Wow, fast traveled to a location and there's a 3-way battle going on between BoS, Gunners and Super Mutants. Grenades everywhere.
[QUOTE=doommarine23;49113430]My apology no, seems you can only make veggie starch, some people insisted you could craft it though so I don't know.[/QUOTE]
Vegetable starch provides a shit ton of adhesive...
[QUOTE=codemaster85;49113537]someone found out that theres massive parts of the map with just another part of the level under them, rendering the shadows twice and more polygons you don't even see
[B][U][I]why[/I][/U][/B][/QUOTE]
Thanks nvidia.
[QUOTE=Laferio;49113560]So is there an actual way to recharge fusion cores or was that bogus?[/QUOTE]
It's bogus but I can bet someone is making a rechargeable core mod with accompanying charger port which requires energy from your settlement.
I just had to laugh while the [sp] railroad leader lady was giving a speech about how the brotherhood are just here to kill synths and are really bad guys[/sp] while Danse and I are standing right there in T-60 suits.
[QUOTE=Unique_mask;49113421]You can actually armour up your suits, so you can be both practical and stylish![/QUOTE]
how?
holy shit, I just found the (location spoiler) [sp]USS Constitution, badass crazy pirate robots hell yeah[/sp]
One of the first mods that will require scripts and like the script extender, I'm sure, will likely be a 'all clothing can be armored with armor pieces'
There'd have to be some model refitting to make it not a clipping together nightmare but eh yknow you gotta do what it takes to fix bethesda games.
[QUOTE=Pvt. Tibbles;49113646]One of the first mods that will require scripts and like the script extender, I'm sure, will likely be a 'all clothing can be armored with armor pieces'
There'd have to be some model refitting to make it not a clipping together nightmare but eh yknow you gotta do what it takes to fix bethesda games.[/QUOTE]
I wouldn't say it would require script extender, or extensive edits for the models for a lot of the clothing. It's probably just a flag on the armor or something that allows it to use armor or not. That being said I could be entirely wrong and knowing Beth, dumber things have been done.
Holy fuck I was not expecting that plot twist [sp]where it turns out it's been 60 years since Shaun was taken from the vault and now he's the director of the Institute. I feel like I have to give them a fair chance now.[/sp]
[t]http://images.akamai.steamusercontent.com/ugc/405683244457750659/D3368AEBFC92876721CBCD9EE5968CAE2A5A4A9E/[/t]
this isn't my power armor
[thumb]http://images.akamai.steamusercontent.com/ugc/582449529832033617/D1E807C2C43B5FB1503614A4126563802556BC31/[/thumb]
Finally finished my more traditional power armour collection. I just wanted to get all the main suits looking like they should!
X-01, Sentinel T-60, Winterized T-51b, and T-45 in a nice steel grey.
[QUOTE=Lord of Boxes;49113641][IMG]http://i.imgur.com/EQQV8cV.png?1[/IMG]
mmmm, salty.[/QUOTE]
[QUOTE=Mr_Awesome;49113626]how?[/QUOTE]
Right, from what I've read, I can only guess that you need an armoured piece of clothing (e.g. my tuxedo for example) already to even be able to do it. When you do get one (you can get a few from TT) you can then make a majority of full armour slot clothing armoured by taking them to the armour table and then upgrading them.
Sorry if this isn't helpful, I'm quite tired.
[QUOTE=codemaster85;49113537]someone found out that theres massive parts of the map with just another part of the level under them, rendering the shadows twice and more polygons you don't even see
[B][U][I]why[/I][/U][/B][/QUOTE]
Its for distant rendering
[QUOTE=Dirf;49112726]So I [sp]got on board the Prydwen, talked to Danse to continue the quest and [/sp] suddenly lost 100lbs off my weight limit. Is this supposed to happen or did something fuck up[/QUOTE]
You have the Lone Wanderer perk I'm guessing. Dismiss Danse if you already haven't.
[QUOTE=usaokay;49110292]Just stumbled upon some more [sp]mystical spoopy stuff[/sp] in that Dunwich mining area. Turns out the mining stuff is just [sp]a front for some cult.[/sp] Oddly enough, they have a [sp]shrine with a knife in the bottom of this well where their ceremony was.[/sp]
Is there any other crazily spooky stuff in this game? I wonder if there's a hallucination area where the PC sees their spouse.
Oh yeah, I love how your companion will comment in certain areas, including places not marked on the map. When I stumbled upon a hidden basement where some extremist was making a mini-nuke, Valentine commented on it. When I was doing the "Devil's Due" quest in that Witch Museum, Preston commented that "something big was above."
It's the little quips that reminds me of Serena's passive comments in Skyrim's Dawnguard, except Fallout 4 actually has companions comment on certain inner-story stuff.[/QUOTE]
There's Pickman's Art Museum not too far from Old North Church.
Well after playing this game for almost 20 hours I have to say that it is much better than I expected.
I'm also pretty happy I'm one of the lucky ones who isn't being swarmed with bugs.
Also I have the nuclear physicist perk at max and I haven't seen the fusion core eject feature at all. Is there a way to make it work?
[QUOTE=<man>;49113726]Also I have the nuclear physicist perk at max and I haven't seen the fusion core eject feature at all. Is there a way to make it work?[/QUOTE]
Hold the grenade button.
Have all the other Fallout games had references to HP Lovecraft or is this just a Bethesda thing since they're on the east coast? I know there's the Dunwich Building in FO3 and now the Dunwich Quarry and Pickman's Art Museum.
[QUOTE=codemaster85;49113537]someone found out that theres massive parts of the map with just another part of the level under them, rendering the shadows twice and more polygons you don't even see
[B][U][I]why[/I][/U][/B][/QUOTE]
Isn't that just the LODs?
[editline]14th November 2015[/editline]
[QUOTE=The_J_Hat;49113736]Have all the other Fallout games had references to HP Lovecraft or is this just a Bethesda thing since they're on the east coast? I know there's the Dunwich Building in FO3 and now the Dunwich Quarry and Pickman's Art Museum.[/QUOTE]
Just a Bethesda thing, I'm pretty sure. I think it's got less to do with it being on the East Coast, and more to do with some level designer having a stroke of brilliance when they got to the Dunwich Building's corner of the map.
Regarding Power Armor, do I have to be past a certain level to find T-51 and above armor sets?
I was sadden Thursday to learn that the base i setup in Jamaica Plain was gone. All because my quick save was corrupted. Light a candle for a fellow vault dweller.
Well, done 41 hours now and I don't see myself slowing down just yet. I've been such a productive member of society these past 2 days.
[t]http://i.imgur.com/81l77cm.jpg[/t]
At least I've got cool armor.
Is there any way of moving built structures from one settlement to another? I built an armour shop in sanctuary, but I've decided I want to move my base of operations fully to the garage.
[QUOTE=thrawn2787;49113212]Can your settlements generate crafting / building materials? Not just money? Or is the only way to get them is by scrapping?[/QUOTE]
so... no?
So I ran into that raider with the Fatman.
She killed me once, then after I reloaded the game, I proceeded a bit more cautiously, lasering her in the foot from a distance.
She then proceeded to turn around and shoot a wall directly in front of her.
[t]http://images.akamai.steamusercontent.com/ugc/392172445575118908/C42D66FF533D04A30B0074937C1F520A31EC7810/[/t]
Worst part was she [I]survived. With only half her health gone.[/I]
[img]http://i.imgur.com/6FGfnK1.png[/img]
the quicksave is corrupt
fucking kill me
Also I have 8 settlers and 10 beds but they still complain about the "bed situation". How many beds do they need?
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