S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
[QUOTE=LoNer1;48361129]And ofcourse, weapon diversity!
[t]http://media.moddb.com/images/mods/1/26/25752/XR_3DA_2015-08-03_00-50-27-95.png[/t][/QUOTE]
Just pls no ugly camouflages where the entire gun is covered in camo. That sort of thing really bothered me in Misery.
But like you did with the desert eagles in the pic, that's really fucking nice.
This for example doesn't look very nice imo
[t]http://media.moddb.com/cache/images/mods/1/19/18111/thumb_620x2000/L85A1_P60-DPM.png[/t]
Of course gun camo can work really nicely in some situations I guess, for example the AK in Metro 2033. I guess the important thing is to atleast have the camouflage weathered instead of looking freshly painted
[QUOTE=LoNer1;48361129]Creepy stuff man. I was about to ask why no one mentioned V+. I've been working my ass off, that's why I've been this inactive.
Well, time for some screenies then!!!!
And ofcourse, weapon diversity!
[/QUOTE]
Will there be an actual LR300 in this mod, instead of replacing it with an M4 like every other one does?
Been playing MISERY doing stealth, and honestly its actually pretty good. If you dont let them see you first, you can sneak in bushes pretty damn well. The AI sees through grass which isnt ideal, although you would probably need to do hacky stuff to make them not able to. If you do get seen and are able to sneak away into a bush, the AI will still light up your last known position, and if they cant see you they will also throw grenades where they think you probably are. They also cant see through fog. I have been able to take out entire squads without being detected, and sometimes I can sneak to within knife range.
I was surprised that I was even able to evade bloodsuckers, but all this only works if you are inside a bush or other foliage that makes noise when you move in it.
I hope other mods have similar tweaks.
[QUOTE=Araknid;48361240]Just pls no ugly camouflages where the entire gun is covered in camo. That sort of thing really bothered me in Misery.
But like you did with the desert eagles in the pic, that's really fucking nice.
This for example doesn't look very nice imo
[t]http://media.moddb.com/cache/images/mods/1/19/18111/thumb_620x2000/L85A1_P60-DPM.png[/t]
Of course gun camo can work really nicely in some situations I guess, for example the AK in Metro 2033. I guess the important thing is to atleast have the camouflage weathered instead of looking freshly painted[/QUOTE]
There will be no camo's on guns. I'm a texture artist who likes clean guns. I have no camo's on my guns in BF4 either lol.
Also [B]Bloodshot12[/B], yes, there will be a fully upgradeable LR300 as you could've seen on the ui_icons_equipment I've posted on moddb. I'll update it in a min, added some new cool stuff
[editline]3rd August 2015[/editline]
Here you go; All weapons except for the SIG552, AUG, RPK and FN FAL are in the mod (and thus ready-to-use in game) already. I want to keep the ui_icon_equipment as clean and streamlined as possible. As you can see, there's already quite a few variations for certain guns. There's 2 different types of L85, 3 different types of AK74u, 2 types of AK74 plus the RPK, I want to add another AK74 type though, maybe also have more pistol variation later on. [B]As seen on the picture with the Deagles, there's 1 honourable deagle with wooden grip and gold IWI sign, the 9x39 one with the dragon and the regular deagle with black grip. [/B]I'm also going to add the G36c. It's already in the game, but it's bugged atm. The weapon disappears once you've got no ammo left, so you're holding an invisible weapon. Last thing I want to expand upon is some more NATO weapons, namely SMG's. I don't know what fits in the zone and what doesn't. Bizon / UMP / PP2000 might work, but IDK if their rarity would be high or low, considering SoC's pretty linear startup.
[IMG]http://i.imgur.com/xj2tGYV.jpg[/IMG]
nvm found out
I figured out how to get OWR 3's weapons into my mash-up by accident, shell casings possibly included. One thing I lose out on is 50% of the reload animations, but that's no big deal.
Far as the casings go I copy-pasted OWR's particles.xr over the AF3 one and played for a few minutes, nothing out of the ordinary. Even if it doesn't end up working in the long run or there's bugs or crashes or whatever I can still get the weapons in without the proper shell casings if necessary. Messing with that file itself is way beyond my abilities however.
Things are looking good. :)
[QUOTE=Xerys;48362003]I figured out how to get OWR 3's weapons into my mash-up by accident, shell casings possibly included. One thing I lose out on is 50% of the reload animations, but that's no big deal.
Far as the casings go I copy-pasted OWR's particles.xr over the AF3 one and played for a few minutes, nothing out of the ordinary. Even if it doesn't end up working in the long run or there's bugs or crashes or whatever I can still get the weapons in without the proper shell casings if necessary. Messing with that file itself is way beyond my abilities however.
Things are looking good. :)[/QUOTE]
Merging particle.xr files is really easy. It'll allow you to have both AF3 as OWR3 particles in 1 particle.xr. I'll upload the tool for you when I get home
[QUOTE=LoNer1;48362032]Merging particle.xr files is really easy. It'll allow you to have both AF3 as OWR3 particles in 1 particle.xr. I'll upload the tool for you when I get home[/QUOTE]
Is it? That would be fantastic. And thank you, I appreciate the support.
[URL="https://mega.nz/#!xlQRyAZb!QaGskLP9nRbRSDiAwZVw77OK_h76PZYMu0hc7oEMFPc"]Here ya go[/URL]
It's easy to use. Unpack the zip file and place 1 particle.xr in the root with the .bat files. Unpack it and it'll start creating subfolders of the particles in that packed particle.xr file. Create another folder called 'firstparticles' or whatever and cut / paste all folders it created in that folder. Then, rename your particles.xr to something like particles-old.xr or better, from the mod it is, particles-af3.xr. Then, copy and paste the OWR particles just like the first one into the root with the .bat files. Unpack it and now copy and paste those owr folders on top of the AF3 folders in your newly created "whatevernameyougaveit" folder and overwrite. Then, cut all those folders and move them to the root of where your particle.xr is.
Now, delete the folder in which you kept the first particles created folder as the pack.bat will take all folders and pack them into a new_particle.xr, which will be the merge of AF3 and OWR, if that makes any sense.
I can also illustrate it if it's needed, but i'm heading to work so that'll be in a few hours.
[QUOTE=LoNer1;48362452][URL="https://mega.nz/#!xlQRyAZb!QaGskLP9nRbRSDiAwZVw77OK_h76PZYMu0hc7oEMFPc"]Here ya go[/URL]
It's easy to use. Unpack the zip file and place 1 particle.xr in the root with the .bat files. Unpack it and it'll start creating subfolders of the particles in that packed particle.xr file. Create another folder called 'firstparticles' or whatever and cut / paste all folders it created in that folder. Then, rename your particles.xr to something like particles-old.xr or better, from the mod it is, particles-af3.xr. Then, copy and paste the OWR particles just like the first one into the root with the .bat files. Unpack it and now copy and paste those owr folders on top of the AF3 folders in your newly created "whatevernameyougaveit" folder and overwrite. Then, cut all those folders and move them to the root of where your particle.xr is.
Now, delete the folder in which you kept the first particles created folder as the pack.bat will take all folders and pack them into a new_particle.xr, which will be the merge of AF3 and OWR, if that makes any sense.
I can also illustrate it if it's needed, but i'm heading to work so that'll be in a few hours.[/QUOTE]
holy shit thanks for this, I've been looking for a tool like this, didn't know one existed!
I used to do it manually using screenshots of the relevant props in particles.xr :suicide:
Hey guys - not sure fi you know about the "exgsc.com" blog, but it always has some cool info about the past, present and future of the game devs that were employed by GSC.
They posted a new article about one of the concept artists for STALKER, with some previously unreleased concept art. VERY cool!
[url]http://www.exgsc.com/?p=2917[/url]
I like the "master blaster" type guy - wish that made it into the game! (EDIT: that particular one was for a different game, but still cool nonetheless)
Google translate for those of who who don't speak russian
[img]http://i.imgur.com/2pRa9Je.png[/img]
the names will never not be hilarious
How many names are there? Like how many forenames and surnames?
[QUOTE=kimr120;48363533]How many names are there? Like how many forenames and surnames?[/QUOTE]
There's several localisation data files with names for each faction listed out. You can technically add all the names you'd want into the game.
[QUOTE=Araknid;48363519][img]http://i.imgur.com/2pRa9Je.png[/img]
the names will never not be hilarious[/QUOTE]
Seva Pimp supremacy.
[QUOTE=Xerys;48359873]I'm wondering why nobody ever merged all the [B]usual go-to mods[/B] and fixes into one basic package for other people to play with, [B]without un-vanillaing the game[/B].[/QUOTE]
People have done "basic mod packages", but there hasn't really ever been agreement what the bolded parts actually mean.
For example, for someone a weapon or an A-Life mod could mean it's not "Vanilla" enough anymore. Or people disagree what weapon/A-Life mods should be used.
Doom's CoP merge
Ceano's Call from Pripyat
Misery+MSO(which is just Misery's guns merged with MSO)
That said, I wish luck to your project.
[video=youtube;78Ex8Rimt_g]https://www.youtube.com/watch?v=78Ex8Rimt_g[/video]
I wish this song was used during the assault on the NPP in SoC
Particularly the part that kicks in after 3:02 would have fit really well during the topside assault, then it could've stopped once you get inside.
EDIT: How hard would it be to make a simple script mod to play this music at the NPP? Or would it be better just to replace the NPP's .ogg with this?
[QUOTE=LoNer1;48362452][URL="https://mega.nz/#!xlQRyAZb!QaGskLP9nRbRSDiAwZVw77OK_h76PZYMu0hc7oEMFPc"]Here ya go[/URL]
It's easy to use. Unpack the zip file and place 1 particle.xr in the root with the .bat files. Unpack it and it'll start creating subfolders of the particles in that packed particle.xr file. Create another folder called 'firstparticles' or whatever and cut / paste all folders it created in that folder. Then, rename your particles.xr to something like particles-old.xr or better, from the mod it is, particles-af3.xr. Then, copy and paste the OWR particles just like the first one into the root with the .bat files. Unpack it and now copy and paste those owr folders on top of the AF3 folders in your newly created "whatevernameyougaveit" folder and overwrite. Then, cut all those folders and move them to the root of where your particle.xr is.
Now, delete the folder in which you kept the first particles created folder as the pack.bat will take all folders and pack them into a new_particle.xr, which will be the merge of AF3 and OWR, if that makes any sense.
I can also illustrate it if it's needed, but i'm heading to work so that'll be in a few hours.[/QUOTE]
That's fantastic. Works like a charm. Thank you. :)
[QUOTE=Muukkis;48364317]People have done "basic mod packages", but there hasn't really ever been agreement what the bolded parts actually mean.
For example, for someone a weapon or an A-Life mod could mean it's not "Vanilla" enough anymore. Or people disagree what weapon/A-Life mods should be used.
Doom's CoP merge
Ceano's Call from Pripyat
Misery+MSO(which is just Misery's guns merged with MSO)
That said, I wish luck to your project.[/QUOTE]
Point taken and thank you. :) This is what I aim to have to in the package:
Absolute Everything - Absolute Nature or a variation of it can be found in mods all over the place and it's really just eye-candy. CoP hasn't aged well in the eye-candy department so I consider this a no-brainer.
Atmosfear 3 - See above.
Massive Simulation Overhaul 1.0.1 -Technically speaking this is a great departure from vanilla but CoP's alife is unfortunately a bit too simple and bleak. Even though a lot of much newer games feature some really silly AI and the like that makes vanilla CoP look like a shining beacon of hope in that department, the vast untapped potential of vanilla CoP is more or less clearly evident when one bothers to pay some attention to the flow of the game. In my opinion including MSO isn't going to detract from the vanilla experience too much, it'll just make everything more lively and organic-like at the cost of making the game more challenging overall. I can see how this would be a major point of debate however. It is my opinion that MSO offers too much good to pass up.
Original Weapons Renewal 3 - This one's sort of just eye-candy. A point of debate would be whether to include the visuals for the unique weapons or to just use the regular ones only, however even if I include the unique ones I can keep the differences entirely cosmetic in nature aside from two exceptions. The only unique weapon visuals that can't be included without straying too far from vanilla are OWR 3's unique Groza and Strelok's SIG, both of which come with a scope - the latter's a SG 550 Sniper - but I'll compromise here and just make the scopes work like a permanently attached vanilla PSO-1 / SUSAT. I will try to make the uniques optional, but that's something I'll save for the time when everything else is more or less done since my time and patience are limited.
Pripyat Reclamation Project's latest fixes without any of the optionals should be self-explanatory.
Russian Audio with English Subtitles is another thing I'll try to make optional when everything else is done since everyone should have bathed in the glory of the English voices at least once.
Variation Mod 1.41 is pretty much just eye-candy.
If I have my way I'll end up with a "vanilla with whipped cream on top" rather than 100% vanilla.
The Faction War always freezing permanently with no crash after 10 minutes of gameplay :(
Doom's Mod Merge? They have a copy of it in the /sg/ repository. Here's just all the links again, they're pretty useful:
>Shadow of Chernobyl
[url]https://mega.co.nz/#F!R5tnxQab!u1LS76bEVBuIrAZw6Py_3A[/url]
>Clear Sky
[url]https://mega.co.nz/#F!NoVzUJLZ!g4Qdy88rL3BG7WTlNXsGOw[/url]
>Call of Pripyat
[url]https://mega.co.nz/#F!58lwDISQ!P-UNABvTEA7km2fLUIAU7A[/url]
>Lost Alpha
[url]https://mega.co.nz/#F!nJEUgaKS!UdZXAwzMWmtjwfn_dFM3dg[/url]
>Game Repacks + Modding Tools
[url]https://mega.co.nz/#F!Ql5CSLxb!gNkfqg-xAUfYezLuMaFtYQ[/url]
>Unpacked Gamedata + GSC Backup HDD assets
[url]https://mega.co.nz/#F!V5hBzKab!wF7fgX6m5Tq29B_m5EX69g[/url]
>Old Builds (dated from June 1st, 2002)
[url]https://mega.co.nz/#F!kFtnBTSb!K-RlA1TVxlJGl86yE1c6fw[/url]
>Backup repository
[url]http://cheeki.violates.me/stalker/[/url]
>Oblivion Lost Remake
[url]http://pastebin.com/7bhDCP9A[/url]
>OGSE 0693 OBT English Patch
[url]http://www.mediafire.com/download/l1oikubs1arui51/OGSE+0693+OBT+English+Patch+2.zip[/url]
>Ray of Hope Test English Patch
[url]http://www.mediafire.com/download/322v9v9ginegtt3/Ray+of+Hope+English+Patch+0.01.zip[/url]
>Codebro's 1.0008 Patch for SoC - enter "menu_fps_cap 0" in the console to prevent crashes.
[url]https://mega.co.nz/#!FFVDjBKS!ArWFDsNw_Pm7pC6CttypbiRaJS0nGR83T6XgWyFmpcc[/url]
[url]http://pastebin.com/CtQ7zfkA[/url]
>Xetrill's Modified LuaJIT for CS/CoP - improves performance, especially in script-heavy mods.
[url]https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ[/url]
[url]http://www.gsc-game.com/main.php?t=community&s=forums&s_game_type=xr2&thm_id=23321&sec_id=22[/url]
...is Ray of Hope still a thing? Last I heard it had a russian test, some people got in and had fun, then... nothing new for news?
[editline]3rd August 2015[/editline]
I might have missed it when I skipped some pages.
I recall a soundtrack piece that I thought was from STALKER or one of the old builds but now I can't find it and I have no idea how to describe it. I guess I would say it's kind of like [url=https://youtu.be/MmWWYqqJ9IE?t=64][I]Exploring[/I][/url] in the tone, but it's a lot slower. Sounds like the same, uh, tubas, I guess, though. Any clues?
[IMG]http://i.imgur.com/31oJp57.jpg[/IMG]
Since I'm a complete moron a five minute job of putting this thing into the game took me three quarters of an hour.
With a little luck I'll have all the weapons done in a few hours.
Pick up SoC during the Steam Summer Sale and only just got around to playing it. After doing the prerequisite config editing to get the damn thing to run smoothly, I've got to say I strongly dislike the amount of dispersion on the guns while aiming down sights.
But all blemishes are forgiven since I can't stop laughing every time I get into a firefight and hear "cheeki breeki" every couple of seconds in between gunshots :v:
For Gameplay, CoP is great but SoC will always keep a place in my heart for the sheer atmosphere of it.
is it just me that can't stand this recent trend of 'cheeki le breeki lal' where people just replace words with cheeki and breeki and think it makes it an epic stalker meme?
[QUOTE=Beacon;48369967]is it just me that can't stand this recent trend of 'cheeki le breeki lal' where people just replace words with cheeki and breeki and think it makes it an epic stalker meme?[/QUOTE]
It is pretty annoying.
In some cases it can be pretty funny but pretty much 80% of the time it's just 'le memetastic'
[QUOTE=Killdozer;48369225]Pick up SoC during the Steam Summer Sale and only just got around to playing it. After doing the prerequisite config editing to get the damn thing to run smoothly, I've got to say I strongly dislike the amount of dispersion on the guns while aiming down sights.[/QUOTE]
Play on Master difficulty if you're not, everyone aims better. More fun, less spongy core.
[QUOTE=Beacon;48369967]is it just me that can't stand this recent trend of 'cheeki le breeki lal' where people just replace words with cheeki and breeki and think it makes it an epic stalker meme?[/QUOTE]
What. Feels like I've been lucky avoiding this.
Can't just replace words in a rhyme.
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