Black Mesa Source V5 - "They're still working on Xen?"
5,007 replies, posted
Hmm, a few AI bugs...
On the big diagonal elevator in Anomalous, the headcrabs coming down after me tended largely to face exactly away from me and didn't attack. Ran into similar issues in Office Complex after the first staircase with the turret. A pair of vorts around the corner for an ambush, facing away from us. One notices and attacks, the other gets stuck and stands completely still as my security guard buddy kills it without resistance.
And the first security guard in Anomalous reached a hallway and started ignoring zombies. Almost got killed until he got the hint and started shooting again.
The subs in spanish are the same ones as the mod version, they still being wrong, as there is not such a thing like "spanish neutral". [URL="http://forums.blackmesasource.com/index.php/Thread/12534-Translating-Black-Mesa/?postID=504115#post504115"]They could just added a community made one that was released long ago[/URL]. [URL="http://www.mediafire.com/download/n31i5qc5cju8oin/blackmesa_europeanspanish_v1.09.rar"]Extra link for the updated version[/URL] (I have no idea if they keep working on the Steam version).
P.D: This just happened to me:
[video=youtube;HnXg-_kmrTw]http://www.youtube.com/watch?v=HnXg-_kmrTw[/video]
[QUOTE=TextFAMGUY1;47669789]You are already able. I've written a guide for how to do it, I am setting it up now. Will post here when ready, should be very shortly.[/QUOTE]
so how is it going...?
it might be pushing it really far beyond the envelope, but I hope that eventually we'll be able see Blue Shift and Opposing Force bundled as extra campaigns now that this has been a good release. i wouldn't mind if that wouldn't be the case though, as it sounds like it'd be a bunch of unnecessary work, but i'd absolutely cream myself.
man, source based multiplayer is so much fun I kind of want to get it for the DM alone.
So I came across a weird bug. I loaded a save game from yesterday, and all the Houndeye corpses became Bullsquids, and the Bullsquid Corpses became houndeyes
Only for existing corpses, any new ones I killed were normal.
[t]http://images.akamai.steamusercontent.com/ugc/541900010226218918/6ECAF682EC7827CF47FC32CB2461BF652A737BC9/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/541900010226224551/9113C2C66F40DFC14F4749EEAC4A4F24D7210540/[/t]
[QUOTE=Bloodshot12;47668605][t]http://images.akamai.steamusercontent.com/ugc/39748651773888679/1A3986BB53E51FCE7D5E18BAF068F1F8F5EC501A/[/t]
[/QUOTE]
The light of that tram makes no sense.
Ran into two guys during campaign who were pretty awesome. Had no problems that i had killed a whole bunch of their allies.
[IMG]http://i.imgur.com/0SoLWlc.jpg[/IMG]
Huh just noticed that the SMG and Pistol have different reloads for if they're empty or not.
[editline]6th May 2015[/editline]
and the shotgun
[editline]6th May 2015[/editline]
something is wrong with the grenades I think, I aim at a angle, but they're going straight up. not in the direction I'm pointing.
There's no more cvars that set ammo damage for players and NPCs. Which sucks considering that Marines still do 4 dmg per shot. Why did they remove them?
I'm sure this time they used a derivated from npc_combine_s as they behave exactly the same. At least they made them use the SMG1 alt fire.
And the vortigaunt AI seems to be working half of the times, as several times they just stand still idle, like if they were neutral, or just not moving when seeing an enemy.
When I first walked into the rocket test fire room in Blast Pit, it was lit up like the engine was firing. After firing the engine it went to normal lighting.
Also the health/suit chargers seem to dispense weird values. Though I'll double check.
There needs to be VOX and classic VOX announcers.
Related to which, there needs to be support for custom announcers from the Workshop.
[QUOTE=_charon;47670934]
Related to which, there needs to be support for custom announcers from the Workshop.[/QUOTE]
That is the plan
The gluon gun is so much fun to use. Once you know where to get it, the round is yours.
So player customizations literally do nothing then? They aren't visible at all?
[QUOTE=Cows Rule;47670926]When I first walked into the rocket test fire room in Blast Pit, it was lit up like the engine was firing. After firing the engine it went to normal lighting.
Also the health/suit chargers seem to dispense weird values. Though I'll double check.[/QUOTE]
I actually noticed this as well, hopefully the devs are noticing a lot of the bugs showing up and are fixing it right now
[QUOTE=Mort Stroodle;47671075]So player customizations literally do nothing then? They aren't visible at all?[/QUOTE]
It's a feature that will be expanded upon. Originally, it could do much more, but we didn't like the state it was in, so reverted it back and will be adding more to it soon.
Does anyone know how to port soundscapes and sounds to BMS? Making a custom map and while the models and materials work, the sounds won't get detected by BMS or its hammer
Also anyone know the list of BMS soundscapes?
[QUOTE=Dr.Cola;47671195]Does anyone know how to port soundscapes and sounds to BMS? Making a custom map and while the models and materials work, the sounds won't get detected by BMS or its hammer[/QUOTE]
First, are they in the correct folder?
Secondly, what is the format you are using?
[QUOTE=Fr0z3n;47671287]First, are they in the correct folder?
Secondly, what is the format you are using?[/QUOTE]
It's fine now, I fixed it. Now I just need to figure out how to have custom soundscapes
Protip: bhopping in a vent going upwards will make you go faster
[QUOTE=Tuskin;47670947]That is the plan[/QUOTE]
Here's hoping for a Ross Scott announcer voice.
Anyone know of any good quality, informative videos on the released version? I've been looking for pretty much anything that isn't an 8 hour livestream, something that shows off all the new features and gives a nice tour of Deathmatch. I'm really interested in all the details such as unique weapon animations and the HEV bootup.
I understand it's only been out for a few days now, but here's to hoping I'm just bad at Youtube :v:
am I dreaming, or are the npc functioning in multiplayer
[QUOTE=IceyMalone;47671670]Anyone know of any good quality, informative videos on the released version? I've been looking for pretty much anything that isn't an 8 hour livestream, something that shows off all the new features and gives a nice tour of Deathmatch. I'm really interested in all the details such as unique weapon animations and the HEV bootup.
I understand it's only been out for a few days now, but here's to hoping I'm just bad at Youtube :v:[/QUOTE]
I can knock one together, gimme a bit of time.
I've played up to Apprehension. Is there any chance of splitting the difference on the marine voice overs? I was liking them while they were still sparse, but now they seem a little soft. "Who is this guy, Freeman?" Linr in particular didn't come off well. A lot of the time they almost seem cowardly
[QUOTE=TextFAMGUY1;47671695]I can knock one together, gimme a bit of time.[/QUOTE]
You are an absolute saint; I seriously appreciate the hell out of all the hard work that's gone into this mod and seeing the game that defined my childhood remastered to this quality and standard while being endorsed by Valve is just completely surreal.
Seriously man, take all the time you need, you DO have a game to work on after all. Second I get some Steam credit, Black Mesa's gonna be my first purchase. Keep up the amazing work, your whole team is just awesome.
I think movement is bugged for me. When I spin around it kinda speeds it up too fast, almost like clipping, while moving.
So are sprays disabled in multiplayer?
That kinda sucks
Sorry, you need to Log In to post a reply to this thread.