• S.T.A.L.K.E.R. Series Megathread: "A Typical Day In The Zone"
    5,003 replies, posted
[QUOTE=Araknid;48441809]Missions, especially from Nimble. I got like, 20 thousand rubles once because he asked me to get him an SVD[/QUOTE] You wouldnt happen to know where a perfect condition Bulldog would be?
[QUOTE=Deathgrunt;48439616]OLR 2.5's last patch Download in the OP seems to be down, Anyone have a spare link to it elsewhere?[/QUOTE] [url]http://ap-pro.ru/forum/35-10137-473[/url] links to the latest current patch, which seems to be [url]https://yadi.sk/d/_zH5fHFPhpkJk[/url]
[QUOTE=Naelstrom;48441665]Is there a way to disable or remove helicopters from CoC? They track you down like blood hounds and have unlimited ammo that insta-kill you, I just started the game I don't have any equipment to deal with them. Better yet they are completely ignored by friendly AI. I can't even tell what faction it's on, or how it aggros me. I'd wait for over 10 minutes in cover waiting for a helicopter to leave the area to the point I can't hear the rotors anymore, then get seen by some random enemy human to have the helicopter instantly race towards me from the other side of the map and relentlessly start shooting at me. I'm in the swamps hunting anomalies what the christ is with all the helicopters. They are not fun game mechanics ughghgh.[/QUOTE] Military NPCs call them in. You can disable the helicopter aggro by going into scripts/modules.script and commenting out the axr_radio_in_heli line.
That HUD that CoC uses, I've seen it before in a bunch of mods but does anyone know if there's a separate download or something for it? [QUOTE=Doom14;48441842]Also, with OWR, Nimble gives you some rad as shit unique weapons too. Or at least I think he does judging from the dev item spawner.[/QUOTE] It's worth noting that the add-on for CoC is different from the regular OWR3 on ModDB, it has different optics on the Nimble version of the Vintorez and SVU and includes a Saiga.
Does it bother anyone else that the map and the level changing locations are in bad positions in CoC? The biggest bother is probably the Hospital should be completely flipped around on the PDA and tons of other level changing locations make no sense. Also, if you play as a Merc and you fail the contract mission, you dont seem to be able to get anymore because when the trader gives you one, it automatically fails.
It's not that Hospital PDA map is wrong, the actual level is flipped, which is the same in CS. [quote]tons of other level changing locations make no sense. [/quote] Aside from CoP connections, which ones?
[QUOTE=Exploders;48441869]You wouldnt happen to know where a perfect condition Bulldog would be?[/QUOTE] Check the house in Limansk which is next to the Dead City level changer.
Beac's stream is on Moddb people [url]http://www.moddb.com/mods/stalker-wormwood/videos/wormwood-development-stream-110815-yanov[/url]
Found in my local charity shop for £1.49 in near enough mint condition 9apart from the minor scuff on the bottom left of the front cover). I've been trying to get a retro PS1/PS2 collection going and couldn't believe i'd stumble into this haha. [img]http://i.imgur.com/QGVuDVU.jpg[/img]
A couple of quick questions. I'm playing Shadow of Chernobyl again and I need to know: Is it possible to get my weapons or armour repaired? The armour is more important. Also, I'm at the bit where I have to escort the scientist in the area just West of the bar, is there a way to make him not run off getting himself killed as I try to kill a small army by myself?
[QUOTE=Janus Vesta;48444087]A couple of quick questions. I'm playing Shadow of Chernobyl again and I need to know: Is it possible to get my weapons or armour repaired? The armour is more important. Also, I'm at the bit where I have to escort the scientist in the area just West of the bar, is there a way to make him not run off getting himself killed as I try to kill a small army by myself?[/QUOTE] Weapons not, armor yes. Equip 4 of the same artefact and stand in that anomaly. It will heal your suit lol. So get 4 batteries (easiest imho) and jump into an electra anomaly for a while, should repair it up to 100%
[QUOTE=LoNer1;48444141]Weapons not, armor yes. Equip 4 of the same artefact and stand in that anomaly. It will heal your suit lol. So get 4 batteries (easiest imho) and jump into an electra anomaly for a while, should repair it up to 100%[/QUOTE] Get stones, electrocute self. Got it. Thanks, now I can keep my Monolith Suit.
[vid]http://horobox.co.uk/u/creec_1439392657.mp4[/vid] Stalker is spook.
Streaming some more Wormwood development, Yanov exterior again. [url]http://www.twitch.tv/beacondev[/url]
[QUOTE=R-money;48439173]Hey, I just started playing Stalker: SoC and I just wanted to say, once you get past the rough exterior, the game is fantastic. I was I huge fallout fan but i got sick of the endless stream of bullshit that is fallout 4, I decided that I would try STALKER. Fuck this game is 10x better the fallout gameplay wise. although the story didn't grab me as much as fallout NV it is still interesting enough to keep me playing. And i guess ill be playing STALKER far in to the future, or atleast in tell obsidian makes another fallout game.[/QUOTE] Wha? comparing these 2 games and then stating fallout 4, an un-released game bullshit?
So turns out I crash when emissions and psi-emissions happen with this error [t]http://i.imgur.com/rCL0uLH.jpg[/t]
[QUOTE=Exploders;48445358]So turns out I crash when emissions and psi-emissions happen with this error [t]http://i.imgur.com/rCL0uLH.jpg[/t][/QUOTE] I had an issue like that with Misery before and reinstalling AtmosFEAR fixed it.
[QUOTE=Exploders;48445358]So turns out I crash when emissions and psi-emissions happen with this error [t]http://i.imgur.com/rCL0uLH.jpg[/t][/QUOTE] Line 649 looks like this for me: [code]function CTimeToSec(ct) local Y, M, D, h, m, s, ms = 0, 0, 0, 0, 0, 0, 0 Y, M, D, h, m, s, ms = ct:get(Y, M, D, h, m, s, ms) return D*24*60*60 + h*60*60 + m*60 + s end[/code] c doesn't exist, it should be ct. Probably some installation problem, but can be corruption or something else. You can fix this specific problem pretty easily though.
[QUOTE=Naelstrom;48446143]Line 649 looks like this for me: [code]function CTimeToSec(ct) local Y, M, D, h, m, s, ms = 0, 0, 0, 0, 0, 0, 0 Y, M, D, h, m, s, ms = ct:get(Y, M, D, h, m, s, ms) return D*24*60*60 + h*60*60 + m*60 + s end[/code] c doesn't exist, it should be ct. Probably some installation problem, but can be corruption or something else. You can fix this specific problem pretty easily though.[/QUOTE] Could you tell me on how to fix it?
You don't have the latest leaked (1.0.9) patch if you are getting that error.
Guys my COC is souping up. In my inventory all the item icons have turned to various tiny pictures of armor and weapons, I can't even show an example because it's so fucked print screen doesn't even want to work in-game. [editline]12th August 2015[/editline] Help me. [editline]12th August 2015[/editline] Thankfully FRAPS can capture it. [media]https://youtu.be/VJCytUpjA2I[/media]
It's because the person who made the OWR addon didn't save the ui_equipment_icons.dds without mipmaps. Open it up with paint.net and resave it as DXT5 no mipmaps.
[QUOTE=alundaio;48447063]You don't have the latest leaked (1.0.9) patch if you are getting that error.[/QUOTE] So where would I find the patch, /sg/ didnt have anything on it
[QUOTE=R-money;48439173]Hey, I just started playing Stalker: SoC and I just wanted to say, once you get past the rough exterior, the game is fantastic. I was I huge fallout fan but i got sick of the endless stream of bullshit that is fallout 4, I decided that I would try STALKER. Fuck this game is 10x better the fallout gameplay wise. although the story didn't grab me as much as fallout NV it is still interesting enough to keep me playing. And i guess ill be playing STALKER far in to the future, or atleast in tell obsidian makes another fallout game.[/QUOTE] Thanks for your approval of an 8 year old game everyone's played and validating something we already knew.
Chernobyl Adventures [I]- aka I actually play the game -[/I] Episode 1: [B]A fistful of CoC(k)[/B] So there I am being a Mercbro and life is good. - I haven't applied any of those unofficial patches because I don't know where to get them but at this point it doesn't matter, I've been faring well in the crash department. - I've decent gear, got my Merc suit, got my SiG 550, even got an M203 with three grenades to tape to it and a SPAS-12 to keep it company just in case. Done a load of missions, got a good cash reserve, even got a bunch of nice artifacts going. All signs point to things being SWEET out of 10. Of course that means I need more. I need to turn it up. I need to go hard. I need to ruin it all. So I spend three quarters of an hour trying to find me the perfect companions to do it with. It takes a fair while but eventually I am rewarded with two homeboys in Exoskeletons and one in a SEVA to drag along for what promises to be a bumpy ride. Enter Limansk - city of light, city of magic, except that was a different game and the city wasn't called Limansk. This Limansk is more like city of "OH NO WHY ARE THERE MINES HERE?" and "Those bubbles, they do nothing." featuring little loot aside from the RG-6 which I'm not even bothering to pick up yet because I haven't come across a single VOG-25 grenade so far. I expected the crawl through it to be harder, but I'm not complaining. My homeboys and I are pouring it on, dropping Monolithians left and right like it's cool. It's the Merc life, what else are you going to do but kill and kill and kill some more until the rest of the world can see the glow of your barrels on the horizon, ey? Forward ever backwards never we march on until my eyes gaze upon the tower. I have a faint memory of something having been there, but it turns out there's just a Monobro walking in thin air. Oh well whatever, pop-pop-pop and he falls down. Let's grab his ammo and carry o- Wait what's this? A Gauss Rifle? In near pristine condition? AND TEN ROUNDS FOR IT? I sense the upcoming payday harder than an AA game company executive can sense the cash money coming out of more pointless bullshit DLCs, but hey I've room to spare. My homeboys are fine and have been murdering things pretty nasty so let's go to the hospital and pretend to get spooked as if I was a 12-year old playing F.E.A.R.2. Enter a former place of non-sexual healing and see a lone Monobro. Okay whatever no big deal, forward we go. Time to go up - I tell my homeboys to wait and go to check out the area but then. STONE HEART! MACHINE GUN! FIRING AT MY PRETTY FACE! Not because of the song reference at least but I die anyway because I'm not bulletproof even though I got nothing to lose. Okay, I forgot about that, but now I know. I'm going to have to get my Sam Fisher on and do this real hard, real good, real nasty and all tacticool and all that shit or something. I mean I'm a Mercbro, I am the very definition of tacticool. Back up I go an- What's this Monobro doing trying to sneak past me? What's this gun he's- Oh. Another Gauss Rifle. Too bad it's just broken enough for the trader to give me a very angry "NO!" and then kick me out the door in feigned disgust, but hey another ten rounds. Excellente! I call my homeboys up and we start clearing the place. SEVAboy dies to a stray SVD round but the two guys in Exoskeletons - whom I'm by now convinced are not entirely human but are Space Marine Terminators from WH40k - keep on bringing the pain. The stationary PKM gets cleared by means of the angriest 203 I've ever fired and the place is ransacked. All-in-all the only thing I got out of it were ten Gauss rounds, a plethora of medkits, the usual ammo and a top quality condition SVD with forty rounds. Now it's time for the trip back because you know I can't go to the Чорнобильська атомна електростанція since neither did I turn off the scorcher nor do I have come across a single Psy-Block in all the hours I've played so far. Seriously what is it with Psy-Block being so rare? The trip back through Limansk is uneventful, featuring only a Bloodsucker and a pack of dogs including Blackie, your friendly OH GOD WHY AM I GLOWING WHY IS THIS THING IRRADIATED WHAT IS GOING WHY GOD WHY I HATE THIS DOG. I pick up the RG-6, have to pop some steroids and proceed home to offload my loot. Money is made, all is well, I came back with two Terminators, the world is a wonderful place. I didn't even try to sell the Gauss Rifle, but the SVD is gone, don't need it anyway. This would turn out to be a wise decision later. Now my homeboys and I seem to be a good team so why not take a nap and then go to the Army Warehouses, get some artifacts, shoot the odd Freedomer, that kind of thing. I'm loaded for bear and ready for some serious partying. My homeboys are staring at me, their Protectas in hands, dead-eyed as if they were no longer men but emotionless killing machines without heart and soul. I could swear that for a second there I saw one of them twitching in anticipation of more blood. More glory. More conquest. More. MORE. MOOORE! So we proceed and arrive at our destination. Fifty meters down the road, hell breaks loose. Loners are fighting - I'm still in awe about Loners being neutral to me after all these hours - and there's a dude from Freedom and a CHIMAERA! CONTROLLERS! BOARS! BLOODSUCKERS! And of course Mercbros. My Terminators end up playing a round of D-Day simulator. Most of our Mercbros die. The Loners die. A bunch of Freedomers poured in to make the mess even worse. The Chimaera almost killed me on two occasions before going down and now there's another one coming but we hold the line. We must hold it. We will hold it. So we do. And in the end, all the mutants, all the Freedomers, all the almost-everything lay dead as one of my homeboys falls to a huge Bloodsucker out of nowhere before I extinguish the flame of its wretched and heretical existence with an excessive dose of buckshot. You died well bro, you died well. Now LET THE LOOTING BEGIN! I'm wondering why I didn't notice the dead Monobros that lay about further back earlier but not even five minutes into my looting spree, it happens. Freedom has come and someone wants my homeboy and me to get liberated. At first it was two. Then it was four. Then it escalated. There is us two Mercbros. There is what feels like the full might of the United States Army staring us in the face. At some point we ended up near the checkpoint in the middle of the road, then over to that campfire in all that rubble, a brief stint near the village, too close for comfort, and then back to rubble. We're shooting and shooting and they keep on coming, I feel like I've made a mistake - this doesn't feel like United States Army anymore, this is the glorious Red Army coming to take us down like a tidal wave. If there were any walls here, you'd bet they'd be coming through the goddamn walls. At some point my homeboy stopped using his Protecta. I can't make out what he's using from the sound and I don't have time to really look, but he's going full-cyclic as much as his coding will allow it, every time one direction seems clear there's a guy or two elsewhere. Three times some clever assholes triy to sneak up to me, three times they fall - but I sure love this particular AI feature. I'm running out of ammunition, there's no time to loot everything and then my homeboy falls. He needs help. He's alive. He needs a medkit. So I rush over and give. Not even a second after he's back up on his legs a Freedom sniper ends his reign of death and chaos. I enact vengeance and take a quick look at my homeboy's inventory. There's the usual goods and his Protecta. And a Krinkov. He killed, and killed, and killed until he could kill no more, slaughtered harder than an over-eager and very angry butcher's apprentice after wielding a hatchet for the first time on the same day his girlfriend dumped him for Carlos, the hot Mexican neighbor. And he did it with just a piece of shit Krinkov. I am in awe and I am terrified. What would he have done with a PKM? More importantly, what will I do now? Tolik Sturdy - I think your were called Tolik anyway - you lived up to your name. You took them all on. You lived through Limansk, the hospital, you held the line against the horde, you held the line against the Red Army. You will be avenged. I run back to the Dead City, I don't bother fighting, I don't bother with loot. Where I'm going I don't need any of it. Over to my stash and I sell everything I don't need. Drugs? Pfft. Artifacts? Most of them can go. That SVU and stuff I've been holding on? Ahahaha, no. Ammunition? The wrong ones can go, which is most of them. Goodbye SPAS-12, you've outlived your usefulness. Mutant parts I've been holding on to for a trip to the Scientists' bunker? Bye. And what do I need a detector for anyway? Detectors don't kill. Medkits are ditched, if they're not Army-quality they can go save someone else's life. Suck it, vendor trash. It's time to quicksave and quickload and molest the trader until he gives me all the "right" ammunition I can carry. If I could beat the shit out of him until he gave in and opened the doors to the digital halls of his ammunition storage, I would. And when it is all done I buy five cans of meat, the last one sending me over my weight limit. I take the last steroids I've held on to, walk a couple steps and sleep until the next dawn. When the sun is rising I wake and eat my meat. And then I walk. A couple Bandits have decided to pay this lovely city a visit. They are removed. I cross through the narrow gate that is the tunnel leading me closer to my final destination. A few meters down the road a couple Controllers are encountered molesting some Loners. They fall, the Loners are saved. I come to the checkpoint in the middle of the road. It lies deserted. The sun is rising, and a cool breeze fills the morning air. No gunshots are heard and for a moment the world is quiet. My inventory tells me I have prepared well. I have my SiG. I have the Gauss Rifle. All the medical supplies and ammunition I will ever need. And I have the thing that I've been holding on to for a rainy day. But there is no rain in sight. - - - A longer while later the sun stands high with nary a cloud in sight, gently caressing the god-forsaken Zone with its warm and sensual touch. Here and there some flies buzz in the air, attracted by the unmistakable stench of death and decay. A pack of blind dogs wanders amidst the ruins of the warehouses, almost as if terrified of the feast that has been laid out before them. When they hear the sounds of men approaching quietly and slowly, they quickly scatter into the wilderness. Some Mercenaries cautiously proceed through the entryway, checking their surroundings non-stop, not merely glancing but thoroughly inspecting everything they see as if their lives depended on it. They walk past the carcass of a Chimaera and bodies of Freedom members without number, mortified not so much by the scene that unfolds before them but the eerie silence they are surrounded with, sending sweat running down their backs and making them shiver inside their Exoskeletons. Slowly they make their way further in, one group descending to the rails. They stumble across a couple peculiar things. There lies one of these strange Gauss Rifles, empty and discarded. Out-of-place, clearly not belonging here. One group proceeds around the main building and finds a torn gas mask, the kind of used by their kin, next to a battered PKM machine-gun. A man picks it up, wondering why there's the name "Vera" scratched into the metal. The last group proceeds to the entrance of the main building, two door guards still laying right where they fell, their armor ridden with holes, their expressions of terror luckily still hidden by their own masks. One of the Mercenaries gives the sign to hold. He stands there for a minute before deciding to look up. The goggles built into the armored helmet narrow his field of vision and he barely notices it. And then he freezes, sends a prayer to his god, and it takes him a moment to muster the strength needed to raise his arm and point at the discovery, gathering the others' attention. In the Dead City a Mercenary walks through the narrow gate. He continues slowly past yet another of those little skirmishes between Bandits and his kin, as if oblivious to the ongoing firefight. He makes his way to the outpost and past other men, gazing at him in confusion, some in fear, and some with surprise. He utters no words and no one meets his eye, no one but the trader who recognizes the face. But it's a different face that belongs to a different man now. It's not the blood, it's not the wounds, the torn suit or the many hastily applied bandages. When the man just grabs a can of meat off the counter and continues to walk, a couple others want to stop him, and that is the only time he looks anyone in the eye. It's an exchange of looks between his and the trader's eyes, eyes that have seen forever. And so three words are spoken - "Let him go." By the time the band of Mercenaries whom inspected the warehouses returned they had made their minds up. There would be no occupying the area. There wouldn't be looting, ransacking, or anything else of the sort. They would not set foot there. If the guys from Freedom had the guts to make that place their base again after witnessing the horrors of it, then the Mercenaries would let them. When confronted by their superiors and asked the reason for this they only showed a single photograph, taken by one of the men who had happened to bring a digital camera with him. Above the corpses of the guards, above the entry to the main building, bullet holes had formed two words: [B][I]For Tolik.[/I][/B] Far in the Western outskirts of the Dead City, a lone Mercenary threw away his empty can of tinned meat and disappeared into the digital infinity of a Stack Trace.
[QUOTE=The Spartan;48447389]Thanks for your approval of an 8 year old game everyone's played and validating something we already knew.[/QUOTE] Thanks for being needlessly critical? [editline]12th August 2015[/editline] [QUOTE=alundaio;48447302]It's because the person who made the OWR addon didn't save the ui_equipment_icons.dds without mipmaps. Open it up with paint.net and resave it as DXT5 no mipmaps.[/QUOTE] Thanks for the tip, but I'm not sure exactly what you mean by "resave it as DXT5 no mipmaps", I'm not very texture-savvy so I don't know how to go about this.
[QUOTE=Rebi;48447418]Thanks for being needlessly critical? [editline]12th August 2015[/editline] Thanks for the tip, but I'm not sure exactly what you mean by "resave it as DXT5 no mipmaps", I'm not very texture-savvy so I don't know how to go about this.[/QUOTE] If you've got GIMP or paint.net, open it, then resave it as a .DDS. A dialogue box will pop up asking how you want to save it - you should be able to select DXT5 from a drop-down menu, additionally there should be a Save with Mipmaps tickbox - uncheck it. If you don't have the right software, upload the texture here and I'll resave it for you.
loving CoC so far, its honestly everything i've ever wanted from a stalker mod gameplay wise. one question though, is there anyway to get it to work with the steam overlay? I added it as a non steam game but it only registers me as being in game for a few seconds so the overlay wont work.
Heh i'm waiting for the official release before trying out CoC, hope it's gun be gud.
[QUOTE=Marzipas;48448570]loving CoC so far, its honestly everything i've ever wanted from a stalker mod gameplay wise. one question though, is there anyway to get it to work with the steam overlay? I added it as a non steam game but it only registers me as being in game for a few seconds so the overlay wont work.[/QUOTE] Think you have to run Steam in admin mode to get the overlay to work with CoC.
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