S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
5,003 replies, posted
[QUOTE=Bloodshot12;48430514]I wonder how STALKER would fare if RU was replaced with metro's "sell good ammo to buy stuff" money system[/QUOTE]
It'd be interesting, though imho it'd work a bit better if it was just ammo in general being used as currency, since a place like the zone would have both really high demand and really low supply for boolits.
[QUOTE=wat_am_i_doin;48432815]It'd be interesting, though imho it'd work a bit better if it was just ammo in general being used as currency, since a place like the zone would have both really high demand and really low supply for boolits.[/QUOTE]
That's ridiculous. The whole reason people are in the zone is to earn a profit, "get rich quick" and since the infrastructure of the outside world is still unaffected there's no reason to abandon regular paper currency. Furthermore ammo is no more difficult to smuggle into the zone than food, hell, it's probably easier! Ammo doesn't rot, and the only real danger is cook-off.
There might be a few people in the zone that would be willing to trade for ammo if they had no intention of leaving the zone but otherwise most would want money to send to their families, bribe the military with, ect.
[QUOTE=Bloodshot12;48430514]I wonder how STALKER would fare if RU was replaced with metro's "sell good ammo to buy stuff" money system[/QUOTE]
Don't know if it's possible to make ammunition act as money for the purpose of traders but it should be easy to simulate by doctoring around with values, introducing some new ammunition types and so on and so forth. Just make the regular 5x45x39 round for example act as the base, one round = 1RU / thirty-stack = 30RU. It could also be doable through dialogue with NPCs, give #Ammo, receive Item X.
It's just that you'd have to overhaul the entire economy, ammunition and their effectiveness, NPC load-outs, loot, blah and so on since the goal of Metro's system ultimately was to make the player ask themselves the question of whether they should use their MGRs or maybe save them for the next shop, something which that game didn't entirely achieve either.
I'm sure it would be possible to achieve that effect within the realms of Stalker but the question is whether it would be worth the time and effort, because "balancing" the economy isn't easy. You'd want the player to make steady progress at pace X, Y or Z without making it either front-loaded for an easy early game (OGSE 0.6.9.2 is a good example for this, provided you get a bunch of the "right" gear early.) or just ass-loaded like vanilla CoP or Misery for example where you start with little but end up, usually, decked out in an Exoskeleton with your two Bubbles and Fireflies (In vanilla CoP anyway.), an AR and Shotgun of choice with money and thus everything else never, ever becoming a problem past a certain point.
Metro wasn't any different in that regard, early on you didn't have many of those fancy MGRs, later on you were swimming in them. If the question of whether the player should use cheap shit X or expensive shit Y is no longer a question, the point of the system is lost. If you don't want to lose that, you need an economy that will lead to the question being relevant from start to finish.
Unless if all you want the good ammo = money gig for is "atmosphere" or as a plot point, but then you're looking at too little gain from way too much effort again.
TL;DR: It should be sort-of doable, but probably wouldn't be worth it.
[QUOTE=wat_am_i_doin;48432815]It'd be interesting, though imho it'd work a bit better if it was just ammo in general being used as currency, since a place like the zone would have both really high demand and really low supply for boolits.[/QUOTE]
I get there would be a demand, but low supply? Everything in the games indicates there's a large string of suppliers that constantly smuggle things in and out of the zone in bulk, ammo would be high on the list of the zone's imports.
[editline]10th August 2015[/editline]
[QUOTE=Bloodshot12;48430514]I wonder how STALKER would fare if RU was replaced with metro's "sell good ammo to buy stuff" money system[/QUOTE]
That wouldn't really make sense in the context of the STALKER universe like it did in Metro. In Metro this worked because it's post-apocalyptic, good pre-war ammo is valuable because there are no more factories making military grade ammunition because society is collapsed. In STALKER the world at large is perfectly fine, with plenty of factories outside the zone churning out bullets.
[QUOTE=Hammer7;48422627]Mostly because FP Stalker thread is drama-free unlike ModDB, reddit or 4chan.
It would be not smart for him to burn ALL the bridges.
[sp]Sorry, LoNer1. You post on ModDB page got removed because of me.[/sp][/QUOTE]
What post...
I turn the corner into a bandit facing away from me and think I got the drop on him. Nope, unload 3 shotgun shells into his head, he turns around one shots me, and then falls over due to blood loss when the game goes to "YOU ARE DEAD".
just patched CoC to 1.09 and at start get this error :
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [dev_bolt_idle_bore]
stack trace:
0023:005670A1 xrCore.dll, xrDebug::fail()
[QUOTE=Moxyz1;48434370]just patched CoC to 1.09 and at start get this error :
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [dev_bolt_idle_bore]
stack trace:
0023:005670A1 xrCore.dll, xrDebug::fail()[/QUOTE]
it's stack trace, it's lost
[QUOTE=LittleBabyman;48434378]it's stack trace, it's lost[/QUOTE]
nah, the only properly hopeless stack trace; is one without anything else in the log
he's just missing an animation
[editline]11th August 2015[/editline]
it even says which one, it's about as helpful as xray gets
So I started playing STALKERSOUP again, and found out that the hunting rifle (TOZ-34 or something?) is my favourite gun. Even using buckshots it's more effective than a sniper at medium-long range.
Also, I shot down a helicopter in one shot, which was pretty awesome.
The only problem is that it only has 2 shots. Is there a gun with similiar accuracy and damage with more ammo capacity?
Doing some Wormwood dev streaming, working on Yanov Station's new exterior
[url]www.twitch.tv/beacondev[/url]
Hate chopper in CoC is real, thought the bugger left me to myself when I saw him fly away, a minute later while im artifact hunting in anomalies, the motherfucker is flying full speed towards me while emptying his guns on me.
[QUOTE=Moxyz1;48434370]just patched CoC to 1.09 and at start get this error :
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [dev_bolt_idle_bore]
stack trace:
0023:005670A1 xrCore.dll, xrDebug::fail()[/QUOTE]
You probably installed patch over OWR 3 addon, addon goes on last.
[QUOTE=alundaio;48437661]You probably installed patch over OWR 3 addon, addon goes on last.[/QUOTE]
thanks i will try doing that, one question though does it matter at all when i add cop textures re-named as soc textures ? should i add them on 10.83 OR 10.9 after ive added OWR ? .
It shouldn't matter and I'm surprised that is even offered up there, lol. Those are just CoP textures renamed to fit the soc naming scheme.
[QUOTE=Exploders;48436104]Hate chopper in CoC is real, thought the bugger left me to myself when I saw him fly away, a minute later while im artifact hunting in anomalies, the motherfucker is flying full speed towards me while emptying his guns on me.[/QUOTE]
[media]https://www.youtube.com/watch?v=F9LOAdP9iIQ[/media]
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Hey, I just started playing Stalker: SoC and I just wanted to say, once you get past the rough exterior, the game is fantastic. I was I huge fallout fan but i got sick of the endless stream of bullshit that is fallout 4, I decided that I would try STALKER. Fuck this game is 10x better the fallout gameplay wise. although the story didn't grab me as much as fallout NV it is still interesting enough to keep me playing. And i guess ill be playing STALKER far in to the future, or atleast in tell obsidian makes another fallout game.
How do you get OWR3 and CoC to work together?
Well I avoided the hate chopper by jumping down in agroprom, now my main question is. Whats the fastest way to get enough cash for better equipment and the psi-helmet?
OLR 2.5's last patch Download in the OP seems to be down, Anyone have a spare link to it elsewhere?
Merge patch version using OpenXRay for the full OWR3 reload animations is done, will upload later.
So far I haven't run into any game-breaking bugs and the combo of AF3+AN3+OWR's weapons and audio + Var. Mod + PRP fixes seems to run all fine and well.
Now if only I could get CoC's AI for it.
Wow, so if you go to the CNPP without the psi gear, you die instantly, thats pretty dumb, especially since you have to go through the deserted hospital and you can do that completely fine.
[QUOTE=Shirky;48440231]Wow, so if you go to the CNPP without the psi gear, you die instantly, thats pretty dumb, especially since you have to go through the deserted hospital and you can do that completely fine.[/QUOTE]
Actually, even with Psi Gear, you can die instantly.
What you do is, right before you move through the level transition, take the pills that up Psi-Resistance. It'll leave you with a sliver of health, as the Psi-hit seems to be once off and you'll be safe from there out. Take one for caution with every level transition to CNPP, even the one that just cuts you across a fence.
[QUOTE=Shirky;48439470]How do you get OWR3 and CoC to work together?[/QUOTE]
Install CoC normally, apply patches, apply OWR3 (make sure to also copy over the DX11/DX10 scope texture fixes which are separate), then run the clean_thumbs.cmd to make sure no thumbs.db got into the gamedata folder. (The game will crash on load if there's any in there.)
The game should work normally from there.
Just cleared out X-16 near Yantar in CoC. I was a little disappointed that the lab was empty when I ran through it, though. Is that something you guys are still working on? Same goes for those little white boxes everywhere that seem to be empty, but are in places where stashes would normally be.
Is there a way to disable or remove helicopters from CoC? They track you down like blood hounds and have unlimited ammo that insta-kill you, I just started the game I don't have any equipment to deal with them. Better yet they are completely ignored by friendly AI. I can't even tell what faction it's on, or how it aggros me.
I'd wait for over 10 minutes in cover waiting for a helicopter to leave the area to the point I can't hear the rotors anymore, then get seen by some random enemy human to have the helicopter instantly race towards me from the other side of the map and relentlessly start shooting at me.
I'm in the swamps hunting anomalies what the christ is with all the helicopters. They are not fun game mechanics ughghgh.
[QUOTE=Naelstrom;48441665]Is there a way to disable or remove helicopters from CoC? They track you down like blood hounds and have unlimited ammo that insta-kill you, I just started the game I don't have any equipment to deal with them. Better yet they are completely ignored by friendly AI. I can't even tell what faction it's on, or how it aggros me.
I'd wait for over 10 minutes in cover waiting for a helicopter to leave the area to the point I can't hear the rotors anymore, then get seen by some random enemy human to have the helicopter instantly race towards me from the other side of the map and relentlessly start shooting at me.
I'm in the swamps hunting anomalies what the christ is with all the helicopters. They are not fun game mechanics ughghgh.[/QUOTE]
I just changed the helicoptesr RPM to zero haha. If you want that workaround just go to gamedata>config>creatures>helicopter.ltx and look for RPM (Its 1000) just change it to zero or something. There is probably a better way to actually get rid of it but this way works.
[QUOTE=Exploders;48439596]Well I avoided the hate chopper by jumping down in agroprom, now my main question is. Whats the fastest way to get enough cash for better equipment and the psi-helmet?[/QUOTE]
Missions, especially from Nimble.
I got like, 20 thousand rubles once because he asked me to get him an SVD
[QUOTE=Araknid;48441809]Missions, especially from Nimble.
I got like, 20 thousand rubles once because he asked me to get him an SVD[/QUOTE]
Also, with OWR, Nimble gives you some rad as shit unique weapons too. Or at least I think he does judging from the dev item spawner.
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