• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
TEXTFAMGUY, is [I]Always Run[/I] working correctly in SP? I still have to hold <shift> to run. In 2012, you would always be sprinting, and you could hold <SHIFT> to walk, similar to HL1. Also, anything on a battery meter? It still feels strange to have the flashlight on 24/7, I think it's beside the point.
[IMG]http://images.akamai.steamusercontent.com/ugc/718668198080358336/0D536BF01DFFA58C361B3509D759AFABB75534DA/[/IMG] Is there any plan to fix this? This model has broken smoothing, and even then it and the other non-military vehicles seem a bit low-res compared to the rest of the mod. I could probably whip up some better ones, at least for a workshop submission
[QUOTE=TheRealRudy;47809069]Yeah thanks Barney, at least I know now I wasn't the only one that was confused when the crowbar was gone from it's iconic place, thinking I was actually going the wrong way.[/QUOTE] That's not barney he's a random security guard.
I can't seem to find the models folder under Black Mesa, and I wanted to use the improved tau cannon in a gmod screenshot. Is there anyplace where I can find the new models from the paid version? [QUOTE=TextFAMGUY1;47779980]That would explain it. Crafty! The trigger to kill physics objects is only on the bottom/base of the lift, so jamming it in the ceiling of the lift is still possible. I hadn't thought about that. I'll have to make the trigger encompass the whole lift, will get that done for the next update.[/QUOTE] I enjoyed seeing how many BM personnel I could save by breaking physics/shooting people. Sad to see one of them go.
[QUOTE=coldroll5;47812485]That's not barney he's a random security guard.[/QUOTE] every guard is barney everyone should know this by now
[QUOTE=salty peanut v2;47813721]every guard is barney everyone should know this by now[/QUOTE] Unless they're Otis
Wutta Rutta [IMG]http://forums.blackmesasource.com/index.php/Attachment/3974-eitacara-jpg/[/IMG]
[QUOTE=ysrael214;47809362]This appears in the 2012 version as well because security zombie has no half counterpart.[/QUOTE] We'll get to that eventually. We've got a model for it, I believe, we made it before release, we just have to hook everything up in code/animation (time consuming). It's fairly low priority but I hope we'll get to it eventually. [QUOTE=coldroll5;47811487]Are they planning on fixing it?[/QUOTE] You could ask me, instead of via proxy. I'm very active in this thread! Answered above :v: [QUOTE=chipsnapper2;47812049]TEXTFAMGUY, is [I]Always Run[/I] working correctly in SP? I still have to hold <shift> to run. In 2012, you would always be sprinting, and you could hold <SHIFT> to walk, similar to HL1. Also, anything on a battery meter? It still feels strange to have the flashlight on 24/7, I think it's beside the point.[/QUOTE] Most of the BMS options got broken somehow before release. I think we're targeting the next update to fix this, if all goes according to plan (which it often doesn't!) As for battery meter, we're not planning on change that. Sure, flashlights have batteries, but they last for hours. In my opinion at least, limited flashlight battery is an archaic and silly mechanic, it doesn't really add anything to the game. [QUOTE=RenaFox;47812407] Is there any plan to fix this? This model has broken smoothing, and even then it and the other non-military vehicles seem a bit low-res compared to the rest of the mod. I could probably whip up some better ones, at least for a workshop submission[/QUOTE] That might just be your low graphics settings, because I've never seen the Crownvics looking that bad. That looks like it's using a LOD model at close range. [QUOTE=adamsz;47812799]I can't seem to find the models folder under Black Mesa, and I wanted to use the improved tau cannon in a gmod screenshot. Is there anyplace where I can find the new models from the paid version? [/QUOTE] They're in the models vpk.
[QUOTE=TextFAMGUY1;47814926] They're in the models vpk.[/QUOTE] What program do I use to open it though?
[QUOTE=adamsz;47815757]What program do I use to open it though?[/QUOTE] [url]http://nemesis.thewavelength.net/?p=26[/url]
[IMG]http://orig07.deviantart.net/b40c/f/2015/147/5/e/suv1_by_renakryik-d8uxz86.jpg[/IMG] How do you guys like this for a possible replacement mod for the SUVs?
Dont like the valve plate
The original had the Valve plate, what would I replace it with?
[QUOTE=TheRealRudy;47816509]Crowbar Collective :v:[/QUOTE] That's be pretty hard to fit on a license plate
[QUOTE=RenaFox;47816515]That's be pretty hard to fit on a license plate[/QUOTE] CrBrCol ?
How about just a generic New Mexico plate?
Fits better in Black Mesa., but what the resolution you using? Looks a lot low res
So I heard about an easter egg where if you grab the hivehand in front of a guard he says "If I find a camera, You're totally doing that again."
[QUOTE=mralexs;47817697]So I heard about an easter egg where if you grab the hivehand in front of a guard he says "If I find a camera, You're totally doing that again."[/QUOTE] He has several different lines. [video=youtube;_fyvBNXi_64]http://www.youtube.com/watch?v=_fyvBNXi_64[/video]
[QUOTE=mralexs;47817697]So I heard about an easter egg where if you grab the hivehand in front of a guard he says "If I find a camera, You're totally doing that again."[/QUOTE] I remember seeing a video of an easter egg like that in the mod version, but I tried it myself in the Steam version and he didn't say anything.
Textfamguy is there any way to get the HECU soldiers to have death sounds before the next update or do we have to wait until the next patch?
[QUOTE=Chrille;47815778][url]http://nemesis.thewavelength.net/?p=26[/url][/QUOTE] There doesn't appear to be any existing files under models. I'm not sure if it's a problem with the program or with BM. It just loads the vpk and finds nothing. Has anyone manually uploaded the new maps, models, and sounds anywhere on the net?
[QUOTE=adamsz;47821214]There doesn't appear to be any existing files under models. I'm not sure if it's a problem with the program or with BM. It just loads the vpk and finds nothing. Has anyone manually uploaded the new maps, models, and sounds anywhere on the net?[/QUOTE] You need to open the _dir.vpk file if you want the models open the bms_models_dir.vpk
[QUOTE=adamsz;47821214]There doesn't appear to be any existing files under models. I'm not sure if it's a problem with the program or with BM. It just loads the vpk and finds nothing. Has anyone manually uploaded the new maps, models, and sounds anywhere on the net?[/QUOTE] That would be redistributing retail products, which is not cool. You have to open the models_dir vpk. The other ones are containers, but the _dir is what lets you crawl through the structure. EDIT: Damn! Ninja'd! [QUOTE=coldroll5;47820602]Textfamguy is there any way to get the HECU soldiers to have death sounds before the next update or do we have to wait until the next patch?[/QUOTE] Low priority, so no. Eventually, though.
[QUOTE=TextFAMGUY1;47822814]That would be redistributing retail products, which is not cool. [/QUOTE] Wasn't BM's content licensed under creative commons, or was it just the mod version?
[QUOTE=TextFAMGUY1;47822814] You have to open the models_dir vpk. The other ones are containers, but the _dir is what lets you crawl through the structure. EDIT: Damn! Ninja'd! [/QUOTE] "Ze program it does nuthing!" This is basically all I can get it to do. [img]https://www.dropbox.com/s/nk7ohkmw34kutgh/Screenshot%202015-05-28%2012.06.40.png?dl=1[/img]
[QUOTE=WhyNott;47823282]Wasn't BM's content licensed under creative commons, or was it just the mod version?[/QUOTE] Am unsure of the legalities, but I believe that CC license applies only to the mod assets. Retail assets are considered differently. [QUOTE=adamsz;47824743]"Ze program it does nuthing!" This is basically all I can get it to do.[/QUOTE] I think that happens if you have an old version of GCFscape. Upgrade to the latest one.
Who the hell does not update their GCFScape, anyway? The latest so far is 1.8.5, 1.7.1 was the first to add VPK support and even replaced the original VPK Extractor.
[QUOTE=Butthurter;47826088]and it came out in late 2008 around the release of l4d1[/QUOTE] Actually the latest version of gcfscape was last updated in oct 2013 see here. look at the last modfied date on the bottom. [url]http://nemesis.thewavelength.net/index.php?c=169#p169[/url]
Hello guys! I redid the model CS GO FBI for BM Marine [url=http://postimg.org/image/iejqv9c39/][img]http://s18.postimg.org/iejqv9c39/hecu.jpg[/img][/url], how to correct a mistake in the Crowbar Tools? - unknown weightlist 'weights_body_rot_z'
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