• Black Mesa Source V5 - "They're still working on Xen?"
    5,007 replies, posted
It also doesn't help that the face generator generates literally the same face for all girls.
[B]-snip, nvm-[/B]
[IMG]http://i.imgur.com/8d6s2DE.png[/IMG] i sketched this, do you guys think i should continue and render it? [editline]17th August 2015[/editline] o forgot the third arm lol [editline]17th August 2015[/editline] and the chest is off perspective
While we're on the subject of female scientists, can the final version of Black Mesa have a random boob-size generator? Not all boobs are the same. There's big boobs, small boobs, pointy boobs, round boobs, perky boobs and saggy boobs. [sp]boooooooooooooooooobs[/sp]
[QUOTE=Smug Bastard;48481627]pointy boobs[/QUOTE] [t]https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcTRbE19_wrLI9I8RPZRv24nODBpVlxXQ6nkKWrJbl8hIwMJeKMc[/t] ????
[IMG]http://images.akamai.steamusercontent.com/ugc/1470776377133572393/551D0BCB52D78991B7FCF13FDFD7BF91232495DF/[/IMG] All the talk on the ladies of science made me to finally get it to a working state in game. Of course I had to edit the character manifest file, so it won't work as an upload on the workshop. Still tweaking a few things at the moment, but once I get things a little tidied up, would anyone care for a download? Some known issues I'm still trying to fix: -Seems they sometimes decide it's no longer cool to move their mouths when they talk. Admittedly, can't say for sure this isn't a bug present on the vanilla models as I never really watched them that closely. -A few of the skins have a noticeable change in hair lighting on the seam between the opaque and transparent hair materials. -Also, despite setting things so everything should get used pretty equally for the randoms, there's situations where it seems they still really really heavily lean toward that first (the blonde) skin. Granted, most of these came about when multiple female scientists were forcibly spawned in a group, can't say I really recall any more than one female scientist present at any point in the game. Alright, [URL="http://www.mediafire.com/download/riv3yuwtdwifgke"]here's the link[/URL]. Lemme know how it works, and what people might like to see added in.
If there is a generator, let's have this in it. [IMG]http://puu.sh/8brSX.png[/IMG]
a true scientits
[QUOTE=Falkok15;48482020]If there is a generator, let's have this in it. [IMG]http://puu.sh/8brSX.png[/IMG][/QUOTE] i recognize that photo [IMG]http://puu.sh/jFhnV/ebd4ff4617.png[/IMG] i dont even use a blue background in ms3d anymore
[QUOTE=Falkok15;48482020]If there is a generator, let's have this in it. [IMG]http://puu.sh/8brSX.png[/IMG][/QUOTE] I'd prefer the other scientits. Anyone who's been in this thread for a long time will know the ones i'm talking about.
[QUOTE=Galen;48482292]I'd prefer the other scientits. Anyone who's been in this thread for a long time will know the ones i'm talking about.[/QUOTE] This thread? You sure it's not the Alpha thread?
[QUOTE=Falkok15;48482544]This thread? You sure it's not the Alpha thread?[/QUOTE] [img]http://vignette2.wikia.nocookie.net/aceattorney/images/e/e2/Sahwit_Normal_2.gif/revision/latest?cb=20130622152637[/img] I remember the thread exactly. It was this one. (oh god i hope this doesn't count as an image macro) [highlight](User was permabanned for this post ("Reaction image, broke last chance" - Craptasket))[/highlight]
I remember the thread exactly. It was this one. (oh god i hope this doesn't count as an image macro)[/QUOTE] Ah. I thought you referring to Nightstalker's creation.
[img]https://41.media.tumblr.com/788f672aab0129f306b53a420e7f290b/tumblr_ntahk1w00e1snm6fco1_r1_540.png[/img] finished the alien grunt. anyway this is kind of how i think they should've made the agrunt. [editline]18th August 2015[/editline] shadowing is pretty wonky actually so i'll fix that
Was replaying after a while of not playing today and I wanted to rip my fucking hair out at the assassin level. Fighting them at low health is impossible, their accuracy is pin-point. And after dying so many times, I realize how long you spend on the loading screen to respawn. Why does it take so long anyways? All it's doing is respawning you and resetting NPCs, right? Why do I spend at least 10 or more seconds loading on every death?
use the RPG to remove ninja
[QUOTE=MenteR;48486801][img]https://41.media.tumblr.com/788f672aab0129f306b53a420e7f290b/tumblr_ntahk1w00e1snm6fco1_r1_540.png[/img] [/QUOTE] Now this does actually look like a genetically modified Vortigaunt.
[QUOTE=ZombineTheSplatter;48487354]Now this does actually look like a genetically modified Vortigaunt.[/QUOTE] But its never said thats what Grunts are
[QUOTE=Killer monkey;48487516]But its never said thats what Grunts are[/QUOTE] uhh werent vortigaunts making clones of these grunts in chapter interloper? [editline]18th August 2015[/editline] [QUOTE=MenteR;48486801][img]https://41.media.tumblr.com/788f672aab0129f306b53a420e7f290b/tumblr_ntahk1w00e1snm6fco1_r1_540.png[/img] finished the alien grunt. anyway this is kind of how i think they should've made the agrunt. [editline]18th August 2015[/editline] shadowing is pretty wonky actually so i'll fix that[/QUOTE] this looks amazing! no human mouth no dick arms its great! i just dont like the armor texture and the speedo texture, also just a small suggestion, move the small red eyes a little bit closer to the big red eye in the center, just a little tiny bit.. overall its amazing
[QUOTE=Killer monkey;48487516]But its never said thats what Grunts are[/QUOTE] It's left ambiguous although very likely considering the [URL="http://i.imgur.com/dquMiOF.png?1"]Alien Grunt's concept art,[/URL] their status as being a manufactured species, and their overall similarities to the Vorts. As for MenteR's piece: holy shit. The only improvements I think it needs are armor for the legs plus a helmet and the "pincer" part of the arms need to be more boney.
[QUOTE=MenteR;48486801][img]https://41.media.tumblr.com/788f672aab0129f306b53a420e7f290b/tumblr_ntahk1w00e1snm6fco1_r1_540.png[/img] finished the alien grunt. anyway this is kind of how i think they should've made the agrunt.[/QUOTE] I love this. Question, did you use the Combine Dropship texture for the armor, or is that just my imagination? Secondary question, would you be willing to draw a ref sheet of it so a schmuck like myself could model it?
[QUOTE=SageJFox;48487995]I love this. Question, did you use the Combine Dropship texture for the armor, or is that just my imagination? Secondary question, would you be willing to draw a ref sheet of it so a schmuck like myself could model it?[/QUOTE] yeah i did use the combine dropship for the armor pads :p figured a sort of synth armor would kind of make sense since they were pretty much made in factories? [editline]18th August 2015[/editline] thanks for all the feedback btw guys. also yeah i can draw him on a t pose along with a sideview sometime this week. [editline]18th August 2015[/editline] i didn't get around to really finishing the armor (i didn't add the feet/shin/helmet sections), should i?
[QUOTE=MenteR;48486801][img]https://41.media.tumblr.com/788f672aab0129f306b53a420e7f290b/tumblr_ntahk1w00e1snm6fco1_r1_540.png[/img] finished the alien grunt. anyway this is kind of how i think they should've made the agrunt. [editline]18th August 2015[/editline] shadowing is pretty wonky actually so i'll fix that[/QUOTE] This is amazing. The only thing I would change is the armor color, maybe even the skin. I love the it's more clear Agrunts are modified Vortigaunts (which I believe is their backstory, too) but I wouldn't make them too similar. I think them having pretty much the same colors could confuse players slightly. Maybe try the darker tones of the original Agrunt and paler skin (to show their clone/manufactured origin).
[QUOTE=Marden;48488635]This is amazing. The only thing I would change is the armor color, maybe even the skin. I love the it's more clear Agrunts are modified Vortigaunts (which I believe is their backstory, too) but I wouldn't make them too similar. I think them having pretty much the same colors could confuse players slightly. Maybe try the darker tones of the original Agrunt and paler skin (to show their clone/manufactured origin).[/QUOTE] yeah i see where you're coming from. i'll keep that in mind.
[QUOTE=MenteR;48488535]i didn't get around to really finishing the armor (i didn't add the feet/shin/helmet sections), should i?[/QUOTE] Adding the shin section shouldn't hurt but I'm not sure about the helmet. Your art looks great already, I fear a helmet would make it look silly. But if you come up with some cool helmet design, go for it.
i've been tweaking the colors a little bit before i move on to playing around with the armor plates [img]http://40.media.tumblr.com/87bb5ab86e099d9571873e568420aadf/tumblr_ntahk1w00e1snm6fco1_r2_500.png[/img]
That looks so freaky to me. It looks far more like something I'd get terrified of, like those fucking Bullsquids.
[QUOTE=austin0331;48487186]Was replaying after a while of not playing today and I wanted to rip my fucking hair out at the assassin level. Fighting them at low health is impossible, their accuracy is pin-point. And after dying so many times, I realize how long you spend on the loading screen to respawn. Why does it take so long anyways? All it's doing is respawning you and resetting NPCs, right? Why do I spend at least 10 or more seconds loading on every death?[/QUOTE] IMHO the ninjas are the only enemy worth using tripmines on. Just find a narrow corner and lay a shitload of them. No more ninjas.
[QUOTE=Jamsponge;48489211]That looks so freaky to me. It looks far more like something I'd get terrified of, like those fucking Bullsquids.[/QUOTE] If only the Bullsquids didn't have those cartoonish evil looking eyes.
Is it just me or do custom skill.cfgs not work for the retail edition of Black Mesa? I did a sort of workaround by placing it in a custom folder (with an edited gameinfo), which worked for a while, but now even that doesn't work after the new update (with an edited gameinfo). For some reason it keep defaulting back to the vanilla BM skill.cfg values, even though I've completely replaced it with the new one in both the bms/cfg and the bms/custom/editedskill/cfg folders.
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