd love to see them go back to Roadside Picnic's version of the zone, where valuing your life apparently means watching out for details as small as shadows casting slightly wrong on the ground. Less shooty shooty bang bang (though STALKER is one of the only interesting singleplayer shooters for me), more careful navigation through a deceptively peaceful environment.[/QUOTE]
I wouldnt like to see a new STALKER like that, but maybe a different type of game.
[QUOTE=wat_am_i_doin;48117103]If there ever was a STALKER 2, I'd love to see them go back to Roadside Picnic's version of the zone, where valuing your life apparently means watching out for details as small as shadows casting slightly wrong on the ground. Less shooty shooty bang bang (though STALKER is one of the only interesting singleplayer shooters for me), more careful navigation through a deceptively peaceful environment.[/QUOTE]
it would have to distance itself from the franchise, STALKER is known for being a well-made shooter of all things.
It would be really interesting to see a exploring/adventure game or even one of those survival/crafting type games in a Zone like setting.
Oblivion Lost Remake is basically what you guys are talking about. It's a lot slower and more like the book in a lot of ways. Anomalies are very deadly and generally harder to detect. There's a lot of weirdness, and the Zone feels barren.
[QUOTE=Pops;48117634]it would have to distance itself from the franchise, STALKER is known for being a well-made shooter of all things.[/QUOTE]
Well, I didn't mean a game totally devoid of combat, just one with more of an emphasis on non-combat stuff. Basically using the shooter elements to punctuate exploration, investigation, and perhaps some more in-depth questing and dialog systems than the game currently has, rather than using those things to punctuate the combat.
I do agree about distancing itself from the franchise, but if a a STALKER 2 ever does come out it may very well wind up distancing itself just by passage of time.
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