Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
[QUOTE=Kyle v2;47667368]There's some odd animation errors in deathmatch too, where playermodels will suddenly go mingebag pose for a couple seconds.[/QUOTE]
We're currently rerigging the MP characters to use custom animations, and fix issues like that. It's on the horizon for a future update.
[QUOTE=LoLWaT?;47666749]Shit. I deleted the free release from my computer but forgot to pull all the tweaked files I shoved into it along with the HL1 HECU sentry model.
God I hope I can find it again because I loved that recreated HL1 model.
[editline]5th May 2015[/editline]
Alright it's still there. nvm[/QUOTE]
What kind of tweaked files? Because the game version may have some differences that your files could break.
Also what happened to finding a different voice actor for Eli? I thought the Black Mesa Devs said they would rerecord Eli's dialogue
[QUOTE=Mio Akiyama;47667384]Also what happened to finding a different voice actor for Eli? I thought the Black Mesa Devs said they would rerecord Eli's dialogue[/QUOTE]
Will be in a future update. We have a lot of plans for future update; all exciting!
[QUOTE=TextFAMGUY1;47667394]Will be in a future update. We have a lot of plans for future update; all exciting![/QUOTE]
So, you just shipped the game with early access tag because it will took another 6 moths-year to finish all the thing except xen?
[t]http://i.imgur.com/jN36pNf.png[/t]
So this is what time traveling is like
I think some kind of random voice system for the SP mode human npcs would be pretty neat if that could be added in. Sure the classic style voices are great and I agree, but i think it would feel a bit more believable if the characters all had randomized voices to go with their randomized appearances in the later parts of the game.
Well the HECU are all updated, maybe you'll like them now. They're more fun to fight
Just bought it, downloading as I post.
Alright I've played through to office complex. I remember why I wanted to pay for it now haha.
The suit boot up was stellar, absolutely loved that. I've also noticed some of the weapon placement changed. Pistol and magnum I've noticed so far I think. Bullsquid using vort eyes now is cool. Loved hearing the eas alert on the radio.
But I've got some quirks. The crowbar has an insane range. Some animations seem bugged. My vort sequence had the far right one popping in and out. The HL2 radio was wildly out of place. For all the stellar detail everywhere else it really stood out. The table too...
I'll post more as I go along.
Oh shit it finally happened?
I know what I'm buying once I have money. Woo! :p
Magnum and Pistol locations are the same from the mod version.
[QUOTE=Tuskin;47667714]Magnum and Pistol locations are the same from the mod version.[/QUOTE]
Are they? I'd have sworn the magnum was found at the elevator sequence with the headcrabs.
I only played Black Mesa once or twice. Shouldn't consider myself an expert
How do you publish maps to the workshop? I have a map I'd like to publish, but I'm not sure how to.
I wonder, did they ever fix the Vortigaunt animations? In Black Mesa, they always used the casual animation instead of the combat animation, which made them look awkward especially between zaps, where they'd just stand there looking like they were getting their photo ID taken.
[QUOTE=Mr. Someguy;47667784]I wonder, did they ever fix the Vortiguant animations? In Black Mesa, they always used the casual animation instead of the combat animation, which made them look awkward especially between zaps, where they'd just stand there looking like they were getting their photo ID taken.[/QUOTE]
Is fixed.
[QUOTE=TextFAMGUY1;47667789]Is fixed.[/QUOTE]
I love you
The Vortigaunt AI has been pretty weird/broken for me so far. They often just stand still, and accept the nades I throw towards them. Like they're just at peace with getting blown up, since they know they'll go to Vortigaunt heaven anyways.
Oh my god
[sp]now this is a ridiculous tie[/sp]
is the scientist announcer message for tied scores
The ties are freaking out in my game, so it's makes the ridiculous ties line even funnier
Hmm from my current play through of the retail version I have a couple suggestions, the crowbar needs to calm itself down when you're hitting things, right now it goes like a crazy crowbar machine gun
Cockroach particles can slow down too. They seem to be on caffeine or something.
Why does mat_fullbright default to 1?
also how do i make it go away
[QUOTE=_charon;47667882]Why does mat_fullbright default to 1?
also how do i make it go away[/QUOTE]
It's possible your graphics drivers are defaulting bms.exe to use integrated graphics rather than your graphics card. You will have to look that up in your graphics control panel, and set it to use the graphics card.
Another potential fix is to edit the autoexec.cfg.
Find 'autoexec'.cfg in SteamApps/common/Black Mesa/bms/cfg and open this file with Notepad
Add the following lines to this file:
mat_dxlevel 95
mat_fullbright 0
mat_hdr_level 2
Save the file and launch the game to see if this fixes your issue.
Is it just me or are the Hgrunt bullets coming out of their heads?
[QUOTE=TextFAMGUY1;47667905]It's possible your graphics drivers are defaulting bms.exe to use integrated graphics rather than your graphics card. You will have to look that up in your graphics control panel, and set it to use the graphics card.
Another potential fix is to edit the autoexec.cfg.
Find 'autoexec'.cfg in SteamApps/common/Black Mesa/bms/cfg and open this file with Notepad
Add the following lines to this file:
mat_dxlevel 95
mat_fullbright 0
mat_hdr_level 2
Save the file and launch the game to see if this fixes your issue.[/QUOTE]
This worked, thanks!
Also the new rocket sounds are incredibly sexy.
The MP looks amazing....being a hl2dm veteran player i need to test this!. also, is bunnyhop possible?
Alright I poked around multiplayer to feel all the weapons.
I feel like the pistol and shotgun sound "piffy". There's no oomph to them, especially in the shotgun, even more so on the double fire. The animated recoil also seems a little low. (Though I'll admit right now that I've never fired a weapon before in my life) They just seem so stiff. The alt fire on the shotgun needs way more kick to it. Gordon can't even hold it in HL1.
The Tau Cannon is awesome though, I don't recall what's changed about it but I love the recharge animation. One thing I noticed was the jiggly hose. I fiddled with it, and it seems kind weird the way it handles. Turning right makes it go left right and turning left makes it go left, which is kinds the opposite of what I'd expect.
I've also played up into We've Got Hostiles, the HECU are much better now. I didn't make it through the second encounter but it totally felt like it was my fault. The new VO's are also much better, but I think they need distortion. What would be cool is if you could determine whether to distort it or not (or used a different voice set) based on the headgear of the soldier but I can't imagine that's an easy task.
Overall, I'm really excited for where it's going. I've really enjoyed playing. The tone feels much more desperate and survivalish. Playing the first 2 chapters made me really hope someone makes a survival gamemode.
its so much fun long jumping around crowbarring people to death
I was just in a Workshop server playing with a ton of devs, damn the MP is fun.
I think I crashed the server by spamming snarks.
But hey, at least, HEV high-five.
[t]http://i.imgur.com/EKRub90.jpg[/t]
[t]http://images.akamai.steamusercontent.com/ugc/39748651773888679/1A3986BB53E51FCE7D5E18BAF068F1F8F5EC501A/[/t]
This tram is by far my favorite mapping detail so far.
I wish we could crawl through it.
All the maps are amazing, seriously top work notch the MP is great fun.
Do wish the weapons and explosions sounded beefier/had more bass though
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