• Fallout Series Thread V1: Launch Edition
    5,002 replies, posted
I am frustrated by the fact that most enemies are still absolute bullet sponges on the hardest difficulty (iirc someone said both you and enemies die quicker on survival). Like, they use cover and evade now bethesda, you don't need to give a bandit wearing less clothing than a stripper the ability to resist 30 shots to the dick - especially frustrating are the stingwings - they're already difficult enough to hit consistently, but it takes like 50 shots from a minigun to kill one. The whole settlement thing could've done with a bit more sense going into it too. How am I supposed to know which settler I have assigned to what task? Why can't I clip things into terrain/map buildings/each other? Why can I only rotate things on one plane? Those last two result in a fuckload of ugliness when trying to build "ladders" (not that beth know what a ladder is) to roofs, building flush walls etc. With a bit more work this aspect could've been great but at the moment it's simply frustrating Also, companion AI is just fucking retarded. They just can't keep up with you, run off to chase down enemies you've disengaged from, get stuck on objects constantly etc FO4 as a whole is great don't get me wrong, but it's fallen short of its potential.
[QUOTE=RikohZX;49094062]You know, it's weird to just plop down some water spots for a settlement and everyone's just like "alright clean water" It's like fuck Fallout 3, all that water cleaning geck horseshit the entire main story focused on over at D.C. could've been solved with a bit of elbow grease, and it's not like any of the settlements that completely and utterly lacked any food whatsoever in FO3 really seemed to need clean water either[/QUOTE] I take it as the Capitol Wasteland being different. The Commonwealth looks pretty liveable, while the Capitol Wasteland was becoming a polluted craphole [I]before[/I] the bombs fell. FEV, radioactive waste, whatever junk is seeping from the mass graves over in Point Lookout, the various carcinogenic industrial toxins causing the troglodyte mutation in the Pitt...the Potomac is absolutely filled with horrible stuff, right to the bedrock. Commonwealth might have some clean reservoirs down there somewhere. Also Fallout 4 does take place AFTER you activated the Purifier.
God damn does the music get annoying. finally get to a emotional part and i can barely hear the guy over DUN DUN DUN ACTION MUSIC while we are having a conversation.
[QUOTE=RichyZ;49094088]the inhabitants of megaton were 1 step ahead of you and already had a water purifier for their town[/QUOTE] Did they? I can barely remember much besides all the "nobody has any reasonable source of food and this entire conflict is pointless" rants
how do you assign people to stuff?
Game is just fantastic. Was happy to experience one of my favorite parts of Fallout again, which is walking around the game world, coming across a random settlement, getting to know the characters, finding out their problems and giving them a hand. The gunplay enhancements are certainly very appreciated, and the bashing ability has saved my ass many times. I also love the hitmarkers, it gives me a nice visual indicator of when I actually landed a hit. One thing I'm confused of though: [sp]The quest Form Ranks - I'm not sure what I'm even supposed to do exactly. I've discovered and helped almost all settlements in existence, I think, and it doesn't seem to be ending. Is there something else I've got to do?[/sp] [QUOTE=waylander;49094099]how do you assign people to stuff?[/QUOTE] Walk up to them in Edit Mode, press E, then press E on what you want them to do. Extremely time consuming, IMO.
[QUOTE=Morbo!!!;49094085]I am frustrated by the fact that most enemies are still absolute bullet sponges on the hardest difficulty (iirc someone said both you and enemies die quicker on survival). Like, they use cover and evade now bethesda, you don't need to give a bandit wearing less clothing than a stripper the ability to resist 30 shots to the dick - especially frustrating are the stingwings - they're already difficult enough to hit consistently, but it takes like 50 shots from a minigun to kill one. The whole settlement thing could've done with a bit more sense going into it too. How am I supposed to know which settler I have assigned to what task? Why can't I clip things into terrain/map buildings/each other? Why can I only rotate things on one plane? Those last two result in a fuckload of ugliness when trying to build "ladders" (not that beth know what a ladder is) to roofs, building flush walls etc. With a bit more work this aspect could've been great but at the moment it's simply frustrating [B]Also, companion AI is just fucking retarded. They just can't keep up with you, run off to chase down enemies you've disengaged from, get stuck on objects constantly etc[/B] FO4 as a whole is great don't get me wrong, but it's fallen short of its potential.[/QUOTE] Dogmeat loves to run into the searchlights during stealth and blow me up.
[QUOTE=waylander;49094099]how do you assign people to stuff?[/QUOTE] Press E on them then press E on what you want to assign them to.
[QUOTE=Morbo!!!;49094085]The whole settlement thing could've done with a bit more sense going into it too. How am I supposed to know which settler I have assigned to what task?[/QUOTE] look at the settler in workshop mode and it will highlight what they are assigned to, would be better if it told you what they generally were assigned to when you just aim at them but oh well
[QUOTE=butters757;49094105]Press E on them then press E on what you want to assign them to.[/QUOTE] More specifically when you're in the workshop menu [editline]11th November 2015[/editline] [QUOTE=Ninja Gnome;49094108]look at the settler in workshop mode and it will highlight what they are assigned to, would be better if it told you what they generally were assigned to when you just aim at them but oh well[/QUOTE] That's fucking retarded. What are walls?
[QUOTE=RichyZ;49094113]yeah, its one of the first quests you can pick up there, you fix some holes in the pipes to their water distribution system (which apparently outputs pure water since no one suffers any radiation poisoning or mutations in megaton)[/QUOTE] Someone patching it up with duct tape doesn't let radiation seep in either. Why didn't you just duct tape the river?
[QUOTE=RichyZ;49094113]yeah, its one of the first quests you can pick up there, you fix some holes in the pipes to their water distribution system (which apparently outputs pure water since no one suffers any radiation poisoning or mutations in megaton)[/QUOTE] Right, not even the people that worship the bomb and its irradiated waters.
[QUOTE=Morbo!!!;49094085]I am frustrated by the fact that most enemies are still absolute bullet sponges on the hardest difficulty (iirc someone said both you and enemies die quicker on survival). Like, they use cover and evade now bethesda, you don't need to give a bandit wearing less clothing than a stripper the ability to resist 30 shots to the dick - especially frustrating are the stingwings - they're already difficult enough to hit consistently, but it takes like 50 shots from a minigun to kill one. The whole settlement thing could've done with a bit more sense going into it too. How am I supposed to know which settler I have assigned to what task? Why can't I clip things into terrain/map buildings/each other? Why can I only rotate things on one plane? Those last two result in a fuckload of ugliness when trying to build "ladders" (not that beth know what a ladder is) to roofs, building flush walls etc. With a bit more work this aspect could've been great but at the moment it's simply frustrating Also, companion AI is just fucking retarded. They just can't keep up with you, run off to chase down enemies you've disengaged from, get stuck on objects constantly etc FO4 as a whole is great don't get me wrong, but it's fallen short of its potential.[/QUOTE] Which companion are you using? I find [sp]Paladin Danse[/sp] actually is REALLY useful, smart and good. I feel like Survival is a bit more realistic than the rest of the game modes, so going in guns blazing doesn't really work. You need to pick good shots, so sneaky sniper is the playstyle that seems to work best with it. Melee would probably be impossible on Survival, at least at first
Can you quicksave/quickload mid-conversations to try speech checks multiple times?
Fuuuuuck, faction dilemma is hard for me ;_; [sp]my character is totally gay for Danse, but he doesn't fully agree with BoS ideals, he's more of a railroad supporter fml ;_;[/sp]
[QUOTE=Zondac;49093372]Has anyone else found that random encounter NPC that tries to sell you his [sp]dog, as a friend to dogmeat?[/sp] If so, where did you find him? My GF just met him but [sp]failed the randomized speech check[/sp] and she really wanted to buy it, so I'm just wondering if you guys know how to trigger random events in this game? She has 7 luck[/QUOTE] he came down road near the excavation site for me
Just read that you can make abrasives by using certain fruits in the chemical lab. Infinite glue here I come.
My opinion on this game is pretty damn conflicted so far. On one hand, I absolutely love the gunplay (once mouse acceleration is removed), the world, and the exterior lighting (besides night). Seriously, it's a visual joy to run through the world of Fallout 4. Some of the deeper parts of the world give me some real STALKER vibes. On the other, the writing is just fucking atrocious. There's even less choice in dialog than there was in Fallout 3, and a lot of the plot developments just come off as lazy or rushed. I really don't care about any of the characters so far because they're so horribly developed. Hell, I didn't even care when [sp]my wife died.[/sp] I really don't know if I can continue to trudge through this. Not even the side quests seem saved so far. The overly streamlined mechanics don't really make me enthusiastic to level up either. There's nothing addictive or grand about leveling up, it's just feels like a chore you do every so often. I will give Bethesda props for Survival mode though. Yeah, it's not Hardcore, but just the fact that they even considered sticking in a mode that makes basic survival a challenge is a nice change of pace for Bethesda. I feel like having the game set to Survival is the "proper" way to play the vanilla game, and I can only imagine how much it will evolve once the modding community takes off. That all being said, again, I really don't know if I want to play this game anymore. The core gameplay and world is nifty, but everything else is just a drag. Even Skyrim and FO3 didn't drag like this from the get go. Maybe I'm just getting tired of Bethesda's RPGs, after being a fan of them for so many years.
[QUOTE=Zondac;49094135]Which companion are you using? I find [sp]Paladin Danse[/sp] actually is REALLY useful, smart and good. I feel like Survival is a bit more realistic than the rest of the game modes, so going in guns blazing doesn't really work. You need to pick good shots, so sneaky sniper is the playstyle that seems to work best with it. Melee would probably be impossible on Survival, at least at first[/QUOTE] Preston atm. I doubt which companion you use is going to make any difference. Cover systems were probably bordering on "too much" in the realms of AI for Bethesda, I sincerely doubt they'd give each companion unique AI where combat and terrain navigation are concerned. "Guns blazing" works for me 90% of the time; in fact, at least as far in as I am, it's more reliable than sniping due to aforementioned bullet-sponginess. "What's that, you just put a 7.62 round through a guy's skull? Oh look, his red bar went down a bit but he's fine because his arbitrary numbers are higher than your gun's arbitrary numbers. Now wait 20 minutes for your character to load the next round". Sure, it makes sense with supermutants but not, as I said, a squishy normal human wearing nothing but a fucking jockstrap. It's not anywhere near as prominent or as frustrating as in FO3/NV, but it's still there to too large a degree. Also annoying is the enemies' tendency to use perfectly-aimed molotovs (Even when it's at such a short range it's self-destructive), reminds me of Stalker CS and not in a good way.
[QUOTE=_charon;49094093]I take it as the Capitol Wasteland being different. The Commonwealth looks pretty liveable, while the Capitol Wasteland was becoming a polluted craphole [I]before[/I] the bombs fell. FEV, radioactive waste, whatever junk is seeping from the mass graves over in Point Lookout, the various carcinogenic industrial toxins causing the troglodyte mutation in the Pitt...the Potomac is absolutely filled with horrible stuff, right to the bedrock. Commonwealth might have some clean reservoirs down there somewhere. Also Fallout 4 does take place AFTER you activated the Purifier.[/QUOTE] I assumed the purifer was only for the Capital Wasteland, though, not everywhere else. Not to mention you can dive into the water right outside Sanctuary and start getting hit with rads real quick. The place is less irradiated overall, but then there's radiation storms and the bomb crater itself is death incarnate.
I really like this game, but one of the big issues I have with it is the base building. I feel like a mod to remove the collision prevention is very necessary to build a nice base. Cause so far shit is just floating and there are open holes in buildings because I can't place anything properly. Vertical rotation would be nice too.
[QUOTE=RikohZX;49094062]You know, it's weird to just plop down some water spots for a settlement and everyone's just like "alright clean water" It's like fuck Fallout 3, all that water cleaning geck horseshit the entire main story focused on over at D.C. could've been solved with a bit of elbow grease, and it's not like any of the settlements that completely and utterly lacked any food whatsoever in FO3 really seemed to need clean water either[/QUOTE] Yeah I distinctly remember James saying his goal was fresh, clean water for everybody. The problem was, nobody except the karma hobos complained about it and everyone was surviving just fine anyway. In fact, building water pumps in FO4 kind of shits on FO1 too. The whole point of leaving the vault was to find a new chip for the water purifier but surely they could use scrap materials to put together a new water purifier like everyone else apparently can.
Anyone have this issue where some settlers do and some don't go to the trade stand when you assign them to it?
[QUOTE=WaffleCopter;49093807]oh my god.. Fallout 4 maybe or may not have caused my GPU to Windows Device Manager Error 43.. I've downloaded the nvidia FO4 ready driver just for this game, and the damn driver crashed a total of 4 times before it finally made windows go "Nope, error 43. Gonna pretend this hardware doesn't exist now". I'm typing this shit in 800x600 res right now. I can barely read anything. Spent the last 2 hours trying to get this fixed.. eugghhh no progress at all.[/QUOTE] Woo my pc is now dead. I'm probably won't get another shot at fallout until many months later. The fun stock digital crisis of getting my key hours after it has already been released and now this.
Why are my load times suddenly super goddamn long?
[QUOTE=Bread_Baron;49094196]Yeah I distinctly remember James saying his goal was fresh, clean water for everybody. The problem was, nobody except the karma hobos complained about it and everyone was surviving just fine anyway. In fact, building water pumps in FO4 kind of shits on FO1 too. The whole point of leaving the vault was to find a new chip for the water purifier but surely they could use scrap materials to put together a new water purifier like everyone else apparently can.[/QUOTE] I don't think it's a purifier that the pumps use, I think they're just tapping into clean water. And the average wastelander can probably stomach dirtier water than some dainty vault dweller. Also, the Purifier was intended to clean the entire Potomac and most/all of the coastline starting at the river's mouth iirc, but obviously that would take time. I think 10 years is long enough for a reasonably clean Potomac in the region covered by vanilla Fallout 3 (the Pitt is still probably pretty awful, especially since it's unique in that it's still producing heavy pollution), and some of the coastline, maybe up to Boston. Also also, the hobos were the main ones complaining since they're too poor to buy water for themselves, but I seem to recall a lot of other NPCs mentioning the difficulty of getting it. In particular, I remember a lot of NPCs in Megaton complaining that the locals hoarded a lot of clean water, which definitely suggests it's in short supply for everyone. Megaton's purifier probably wasn't producing much.
[QUOTE=DJrorok;49094094]God damn does the music get annoying. finally get to a emotional part and i can barely hear the guy over DUN DUN DUN ACTION MUSIC while we are having a conversation.[/QUOTE] The musical score is one of the weakest parts of Bethesda's Fallouts. 1/2/NV have that great atmospheric sound (then again NV just reuses 1&2's music) that really gives it a bleak, post-apocalyptic mood, while 3 and ESPECIALLY 4 just have that boring generic dime-a-dozen Hollywood orchestra
Is there any way to stop your sensitivity from being lowered when you sprint?
Nick Valentine is my new favourite character. God damn, is he cool.
Someone needs to make a settlement "size" limit remover. I feel like I'm going to hit it before I'm satisfied with what I have.
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