• Black Mesa Source V5 - "They're still working on Xen?"
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[QUOTE=Tuskin;47860130]That one grenade jump could be a good speedrun tactic. Though I'm sure the same could be done using physics glitches.[/QUOTE] I want to see speedruns of black mesa now.
[QUOTE=Dr.Cola;47860361]Barnacles don't kill in one bite in HL1 though.[/QUOTE] They do unless you have armor since the bite presumably does damage equal to your current health (didn't check the code, though). [editline]2nd June 2015[/editline] [QUOTE=CAPT Opp4;47860474]I feel as though this would be a fun mechanic on the higher difficulties -- but only for people who are really looking for a challenge. Either that, or a ridiculous amount of damage per bite. Still, mandating a one-bite-kill out of nowhere would drastically change and harden the gameplay and pacing of earlier levels where they're all over the place and near to the floor.[/QUOTE] Barnacle bites hardly come out of nowhere, considering that getting grabbed makes a distinct sound AND there's a pause before barnacle starts pulling player up AND it takes something like 5 seconds before player is within barnacle's reach. You have plenty of time to find and kill the barnacle if you got grabbed. All of that makes 15 damage per bite just pathetic. [editline]2nd June 2015[/editline] There you go: [CODE]//========================================================= // BarnacleVictimBitten - bad name for a function that is called // by Barnacle victims when the barnacle pulls their head // into its mouth. For the player, just die. //========================================================= void CBasePlayer :: BarnacleVictimBitten ( entvars_t *pevBarnacle ) { TakeDamage ( pevBarnacle, pevBarnacle, pev->health + pev->armorvalue, DMG_SLASH | DMG_ALWAYSGIB ); }[/CODE] Barnacle is supposed to instantly kill player. It doesn't if player has armor since armor reduces damage.
[QUOTE=TextFAMGUY1;47831986]Though you can probably get it to work with enough elbow grease, we use our own .mdl and .vtf format, as well as .bsp. There'll be incompatibilities somewhere. Most likely in the .vmts, as Renafox says. You may have to decompile and recompile the models using Crowbar.[/QUOTE] I tried decompiling and recompiling the models. Crowbar converted the files into either .logs, .qc, or .anims. The models I got and then put into Gmod have inserted the red errors onto most of the BM maps. I seem to be at wits end on importing these files. I'm way over my head and need some help.
[QUOTE=Nicknine;47860901]They do unless you have armor since the bite presumably does damage equal to your current health (didn't check the code, though). [editline]2nd June 2015[/editline] Barnacle bites hardly come out of nowhere, considering that getting grabbed makes a distinct sound AND there's a pause before barnacle starts pulling player up AND it takes something like 5 seconds before player is within barnacle's reach. You have plenty of time to find and kill the barnacle if you got grabbed. All of that makes 15 damage per bite just pathetic. [editline]2nd June 2015[/editline] There you go: [CODE]//========================================================= // BarnacleVictimBitten - bad name for a function that is called // by Barnacle victims when the barnacle pulls their head // into its mouth. For the player, just die. //========================================================= void CBasePlayer :: BarnacleVictimBitten ( entvars_t *pevBarnacle ) { TakeDamage ( pevBarnacle, pevBarnacle, pev->health + pev->armorvalue, DMG_SLASH | DMG_ALWAYSGIB ); }[/CODE] Barnacle is supposed to instantly kill player. It doesn't if player has armor since armor reduces damage.[/QUOTE] I forgot about this since I haven't been killed by a barnacle in Half-life 1 since I first played it back in 2007.
The Barnacle just critically injures you if you get get bitten in HL1, but if you stay ensnared too long, then you'll die instantly. The fall back down would most definitely kill you if you managed to kill it before it delivered a final blow, or you killed it too late to survive the fall.
Some progress in the port of the face creation system?
[QUOTE=bucabuca;47874093]Some progress in the port of the face creation system?[/QUOTE] I believe he said he is waiting for the next patch to be released before he releases it.
I believe I have an idea to solve this, I am downloading the gamebanana version of face creation and I will try with some of my mods. UPDATE: I FAILED.
The Barnacles immediately kill in the Half-Life 2 Beta (leak) as well, but that's probably because Valve still had elements of GoldSrc to clean up.
[QUOTE=BenjaminTennison;47876006]The Barnacles immediately kill in the Half-Life 2 Beta (leak) as well, but that's probably because Valve still had elements of GoldSrc to clean up.[/QUOTE] Nah, barnacle code is different in the leak. It's set to do damage equal to victim's health upon biting them (which is why player can still survive the bite if he has armor). Final game simply added an exception for the player.
Encountered this glitch after raising the first coolant water thing in Lambda Core: [video]https://youtu.be/AtWR10oc7Hc[/video]
[QUOTE=SuperEmoBros;47876235]Encountered this glitch after raising the first coolant water thing in Lambda Core: [video]https://youtu.be/AtWR10oc7Hc[/video][/QUOTE] source can go bananas like this if a collision group is used wrong or two items are told to collide or not collide with each other differently aka barrel collides with fence? yes fence collides with barrel? no breaks shit
[QUOTE=bucabuca;47874093]Some progress in the port of the face creation system?[/QUOTE] It's pretty much finished, I just packed it all into a vpk today and tested it, I think I'll just release it either sometime this weekend or monday, and make any necessary updates when they patch the gibbing, here's some photos for now: [t]http://oi61.tinypic.com/3038lfq.jpg[/t] [t]http://oi57.tinypic.com/2v2wfi8.jpg[/t] [t]http://oi60.tinypic.com/2lnzm9t.jpg[/t] (Note: the guard's equipment does randomize heavily, and the one on the right spawns rare) [t]http://oi60.tinypic.com/727p11.jpg[/t] [t]http://oi60.tinypic.com/346xq8z.jpg[/t] [t]http://oi57.tinypic.com/e96m2v.jpg[/t] (Note: the commanders used to have different coloured berets, but the retail engine broke that) The black ops and office workers show up in singleplayer in certain places, but I omitted the construction worker for now (the model is still included in the vpk though, he'll be back).
[QUOTE=Kyle v2;47878644][t]http://oi60.tinypic.com/2lnzm9t.jpg[/t][/QUOTE] [img]http://puu.sh/icsCJ/251c0b558e.jpg[/img] That is a weird face.
It's not weird, it's Richard Nixon! [t]http://images.fineartamerica.com/images-medium-large/president-richard-nixon-in-a-press-everett.jpg[/t]
[QUOTE=Kyle v2;47878784]It's not weird, it's Richard Nixon! [t]http://images.fineartamerica.com/images-medium-large/president-richard-nixon-in-a-press-everett.jpg[/t][/QUOTE] It's contradictory to let a crook be the security.
[QUOTE=Kyle v2;47878644]It's pretty much finished, I just packed it all into a vpk today and tested it, I think I'll just release it either sometime this weekend or monday, and make any necessary updates when they patch the gibbing, here's some photos for now: [t]http://oi61.tinypic.com/3038lfq.jpg[/t] [t]http://oi57.tinypic.com/2v2wfi8.jpg[/t] [t]http://oi60.tinypic.com/2lnzm9t.jpg[/t] (Note: the guard's equipment does randomize heavily, and the one on the right spawns rare) [t]http://oi60.tinypic.com/727p11.jpg[/t] [t]http://oi60.tinypic.com/346xq8z.jpg[/t] [t]http://oi57.tinypic.com/e96m2v.jpg[/t] (Note: the commanders used to have different coloured berets, but the retail engine broke that) The black ops and office workers show up in singleplayer in certain places, but I omitted the construction worker for now (the model is still included in the vpk though, he'll be back).[/QUOTE] Awesome great work but could you also make an option for the Hecu soldiers to balaclava's like the original face creation pack.
Don't quote the whole thing
[QUOTE=coldroll5;47879956]Awesome great work but could you also make an option for the Hecu soldiers to balaclava's like the original face creation pack.[/QUOTE] So let it be written, so let it be done: [t]http://oi59.tinypic.com/347tocx.jpg[/t] Roughly half of the marines that spawn ingame will now spawn with balaclavas. (btw the original author only did 2 faces, so I had to reskin the other ones myself.)
[QUOTE=Pigbear;47879984]Don't quote the whole thing[/QUOTE] I'm sorry I didn't know they still sold dial up internet!
[QUOTE=coldroll5;47882368]I'm sorry I didn't know they still sold dial up internet![/QUOTE] Some people don't enjoy scrolling past a wall of images they've already seen. Perhaps invest the effort you're making in being a smartass to fix your post, instead.
[QUOTE=coldroll5;47882368]I'm sorry I didn't know they still sold dial up internet![/QUOTE] the images get cached; they only load once per image url that isn't what gets people upset they get upset because it stretches the page and they have to scroll past it not that one second of scrolling is so bad, but because often you can see, especially on other forums, five users in a row quoting a very long post without snipping the quote contents, resulting in a fuckhuge page with no real discussion going on
My friend, SkyNinja converted these models a long time ago , yet for the previous version of Black Mesa . I put in the new version and make a cool reskin in part of the vest and in the radios. Unfortunately I can not distribute them because the original models belong to Romka and do not have the authorization (I have only for my personal use ) but I believe that some screenshots does not hurt. [IMG]http://forums.blackmesasource.com/index.php/Attachment/4005-1-jpg/[/IMG] [IMG]http://forums.blackmesasource.com/index.php/Attachment/4008-4-jpg/[/IMG] [IMG]http://forums.blackmesasource.com/index.php/Attachment/4007-3-jpg/[/IMG] [IMG]http://forums.blackmesasource.com/index.php/Attachment/4006-2-jpg/[/IMG]
[QUOTE=bucabuca;47882650]My friend, SkyNinja converted these models a long time ago , yet for the previous version of Black Mesa . I put in the new version and make a cool reskin in part of the vest and in the radios. Unfortunately I can not distribute them because the original models belong to Romka and do not have the authorization (I have only for my personal use ) but I believe that some screenshots does not hurt.[/QUOTE] I really do enjoy these hecu more. I know they're a bit more clean, and some would say cartoony, but so were the ones in the original half life. I think they're great!
Cleaned up the jaggedness around the eyes. [t]http://oi59.tinypic.com/rr7gnm.jpg[/t] [QUOTE=bucabuca;47882650]My friend, SkyNinja converted these models a long time ago , yet for the previous version of Black Mesa . I put in the new version and make a cool reskin in part of the vest and in the radios. Unfortunately I can not distribute them because the original models belong to Romka and do not have the authorization (I have only for my personal use ) but I believe that some screenshots does not hurt.[/QUOTE] Dose PCVs.
Can you shrink the holes in the balaclava? I think what's making it look a little weird is that the eye/mouth holes are really big, if it's even possible to shrink/remove them. Some with no mouth hole would look cool as well.
[QUOTE=richard9311;47882700]I really do enjoy these hecu more. I know they're a bit more clean, and some would say cartoony, but so were the ones in the original half life. I think they're great![/QUOTE] I think the same, I really love the classic HECU. The PCV detail is something I really love, greatly increases the depth of the history of the game , like an expanded universe. The Marines made ​​to the Black Mesa withdrew this feeling, this unique look that the Half Life and its expansions had. The same can be said for the security officers, the look of the bulletproof vests in GoldSrc version (with the expansion of the gearbox ) was single, I had never seen anything like that in real life. But the crowbar collective put a simple bulletproof vest. Of course , visually the Marines and the security guards were generally fantastic , very realistic and also , what do perfectly fits in the proposal of the mod. But... I'm a nostalgic and always dreamed of seeing recreated in a similar manner to the original material, fortunately some modders can bring that feeling. Ahh also I have a classic security guard, if you want to see.
[IMG]http://i59.tinypic.com/kf4bon.jpg[/IMG] CS GO IDF convert & new skins
HOLY JESUS I LIKE IT. But, can you add the radio?
[QUOTE=Kyle v2;47878644](Note: the commanders used to have different coloured berets, but the retail engine broke that)[/QUOTE] The beret always uses the model from the "marines" and ignores the ones in the barines, carines, etc folders. [QUOTE=travis182;47883179][IMG]http://i59.tinypic.com/kf4bon.jpg[/IMG] CS GO IDF convert & new skins[/QUOTE] You know, I've always wanted a CS map that was Black Ops vs HECU, possibly on Bomb Defusal (Black Ops being the bombers).
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